oxybe
2021-08-24, 12:00 AM
So I joined a new group recently and after assessing how we fared in our first real combat... oof.
See the Paladin works on-call IRL and unfortunately can't be there all sessions. I was pretty chaotic and the rest of the party were all over the place, we barely scraped out alive.
So I fiddled around with build options once my poor wizard eventually dies, trying to get the most survival boosting options for my party.
Father Ludwig is what I came up with and before I present him to my GM I want to run him by others first
Divine Sorc 3/Life Cleric 1/Lore Bard 6
Acolyte Background
str 12
dex 8
con 14 class
int 10
wis 14
cha 18 class
HP 69, hit dice 3d6+7d8
Prof 4
Feats
Inspiring leader
-10 min talking, up to 6 within 30 get 10+CHA Temp HP. Cannot benefit until short or long rest
Skills
Bg Insight
Bg Religion
Sor Persuasion (exp)
Sor Arcana
Brd Perception (exp)
Hum History
Lore Investigation
Lore Deception
Lore Athletics
Tool
Musical Instrument - Lute
Lang :
hum Commom
hum Elf
bg Dwarf
bg Celestial
Class Features
Divine Sorc
Daggers, Darts, Slings, Quarterstaff, Crossbow
Spellcasting
-Cantrips 4
-Spell known 3/2
-DC save 8+prof+cha=16
-DC hit prof+cha=8
-arcane spell focus for sorc spells
Font of Magic
-Sorc Points 3
-Flexible Casting
Metamagic
-Extend Spell
-Twinned Spell
Origin
Divine Magic
-Can pick spells from cleric or sorc list
-Bonus lv1 spell
Favoured by gods
-1/short or long rest add 2d4 to failed save or attack roll
Life Cleric:
Light armour
Medium Armour
Sheilds
Spellcasting
-cantrips 3
-Spell prep : clr lv + wis mod 3
-DC save 8+prof+wis=14
-DC hit prof+wis=6
-Ritual casting of any prep (ritual)
-Holy Symbol spell focus for clr spells
Life Domain (always considered prep)
Bless, Cure Light
Bonus Prof: Heavy Armour
Disciple of life: healing spells bonus 2+cast level extra hp healed
Lore Bard
Bardic Inspiration
-uses = (cha mod) 4
-strength d8
Spellcasting
-Cantrips 3
-Spell known 9
-DC save 8+prof+cha=16
-DC hit prof+cha=8
-musical instrument focus for bard spells
Jack of All Trades
Song of Rest
Expertise
Font of Inspiration
Countercharm
College of Lore
Bonus Proficiencies
Cutting Words
Additional Magical Secrets
Spell List Cleric
Cantrips
-Light
-Spare The Dying
-Thaumatheurgy
1
-Bless
-Cure Light
-Detect Magic
-Detect Poison and Disease
-Purify Food and Drink
Spell List Divine Sorc
Cantrips
-Booming Blade
-Prestidigitation
-Ray of Frost
-Message
1
-Shield
-Sanctuary
-Bane
2
-Aid
-Misty Step
Bard Spell List
Cantrips
-Mage Hand
-Vicious Mockery
-Minor Illusion
1
-Comprehend Languages
-Healing Word
-Unseen Servant
-Faerie Fire
2
-Lesser Restoration
-Suggestion
3
-Tongues
-Hypnotic Pattern
-Dispel Magic
-bonus Counterspell
-bonus Aura of Life
Extended Aid upcast + Inspiring Leader uses gives the party a much larger daily buffer of HP. with a 5th level spell slot that's basically giving the other party members an extra 35HP each.
The Nuclear Option is a three pronged (non)attack called Aura of Life+Extend spell+Disciple of life. For a single 3rd level slot and 1 sorcery point, i get up to 20 rounds of 2d6+5 bonus action heals at a 30ft range if needed.
If needed though, Cure Wounds and Healing Word are still available for spot-healing, though the above combo is the go-to for post hard-fight or extended mid-fight recovery.
For personal defense i have Sanctuary, plate+sheild with the occasional Sheild spell and Misty Step to panic out of a jam. I shouldn't be losing my spells too often due to roken concentration.
Counterspell and a bunch of other buff and debuff spells are my bread and butter, as things like Vicious Mockery, Faerie Fire, Bane and Bless are always useful.
My job isn't to kill. we already have 3 murderous kittens armed with rocket launchers. My job is to corral them when the Paladin isn't around and make their job easier.
Any help with build options would be nice.
See the Paladin works on-call IRL and unfortunately can't be there all sessions. I was pretty chaotic and the rest of the party were all over the place, we barely scraped out alive.
So I fiddled around with build options once my poor wizard eventually dies, trying to get the most survival boosting options for my party.
Father Ludwig is what I came up with and before I present him to my GM I want to run him by others first
Divine Sorc 3/Life Cleric 1/Lore Bard 6
Acolyte Background
str 12
dex 8
con 14 class
int 10
wis 14
cha 18 class
HP 69, hit dice 3d6+7d8
Prof 4
Feats
Inspiring leader
-10 min talking, up to 6 within 30 get 10+CHA Temp HP. Cannot benefit until short or long rest
Skills
Bg Insight
Bg Religion
Sor Persuasion (exp)
Sor Arcana
Brd Perception (exp)
Hum History
Lore Investigation
Lore Deception
Lore Athletics
Tool
Musical Instrument - Lute
Lang :
hum Commom
hum Elf
bg Dwarf
bg Celestial
Class Features
Divine Sorc
Daggers, Darts, Slings, Quarterstaff, Crossbow
Spellcasting
-Cantrips 4
-Spell known 3/2
-DC save 8+prof+cha=16
-DC hit prof+cha=8
-arcane spell focus for sorc spells
Font of Magic
-Sorc Points 3
-Flexible Casting
Metamagic
-Extend Spell
-Twinned Spell
Origin
Divine Magic
-Can pick spells from cleric or sorc list
-Bonus lv1 spell
Favoured by gods
-1/short or long rest add 2d4 to failed save or attack roll
Life Cleric:
Light armour
Medium Armour
Sheilds
Spellcasting
-cantrips 3
-Spell prep : clr lv + wis mod 3
-DC save 8+prof+wis=14
-DC hit prof+wis=6
-Ritual casting of any prep (ritual)
-Holy Symbol spell focus for clr spells
Life Domain (always considered prep)
Bless, Cure Light
Bonus Prof: Heavy Armour
Disciple of life: healing spells bonus 2+cast level extra hp healed
Lore Bard
Bardic Inspiration
-uses = (cha mod) 4
-strength d8
Spellcasting
-Cantrips 3
-Spell known 9
-DC save 8+prof+cha=16
-DC hit prof+cha=8
-musical instrument focus for bard spells
Jack of All Trades
Song of Rest
Expertise
Font of Inspiration
Countercharm
College of Lore
Bonus Proficiencies
Cutting Words
Additional Magical Secrets
Spell List Cleric
Cantrips
-Light
-Spare The Dying
-Thaumatheurgy
1
-Bless
-Cure Light
-Detect Magic
-Detect Poison and Disease
-Purify Food and Drink
Spell List Divine Sorc
Cantrips
-Booming Blade
-Prestidigitation
-Ray of Frost
-Message
1
-Shield
-Sanctuary
-Bane
2
-Aid
-Misty Step
Bard Spell List
Cantrips
-Mage Hand
-Vicious Mockery
-Minor Illusion
1
-Comprehend Languages
-Healing Word
-Unseen Servant
-Faerie Fire
2
-Lesser Restoration
-Suggestion
3
-Tongues
-Hypnotic Pattern
-Dispel Magic
-bonus Counterspell
-bonus Aura of Life
Extended Aid upcast + Inspiring Leader uses gives the party a much larger daily buffer of HP. with a 5th level spell slot that's basically giving the other party members an extra 35HP each.
The Nuclear Option is a three pronged (non)attack called Aura of Life+Extend spell+Disciple of life. For a single 3rd level slot and 1 sorcery point, i get up to 20 rounds of 2d6+5 bonus action heals at a 30ft range if needed.
If needed though, Cure Wounds and Healing Word are still available for spot-healing, though the above combo is the go-to for post hard-fight or extended mid-fight recovery.
For personal defense i have Sanctuary, plate+sheild with the occasional Sheild spell and Misty Step to panic out of a jam. I shouldn't be losing my spells too often due to roken concentration.
Counterspell and a bunch of other buff and debuff spells are my bread and butter, as things like Vicious Mockery, Faerie Fire, Bane and Bless are always useful.
My job isn't to kill. we already have 3 murderous kittens armed with rocket launchers. My job is to corral them when the Paladin isn't around and make their job easier.
Any help with build options would be nice.