JNAProductions
2021-08-23, 12:42 PM
Circle Of Flora
Plant Talk
At level two, you gain the ability to converse with plants and many fey. You learn the Sylvan language. Additionally, you may communicate with plants-you must speak out loud to be understood, and plants under your conversation respond mentally. Plants generally gain more knowledge and complexity as they age-while a blade of grass might not be able to tell you much, an ancient oak is likely to be a grand repository of information. Note that plants are under no obligation to be friendly towards you through this ability. Finally, you may communicate in any language to any plant creature, similar to conversing with ordinary plant life.
Plant Shape
Also at level two, you can use Wild Shape to assume the form of plants, as well as beasts. If you wildshape into a plant that is not a creature, you are granted senses and locomotion similar to that of a plant that had Awaken cast on it. When you Wild Shape into a plant, you may turn into any plant of CR 1 or lower. Then, at level six, you may turn into any plant with a CR equal to or less than one-third of your Druid level, rounding down. You must still abide by the other restrictions on Wild Shape. Additionally, any effects that would last from an effect generated by a plant creature you turn into fade as soon your Wild Shape ends.
Green Footfalls
At level six, your very steps suffuse the ground beneath you with life. Plants near you are empowered, and sprouts of grass grow from beneath the path you walk on. As part of this, you learn the Plant Growth spell and are always considered to have it prepared, without counting against the number of spells you may normally prepare. You may cast it once without spending a spell slot at its lowest level, and regain the ability to do so upon completing a long rest. Finally, you may use an action to concentrate your ability to raise plants, causing ordinary plant life to grow anywhere it's possible for it to live around you, in a radius out to 10' times your proficiency bonus.
Land's Stride
Starting at level six, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell.
This is straight from the Land Druid. It feels VERY appropriate for this subclass, and given that this subclass doesn't have Natural Recovery or bonus spells (other than Plant Growth) I don't think it's unreasonable to have Land's Stride and another thing,.
Awaken Plants
At level ten, you learn the Awaken spell and are always considered to have it prepared, without counting against the number of spells you may normally prepare. You may cast it once without expending a spell slot or any material components, though when you do so, the newly sentient plant is not Charmed by you. Additionally, when you cast Awaken, you may choose to lower its casting time by changing its duration. If cast as an action, it lasts for one minute and requires Concentration. If cast with a minute, it lasts for one hour and requires Concentration. If cast with an hour, it lasts 24 hours.
Bountiful Garden
At level fourteen, your life-giving spells are enhanced. Whenever you cast a spell or use an ability that restores HP, increases maximum HP, or grants THP, the amount restored, increased, and/or granted is increased by your proficiency bonus. This applies each time HP is restored, max HP is increased, or THP is granted.
Of Flora
Also at level fourteen, your body takes on many aspects of plant life. You gain 14 HP and one additional HP for each further Druid level taken, your AC increases by 1, and you may choose to be treated as a plant instead of or in addition to your normal type whenever you like.
Changelog
Upon my friend's advice, changing Plant Shape to have faster progression. Same as Moon Druid's, but with a lot less options and not nearly as much support for Wild Shape as that subclass.
Modifying Plant Shape, to hopefully address any lasting issues.
Plant Talk
At level two, you gain the ability to converse with plants and many fey. You learn the Sylvan language. Additionally, you may communicate with plants-you must speak out loud to be understood, and plants under your conversation respond mentally. Plants generally gain more knowledge and complexity as they age-while a blade of grass might not be able to tell you much, an ancient oak is likely to be a grand repository of information. Note that plants are under no obligation to be friendly towards you through this ability. Finally, you may communicate in any language to any plant creature, similar to conversing with ordinary plant life.
Plant Shape
Also at level two, you can use Wild Shape to assume the form of plants, as well as beasts. If you wildshape into a plant that is not a creature, you are granted senses and locomotion similar to that of a plant that had Awaken cast on it. When you Wild Shape into a plant, you may turn into any plant of CR 1 or lower. Then, at level six, you may turn into any plant with a CR equal to or less than one-third of your Druid level, rounding down. You must still abide by the other restrictions on Wild Shape. Additionally, any effects that would last from an effect generated by a plant creature you turn into fade as soon your Wild Shape ends.
Green Footfalls
At level six, your very steps suffuse the ground beneath you with life. Plants near you are empowered, and sprouts of grass grow from beneath the path you walk on. As part of this, you learn the Plant Growth spell and are always considered to have it prepared, without counting against the number of spells you may normally prepare. You may cast it once without spending a spell slot at its lowest level, and regain the ability to do so upon completing a long rest. Finally, you may use an action to concentrate your ability to raise plants, causing ordinary plant life to grow anywhere it's possible for it to live around you, in a radius out to 10' times your proficiency bonus.
Land's Stride
Starting at level six, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell.
This is straight from the Land Druid. It feels VERY appropriate for this subclass, and given that this subclass doesn't have Natural Recovery or bonus spells (other than Plant Growth) I don't think it's unreasonable to have Land's Stride and another thing,.
Awaken Plants
At level ten, you learn the Awaken spell and are always considered to have it prepared, without counting against the number of spells you may normally prepare. You may cast it once without expending a spell slot or any material components, though when you do so, the newly sentient plant is not Charmed by you. Additionally, when you cast Awaken, you may choose to lower its casting time by changing its duration. If cast as an action, it lasts for one minute and requires Concentration. If cast with a minute, it lasts for one hour and requires Concentration. If cast with an hour, it lasts 24 hours.
Bountiful Garden
At level fourteen, your life-giving spells are enhanced. Whenever you cast a spell or use an ability that restores HP, increases maximum HP, or grants THP, the amount restored, increased, and/or granted is increased by your proficiency bonus. This applies each time HP is restored, max HP is increased, or THP is granted.
Of Flora
Also at level fourteen, your body takes on many aspects of plant life. You gain 14 HP and one additional HP for each further Druid level taken, your AC increases by 1, and you may choose to be treated as a plant instead of or in addition to your normal type whenever you like.
Changelog
Upon my friend's advice, changing Plant Shape to have faster progression. Same as Moon Druid's, but with a lot less options and not nearly as much support for Wild Shape as that subclass.
Modifying Plant Shape, to hopefully address any lasting issues.