TotallyNotEvil
2021-08-21, 09:55 AM
Hello there playgrounders. Here I've come with a simple thread, and while you find a lot of these on Reddit, I haven't found many on here. And I trust the playground more than I trust Reddit :smalltongue:
So, as the title says, what are your favorite adventure paths/modules?
I've ran the first two parts of Red Hand of Doom, and it was fairly fun, and very sandboxed. I've had to mod a fair bit of stuff in it tho, and sometimes the sheer scope of the army froze the players. The lake bits could use clearer maps/descriptions as well.
I've ran Carrion Hill, and it was super fun. Creepy crawlies ahoy, the party was very diverse, and everyone got a moment to shine, from the vampire swashbuckler to the fungus Druid.
I've started playing War for the Crown, coming in at the very last dungeon of the first module, and we just started the second module. It's promisingly social, tho the last dungeon is ridiculously long. There's like twenty or thirty bad guys in there, many with decent ACs, and the party is level 3. Our melee guys didn't have PA, for some reason, so it took rounds and rounds to take down each bad guy, with my poor Wizard having run out of spells earlier in the night.
I've never actually ran or played the big famous modules like Rise of the Runelords and Crimson Throne, but I hear they are very good. Currently, I'm looking into an adventure path or at least a nice module to run, and Reign of Winter and The Harrowing are looking interesting enough, even if the former has had some harsh criticism. I want something unique and flavorful, which is why RoW has floated to the top, but I'm not sure.
So, what's your experience with adventure paths and modules, which ones do you recommend, which ones do you hate with a passion?
So, as the title says, what are your favorite adventure paths/modules?
I've ran the first two parts of Red Hand of Doom, and it was fairly fun, and very sandboxed. I've had to mod a fair bit of stuff in it tho, and sometimes the sheer scope of the army froze the players. The lake bits could use clearer maps/descriptions as well.
I've ran Carrion Hill, and it was super fun. Creepy crawlies ahoy, the party was very diverse, and everyone got a moment to shine, from the vampire swashbuckler to the fungus Druid.
I've started playing War for the Crown, coming in at the very last dungeon of the first module, and we just started the second module. It's promisingly social, tho the last dungeon is ridiculously long. There's like twenty or thirty bad guys in there, many with decent ACs, and the party is level 3. Our melee guys didn't have PA, for some reason, so it took rounds and rounds to take down each bad guy, with my poor Wizard having run out of spells earlier in the night.
I've never actually ran or played the big famous modules like Rise of the Runelords and Crimson Throne, but I hear they are very good. Currently, I'm looking into an adventure path or at least a nice module to run, and Reign of Winter and The Harrowing are looking interesting enough, even if the former has had some harsh criticism. I want something unique and flavorful, which is why RoW has floated to the top, but I'm not sure.
So, what's your experience with adventure paths and modules, which ones do you recommend, which ones do you hate with a passion?