JNAProductions
2021-08-19, 08:05 PM
Termagant
Medium Aberration, Unaligned
Armor Class 14
Hit Points 22 (4d8+4)
Speed 35'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
10 (+0)
18 (+4)
12 (+1)
2* (-4)
4* (-3)
6* (-2)
Skills Stealth +6
Senses Darkvision 120', Passive Perceptio 7*
Languages None
Challenge 1
Synapse Receiver
A Termagant is a Synapse Receiver. As part of this, it has advantage on saves against Charm and Frighten effects.
Actions
Fleshborer Ranged Weapon Attack:
+6 to-hit, range 60'/240', one target. Hit: 1d6+4 piercing plus 1d6 acid damage.
Hormagaunt
Medium Aberration, Unaligned
Armor Class 16 (Hardened Chitin)
Hit Points 30 (4d8+12)
Speed 45'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
12 (+1)
18 (+4)
16 (+3)
2* (-4)
4* (-3)
6* (-2)
Skills Acrobatics +6, Stealth +6
Senses Darkvision 120', Passive Perception 7*
Languages None
Challenge 1
Synapse Receiver
A Hormagaunt is a Synapse Receiver. As part of this, it has advantage on saves against Charm and Frighten effects.
Leaps And Bounds
A Hormagaunt may leap up to 20' horizontally and up to 10' vertically, with or without a running start.
Actions
Scything Talon Melee Weapon Attack:
+6 to-hit, reach 5', one target. Hit: 2d6+4 slashing damage.
Tyranid Warrior
Large Aberration, Hungry Evil
Armor Class 18 (Hardened Chitin)
Hit Points 105 (10d10+50)
Speed 35'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18 (+4)
20 (+5)
14 (+2)
18 (+4)
16 (+3)
18 (+4)
Skills Athletics +7, Perception +6
Senses Darkvision 120', Passive Perception 16
Languages Understands many, but cannot speak
Challenge 5
Synapse
Any Synapse Receiver creatures within 120' of a Tyranid Warrior may use its Intelligence, Wisdom, and Charisma scores in place of their own for any purposes. Furthermore, all Synapse Receiver creatures and Synapse creatures can use one another's senses, meaning if one is aware of something, they all are. This ability is not blocked by any material, including lead, but may be blocked by areas of anti-magic, such as an Antimagic Field.
Actions
Bonesword Melee Weapon Attack:
+7 to-hit, reach 5', one target. HIt: 3d8+4 slashing damage.
Lashwhip Melee Weapon Attack:
+7 to-hit, reach 10', one target. Hit:3d6+4 slashing damage.
Deathspitter Ranged Weapon Attack:
+5 to-hit, range 100'/400', one target. Hit: 1d8+2 piercing damage and 2d8 acid damage.
Extra Attack
The Tyranid Warrior makes two attacks, in any combination of Bonesword, Lashwhip, Deathspitter, or other attack actions.
Bonus Actions
Empower Synapse Receiver
The Warrior selects one Synapse Receiver or Synapse creature within their Synapse range. That creature does not die until the beginning of the Warrior's turn unless an effect would reduce its body to be completely incapable of movement, such as with a Disintegrate spell. It may also ignore any levels of Exhaustion currently on it.
Reactions
Meat Shield
When an attack or effect targets the Warrior while a Synapse Receiver creature is between it and the source of the attack, the Warrior may use its reaction to replace itself as the target with the Synapse Receiver creature. Note that, if the Receiver is already being targeted, this would cause them to be targeted twice by the same ability, and suffer twice the damage or make two saves, as applicable.
Carnifex
Huge Aberration, Unaligned
Armor Class 19 (Hardened Chitin)
Hit Points 250 (20d12+120)
Speed 50'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
24 (+7)
12 (+1)
22 (+6)
2* (-4)
4* (-3)
6* (-2)
Saving Throws Constitution +11
Skills Athletics +12
Senses Darkvision 120', Passive Perception 7
Languages None
Challenge 13
Synapse Receiver
A Carnifex is a Synapse Receiver. As part of this, it has advantage on saves against Charm and Frighten effects.
Siege Monster
A Carnifex does double damage to inanimate objects.
Actions
Monstrous Crushing Claws Melee Weapon Attack:
+12 to-hit, reach 10', one target. Hit: 3d12+7 bludgeoning damage.
Bone Mace Melee Weapon Attack:
+12 to-hit, reach 15', one target. Hit: 3d8+7 bludgeoning damage.
Overrun
While the Carnifex moves this turn, each time it moves adjacent to a specific creature for the first time this turn, it may make a single Monstrous Crushing Claw attack against that creature.
Multiattack
The Carnifex makes two Monstrous Crushing Claw attacks and one Bone Mace attack.
Spine Banks Ranged Weapon Attack:
+6 to-hit, range 20'/80', one target. Hit: 1d12+1 piercing damage.
Hail Of Spines
The Carnifex makes 3d3 Spine Bank attacks.
Bonus Actions
Charge
The Carnifex uses the Dash action, but cannot turn more than 90 degrees this turn. If the Carnifex also uses Overrun this turn, the first attack made by it deals an additional 2d12 points of damage.
Medium Aberration, Unaligned
Armor Class 14
Hit Points 22 (4d8+4)
Speed 35'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
10 (+0)
18 (+4)
12 (+1)
2* (-4)
4* (-3)
6* (-2)
Skills Stealth +6
Senses Darkvision 120', Passive Perceptio 7*
Languages None
Challenge 1
Synapse Receiver
A Termagant is a Synapse Receiver. As part of this, it has advantage on saves against Charm and Frighten effects.
Actions
Fleshborer Ranged Weapon Attack:
+6 to-hit, range 60'/240', one target. Hit: 1d6+4 piercing plus 1d6 acid damage.
Hormagaunt
Medium Aberration, Unaligned
Armor Class 16 (Hardened Chitin)
Hit Points 30 (4d8+12)
Speed 45'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
12 (+1)
18 (+4)
16 (+3)
2* (-4)
4* (-3)
6* (-2)
Skills Acrobatics +6, Stealth +6
Senses Darkvision 120', Passive Perception 7*
Languages None
Challenge 1
Synapse Receiver
A Hormagaunt is a Synapse Receiver. As part of this, it has advantage on saves against Charm and Frighten effects.
Leaps And Bounds
A Hormagaunt may leap up to 20' horizontally and up to 10' vertically, with or without a running start.
Actions
Scything Talon Melee Weapon Attack:
+6 to-hit, reach 5', one target. Hit: 2d6+4 slashing damage.
Tyranid Warrior
Large Aberration, Hungry Evil
Armor Class 18 (Hardened Chitin)
Hit Points 105 (10d10+50)
Speed 35'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18 (+4)
20 (+5)
14 (+2)
18 (+4)
16 (+3)
18 (+4)
Skills Athletics +7, Perception +6
Senses Darkvision 120', Passive Perception 16
Languages Understands many, but cannot speak
Challenge 5
Synapse
Any Synapse Receiver creatures within 120' of a Tyranid Warrior may use its Intelligence, Wisdom, and Charisma scores in place of their own for any purposes. Furthermore, all Synapse Receiver creatures and Synapse creatures can use one another's senses, meaning if one is aware of something, they all are. This ability is not blocked by any material, including lead, but may be blocked by areas of anti-magic, such as an Antimagic Field.
Actions
Bonesword Melee Weapon Attack:
+7 to-hit, reach 5', one target. HIt: 3d8+4 slashing damage.
Lashwhip Melee Weapon Attack:
+7 to-hit, reach 10', one target. Hit:3d6+4 slashing damage.
Deathspitter Ranged Weapon Attack:
+5 to-hit, range 100'/400', one target. Hit: 1d8+2 piercing damage and 2d8 acid damage.
Extra Attack
The Tyranid Warrior makes two attacks, in any combination of Bonesword, Lashwhip, Deathspitter, or other attack actions.
Bonus Actions
Empower Synapse Receiver
The Warrior selects one Synapse Receiver or Synapse creature within their Synapse range. That creature does not die until the beginning of the Warrior's turn unless an effect would reduce its body to be completely incapable of movement, such as with a Disintegrate spell. It may also ignore any levels of Exhaustion currently on it.
Reactions
Meat Shield
When an attack or effect targets the Warrior while a Synapse Receiver creature is between it and the source of the attack, the Warrior may use its reaction to replace itself as the target with the Synapse Receiver creature. Note that, if the Receiver is already being targeted, this would cause them to be targeted twice by the same ability, and suffer twice the damage or make two saves, as applicable.
Carnifex
Huge Aberration, Unaligned
Armor Class 19 (Hardened Chitin)
Hit Points 250 (20d12+120)
Speed 50'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
24 (+7)
12 (+1)
22 (+6)
2* (-4)
4* (-3)
6* (-2)
Saving Throws Constitution +11
Skills Athletics +12
Senses Darkvision 120', Passive Perception 7
Languages None
Challenge 13
Synapse Receiver
A Carnifex is a Synapse Receiver. As part of this, it has advantage on saves against Charm and Frighten effects.
Siege Monster
A Carnifex does double damage to inanimate objects.
Actions
Monstrous Crushing Claws Melee Weapon Attack:
+12 to-hit, reach 10', one target. Hit: 3d12+7 bludgeoning damage.
Bone Mace Melee Weapon Attack:
+12 to-hit, reach 15', one target. Hit: 3d8+7 bludgeoning damage.
Overrun
While the Carnifex moves this turn, each time it moves adjacent to a specific creature for the first time this turn, it may make a single Monstrous Crushing Claw attack against that creature.
Multiattack
The Carnifex makes two Monstrous Crushing Claw attacks and one Bone Mace attack.
Spine Banks Ranged Weapon Attack:
+6 to-hit, range 20'/80', one target. Hit: 1d12+1 piercing damage.
Hail Of Spines
The Carnifex makes 3d3 Spine Bank attacks.
Bonus Actions
Charge
The Carnifex uses the Dash action, but cannot turn more than 90 degrees this turn. If the Carnifex also uses Overrun this turn, the first attack made by it deals an additional 2d12 points of damage.