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lostsole31
2021-08-24, 01:34 AM
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvvl2-e85c9bba-1444-4122-aa8f-f715a11e0856.png/v1/fill/w_1024,h_1027,q_80,strp/wormwood_mutiny_front_cover_by_lostsole31_depvvl2-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI 1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNh NWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMT g4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7 ImhlaWdodCI6Ijw9MTAyNyIsInBhdGgiOiJcL2ZcLzA1OWQ4MD g5LTc2NGEtNDAzNC1hMmU0LTRmZTA4Y2Y4OWI4M1wvZGVwdnZs Mi1lODVjOWJiYS0xNDQ0LTQxMjItYWE4Zi1mNzE1YTExZTA4NT YucG5nIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJu OnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.qrhqkoIn-E4GESXy743PagKyYSB3BnGeeRwuJY7zqYg



The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles (https://pathfinderwiki.com/wiki/Shackles). When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters.


DRAMATIS PERSONAE



Name
[Player]

Color

Race [Ethnicity]
(gender ID)

AL

Side 1

Side 2



Tramp
[Master K]

Golden Rod

Human [Minkaian-Varisian]
(f)
CN
Sorcerer (Stormborn) 3
[Tattooed Sorcerer
Stormbound 3


Handbag
[Lord Foul]

Teal

Nagaji
(m)
LE
Alchemist 3
[Grenadier + Toxicant]
Fighter 3
[Mutation Warrior + Venomblade]


Sprawl
[Ostoril]

Dark Green

Human [Chelaxian]
(m)
LE
Monk (Irori) 3
Rogue 3


Sparkles
[Rithryn]

Blue

Oread
(m)
N
Barbarian 3
Druid (Gozreh) 3


Selkie
[NPC]

Purple

Half-Elf [Chelaxian]
(m)
?
Something Combat ?
Something...something....something...
Darkside?


Sandy
[NPC]

Navy

Human [Chelaxian]
(f)

CN

Cleric (Besmara) 3

???

lostsole31
2021-08-24, 01:34 AM
Tramp


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvhii-0a8661d3-d6ec-4415-b90a-9b24ec3da786.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwdmhpaS0wYTg2NjFkMy1kNmVj LTQ0MTUtYjkwYS05YjI0ZWMzZGE3ODYucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.SELnle8V aZA95xr1Il_h0jkz1DplkZECRxVDpBNwsew


Description 5' 8", 130 lbs.

Arashi is of slightly tall for a woman with bright, red-orange hair kept short to keep it out of the way, stormy grey eyes.

Personality

She is free spirited and generally friendly, though also a bit spiteful.
She loves to explore.
She is a bit mischievous, enjoys harmless pranks, liberally using prestidigitation to mess with the butt of her joke's clothing color or food taste.
She can be a bit Impulsive at times, doesn't always think things all the way through logically.

Home of Record

Ilizmagorti, Medigalti Island


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvwpg-0ff6903f-8153-471a-9578-b51df7db6bff.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwdndwZy0wZmY2OTAzZi04MTUz LTQ3MWEtOTU3OC1iNTFkZjdkYjZiZmYucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.0RECF9KZ-pEzOxoMBfimno_HEfCc4u3S_jq3invmbJU

lostsole31
2021-08-24, 01:35 AM
Handbag


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvwv9-aa75cc91-883d-4602-9850-8ec4f43e283f.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwdnd2OS1hYTc1Y2M5MS04ODNk LTQ2MDItOTg1MC04ZWM0ZjQzZTI4M2YucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Njm76i1d _ckYo1DH8O7NT6nas9yt8lx2gy0ySSy3Ubs


Description 6' 2", 240 lbs.

Drack is tall and sturdily built with bright, poisonous coloration on his scales the universal sign in the animal kingdom of something poisonous and that should be avoided. He's got a long smooth tail and deep yellow eyes that betray a fierce intelligence that's somewhat unusual for someone of his obvious strength and stature.

Personality

Drack is not the kindest of men, nor one particularly trusting. He's a craftsman who knows that his craft will almost certainly be used to kill people. He's not proud of that end but he is proud of his skill, regardless. He's made peace with that dichotomy a number of years back. He likes to plan things out and doesn't like nonsense that disrupts his plans. Chaotic elements tend to make him grumpy. If he were born wealthy he'd like nothing more than to be by himself most days learning about long dead empires or some new reaction of two new reagents and the particular application of magic on them. He's not a rich man. He wasn't lucky enough to be born that way and being run out of Daggermark by assassins in retaliation for one of his poisons being used on the wrong target has left him so far unable to become rich by the sweat of his brow just yet. But while he isn't lucky he is determined and mad enough even to test unknown concoctions on himself when other test subjects are lacking.

Home of Record

Daggermark, River Kingdoms



https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvwyk-ddd45b23-876a-4181-876c-d1836c3e69d0.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwdnd5ay1kZGQ0NWIyMy04NzZh LTQxODEtODc2Yy1kMTgzNmMzZTY5ZDAucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.CGq64BcQ A_JpCx0gROxJHss32imCja4EIRbygLt1a-Q

lostsole31
2021-08-24, 01:36 AM
Sprawl


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depdd3w-02f8b460-b474-4c04-b012-071907b56a4a.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwZGQzdy0wMmY4YjQ2MC1iNDc0 LTRjMDQtYjAxMi0wNzE5MDdiNTZhNGEucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.LadKTAjR n60TaNIMWXh4_9N09NUOo8qvyxyMIyLtL1w


Description 6' 0", 175 lbs.

Irstan is relatively unremarkable in appearance. He has short dark brown hair and blue eyes. He is a bit on the thin side - his body far more flexible than strong or hardy. He generally wears a friendly smile and goatee.

Personality

Irstan is a friendly man. He values life and avoids killing if at all possible. He values friendships and is a man of his word. Despite all this, he looks out for himself first and foremost. He is more than willing to lie to avoid conflict and to further his aims, but will keep his promises.

He has little regard for the gods or the plight of others, viewing ones position in life as their own doing and something everyone can take into their hands. If he lends a hand or helps out, he does so viewing the action as more beneficial than the effort it takes.

A kind smile and a friendly hand costs him almost nothing, but opens up many possibilities.

Home of Record

Port Peril, The Shackles



https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvx40-f32e7376-5b47-436c-baf9-ad7374f98554.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwdng0MC1mMzJlNzM3Ni01YjQ3 LTQzNmMtYmFmOS1hZDczNzRmOTg1NTQucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.7tRb3uuG 9oR4bC9GvMit_nd8HQevM4lRupbsUvA3A_g

lostsole31
2021-08-24, 01:36 AM
Sparkles


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvxbr-7c6eb967-c78c-4dcd-aac9-03b4572affcd.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwdnhici03YzZlYjk2Ny1jNzhj LTRkY2QtYWFjOS0wM2I0NTcyYWZmY2QucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.PwWr20sr 7flJFCvr_pMWBcDcXiEKc2UgC945FSuQlP0


Description 5' 0", 17*5 lbs.

Sima stands at an even 5 feet, which is tall among oreads. He has a firm build with a brown grey tint to his skin and long black-gray hair. He has small gems jutting out of some parts of his body, and sapphire blue eyes.

Personality

Stubborn and curious, Sima has spent a long time learning about the world but has not experienced much of it and is keen to learn firsthand.

Home of Record

Mwangi Expanse


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvxes-8eeceed6-ec37-489b-af2b-7d2d044edd1e.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwdnhlcy04ZWVjZWVkNi1lYzM3 LTQ4OWItYWYyYi03ZDJkMDQ0ZWRkMWUucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.eC9OvI3S HhcZYhLVcFZ86Ce1IzxYTmzsReRQLCgiIgg

lostsole31
2021-08-24, 01:37 AM
Tossed Salad


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depljyh-c5afc1b7-fd67-470b-a500-5516a5f63811.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwbGp5aC1jNWFmYzFiNy1mZDY3 LTQ3MGItYTUwMC01NTE2YTVmNjM4MTEucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.P5pNXpc1 qgbwpMZlNmVuq1ah9hLVKgHj75zpDgs04UQ


Description 6' 4", 140 lbs.

A tall, dark-skinned, muscular elf with black eyes and long black hair extending down to the middle of his back. He typically paints his face with tribal markings from his clan. They are angular and sharp covering his eyes and streaking off to the sides, coming to a point just as it reaches his jawline.

Personality

He does a lot of intense staring, mostly from living in the jungle where not noticing small movements will get you killed. He's found this to be true outside of the jungle as well, but people and creatures move in different ways.
He speaks with a strong deep voice and is more than happy to talk to you and learn of your ways and customs, he's grown up in a very small part of the world and is ready to learn more.

Home of Record

Ekujae Lands, Mwangi Expanse


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvxkt-28c5f49f-629f-47a2-b350-b61c55475736.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwdnhrdC0yOGM1ZjQ5Zi02Mjlm LTQ3YTItYjM1MC1iNjFjNTU0NzU3MzYucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.lNDUKlo1 Vvu551DzTdqcrl1v5qd7ug6ODWpeoSJbZq4

lostsole31
2021-08-24, 01:37 AM
Dolly


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/deppt95-91fed9d4-83a3-4635-af84-8a724638873d.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwcHQ5NS05MWZlZDlkNC04M2Ez LTQ2MzUtYWY4NC04YTcyNDYzODg3M2QucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.JOeaZ8bt H2XgL0r_0zJI8TdocQcwtW8GqU-q9jRK874


Description 3' 2", 30 lbs.

With wavy blonde hair and bright blue eyes, she dresses simply. Her long hair is rarely tied up as she prefers it to be able to move with the wind. When it is tied back, it is in one simple, loose bun. There is nothing especially remarkable about her appearance.

Personality

A mix of friendly and reserved, she does not leave much of an impression on people as they often seem to forget her or she has to fight to make herself heard. Having learned to use this to her own advantage, she has no qualms about lying, if needed, to get what she wants from those who don't remember her.

Having a difficult time forming long term attachments to people, she will work well with them but then retreat to be near the sea in the quiet instead. On the rare occasion when someone seems to notice her, she works really hard to gain and remain in their favor.

Home of Record

Born at Sea, The Shackles


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depvxsj-446b4130-e98f-4e12-90cc-7917f2a0568c.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcLzA1OWQ4MDg5LTc2NGEtNDAzNC1hMm U0LTRmZTA4Y2Y4OWI4M1wvZGVwdnhzai00NDZiNDEzMC1lOThm LTRlMTItOTBjYy03OTE3ZjJhMDU2OGMucG5nIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.gkvuCT3f MOSaDfxn-N98_oEx9JU_njrPE7bzVYCIk_c

lostsole31
2021-08-28, 04:07 AM
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/059d8089-764a-4034-a2e4-4fe08cf89b83/depyvc4-a33fe207-c8e6-40e0-87a8-bcfa5deb74a8.png/v1/fill/w_1024,h_669,q_80,strp/wormwood_mutiny__panel_one_and_part_one_banner_by_ lostsole31_depyvc4-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI 1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNh NWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMT g4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7 ImhlaWdodCI6Ijw9NjY5IiwicGF0aCI6IlwvZlwvMDU5ZDgwOD ktNzY0YS00MDM0LWEyZTQtNGZlMDhjZjg5YjgzXC9kZXB5dmM0 LWEzM2ZlMjA3LWM4ZTYtNDBlMC04N2E4LWJjZmE1ZGViNzRhOC 5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46 c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.8nD_QBr-lth3c2b0MYr0DN-RIJRZ-hlp5IZGTTeUky4


You each wake up in a darkened chamber.

Each of you remembers the night before -- the ringing laughter of a wild night, the heady joy of excess, the scents of rich stewed meat and perfume lingering in your nostrils.

But that was a fleeting memory of what your night even sure was the day prior.

Now, you have a riot of discordant sensations -- a pounding headache, the sickly taste of cheap wine in your mouth, and the feeling of the room swaying, as if you were still drunk.

Before any of you can do more than sit up, however, several pairs of heavy footsteps enter the dark room, and the harsh light of a lantern painfully spears your eyes as a half dozen men or so stand before you.

An expression that might be mistaken for pain but which is clearly an attempt at a smile bruises the lead man's face as he cracks the whip in his hand and screams at the lot of you. “Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!”

You all discover that all of your weapons and equipment are all gone.

Do any of you refuse, even momentarily? It should be immediately clear to you that if you don't cooperate, you will be quickly overpowered.

Ostoril
2021-08-28, 09:04 AM
Irstan strains his eyes as he clambers to his feet. "Ah, yes. Thanks ya kindly for the wakeup call. Seems I's might haves a bit too much ta drink last night. To whom do's I owes tha pleasure and wheres tha deck?" He looks around and stretches out his face hoping to get his bearings and clearly trying to shake away his hangover.
[Move] Stand up
[Free] Talk
[Free] Assesses the man with the whip
[Move] Assesses the room

Rithryn
2021-08-28, 10:57 AM
Sima wakes up and instinctually tries to get out of the hammock like a bed and falls flat on his face with a loud thud.

Jenny A
2021-08-28, 11:00 AM
Vanora groans involuntarily at the sudden light, grabbing her head as her eyes close. She seems pained as she forces herself to open them again. She quickly scrambles to her feet at the command. When they are told to get on deck, she immediately seems to snap into focus at the words, clearing the panic off of her face entirely. "Yes sir!" She nods with the words and takes a better look at the man in front of her and a couple of steps towards the door.
MA: Stand
FA: Speak
FA: Assess
MA: Start towards door
When she shifts to focus she is attempting to look less panicked then she feels while still clearly ready to comply.

Master K
2021-08-28, 12:18 PM
Blinking groggily, Arashi looks around the room taking in her surroundings before climbing out of hammock, and offering a hand to the fallen oread.
FA: assessment,
MA: climb out of hammock and move to sima
SA: Offer Sima a hand to help pull him to his Feat

Rithryn
2021-08-28, 11:21 PM
Sima takes the hand and stands back up.

lostsole31
2021-08-29, 02:26 AM
Irstan strains his eyes as he clambers to his feet. "Ah, yes. Thanks ya kindly for the--*SNAP!*--whuffmff!"Irstan has a welt on his cheek and lip now, having taken 10 NL from the man with the whip.

Sima wakes up and instinctually tries to ...get to his feet from the floor of the hold, but unused to the swaying motion of a ship he falls with a thud on the deck.

Vanora groans involuntarily at the sudden light, grabbing her head as her eyes close. She seems pained as she forces herself to open them again. She quickly scrambles to her feet at the command. When they are told to get on deck, she immediately seems to snap into focus at the words, clearing the panic off of her face entirely. "Yes, sir!" She nods with the words and takes a better look at the man in front of her and a couple of steps towards the door.

Blinking groggily, Arashi looks around the room taking in her surroundings before ..... using the wall to ease herself up carefully from the floor in the uneven swaying motion.

Sima takes the hand and stands back up.
There are a few others that likewise have been enslaved or press-ganged (which is little difference to some) following the others. There are those trying to get a good look at the man with the whip, not even sure if he is a man, but the lighting is terrible, you are in unfamiliar territory, and in your fearful condition a bit distracted. But you think it is a human male.

The pirates herd the fresh meat (that's you) up through the middle deck and onto the main deck of a ship. As you each make your way to the main deck, you begin to adjust some to your surroundings and try to deduce what happened to you. All of you are able to get an oily aftertaste of nutmeg on the tongue. Irstan, you do remember eating spicy foods and having a spiced rum last night. As do the rest of you....You recognize the flavor as oil of taggit, a type of knockout drug commonly administered to victims of press-gangs ... such as yourselves. It is usually put into spicier foods and drinks to hide the flavor, but the oils that get in the tongue don't wash out easily, staying with a person for the better part of a day.
In addition ... You actually think you remember seeing the bandana-wearing man with the whip last night as some friendly fellows you may have interacted with. His name is Mr. Scourge.
As you are herded onto the main deck, some of you may note that you might have something on you that you didn't expect to still have. Drack: Though not concealed, in fact, without a shirt and wearing cannons like you are you can't, you are surprised to find that you still have your alchemy crafting kit. They are not cheap, and it is a wonder that you manage to have it with you at all still!Irstan: You still have your trusty picks with you in a little sewn in pocket at the back inside top of your breeches!It’s quickly apparent that they (you) are on a sizable ship in the middle of the ocean, far from any land. Port Peril and the mainland of the Shackles are just an ochre haze many miles astern. Figures cluster around the ship’s mainmast, looking up at the higher deck on the stern, where two figures stand. One of them is a broad, muscular Garundi man with a shaven head, a long beard bound with gold rings, and an eye patch—clearly the captain. The other is a younger, balding man with a long black ponytail, wearing a long coat and carrying a well-used cat-o’-nine-tails.

At this point, you each (individually, as you don't know each other), see that you are in quite a group of new recruits -- several other people share your predicament, set apart by their relative cleanliness and their apparent unease with their newfound situation. A dozen or so other pirates, clearly existing members of the crew, stand about on the deck or in the ship’s rigging.

Once the fresh meat is situated on deck, the captain addresses the crew: “Glad you could join us at last! Welcome to the Wormwood! My thanks for ‘volunteering’ to join my crew." (crew laughter) "I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me. I have only one rule—don’t speak to me. I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine.

“Oh, and one more thing. Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.”

At the end of his speech, the captain walks away, leaving behind the man with the cat-o’-nine-tails. This, as you'll learn, is Mister Plugg, the Wormwood’s first mate. He looks down at the PCs and other impressed captives and smiles unpleasantly.

"My name is Mister Plugg. It is my job to make sure that all the positions we need are manned, and right now we are low on trained talent. I need a rigger. When I tell you to, you will all go up the rigging to the crow's nest 60' up as quickly as you can. The first one to make it will be assigned as a rigger-nonqual. Being a rigger is a tough job, but a damn sight better than many other scurvy-laden jobs working the deck.

"Oh, and I don't care if you think you can't climb. Maybe you have a fear of heights, but the Wormwood be no haven for cowards. So you'll climb. You'll climb or you'll die.

"NOW!"

Round One ...

R1T26: As the PCs are "processing" what the first mate just said, a man sprints forward before the final resonance of Mr. Plugg's statement has exited his mouth. The man is an even 6' tall, has pure white or platinum blond hair (dirty, hard to tell) with pointy ears poking out of his long hair every now and then, and wears clothing that might be even more desperate than your own. He attempts an accelerated Climb right off the bat, getting to a height of 15'.

R1T22: Drack, it will be a MA to get to the closest point for you to begin climbing. What do you do?

Lord Foul
2021-08-29, 04:41 PM
Drack frowns as the situation is explained. He's sure he can leverage some of this to his advantage for an opportunity. Worst case scenario, he could start a fire when they come into port since he had his alchemy kit... he'd need to scavenge ingredients though and he'd need to survive long enough to get to port, which meant playing along. Drack bolts towards the rope, trying his best to climb it, having the body for climbing but not much experience in it. The boats he was used to in the river kingdoms were not quite so tall.

Move action get to rope, standard into move action start climbing [roll0]

lostsole31
2021-08-29, 09:44 PM
R1T22: Drack bolts towards the rope, trying his best to climb it, having the body for climbing but not much experience in it. The boats he was used to in the river kingdoms were not quite so tall. He begins climbing, and is at 5' altitude.

R1T18: Vanora, what do you do?

Jenny A
2021-08-29, 09:55 PM
Vanora tries to ignore the headache as she listens closely. She scowls as she sees another run towards the rigging. She rushes to the rigging and begins to climb up as quickly as possible.
FA: Assess the captain
MA: Move to rigging
SA: Accelerated Climb [roll0]

lostsole31
2021-08-29, 10:00 PM
R1T18: Vanora tries to ignore the headache as she listens closely. She scowls as she sees another run towards the rigging. She rushes to the rigging and begins to climb up as quickly as possible. She gets to a 10' altitude.

R1T16: Squall, what do you do?

H8teradio
2021-08-29, 10:39 PM
Never one to back down from a challenge of skill, Squall will bolt forward after the platinum haired man and join the race up the rigging.

As he moves towards the rigging his hair and exposed skin begins to look damp, it's hard to tell if he's just really sweaty from his drug induced hangover, but it looks like more moisture than that would produce.

Swift Action: Elemental Aspect! Minor Water Form (+2 Enhancement to Strength)
Double MA: Move towards rigging and Accelerated Climb! [roll0] +1 for strength boost from minor aspect

lostsole31
2021-08-29, 10:52 PM
R1T16: Never one to back down from a challenge of skill, Squall will bolt forward after the platinum haired man and join the race up the rigging. As he moves towards the rigging, his hair and exposed skin begins to look damp, it's hard to tell if he's just really sweaty from his drug induced hangover, but it looks like more moisture than that would produce. He gets his foot tangled on the first cilimbing square, and the dampness is enough for his foot to slip .... his leg to slip through ... and then the rest of his body upend as he falls on his back, his left leg tangled in the rope latticework. There is much laughter from the salts about at Squall's kerploppity.

R1T13: Arashi, what do you do?

Master K
2021-08-30, 01:00 AM
With a shrug and a sigh, Arashi will chase after the others grabbing hold of the rigging and starting to haul herself upwards, swearing softly to herself in Minkian, cursing her lack of physical strength.

MA; Move to rigging
SA; Climb rigging [roll0]

lostsole31
2021-08-30, 02:27 AM
R1T13: With a shrug and a sigh, Arashi will chase after the others grabbing hold of the rigging and starting to haul herself upwards, swearing softly to herself in Minkian, cursing her lack of physical strength. She finds however, that the rope lattice combined with other lines, supports, spars, and so forth, will likewise be easier than expected. The fear of climbing and failing is more daunting than the challenge itself, as she ascends 5'.

R1T12: Irstan, what do you do?

Ostoril
2021-08-30, 09:34 AM
"Heh. This reminds me a this one time I was bein' chased by a group a ruffians..." Irstan begins to say as he runs for the rigging, taking a leap at the end hoping to gain some ground before attempting to scramble up the rigging.
[Free] Start to tell a story
[Move] Move to the rigging and high jump at the end. Acrobatics: [roll0] +4 included in roll from high land speed bonus to jump checks.
[Standard] Accelerated Climb with a point of guile. Climb: [roll1] +2 included in roll from Guile

lostsole31
2021-08-30, 02:00 PM
R1T12: "Heh. This reminds me a this one time I was bein' chased by a group a ruffians..." Irstan begins to say as he runs for the rigging, the sailors all laughing along with his joke, before he takes a leap at the end hoping to gain some ground before attempting to scramble up the rigging. He clears a WHOPPING SIX FEET off the deck before landing like a howler monkey against the rope lattice. Unfortunately, he tries to get too much momentum, not accounting for his 175 pounds of impact with such a powerful jump, and really doesn't make any headway, and is at a 5' altitude.

R1T6: Sima, what do you do?

Rithryn
2021-08-30, 03:32 PM
Sima watching everyone take off towards the mast will walk up to it and look at everyone before quietly grabbing onto it and climbing up slowly.

[roll0]

lostsole31
2021-08-30, 07:17 PM
R1T6: Sima watches everyone take off towards the mast. He walks up to it, looks at everyone, and then quietly grabs onto the rigger's lattice. He begins to climb ... slowly, but with solid form, getting to a height of 5'.

R1T3: A woman of slightly taller height (5' 8") and with broad shoulders, broad hips, and other broad features .. and yet still possessing the illusion of a narrow waist with a corset ... strolls up to one of the climbing leads. She has hair like that of dark, embers on a fire, deep brown eyes, and obvious Chelaxian features. She is intoxicatingly sultry while likewise taking nothing from her great beauty. She makes a great show of having trouble reaching her own arms around her .... front ... to grab onto a guideline, much to the now building whooping and hollering of some leering sailors. It's almost as if she was drawn up by a talented crew of hormonally unfulfilled gynosexual sailor-teens.

"Please, boys, girls ... settle down," she somehow coos while also being easily heard. "I'm a just a cleric of Besmara! She gave me these girls to float in water, not float in the air." She continues, while helping Squall get righted and on his feet amidst the hoots and catcalls. "Sailing is all about teamwork, you delicious scabs, and I know you're all getting your wagers ready, aren't you? So let me give this dark horse a little help and make things interesting."

R1T2: And that seals it right there as the sailors lose their minds. Very few are actually paying attention to the climbing race, instead leering at her .... none nearly so much (or so creepily) as Mister Plugg himself. Still, just as she had figured, sailors will bet on which way the wind will blow late on a Moonday in a sea they've never seen just for the fun of the wager, and now they eye her and the climbers again ... each one using random, descriptive epithets to call out to their "favored" climber in this diversion. Still, there are those whispers that sussurate and reinforce themselves as they mutter favorably about having a cleric of Besmara aboard.

Mister Plugg had thought to whip Squall for his incompetence and to drive him up, but the redhead's little floor show has his attention on two closely grouped points and off of the elf.

End Round One, Begin Round 2 ..

Okay, everyone (to make this go a little quicker) ... give a post for your next bout of climbing! Squall, you are no longer entangled and prone, but comfortably on the deck, standing. Drack, Arashi, Irstan, and Sima are at 5' altitude. Vanora is at 10' altitude. The white-haired man of elven extraction is at 15' altitude.

Jenny A
2021-08-30, 07:45 PM
After a quick glance down at the commotion, Vanora rolls her eyes and focuses on climbing muttering in halfling about people that need all the attention. She continues to climb, hoping the distraction will work in her favor.
FA: Glance down to assess
FA: mumble
MA: Accelerated Climb [roll0]
SA: Second move - accelerated climb [roll1]

H8teradio
2021-08-30, 08:24 PM
Squall looks really flustered almost angry, but he mutters in his native tongue the words for "Thank you"

More deliberately this time he grasps the ropes and begins to climb

2xMove Standard climbs
Climb 1 [roll0]
Climb 2 [roll1]
Saw the updated strength on mythweavers, this includes that +1 bonus from the temp strength

Ostoril
2021-08-30, 08:47 PM
"Theys chased me through tha streets of Port Peril and I's thought that tha best way ta escape harm was a daring climb..." Irstan continues as he does his best to scramble up the rigging.
[Free] Continue his tale.
[Move] Accelerated Climb with a point of guile. Climb: [roll0] +2 from Guile
[Standard] Accelerated Climb with a point of guile. Climb: [roll1] +2 from Guile

Rithryn
2021-08-31, 01:18 AM
Sima is unswayed by the hollering of the sailors or the looks of the cleric and continues his slow ascent.

double move action. 1d20+9
1d20+9

Rithryn
2021-08-31, 01:20 AM
[roll0] first move [roll1] 2nd move.

Master K
2021-08-31, 02:49 PM
Doing her best to ignore everyone else, Arashi pushes upward focusing on putting one foot above another and not losing her balance.

Double MA; Continue climbing, 1 [roll0] 2 [roll1]

Lord Foul
2021-09-02, 01:50 PM
Drack chuckles to himself at the displays of the other kidnapped crew. They didn't appear to be a very professional outfit, but that served him so much the better for now. He just keeps trying to put one foot in front of the other, he didn't need to excel here, just avoid making a fool of himself
MA+SA into MA climb [roll0] [roll1]

lostsole31
2021-09-02, 02:42 PM
Round Round 2 ...

The white-haired elf does a double-accelerated climb, ascending another 30' for a 45' altitude.

Drack chuckles to himself at the displays of the other kidnapped crew. They didn't appear to be a very professional outfit, but that served him so much the better for now. He just keeps trying to put one foot in front of the other, he didn't need to excel here, just avoid making a fool of himself. He climbs another 5' just fine, but then has a little trouble.

After a quick glance down at the commotion, Vanora rolls her eyes and focuses on climbing, muttering in halfling about people that need all the attention. She continues to climb, hoping the distraction will work in her favor. She really picks up speed, ascending a total of 20'!

Squall looks really flustered almost angry, but he mutters in his native tongue the words for "Thank you." More deliberately this time, he grasps the ropes and begins to climb, ascending a total of 10'.

Doing her best to ignore everyone else, Arashi pushes upward, focusing on putting one foot above another and not losing her balance. She steadily climbs 10'.

"They's chased me through tha' streets of Port Peril and I's thought that tha' best way ta' escape harm was a daring climb..." Irstan continues as he does his best to scramble up the rigging. He scrambles quickly a total of 20'.

Sima is unswayed by the hollering of the sailors or the looks of the cleric and continues his slow ascent. He steadily climbs a total of 10'.

The Besmaran cleric shrugs and says, "Well, if I can't put my arms in front of me because of the girls..." and she then puts her back to the rigging ladder. She bends down to a sitting position as if there were a chair ... "for leverage, mind you" ... and then langurously reaches her arms up and back to catch the rope, which of course only stretches the fabric in certain places to even more readily reveal/ not-reveal what is hidden by it. Having "trouble" climbing this way, she then arches her back and thrusts forward her ... forward.

Some of the sailors just don't seem to be as much into the betting, but for the most part the Besmaran is encouraged, catcalled, and still there are shouts for the three "crowd favorites" emerging --- Selkie, Dolly, and Sprawl --- whomever they may be.

White-haired man is @ 45'. Vanora is @ 30'. Irstan @ 25'. Arashi and Sima are at 15'. Drack and Squall @ 10'.

Okay, new round of climbing!

Jenny A
2021-09-02, 03:44 PM
Vanora continues to climb as fast as she can hoping that something will happen to the white haired man allowing her to catch up.

Double accelerated climb [roll0] [roll1]

Ostoril
2021-09-02, 05:36 PM
Irstan continued his story and his climb. "And daring it was, scurrin' up a rope like a rat in a flood. An' I was almost ta tha top when..."
[Free] Continue story
[Move] Accelerated Climb. Climb: [roll0]
[Standard] Accelerated Climb. Climb: [roll1]

H8teradio
2021-09-02, 07:08 PM
Squall keeps up his deliberate climb, trying to get used to the sway of the rigging.

Double move, standard climbs
climb 1: [roll0]
climb 2: [roll1]

Rithryn
2021-09-02, 07:37 PM
Sima continues his climb. "I hope this isn't what we have to do every morning."

Standard action climb [roll0]
Move action climb Standard action [roll1]

Master K
2021-09-03, 03:42 AM
Shaking her head at the growing gap between her and the white haired man and knowing that she stands little to no chance at catching up let alone overtaking. Letting out a sigh, Arashi keeps climbing at a steady pace not wanting to waste energy on rushing and risk falling in the process. though keeping in mind her ever increasing elevation she does make sure to have precautions in place should she or one of the other more vertically adept individuals manage to lose their hold on the rigging.

MA+SA; Climb higher into the rigging. 1- [roll0] 2-[roll1]
IA; in the event of her or someone else falling Arashi will use her storm power Floating Breeze to cast Feather Fall as a SLA (concentration check)[roll2]

lostsole31
2021-09-06, 02:27 AM
Begin Round 3 ...

Without missing a beat, the white-haired man zooms to the top of the crow's nest first, winning the event.

Contest Ends ...

With no clock to worry about, when the bell rings and Mister Plugg yells, everyone carefully makes their way back down to the main deck, and the bettors pay or receive based upon whom they favored. Selkie is what they call the white-haired man; Dolly is what they call the blonde halfling; and Sprawl is the man who was telling a story as he went up.

Mister Plugg looks at the white-haired elf. "Well, the crew has dubbed you 'Selkie,' and if you swim half as well as you climb, it makes sense. You're now a rigger, and you work directly for me. Stand over with that lot over there."

Selkie goes over to a lanky looking lot.

"The rest a'you, line up! .... No, not one behind another, damn it! .... Side-by-side, you sea slugs!"

He looks at the line of recruits and goes to the end. The first one in line was Dolly.

"They say halflings are good cooks. Can you cook .... Dolly?"

Dolly (the halfling formerly known as Vanora), what do you say?

Jenny A
2021-09-06, 11:12 PM
‘Dolly’ pauses for a moment, adjusting to the name then snaps back to answer. Her demeanor is submissive, looking at him but not making eye contact.
“Well, I never really have cooked before, but I will do my best to learn if that’s what you assign me to, Sir!”
FA: assess the man speaking to her
FA: speak. If I recall correctly, you roll social skills, she is aiming to be diplomatic.
Readied action to go where told/follow directions

lostsole31
2021-09-06, 11:45 PM
Mr. Plugg looks over Dolly's head. Dolly feels her back sting for 8 nonlethal (NL) before she even hears the snap of the whip.

Mr. Plugg holds her jaw in place for her to look at him, not behind her at who whipped her. "The only correct answers are ... Yes, sir .... or .. no, sir."

Releasing her he goes to the next in line (Squall). "Can you cook?"

Squall, how do you answer?

H8teradio
2021-09-07, 02:51 PM
Squall replies "I cannot"

lostsole31
2021-09-07, 03:12 PM
Mister Plugg looks up at Squall, as the elf is a half-foot taller than the first mate. "You cannot .... what?"

H8teradio
2021-09-07, 03:52 PM
Squall looking straight ahead

"I cannot cook....."

Lowering his gaze to meet Mister Plugg's

".......Sir."

lostsole31
2021-09-07, 03:58 PM
The two have something of a staring contest, before Mister Plugg breaks contact first from those pools of blackness that are Squall's eyes and goes to a female recruit (Arashi).

"Can you cook?"

Arashi, how do you answer?

Master K
2021-09-07, 04:14 PM
Standing up straight, Arashi shakes her head slightly in the negative, "No I can not Sir"

lostsole31
2021-09-07, 05:21 PM
The next person in line ... causes Mister Plugg to look down at, though not nearly as much as Dolly. He looks at the gray-skinned, blue-crystal-chested creature (Sima).

"What about you, rock-runt? Can you cook?"

Sima, how do you answer?

Rithryn
2021-09-07, 05:43 PM
Sima looks up at the man and raises an eyebrow at the runt remark, visibly upset grits his teeth.
"No sir, I'm not a cook."

lostsole31
2021-09-07, 06:06 PM
"Hm. Even your teeth are sparkly," says Mister Plugg.

"Yeah, call him Sparkles!" calls a member of the crew, and then a whole chorus of sailors chime in with that.

Mister Plugg gives a rare chuckle, if only because he sees how the oread's toothy grin may have worked against any machismo he ever held for himself. "Sparkles it is."

He moves to the next in line. "You? Can you cook?"

"No, sir," says the dark-red-haired woman, "but I know how to heat a man -or woman - up properly."

Catcalls, whistles, and all that you can imagine as such from that. Mister Plugg licks his lips with a rare - and dangerous - smile, and continues on down the line.

Next, he faces the reptilian-looking guy with the satchel. Mister Plugg looks down at the satchel, and doesn't say anything. He just moves on to the last in line ... he one they call Sprawl. "Can you cook?"

Sprawl, how do you answer?

Ostoril
2021-09-07, 06:15 PM
Irstan smiles and half shrugs. "Sir! I'm no chef, but I probably won't give anyone food poisoning. Sir!"[Free] Speak

lostsole31
2021-09-07, 06:25 PM
"That's a 'no', then," he says absent-mindedly as he steps back to the previous, unspoken-to candidate.

Mister Plugg gives Drack a long look, while he does, there are all sorts of side comments from other sailors. "What is he?" "Dunno, but he'd make a swell pair of shoes." "Or a handbag." "Wait he's holding a handbag." Yeah, a handbag holding a handbag!" Laughter from the final.

"Well, Handbag? Can you cook?" asks Mister Plugg of the sailor formerly known as Drack.

Lord Foul
2021-09-08, 08:12 PM
Drack glares at the man who gives him the nickname "no sir, though I am an alchemist. if you like I could show you how to make leather from mammal skin too" he says with a too wide smirk

lostsole31
2021-09-09, 12:58 AM
Mister Plugg looks at Drack's girth and says, "You're about the fattest lizardfolk I've ever seen. That means you like food. Congratulations, you're a cook's mate now, Handbag. Report to Fishguts in the galley. Rosie Cusswell!"

"Yassir!" pipes up a brunette hafling female.

"Show Handbag to the galley so he can report to Fishguts."

"Right away, sir!" And the halfling looks up at the victim-formerly-known-as-Drack and says, "C'mon, Handbag. I envy you. You get to be near the food before Fishguts destroys it and turns it all to s*&#."

She will lead Handbag away to the galley.

Mister Plugg looks at the remaining lot of recruits. "The rest of you are swabs, and you work for Master Scourge, the Wormwood's master-at-arms. Master Scourge, they're all yours!" and with that he walks away to assign jobs to the riggers.

Master Scourge is the Wormwood’s boatswain and master-at-arms, and Mr. Plugg’s right-hand man. As boatswain, he is in charge of all activities and sailors on deck, and as master-at-arms, he is responsible for discipline. Master Scourge is a sneering man with a braided beard and a mouth full of gold teeth. His body is tall (6' 1") and thin, and even his long coat and heavy boots fail to give any impression of strength or bulk. He calls out, "You grabasstic pieces of whale s*&% stay right where you are!"

He walks up and down the line of recruits. "Today is a great day for you. It is your rebirth. It is the day you die as a worthless, plank thumping landlubber. If you think you were a sailor before, you weren't a real sailor. You cut water like a meat tenderizer in a bathtub. You are worthless scum that isn't fit to socialize with a barnacle. But today is the day you can begin to change that. Today is the day that I and your fellow sailors will begin to teach you what it is to be a real sailor ...a gods-damned, steely-eyed killer of the seas ... a Shackles pirate!"

He continues to stroll the line. "So let's see ... we have Dolly, Sparkles, and Sprawl. Handbag and Selkie are already assigned their jobs. We still have to baptize a few of you others."

He stops in front of the red-bobbed woman with a curiously happy expression. He looks about, "Looks like this one is happy she died. We did her a goddamn service taking her from the slavery of landbound drudgery. Isn't that right, swabbee?"

Arashi, how do you respond?

Master K
2021-09-09, 11:16 AM
Arashi shrugs, but speaks confidently, "I left home to find my own adventures, this seems as good a place to start as any," continuing to smile contentedly

lostsole31
2021-09-12, 11:44 AM
"So, you're homeless, then, eh?" says Master Scourge, loud enough for the cleverer sailors to come up with interesting names.

"Hobo!" "Vagrant!" Transient!" "Tramp!"

"THAT'S the one!" says an excited Master Scourge. "Welcome aboard, Tramp."

He then comes down the line to the buxom lass with the randy ways. "Okay, Floats," he says, listening, only to find out his own attempt has fallen flat with maybe one or two polite chuckles. Master Scourge recovers from that fail quickly, "where do you call home?"

"I was born at sea, and spent my whole life on one ship or another, as fitting for a cleric of Besmara and a grand-daughter of Captain Quinn of the Fearful Strumpet."

There are some oohs and aahs, as it seems there must be some local legend behind the name. Even Master Scourge, a miserable sot, seems impressed. "What's your name, missie?"

"Sandara Quinn, Master."

"Well, you gotta earn the last name, so until you show yourself an ABS here, we're gonna call you Sandy. You like that name, don't you?" he says, gearing up with a little bit of menace, but having some trouble.

"Yes, Master. Permission to fall out to perform swabbee duties, Master?"

He nods. "Fall out to the capstan. I will talk to you in a few minutes."

Finally, he comes to the dark-eyed elf (Squall). "Out with it, pointy. Where you from in two sentences or less."

Squall, how do you answer?

H8teradio
2021-09-12, 01:11 PM
Squall looks off into the horizon and in a slow cadence says.

"I am of the Ekujae of the expanse, the trees are my home, but the sea.... she calls to me."

lostsole31
2021-09-12, 01:40 PM
The sailors all laugh at Squall as he tries to nobly impart his story.

"Feh," says Master Scourge. "You look like somebody upended a vegetarian dish all over you." (gets some laughs)

"Kale!" "Iceberg!" "Chard!" "Tossed Salad!"

And that is how Squall's name came to be Tossed Salad.

lostsole31
2021-09-12, 09:39 PM
Handbag, it is kind of interesting that for a humanoid that has reptilian features, the first task Ambrose "Fishguts" Kroop has you do is Turtle Hunting .... hunting leatherback sea turtles with harpoons, treble hooks, and nets. Please roll a single Profession (fisherman) or Survival check, your choice. Note that you cannot get higher than a DC 10 w/ Profession (fisherman).
Swabbee Jobs Assigned ...

Dolly and Tossed Saladl ... Man the bilges! Vile and sweaty work cleaning out the bilges, requiring a STR check. You also need to make a CON check to avoid being fatigued at the end of the shift.

Sandy, Sparkles, and Sprawl ... Runner! Passing messages to the crew and officers of the Wormwood in all parts of the ship except officers’ cabins (areas A4 and A5), requiring an Acrobatics check and a CON check. Failing the CON check results in the PC being fatigued at the end of the shift. A PC with the Run feat automatically succeeds at this task.

Tramp ... Hauling Rope and Knot Work! Tying and untying knots in the ship’s ropes and moving heavy coils of rope from one part of the ship to another, requiring a Profession (sailor) or STR check (your choice. You must also make a CON check to avoid being fatigued at the end of the shift.

All rolls must be made in spoilers here on Giants .. NOT in Discord.

Ostoril
2021-09-12, 10:27 PM
Sprawl, as he is now known, makes his way about the ship handing off messages, taking every precious few moments he can to try to learn more about his new 'coworkers'.

Assessment: Attempt to learn who is friendly enough to socialize with and who to avoid.
Acrobatics Check: [roll0]
Constitution Check: [roll1]

Rithryn
2021-09-12, 10:56 PM
Sima goes about his work on the ship.

Acrobatics [roll0]
Con [roll1]

Master K
2021-09-12, 11:21 PM
With an ever present smile Arashi rolls up her sleeves , revealing her tattoos, and starts hauling and tying rope as needed while making small talk where appropriate slowly trying to gather more information about the ship and its crew.

Str check for rope work [roll0]
Con check for fatigue [roll1]
Diplomacy check for gathering general info (not sure if you roll that or me so i'm putting it in just in case, feel free to ignore it if its not needed/applicable) [roll2]

H8teradio
2021-09-12, 11:36 PM
Tossed Salad gets to work cleaning the bilges and familiarizing himself with the ship. He's used to the humidity, but its slick and keeping his footing is more difficult than he'd anticipated.


STR [roll0]
CON [roll1]

Jenny A
2021-09-13, 02:33 PM
Dolly mostly keeps to herself while doing her assigned task. If spoken to, she will respond politely.

Strength check [roll0]
con check [roll1]

lostsole31
2021-09-14, 12:03 PM
Over the course of the day, Dolly and Sprawl will heal from their earlier whippings.

With everyone complete whatever tasks they were performing, the clock on deck chimes out and Master Scourge calls dusk. Mister Plugg comes out to the poop deck, and calls an end to tasks, and then the runners are sent to the other parts of the ship to make sure that they know the day's work is done and that all hands are to muster topside. (That means to gather together on the main deck.)

With the crew on deck, it is the "Bloody Hour." The unfortunate sailor that Dolly and Tossed Salad saw in the bilge - Jakes Magpie - is brought topside. His crime is that he was caught stealing from the quartermaster's store the night before, and after a brief interrogation confessed his crime to Mr. Plugg and Master Scourge. Mister Plugg comes down to meet Master Scourge on the main deck, while the captain himself comes out of his cabin and goes up to the poop deck to the bridge to witness the sentence being carried out.

"A pirate ship requires absolute faith and trust in each other for all that sail under that ship's flag," begins Captain Harrigan. "Stealing undermines that trust, and ruins the good order and discipline needed for a ship to run smoothly. The act itself is a violation that is like a cancer, and the source of that cancer must be excised.

"Jakes Magpie, for your execrable crime of theft at the quartermaster's store, which is a theft directly against myself and each sailor here ... from Mister Plugg on down to the nub Tramp there ... you are hereby sentenced to death by keelhauling."

Jakes gets his hands tied together through expert knots, while the bitter end of a rope from the other side of the ship binds his feet. He is tossed over the port side of the ship, and Mister Plugg, Master Scourge, and a few other sailors tug at the ropes which will carry Jakes Magpie down the port side of the boat, across the keel, and then up the starboard side of the boat and back onto the ship.

Everyone of the PCs notices the relish with which Mr. Plugg, in particular, tugs at the rope as the unfortunate Magpie is dragged under the ship for 12 rounds. What appears on the other side has been cut to shreds and is soon thrown overboard to feed the sharks.You noticed that the body must have suffered enough damage from the barnacles crusting the barnacles of the ship to kill him twice over, and the constant stress of such damage means he probably expelled his air from the pain and drowned anyway.
The Bloody Hour continues, though, as Master Scourge gives Tossed Salad and Dolly both a strong verbal reprimand - publicly - for performing so poorly in the bilges today.

The Bloody Hour complete, the crew is then served dinner and rum rations while the officers retired to the captain's cabin for dinner. The crew's morale actually perks up quickly despite the downer that Magpies' death might have provided. It seems the new cook's mate Handbag did a decent job of hunting leatherback sea turtles, so the fish stew is better than normal.

Is there anyone who does NOT drink their rum ration. And if so, what do you do with it?

Rithryn
2021-09-14, 01:35 PM
Sparkles will offer to trade his rum for carpenters tools, or if no one has any information on where to find some.

lostsole31
2021-09-14, 01:43 PM
"Drink your f*$%ing rum rations, non-qual," says a halfling female to Sparkles.

Ostoril
2021-09-14, 01:57 PM
"Whys, I belives that tha last time I accepted a drink from an unsavory lot, I found myself whisked away from peril. Port Peril that is!" With a laugh Sprawl will raise a toast to his new fellows. "May this company a fine gentlemen, and gentlewomen, keep me away from peril many times more, and I will repay tha kindness!" Sprawl then drinks his ration.
Drink my ration

lostsole31
2021-09-14, 02:01 PM
His toast is met well by his fellow sailors, though nobody glugs down their rum ration, as they want it to wash their meal down.

Jenny A
2021-09-14, 06:16 PM
Dolly does her best to blend in, especially after the reprimand. She follows the lead of the more established crew- saving her rum ration to wash down her meal.

drinks rum after seeing others drink it

Master K
2021-09-15, 03:05 AM
Tramp will plop down next to Dolly and flash her an exhausted smile, before ravenously digging into her meal. using the Rum ration to wash it all down. and letting out a loud satisfied "BELCH" afterwards.

H8teradio
2021-09-15, 01:15 PM
Tossed Salad will slowly sip his rum rations while observing and listening to how everyone interacts over dinner.

lostsole31
2021-09-15, 01:53 PM
Sparkles, do you drink your rations after a fellow sailor reprimands you?

Handbag, what about you?

Rithryn
2021-09-15, 06:14 PM
Sparkles sighs and eats his meal drinking the rum as he goes.

Lord Foul
2021-09-17, 06:56 AM
Handbag doesn't trust the rum, but he does trust his own constitution. He'll swish it back and forth in his mouth before swallowing, seeing if he can tell if they've laced it with anything. If it passes his test he'll drink the rest. He looks over the other people in the small crew, grunting in acknowledgement

lostsole31
2021-09-17, 01:12 PM
During the crew's meal, the PCs will note that Sandy is no longer stripped of all possessions like themselves. Now, she wears a sporty tricorne, has weapons, and some other items ...

http://pfseconddarkness.wdfiles.com/local--files/sandara-quinn/Sandara%20Quinn.jpg

lostsole31
2021-09-17, 03:30 PM
The rum rations are staggeringly strong. After dinner, everyone feels really good and mildly more sociable, but also more tired as it helps the body relax from a long day's work, so it shouldn't be hard to go to sleep if you want to go right to bed.
Because you were already fatigued, you are now exhausted. However, you do get a variable bonus to CHA (see your sheets).
Exhausted: An exhausted character moves at half speed, cannot run or charge (https://www.d20pfsrd.com/gamemastering/combat#TOC-Charge), and takes a –6 penalty to Strength (https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-) and Dexterity (https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-). After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue (https://www.d20pfsrd.com/Gamemastering/conditions/#TOC-Fatigued).
As a side effect, however, you are also "weakened."
Weakened: A character whose health is weakened by Constitution (https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-) poison (https://www.d20pfsrd.com/gamemastering/afflictions/poison) takes a –2 penalty on all Fortitude (https://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude) saves and Constitution (https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-) checks.
You are now fatigued as the strong drink has a good sedative calming effect.Fatigued: A fatigued character can neither run (https://www.d20pfsrd.com/gamemastering/combat#TOC-Run) nor charge (https://www.d20pfsrd.com/gamemastering/combat#TOC-Charge) and takes a –2 penalty to Strength (https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-) and Dexterity (https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.You will have no problems getting to sleep when you want to.
Alcohol is still a drug and toxin, though, so you are are "weakened" as well.Weakened: A character whose health is weakened by Constitution (https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-) poison (https://www.d20pfsrd.com/gamemastering/afflictions/poison) takes a –2 penalty on all Fortitude (https://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude) saves and Constitution (https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-) checks.But the sociability means you gain a CHA boost. Please see your sheets for individual effects.
Now that you've witnessed "Bloody Hour" on the ship and have had dinner and your rum rations, the new recruits are all marched down to the Lower Hold and Crew Berths (A10). Sixteen pillars support the deck above this spacious hold. At night, the Wormwood’s common pirates tie their hammocks between the walls and pillars and sleep until dawn. Two of Mr. Plugg’s toadies, Kipper and Patch Patchsalt, have claimed the far forward section of the hold as their own, and their hammocks are strung between the foremast and the stairs leading up to the middle hold (A6). A trap door just behind the mainmast opens onto the bilges below (A11), and requires a DC 10 Strength check to lift. The hold is currently empty of cargo, but several footlockers line the walls. Each member of the crew has a locker, equivalent to a small chest. At the start of the adventure, only 18 of these lockers are in use by other sailors, while 22 empty lockers are stacked along the walls.

Master Scourge and a sailor marking things down in a ledger assign each sailor a locker and a locker key. You are each instructed to keep your locker locked at all times.

After that, Master Scourge leaves, and each of you are on "shipboard liberty."

What night actions do you take, if any? Feel free to comment here (if you might end up working with others, but beware a roving band of sailors looks sus), or in your private Discord channel.

lostsole31
2021-09-19, 10:10 PM
DAY 2 ABOARD THE WORMWOOD

Everyone wakes up rested, though a little sore as hammock-sleeping takes some getting used to. And waking up rested is not the same as springing out an full of pep.

Sandy has some things for two of her fellow recruits. She hands Tossed Salad his Gozran fetish symbol and medicine bag (spell component pouch), and then a holy symbol of Besmara and another pouch of interesting objects for Dolly. For Tossed Salad, these are both of his objects. For Dolly, it is her spell component pouch, but the wooden holy symbol of Besmara is new.

"Hey," she says to both Dolly and Tossed Salad, having called them over to her. "I managed to get Cut-Throat Grok to give me these things when I saw them and found out who their owners were. I hope you take these as an offering of friendship. On a pirate ship, it's not what you know but who you know that helps you get by. Friends help each other out, enemies cause trouble—on a crowded pirate ship, this fact is essential for basic survival. I hope we can be friends."Sandy seems to be someone who is helpful, so you can spend some off-time talking for RP and training, but you won't need to spend your ship actions influencing her. If you want to continue chatting with her, let me know, but as it is the morning, and this now means you have the means to recover spells, I imagine both of you are eager to reconnect to your divine sources!
After everyone has a simple breakfast of hard tack and about an hour or so to stow their hammocks and "prepare themselves for the day" (which includes preparing spells, extracts, mutagen, and/or veils), muster on deck is made, and then everyone is given their jobs.

Fall Out to Discord!

lostsole31
2021-09-23, 12:09 AM
As it was, mostly everyone did fine with their various shipboard tasks.

Sparkles and Sprawl swabbed the decks, with Sparkles trying to make headway on influencing Crimson "Cog" Cogward.

Tramp had another day of not doing that great with hauling rope and knot tying, finding out that while she has magic that she openly shared ... making ropes go up and down ... there is no finesse in this task and she was given a verbal reprimand. Dolly does alright learning how to effect repairs on a ship. In the evening, she and Tramp performed for the crew, singing passably, with Tramp trying to sing "right" and Dolly being more "fun" (read: drunk), but all-in-all doing well.

Tossed Salad did a good job as a runner.

Handbag got to slaughter a pig. Of course, the crew still only got fish rations, but Fishguts did let Handbag have a few pull of pork .... for a cook's taste-test, of course. Strictly professional.

You hear that your fellow recruits did well as well. Selkie performed upper rigging work, while Sandy was able to perform the job in the bilge that Tossed and Dolly couldn't the day before.

End of day...

lostsole31
2021-09-23, 12:31 AM
DAY 3 ABOARD THE WORMWOOD

Mere seconds after the bell tolls to summon the crew on deck (so after the PCs do their setups for today), four pirates—Aretta Bansion, Fipps Chumlett, Jaundiced Jape, and Slippery Sy Lonegan—block the PCs’ path.

“In a hurry?” the corpulent Fipps says as he laughs, pushing Tramp in the chest.

Round One ...

R1T28: Dolly, what do you do? You heard Fipps around a stanchion that's in the way, though you did not see Tramp get pushed in the chest.

Jenny A
2021-09-23, 01:35 PM
Dolly nonchalantly walks towards the door. She looks at Fipps and smiles, “I’d love to stay and chat, but I need a head start on my day: short legs and all.” She gives a slight shrug.Move: up to 20 feet of walking towards door, not pushing through those in way though.
Free: Assess- specifically looking for best way through.
Standard/2nd move: Studied target Fipps (as slayer ability)
Free action: Talk (I believe you roll for social skills as you deem appropriate. She has no real interest in talking to him.

lostsole31
2021-09-23, 05:00 PM
R1T28: Dolly nonchalantly walks forward, looking at Fipps, and smiles, “I’d love to stay and chat, but I need a head start on my day: short legs and all.” She gives a slight shrug right next to him, looking him up and down. As heavyset as he is, that requires a lot of looking.

R1T27: "Oi!" comes a call from the forward part of lower deck. Selkie walks right up to Fipps, and he has brass knuckles that he has pulled from somewhere on himself that was hidden. "Now, these all here are a bunch of mewly scrubs, but as we woke up together, and were impressed together, that sorta' makes me and them like family. And you just can't choose family, but you can choose to f*&k up those who mess with family. You know, for fun."

R1T18: Handbag, what do you do? And just for guidance, the hammocks that you see are not tied up for the most part, as sailors are required to roll and tie off their hammocks when not in use, so they aren't "in the way."

Lord Foul
2021-09-26, 01:08 PM
Handbag hisses at the people blocking their way, opening his mouth to show large fangs. He glared at the ones mostly blocking their way and says "move"



intimidate [roll0]

lostsole31
2021-09-26, 04:31 PM
R1T18: Handbag hisses at the people blocking their way, opening his mouth to show large fangs. He glared at the ones mostly blocking their way and says, "Move."

R1T17: Fipps gulps and steps away from Sprawl and Dolly.

R1T15: Sprawl, what do you do?

Ostoril
2021-09-26, 08:08 PM
"Come now ma dear friends, if ya have a quarrel wi' us, best we settle it afta hours. Unless ya want to be getting tha officers involved in why we are late ta duty. If ya would be so kind as ta let us through?" Sprawl gives the men a smile and makes his way towards the deck, nimbly moving past them. "S'cuse me, pardon me."

Move: Move towards the top deck, using acrobatics to move through adjacent squares along the top if necessary. [roll0]
Standard: Continue moving towards the top deck.
Free: Talk.

lostsole31
2021-09-26, 10:41 PM
R1T15: "Come now ma dear friends, if ya have a quarrel wi' us, best we settle it afta hours. Unless ya want to be getting tha officers involved in why we are late ta duty. If ya would be so kind as ta let us through?" Sprawl gives the men a smile and makes his way towards the deck, nimbly moving past them. "S'cuse me, pardon me."

Sprawl does get stopped at the ladder (nautical term for "stairs") because the stairs are packed with the rest of the crew there listening and watching and seeing what happens.

R1T15: Slippery Sy Lonegan gives chase and gets right up to Sprawl, loading up to swing.

Sprawl, she isn't a skilled brawler, so you could get an unarmed attack on her as an AOO. Normally I do them, but we haven't really defined what your PC would do in this scenario. Does Sprawl take an AOO, and if so ... what type and what type of damage?

Ostoril
2021-09-26, 10:54 PM
Sprawl may be a friendly fellow, but not being one to be walked all over he takes his opportunity to let that be known. He quickly tries to knock some sense into his assailant, hoping he doesn't leave too big of a bruise.
AOO: Non Lethal Unarmed Strike [roll0] for [roll1] non lethal bludgeoning.

lostsole31
2021-09-26, 11:09 PM
R1T14 (Cont'd): Sprawl may be a friendly fellow, but not being one to be walked all over he takes his opportunity to let that be known. He quickly tries to knock some sense into his assailant, hoping he doesn't leave too big of a bruise, using the stairs for a little extra height as he knees her in the crook of the left elbow for 7 NL, making her own blow go wide.

R1T13: Sparkles, what do you do?

Rithryn
2021-09-26, 11:31 PM
Sparkles continues to top deck to do his work, if anyone tries to stop them he looks them in the eye and says.
"Move, or be moved!"

[roll0]

lostsole31
2021-09-26, 11:58 PM
R1T13: Sparkles continues to top deck to do his work, passing by Jaundiced Jape and Aretta Bansion, who don't try to stop him. He gets up next to Slippery Sy Lonegan after a double move and growls, "Move, or be moved!"

R1T12: Jaundiced Jape recovers from Handbag's scary delivery then snarls and steps up to Handbag and takes a swing, missing.

R1T9: Tramp, what do you do?

Master K
2021-09-27, 03:55 AM
Tramp smiles warmly as she creates a portal next to herself (setting the other end as close to the ladder as she can while still leaving herself room to exit) "As much as I'd love to stay and chat, I Really don't feel like gettin chewed out for being late for duty, so I think I'm gonna have to pass on this one." ​(putting a healthy amount of Sarcasm into the word Love) Proceeds to then step through the portal and continue to make her way towards the top deck as best she can

SA: Create portal using Runecloth of Doorways
FA; Talk
MA; go through portal and continue towards/up the ladder to report for duty (will use Acrobatics if needed to try to pass people)
IA; if anyone attacks her Tramp will use Windy Escape to avoid the blow

lostsole31
2021-09-27, 01:51 PM
R1T9: Tramp smiles warmly as she lifts a hand and creates a shimmering, 5-foot-diameter "window" of mixed light and darkness that swirls into existence to the outboard of her, next to a shocked Dolly. Meanwhile, another such window appears appears several feet forward next to Sparkles. She then says, with a bit of sarcasm where appropriate, "As much as I'd love to stay and chat, I really don't feel like gettin' chewed out for being late for duty, so I think I'm gonna have to pass on this one." ​

She then steps through the window by the bulkhead, and in doing so instantaneously appears out of the forward portal to now be screened from Slippery Sy by Sparkles and Sprawl. She does notice all the sailor-kibitzers packed on the stairs, practically impassable right now. They reacted when Sprawl kneed Sy, but now there are all manner of superstitious "sign drawing" that the sailors on the stairs make from Tramp's very overt display of power.

R1T5: Tossed Salad, what do you do?

H8teradio
2021-09-28, 09:56 AM
Seeing Jaundice Jape take a swing at Handbag, Tossed Salad will move to intervene.

He lumbers over and tries to push Jaundice Jape away and says "Enough!"

Move: 1 Square west and 1 Square North to be next to Jaundice Jape
Standard: Bull Rush Jaundice Jape [roll0] (doesn't include +2 from Powerful Maneuvers)

lostsole31
2021-09-28, 03:21 PM
R1T5: Seeing Jaundice Jape take a swing at Handbag, Tossed Salad will move to intervene. He lumbers over and pushes Jaundice Jape away and says, "Enough!"

R1T4: Aretta Bansion sucker punches Tossed Salad in the stomach for 5 NL since he had overcommitted his momentum, a lot of sailors on the stairs peering over with a collective "OHHHH!"

End Round One, Begin Round 2 ...

R2T28: Dolly, your studied target is Fipps, what do you do?

Selkie on deck, Handbag in the hole ...

Jenny A
2021-09-29, 01:13 PM
With a path now clear, and a quick smile towards Selkie, Dolly continues towards the stairs. She takes a moment, holding her new gift, to pray to her goddess in halfling asking for favor should this go badly.
MA: Moves 20 feet to the left
SA: casts divine favor

lostsole31
2021-09-30, 12:21 AM
R2T28: With a path now clear, and a quick smile towards Selkie, Dolly continues towards the stairs. She takes a moment, holding her new gift, to pray to her goddess in halfling asking for favor should this go badly.

It is a strange thing, for in the past, she had little fetishes she made that would be reminiscent of the waves and the ocean, or even strange bits of detritus and odd materials she was inspired to use, but she never called on a deity. The forms are the same, and she meditated on that water today, for none have shown her about prayers to Besmara Herself. But as she intones the strange words and lets her body instinctively draws the symbols, she feels a connection in calling on Besmara, finally realizing that it was, indeed, the Black Lady who has answered her call. The satisfying release of energy happens that says that magic has been enacted in the world.

Dolly isn't a "church woman," but she is more savvy than most at knowing who to say what prayers to Whom. And Besmara is known as the Lady of Misfortune in some circles, but Dolly hasn't asked Besmara to not smile upon her (for that would be to gain her "favor" ... i.e., unluck), but to actually influence actions in her favor.

Well, we shall see if Dolly didn't just damn her soul in some way...

R2T27: "Oh, I'm up for a brawl," snarls Selkie. "Been looking for payback, since Scourge had to have had pals who helped to bring us to hits rotting hulk. Likely someone like you, fat man!"

Selkie hauls back like a haymaker to hit Fipps with his brass knuckles. Fipps looks ready to get inside it, but Selkie does swing horizontally, but vertically .... smashing down into Fipps' clumsily planted left foot for 10 damage. There is a loud crunching of bone as Fipps screams in pain.

The sailors were enjoying the show before, but with brass knuckles in play and a hit like that, there is suddenly silence as the fight has taken on a much different tenor and there is real injury.

R2T18: Handbag, it is hard to see on the map, but Jaundiced Jape is on the other side of a stanchion from you, but adjacent. Aretta Bansion is 10' to your west. What do you do?

Fipps on deck, Sprawl in the hole ...

Lord Foul
2021-09-30, 03:59 PM
Handbag hisses more at Jake, attempting to trip him with a sweep of his leg before saying to him "this is your last warning. Try to touch me again and I will melt off your face


standard action trip with deft maneuvers 1d20+9
free action talk

lostsole31
2021-09-30, 04:35 PM
R2T18: Handbag hisses more at Jape, tripping him with a sweep of his leg before saying to him, "This is your last warning. Try to touch me again and I will melt off your face."

R2T17: Fipps seethes in rage and draws a dagger, then launches at Selkie, returning the favor by stabbing him in the left foot for 4.

R2T15: Sprawl, while only just between Selkie and Fipps, this just became a potentially deadly brawl. What do you do?

Slippery Sy Lonegan on deck, Sparkles in the hole ...

Ostoril
2021-09-30, 05:09 PM
Sprawl curses seeing the lethal fight break out. He unloads a focused flurry of nonlethal blows upon his attacker hoping to down them quickly so that he can break up the fight with lethal weapons before it becomes deadly. "Knock it off!"

[Free] Engage Risky Strike.
[Swift] Spend 1 Ki point to gain an additional attack.
[Full Round Action] Flurry of Blows Attack 1 [roll0] for [roll1] non lethal bludgeoning.
Flurry of Blows Attack 2 [roll2] for [roll3] non lethal bludgeoning.
Flurry of Blows Attack 3 [roll4] for [roll5] non lethal bludgeoning.
Conditional: If target goes down stop attacking them.
[Free] Shout

lostsole31
2021-09-30, 06:50 PM
R2T15: Sprawl curses when he sees the lethal fight break out. He unloads a focused flurry of nonlethal blows upon his attacker hoping to down them quickly so that he can break up the fight with lethal weapons before it becomes deadly. He knees Slippery Sy in her right elbow for a painful 8 NL, but she evades his followup kick. But she couldn't have expected his ki-infused speed as his fist connects with her belly for 11 NL, causing her to crumple to the ground.

"Knock it off!" he yells aft.

R2T13: Sparkles, what do you do?

Jaundiced Jape on deck, Tramp in the hole ...

Rithryn
2021-09-30, 07:00 PM
Hearing the sounds of a fight sparkles moves towards where handbag is to see what's going on.
"You both better be careful, if any of the ships officers hear about this we'll have new volunteers for the bloody hour!"

lostsole31
2021-09-30, 07:07 PM
R2T13: Hearing the sounds of a fight sparkles moves towards where Handbag is - moving around a creepy portal - to see what's going on. "You both better be careful! If any of the ships officers' hear about this, we'll have new volunteers for the bloody hour!"

R2T13: To the aft, Jaundiced Jape isn't really paying attention now to the person that just tripped him, seeing a different level to the battle.

"Fipps, man! What you' doin'?!" he calls as he stands up and moves forward.

R2T9: Tramp, you were concentrating on portals. What do you do?

Tossed Salad on deck, Aretta Bansion in the hole ...

Master K
2021-09-30, 11:28 PM
Tramp lets her focus drop from her portal as it has served its purpose, and she no longer has need of it. After making a quick survey of the situation around her she nods to herself before turning invisible, mentally bracing herself incase the fight gets worse and/or someone comes after her

FA: Assessment
SA: cast 1st level spell Vanish
IA: If attacked will cast 1st level spell Windy Escape

lostsole31
2021-09-30, 11:57 PM
R2T9: Tramp lets her focus drop from her portal as it has served its purpose, and she no longer has need of it. After making a quick survey of the situation around her she nods to herself before casting a spell, intoning loudly strange arcane words and making eldritch symbols in the air before disappearing from view.

There's a collective gasp from sailors at another blatant magical display. "Right sure that kelpie's some sorta' sea witch!"

R2T5: Tossed Salad, what do you do?

Aretta Bansion on deck, Dolly in the hole ...

H8teradio
2021-10-03, 05:52 AM
Tossed Salad takes a step west and tries to grab on to the big man Fipps.

"This needs to stop."

Swift: Initiate Elemental Aspect- Water
Free: 5ft Step towards Fipps
Standard: Attempt to Grapple [roll0] (gets +1 from strength bonus)

lostsole31
2021-10-03, 07:50 AM
R2T5: Tossed Salad takes a step west and tries to grab on to the big man Fipps. Fipps stabs Tossed in his cheek for 3, but Tossed still manages to grab him. "This needs to stop."

R2T4: Aretta wants no part of a fight that has deadly weapons, and she moves over by Jaundiced Jape.

End Round 2, Begin Round 3 ...

R3T28: Dolly, what do you do? Fipps is your studied target, and you have divine favor cast.

Selkie on deck, Handbag in the hole ...

Jenny A
2021-10-04, 05:43 PM
Dolly sighs and moves to the other side of the grabbed Fipps, speaking, annoyed as she walks. "Shouldn't we ALL just get to work?" She grabs for the knife Fipps is holding. "I'd be happy to try to help any injured feel better."
Move action: walk 20 feet NE to flank Flipps.
Free Action: Talk
Standard Action: Try to Disarm Fipps (1d20+6) - took Divine favor and flanking into account for roll already
Free Action: Assess mood of Fipps

lostsole31
2021-10-04, 10:41 PM
R3T28: Dolly sighs and moves to the other side of the grabbed Fipps, speaking, annoyed as she walks. "Shouldn't we ALL just get to work?" She grabs for the knife Fipps is holding. "I'd be happy to try to help any injured feel better."

While she doesn't grab the knife, she does manage to knock it out of his hand.

R3T27: Selkie goes to curb stomp Fipps. Selkie is a brawler, descriptively, but is mainly dangerous with his brass knuckles. Truth be told though, while really strong, he's not actually a trained unarmed fighter like Sprawl. So, when he gets a crit that is a bone masher that breaks both of the bones in Fipps' right lower arm - and Fipp's howls' piteously in pain - for 12 NL + 2 STR + right arm useless until healed ... it is a shocker. Either way, Fipps releases the knife as his hole body goes unconscious.

Selkie takes off his brass knuckles, hiding it in his breeches.

Combat Ends ...

Slippery Sy is unconscious, and Jaundiced Jape and Aretta already were pulling away once Selkie and Fipps made this a different kind of fight. The two of them pick up Sy and carry her upstairs

Selkie doesn't give Fipps another look and begins to walk away.

What do the rest of you do?

Ostoril
2021-10-04, 10:56 PM
Sprawl sighs and makes his way towards the top hoping to still be on time for his tasks and inform his commanding officer of what happened. He keeps an eye on the other sailors and their reactions to the events.

Move to the deck and report for duty.
[Assessment] Attempt to gather the attitudes of the sailors to the events that transpired.

H8teradio
2021-10-05, 07:57 PM
Tossed Salad will let Fipps' considerable girth fall to the floor.

"You should have listened"

Tossed Salad steps over him on the way out with the others.

Master K
2021-10-05, 11:16 PM
Smirking Tramp will head up the ladder towards the top deck, intermingling herself amongst the other pirates as she makes her way towards where she needs to check in to be assigned her tasks for the day. Allowing her Vanish to expire naturally, she will give a small wink to anyone who seems to take notice of her reappearance from thin air.


IA: while tramp is outwardly unfazed by the events that have transpired, mentally she is still a bit on edge, and will keep Windy Escape at the ready should the need arise (not to be used to avoid punishment from officers as that would only further their ire)

lostsole31
2021-10-05, 11:27 PM
Sprawl ...and inform his commanding officer of what happened.
So, the commanding officer is the captain. Is Sprawl trying to get an audience with the captain so he can tattle inform him of what happened?

Lord Foul
2021-10-06, 10:25 AM
Drack moves on to where he was supposed to be this morning, unless he is stopped, he goes to the kitchen.

Ostoril
2021-10-06, 12:42 PM
Sprawl makes his way to Master Scourge to report the incident with all haste. "Master Scourge." he states. Minding his previous encounters, Sprawl waits to be addressed before continuing to report on the incident.

Move to find Master Scourge.
Address him then wait for permission to report the happenings of the incident.

lostsole31
2021-10-06, 05:33 PM
"What's your ache, you food-eating nub?" asks Master Scourge of Sprawl.

Ostoril
2021-10-06, 05:54 PM
"Aye Sir, I figure ya would want ta know tha some a the crew took sum umbrage with myself and some a tha other new hands while we was making our way ta work. Things got a bit out a hand as they tried stoppin us from doing our duty. We will be short handed today. I had ta knock out Miss Lonegan, I tried ma best ta do no real harm. An looks like Fipps picked a fight wit someone he shouldn't." Sprawl braces himself for some retaliation after his report, knowing to defend himself will likely just lead to more trouble.

Give report on the event
Don't try to dodge any angry attacks from Master Scourge.

lostsole31
2021-10-06, 11:35 PM
"Master Sprawl," says Master Scourge with a leer, "it seems your intelligence regarding Master Lonegan is a bit weathered, for there she is in muster formation."

Master Scourge's gaze has drawn Sprawl's own to Jaundiced Jape and Aretta Bansion totally trying to pull off a Weekend at Bernie's with Slippery Sy Lonegan. They even pull a clumsy salute on the petite woman.

"Master Chumlett can account for himself, no doubt. Or if not, I would say he has failed to muster properly, would you not agree, Master Sprawl? And I expect not to be bothered by every sailor's squabble. A ship is a tight community, and you have to learn to work things out .... whichever way works best," and here there is an evil smile that betrays no compassion for Fipps.

"But, when it comes to muster in line, it is exactly that, Master Sprawl. In line. It seems, however, that you are not in line, having come to me with these irksome complaints about trouble with the sewing circle instead of getting in line and perhaps getting my attention then. Oh, and there's the bell. Master Sprawl, you are late to muster. I suggest you get in line."

Ostoril
2021-10-07, 12:34 AM
With a quick salute, Sprawl makes his way to get in line with the utmost haste.

lostsole31
2021-10-07, 12:48 AM
DAY 3 DUTY ROSTER

Selkie is given rope work with the riggers.

The Swabs are given their duties as follows...

Rat Catcher: Tramp
Swab the Decks: Sprawl
Hauling Rope & Knot Work: Sandy
Runner: Sparkles
Tossed Salad Repairs: Dolly


As far as Cook's Mate Handbag, he will have another day of Turtle Hunting.

[See Discord for individual events and ship actions.]

lostsole31
2021-10-11, 09:02 AM
The Bloody Hour comes about as the crew is mustered topside.

A couple sailors and the Ship's Surgeons guide (Habbly Quarne, the "Stitchman") and in a case or two, partially carry, Fipps Chumlett topside. Fipps' leg is in a cast, and as beaten as he was, he was unable to work today.

The Captain comes out to oversee justice.

Mister Plugg calls out, "The sea is a harsh mistress. She does not care if you are injured and unable to continue your tasks. She will not cease her rage. And if you cannot do your share, you will be food for the fishes. Master Chumlett, for the crime of failing to stand tall before the mast in fulfilment of your duties today, you are hereby sentenced to be punished for the normal first offense with a dozen lashes. Master Scourge, carry out the punishment."

Does anyone say or do anything?

Ostoril
2021-10-13, 12:06 PM
Sprawl bites his lip and watches silently, clearly flinching with each lash.

Master K
2021-10-13, 06:25 PM
Tramp watches and says nothing, feeling no sympathy for Fipps after what he pulled that morning.

lostsole31
2021-10-14, 10:57 PM
Once the terrifying punishment is carried out, an unconscious Fipps Chumlett is carried away. The Stitchman talks with Master Scourge, who looks genuinely upset, and in turn he looks up to the Captain, who nods his own head. The captain then retires to his stateroom.

Master Scourge then says, "Fipps Chumlett is hereby on convalescent leave, but not liberty, and is confined to his hammock at the behest of the ship's surgeon."

Thus ends the Bloody Hour, and the meal and rum rations are served.

Does the party talk amongst itself? And the assumption is that everyone drinks their rum ration unless someone specifically states that they do not.

lostsole31
2021-10-18, 03:02 PM
The party does realize that Sandy does make overtures of friendship to each of you while you eat your dinner and drink your rum rations.

Once dinner is ended, it is time for shipboard liberty. Tonight on deck, someone is organizing a game of "Hog Lob." Participants lob a lead ingot covered in a greased piglet skin, the “hog,” as far across the deck as possible. Those who play a round, and there can be any number of players, must agree on a bet beforehand.

Otherwise, what do people do for their night action? If you want to play hog lob (though none of you really have anything to bet with), mention it here. Otherwise, mention your requested night action in your private Discord channels.

Master K
2021-10-18, 11:50 PM
Tramp will express her interest in joining in the game of Hog Lob, and inquire about what can be used for a bet in lieu of coinage, as she is too new to the crew to have anything of value.

lostsole31
2021-10-19, 12:35 AM
"Whatcha' got?" one of the riggers asks Tramp.

Master K
2021-10-19, 12:48 AM
With a shrug, Tramp replies "Not much, I've got some skill as a tattoo artist, if that interests you at all. otherwise i can offer up tomorrow's rum ration if that's more to your liking" Tramp will roll up her sleeve to show off some of her tattoos and point to a few that she designed.

lostsole31
2021-10-19, 02:09 AM
All of the sailors laugh at her before Sandy, who - though also laughing - was trying to do so lightheartedly. "Oh, dearie. If you want more rum rations, you can always ask for more. They're not rationed because it's the most you're allowed to have. It's rationed because you must consume that much as a minimum."

Nobody is interested in spotting Tramp for services-in-kind as a tattoo artist. People do come up and want to take a look, even admiringly, but nobody wants to do so as a function of a wager.

lostsole31
2021-10-21, 12:56 PM
DAY 4 ABOARD THE WORMWOOD

Nobody messes with the PCs today!

For work assignments, Selkie is sent off for Rigging Repair. Dolly and Tramp are assigned to swab the decks. Sprawl is a runner. Tossed Salad is assigned to repairs. Finally, Handbag reports to the galley to find that the first mate, Mr. Plugg, will be supervising him as Fishguts is insensibly drunk today. Handbag is going to have to catch the fish for dinner himself and cook as best he can.

About mid-morning, young Jack Scrimshaw rushes onto the deck. All of you are on the main deck in various tasks ... from swabbing to fishing, or standing by to run a message ... and you notice Jack's ashen face as well as overhear what he reports to Mr. Plugg. Jack was below on rat-catching duty when something big swam out of the bilge water and bit him.

Plugg immediately calls out, "I need volunteers to go down to the bilge to find what bit our young Jack Scrimshaw."

Plugg doesn't even wait for someone to respond. "I'll take you, you, you, you, you, you, and Master Scourge?"

"Yes, sir?"

"Send me one of your riggers to help them. That Selkie fellow, I'm told, can handle himself."

Of course, when Mr. Plugg was saying "you" above, he was pointing to each of the PCs (including the cook's mate!) and Sandy, and now Selkie reports.

Mr. Plugg looks at everyone assembled now (Dolly, Handbag, Selkie, Sparkles, Sprawl, Tossed Salad, and Tramp) and says, "Get down to the bilges, and don't bother coming out until whatever down there is dead."

Does anyone tarry or ask any questions, or do you head right off?Please answer here, not in your private RP channels.

H8teradio
2021-10-21, 01:53 PM
Tossed Salad will step up and ask

"Are there any arms for us to take up? Or are we to fight empty handed?"

Master K
2021-10-21, 11:08 PM
Tramp will simply nod and follow orders

lostsole31
2021-10-22, 12:46 AM
"You go as you are," says Mr. Plugg with a cruel smile. "Don't be 'requisitioning' ship's equipment that you haven't been given to use. Besides, I heard that you all handled yourselves quite well in an armed fight yesterday. Whatever's down there doesn't stand a chance, I'm sure."

Ostoril
2021-10-22, 03:42 PM
Sprawl gives a quick salute and hustles off to see what is happening.

Jenny A
2021-10-23, 11:00 AM
Dolly nods and starts down. When nearing the bilge she takes a moment to focus on the waves surrounding the ship and relying on their protection.
Will move as quickly as able through ship obeying orders and casts ice armor just before getting there.

Rithryn
2021-10-23, 02:54 PM
Sparkles nods.
"Ya got a club so we can smash whatever's down there?"

lostsole31
2021-10-24, 10:44 PM
A thin line of red appears on Sparkles' right thigh (6 NL), accompanied by a cracking sound. The party that is still topside sees Master Scourge with whip in hand. "The first mate told you what's what, and gave an order. Now to the bilge, you dogs!"

Selkie goes below.

That leaves Handbag to go below, or not.

Handbag, what do you do?

Rithryn
2021-10-24, 11:14 PM
Sparkles eyes twitch with anger as he grinds his teeth together than heads down to the bilge.

lostsole31
2021-10-26, 11:25 PM
Handbag quietly follows as well.

Once you get to the lower deck, the party is at the trap door which leads to an "actual" ladder which goes down to the bilge. Who is going to go down first?

Rithryn
2021-10-26, 11:29 PM
Sparkles opens the latch and begins climbing down, once he reaches the bottom of the bilge he surveys the area.

Master K
2021-10-26, 11:29 PM
Tramp will shrug and head down the ladder, watching for trouble as she goes

MA; decend ladder
2nd MA (if needed) keep going down ladder
IA windy escape if attacked

Ostoril
2021-10-26, 11:39 PM
Sprawl looks around for a suitable light source before making his way into the bilge.

lostsole31
2021-10-27, 12:39 AM
Sparkles, followed by Tramp, go right down into the dark, damp, sauna-like bilge.

Sprawl is able to get a candle from the several that are about, albeit no candlestick, but hasn't gone down yet.

Several shapes move and scuttle about in the water and among all the packed items down below (difficult terrain)!

Round One ...

R1T22: Some type of creature, the size of a small dog, moves on Sparkles. It bites the surprised oread on his left elbow from below for 1.

R1T21: Sparkles, you just got nipped! What do you do?

Rithryn
2021-10-27, 09:17 AM
Sparkles let's out a angry roar and starts shouting as he slams his fist at the creature that bit him.
"Hit me with a whip! Call me short! Bite me! I'll kill you!"

f/a enter rage
Using risky strike
[roll0] [roll1]

lostsole31
2021-10-28, 03:51 AM
R1T21: Sparkles let's out a angry roar and starts shouting as he slams his fist at the creature that bit him. "Hit me with a whip! Call me short! Bite me! I'll kill you!"

The critter tries to nip at Sparkles as he punches, but ends up putting itself in the worst possible punch, suffering a soft crit for 10 NL, knocking the critter out!

R1T19-17: Several more critters converge on Sparkles. One bites him in the side of the belly for 4. The other two stumble around getting to him and miss horribly. One leaps up at Sparkles' face, and he actually savagely bites the critter on the mouth/snout/jaw for 6!

R1T13: Tramp, you are on the ladder right now. It will take a MA to get down to the bottom. You need both hands to climb. What do you do?

Master K
2021-10-28, 04:19 AM
Tramp will climb down to the bottom and cast magic missile targeting 3 of the creatures attacking sparkles while trying to figure out just what the hell they are "I've got your back sparkles"

MA; Descend ladder
SA; magic missile targeting 3 of the creatures attacking sparkles, Missile 1) [roll0] Missile 2) [roll1] Missile 3) [roll2]
FA; assessment what am i looking at as best i can tell given the poor lighting
FA; speak
IA; Windy escape if needed

lostsole31
2021-10-28, 04:54 AM
R1T13: Tramp climbs down to the bottom and casts a spell, targeting 3 of the creatures attacking Sparkles while trying to figure out just what the hell they are. "I've got your back, Sparkles."

She can't see them well enough to know how she did, or even quite what they are.

R1T9-6: Sparkles gets bit again (Purple) in his intercostal muscles for 2. Tramp just barely keeps from getting bit herself.

End Round One, Begin Round 2 (including everyone else) ...

R2T21: Sparkles, you are raging. What do you do?

Rithryn
2021-10-28, 09:09 AM
Sparkles being nipped and scratched continues to get angrier, and he swings an angry fist at a rat nearby.
"Stupid biters, die!"

maintain rage
Using risky strike
[roll0] [roll1]

lostsole31
2021-10-28, 09:29 AM
R2T21: Sparkles being nipped and scratched continues to get angrier, and he swings an angry fist at a rat nearby (Green), knocking it solidly on the head for 10 NL, knocking it out. "Stupid biters. Die!"

R2T20: Tossed Salad, it's dark down in the bilge. You are on the lower deck, standing by the ladder going down. What do you do?

H8teradio
2021-10-28, 10:49 AM
Tossed Salad says a brief prayer to Gozreh "Grant me sight to defeat my foes," and he reaches up and casts light on the key hanging around his neck.

After will make his way down the ladder into the bilge and move off to the side to make room for others to come down.


Std: Cast Light on the locker key attached lanyard
Move: Climb down ladder
(if he has to 'draw' the key before casting light on it, then he will be satisfied casting light and preparing to descend the ladder on his next turn.)

lostsole31
2021-10-29, 08:57 AM
R2T20: Tossed Salad says a brief prayer to Gozreh "Grant me sight to defeat my foes," and he reaches up and casts light on the key hanging around his neck.

Afterwards, he makes his way down the ladder into the bilge and moves off to the side to make room for others to come down. Meanwhile, down in the bilge, there is now plenty of light to show rats that are about two or more feet long each! As Tossed comes down, one of the rats nips at him, hitting the elf in the belly for 1.

R2T18-17: One of the rats appears in some distress and moves forward. Another (blue), scores a soft crit against Sparkles for 4.

R2T15: Dolly, what do you do? You look down into the bilge below.

Jenny A
2021-10-29, 05:19 PM
Dolly quickly climbs down the ladder. She moves to give her companions space, attempting to dodge the malicious creatures as she does.
Move: Accelerated Climb [roll0]
Standard: Move acrobatically to flank with sparkles if able [roll1]
FA: assess the what (are these just huge rats?)

lostsole31
2021-10-30, 04:47 AM
R2T15: Dolly quickly climbs down the ladder. She moves to give her companions space, attempting to dodge the malicious creatures as she does, and then scooting carefully around and through to be on the other side of one from Sparkles. Not that she is flanking ... or he for that matter ... as neither one of them really "threaten" the ROUSs.

R2T15: Tramp, what do you do?

Master K
2021-10-30, 03:24 PM
Tramp will take a 5ft step to the north to free up the ladder, the lightning bolt tattoos on the back of her right hand lighting up as she attempts to use Shocking Grasp on the oversized rodent in front of her (orange)


MA?; 5ft step (brume treads allow me to ignore any difficult terrain)
SA; Shocking Grasp on rat (orange) Melee touch attack [roll0] dmg [roll1]
IA; Windy escape if needed

Ostoril
2021-10-30, 09:29 PM
Sprawl bites his lip as he hops down into the bilge. Candle in one hand, he nimbly moves into a flanking position with Tramp and lets loose a punch at the strange creature.

Move: Intentionally drop into the hole with Acrobatics hoping to ignore the first 10ft of fall and assuming a success, move into a flanking position using Acrobatics to avoid attacks of opportunity.
Acrobatics to negate fall: [roll0] +4 from it being a jump.
Acrobatics to tumble past Orange: [roll1]
Acrobatics to tumble past Purple: [roll2]
Standard: Non Lethal Risky Strike Unarmed Attack: [roll3] +2 from flanking for [roll4] non lethal bludgeoning damage and [roll5] sneak attack with 1 point of dex damage from pressure points.

lostsole31
2021-10-30, 09:53 PM
R2T15: Tramp takes a 5' step to the north to free up the ladder. The lightning bolt tattoos on the back of her right hand light up as she casts a spell, and the oversized rodent in front of her nips at her chest for 4, enough for Tramp to stumble in pain and lose her spell.

R2T12: Sprawl bites his lip as he hops down into the bilge. Candle in one hand, he nimbly moves into a flanking position with Tramp. Sprawl finds that Tramp actually isn't distracting the rat so his flanking attack misses.

R2T11: Selkie, who had already fitted a set of brass knuckles on him, climbs down. Blue snaps at him but misses. Selkie swing at Blue and misses.

R2T9: Purple bites Sparkles on the side of his torso for 2.

R2T8: Handbag, what do you do?

Brown on deck, Sparkles in the hole ...

Lord Foul
2021-10-31, 10:33 AM
Handbag grunts, annoyed that he didn't have a spear or knife, something. Thankfully he's never truly unarmed. He works up a glob of venom in his throat and tries to hit the nearest rat before working his way down the ladder.


Standard action spit venom 1/4 [roll0] touch if hit [roll1] acid damage plus entangle and fort save DC 15 vs blind for [roll2] rounds
move action, climb down ladder

lostsole31
2021-10-31, 11:40 AM
R2T8: Handbag grunts, annoyed that he didn't have a spear or knife, something. Thankfully he's never truly unarmed. He works up a glob of venom in his throat and tries to hit the nearest rat but misses. Handbag then climbs down the ladder, but one of the rats (purple) bites Handbag in the side, breaking ribs as it does so for 8, Handbag's pain has him move aft away from the rat.

R2T6: Brown bites at Tramp.

End Round 2, Begin Round 3 ...

R3T21: Sparkles, you are raging. What do you do?

Tossed Salad on deck, Pink & Blue in the hole ...

Rithryn
2021-10-31, 04:54 PM
Sparkles rage continues to build as he savagely swings at the next rat while roaring.
"You wanna bite me to, bring it on!"

maintain rage
Using risky strike
[roll0] [roll1]

lostsole31
2021-11-01, 01:19 AM
R3T21: Sparkles rage continues to build as he savagely swings at the next rat while roaring. He whallops Blue, seemingly knocking it unconscious as it goes prone. "You wanna bite me, too?! Bring it on!"

R3T20: Tossed Salad, what do you do?

Pink on deck, Dolly in the hole ...

H8teradio
2021-11-02, 08:35 PM
Tossed Salad moves next to Sparkles and brings his fist down on the rat.


5ft step SW
If it's difficult terrain, moving 5ft SW is fine.

Std: Risky Strike on purple
To hit -> [roll0]
Damage -> [roll1]

lostsole31
2021-11-03, 12:00 AM
R3T20: Tossed Salad moves next to Sparkles and brings his fist down to splash in bilge water, completely missing the rat.

R3T18: Pink cowers in the corner, being very defensive.

R3T15: Dolly, what do you do?

Tramp on deck, Sprawl in the hole ...

Jenny A
2021-11-03, 12:47 AM
Grumbling in halfling about not having something to fight with, Dolly strikes at the rat in front of her.
FA: talk
SA: unarmed strike on purple
attack: [roll0]
damage: [roll1]

lostsole31
2021-11-03, 12:53 AM
R3T15: Grumbling in Halfling about not having something to fight with, Dolly strikes at the rat in front of her, but it is too quick for her.

R3T13: Tramp, what do you do?

Sprawl on deck, Selkie in the hole ...

Master K
2021-11-03, 01:09 AM
Hissing in pain, Tramp takes a 5ft step to the East, and lets loose a barrage of magic missiles into Brown.

5ft step East
SA: cast Magic Missile sending both missiles into Brown 1st missile [roll0] 2nd missile [roll1]

lostsole31
2021-11-03, 01:50 AM
R3T13: Hissing in pain, Tramp takes a 5' step eastwards, but it is more effort than she thought as the mixture of cargo and bilge water make for difficult terrain. Brown nips at her, but misses. Tramp then casts a spell to send two arcane bolts boring into Brown for a total of 8 force.

R3T12: Sprawl, what do you do?

Selkie on deck, Purple in the hole ...

Ostoril
2021-11-03, 09:26 AM
Seeing the strange rat creatures closing in around him, Sprawl takes a deep breath and lets loose a flurry of punches against his previous target.

[Free] Engage Risky Strike.
[Swift] Spend 1 Ki point to gain an additional attack.
[Full Round Action] Flurry of Blows Attack 1 [roll0] for [roll1] non lethal bludgeoning.
Flurry of Blows Attack 2 [roll2] for [roll3] non lethal bludgeoning.
Flurry of Blows Attack 3 [roll4] for [roll5] non lethal bludgeoning.
NOTE: Targeting creature to the East, Brown.

lostsole31
2021-11-03, 07:02 PM
R3T12: Seeing the strange rat creatures closing in around him, Sprawl takes a deep breath and lets loose a flurry of punches against his previous target. By the time he is finished, even though he wasn't trying to kill, it seems he did end up killing his target.

R3T11: Selkie punches Purple with brass knuckles for 5.

R3T10: What nobody saw as all this was happening, is a scarlet-colored bilge spider alight on cargo next to Toss. It bites him in the shoulder for 1 NL. There is a burning at his shoulder, but nothing more.

R3T9: Purple bites at Sparkles.

R3T8: Handbag, what do you do?

Sparkles on deck, Tossed Salad in the hole ...

Lord Foul
2021-11-05, 01:17 PM
Drack snarls in pain as he's bit, so he tries to save his own skin, drinking both of his potions, the toxic secretion and the mutagen, something to dissuade the beasts from taking a bite.

standard action drink mutagen. Move action drink toxic secretion

lostsole31
2021-11-05, 02:14 PM
R3T8: Drack snarls in pain as he's bit, so he tries to save his own skin, drinking both of his potions, the toxic secretion and the mutagen, something to dissuade the beasts from taking a bite.

End Round 3, Begin Round 4 ...

R4T21: Sparkles, you are currently raging. What do you do?

Tossed Salad on deck, Pink in the hole ...

Rithryn
2021-11-05, 07:29 PM
Sparkles swings wildly at purple, some spit coming out of his mouth as he yells.
"Just die already!"
If purple dies sparkles moves to be in melee range of pink.
maintain rage
Using risky strike
[roll0] [roll1]

lostsole31
2021-11-05, 09:36 PM
R4T21: Sparkles swings wildly at purple, some spit coming out of his mouth as he yells, "Just die, already!"

R4T20: Tossed Salad, what do you do? You have some type of bilge spider in the same square as you.

Pink on deck, Dolly in the hole ...

H8teradio
2021-11-08, 09:37 AM
Tossed moves next to the rat in front of him and attempts to swing at it.


Move 5ft west
Std: Risky strike at purple
To hit [roll0]
Damage [roll1]

lostsole31
2021-11-08, 02:47 PM
R4T20: Tossed, not wanting anything to do with the icky spider, moves next to the rat closest to him and attempts to swing at it, but misses badly.

R4T18: Pink is still cowering in the northern corner.

R4T15: Dolly, what do you do?

Tramp on deck, Sprawl in the hole ...

Jenny A
2021-11-08, 09:56 PM
Dolly stares at the rat she just missed. “Wow these are quick. Is everyone doing ok?” She swings at it again.
Free Action: Speak
Standard: Unarmed strike at purple again.
Attack: [roll0]
Damage: [roll1]

Jenny A
2021-11-08, 10:02 PM
Crit confirm? [roll0]
possible crit damage: [roll1]

lostsole31
2021-11-09, 05:28 PM
R4T15: Dolly stares at the rat she just missed. “Wow these are quick. Is everyone doing ok?” She swings at it again, but Purple gets an AOO first, and it gets a crit on her by biting deep into her torso and rupturing an organ for 4 + (1d2 bleed)! At the same time, Dolly roundhouses the rat to crit for 3 NL.

R4T13: Tramp, what do you do?

Sprawl on deck, Selkie in the hole ...

Master K
2021-11-10, 02:01 AM
Breathing hard Tramp conjures up another pair of magic missiles and fires them towards the cowering pink "I'm running out of juice guys, I'm not sure I've got many shots left"


SA; cast magic missile 1) [roll0] 2) [roll1] both aimed at pink (aim at purple instead if pink is too shadowed to be a target)
FA; speak

lostsole31
2021-11-10, 05:43 PM
R4T13: Breathing hard, Tramp conjures up another pair of magic missiles and fires them towards the cowering rat for a total of 7 force, dropping it.. "I'm running out of juice guys, I'm not sure I've got many shots left."

R4T12: Sprawl, what do you do?

Selkie on deck, bilge spider in the hole ...

Ostoril
2021-11-11, 09:35 AM
Sprawl winces at accidentally killing the creature, but there is no time to lament that right now. "Where da ya think they came from? Were at sea ain't we?" He steps up to the remaining rat thing and attempts to strike it.

[Free] Speak
[Move] Move South East to "flank" purple.
[Free] Engage Risky Strike.
[Standard] Non Lethal Unarmed Strike: [roll0] for [roll1] non lethal bludgeoning.

lostsole31
2021-11-11, 04:19 PM
R4T12: Sprawl winces at accidentally killing the creature, but there is no time to lament that right now. "Where da ya think they came from? Were at sea ain't we?" He steps up to the remaining rat thing and attempts to strike it. The final rat is surrounded on all (cardinal) sides, but manages to duck Sprawl's fist.

R4T11: Selkie shouts at various things and ways for everyone to kill the rat. In the end, though, a single, focused brass knuckle from Selkie practically obliterates the rat, getting rat guts on everone, but especially Dolly!

R4T10: The bilge spider closes into Handbag's square, but Selkie spins around and squashes the spider.

R4T8: Handbag, all of the enemies are down. What do you do?

Sparkles (raging) on deck, Tossed Salad in the hole ...

lostsole31
2021-11-14, 09:51 PM
R4T8: Handbag looks around, shrugs with the battle over.

End Round 4, Begin Round

R5T21: Sparkles, no more enemies standing. Do you stop raging? What do you do?

Tossed Salad on deck, Dolly in the hole (feeling mighty poor) ...

Rithryn
2021-11-15, 11:23 PM
Sparkles begins beat the nearest unconscious rat to death.
"And stay dead you rat!"

Will end rage after this attack.
Using risky strike
[roll0] [roll1]

lostsole31
2021-11-16, 12:50 AM
R5T21: Sparkles begins beat the nearest unconscious rat to death, the one at his feet, slamming it for 9 NL. "And stay dead, you rat!"

After that burst of energy, he breathes heavily as his adrenaline drains away, leaving him a bit woozy.

R5T20: Tossed Salad, what do you do?

Dolly (not feeling well) on deck, Tramp in the hole ...

lostsole31
2021-11-16, 01:37 AM
R5T20: Tossed Salad delays ...

R5T15: Dolly, you take 2 bleed from a ruptured organ. Overall, you're not hurt badly at all. It's just that rat hit you in a sweet spot and probably burst you spleen or something. What do you do?If you try to cast any type of spell, you have to succeed at a DC 12 Concentration check from continuing damage/pain.
Tramp on deck, Sprawl in the hole ...

Jenny A
2021-11-16, 09:08 PM
Now that there are no visible enemies, Dolly notices her own bleeding. “Oh! Probably shouldn’t let this go.” One hand covers the wound while the other gravitates towards the wooden symbol she now wears.
Standard: Casts Cure light wounds
concentration check: [roll0]
heals: [roll1]

lostsole31
2021-11-17, 12:27 AM
R5T15: Now that there are no visible enemies, Dolly notices her own bleeding. “Oh! Probably shouldn’t let this go.” One hand covers the wound while the other gravitates towards the wooden symbol she now wears. It isn't easy, but she is able to tough out over the pain and speaks strange words and makes strange gestures before a golden glow covers her hand and then goes into her body, fully healing her and repairing the ruptured organ. By the time she is done, there is not a scratch on her (though she is covered in rat gore) and no bleeding.

At this point, despite any protestations Sprawl might give, the PCs ... even if it is just Selkie (but it sounds like Sparkles, too) will make sure the rest of the rats are good and murdered.

Combat Ends ...

Ostoril
2021-11-17, 10:11 AM
As his companions murder the rats Sprawl takes his time to look around the bilge for where the creatures might have been hiding all this time.

Assessment: Try to gather some idea of why these creatures decided to attack now after being at sea so long.

Master K
2021-11-17, 01:29 PM
Tramp will help sprawl search the area, using her brume treads to maneuver easily

lostsole31
2021-11-17, 09:32 PM
I'll assume that the whole group goes looking around the bilges for where the rats came from. It seems that they gnawed their way out of a dodgy consignment of barley the captain picked up in Port Peril (likely on the cheap).

The one thing you DO all sense down here is that it is blisteringly hot.

Does the group want to ransack and look around the bilge in the sweltering temperatures, or get out?

Lord Foul
2021-11-19, 11:55 PM
Drack has a hand pressed to his own wound, the alchemical concoction he's already drank has put a bit of a crust over the wound but it's still raw and painful "I'd offer to help with the healing, but I've not yet been able to recover my alchemical notebook, and I would have dealt with my own issue first" he shrugs before looking around for where the rats could have been hiding... and perhaps for anything else that might be useful
perception [roll0] doesn't include the "serpent sense" +2 racial bonus because the character sheet doesn't include that and I figure there might be a reason for that just in case

Ostoril
2021-11-20, 11:05 AM
Sprawl wipes the sweat from his forehead. "Looks ta me tha were finished here. I'll go report in." He says as he starts to climb out of the bilge and makes his way to report that the creatures have been killed and that it looks like they came from some of the supplies picked up in Port Peril. He makes sure to return the candle where he procured it from before heading topside.

lostsole31
2021-11-20, 11:25 AM
With the light heading up, and with the heat, and with the fact that staying down here would amount to skylarking (i.e., slacking off), the group pretty much has to leave the bilge now and then report back to their individual day jobs.

Mr. Plugg, overseeing the galley with Fishguts too drunk, will direct Handbag to collect the rats and bring them to the galley to be skinned and rendered and added to the stew.

Handbag, do you have a problem with that?

Everyone else, we'll get to your day jobs (via Discord).

Lord Foul
2021-11-21, 01:38 PM
Handbag doesn't have any issue with this. It means the job is easier, not having to try fishing for anything he might not find. And he takes some vindictive pleasure in cutting up the rats.

lostsole31
2021-11-24, 01:30 AM
That evening, there is something ... different about the stew ... something about the meat that is different. Perhaps because it is meat, rather than fish. But it is edible and the sailors don't complain.

Everyone succeeded at their daily tasks, though Tramp - who worked the holyokes with Dolly - is fatigued.

There is no "Bloody Hour" (yay!), and the meal seems to taste better as a result.

[Please note in Discord if you take your rum ration or not, and your intended night action(s).]

lostsole31
2021-11-28, 08:49 PM
DAY 5 ABOARD THE WORMWOOD

Everyone will get "normal" assignments during the day. Fishguts will be running the galley again, so that will be a lot of stress off of Handbag.

[Attending to private channels in Discord...]

lostsole31
2021-11-29, 01:42 AM
While not necessarily with extreme athleticism, everyone performs their tasks admirably and muster on deck for the Bloody Hour and evening meal. The Bloody Hour sees nobody punished, and yet worse. It seems that there has been a death aboard the Wormwood. Tossed Salad had been sent down alone to man the bilges. He was overcome by heat and died of heat stroke. Several sailors, overseen by Master Scourge, bring Tossed Salad's body to the main deck. No sailors (meaning PCs) are allowed to close in, and Mr. Plugg and Master Scourge wards away with a whip anyone who is not part of the gruesome task of sewing up Tossed Salad's body in tarpaulin that is then weighted down.

Sandy is allowed to hold a brief few words, she does so in Besmaran style, and Tossed Salad's body is tossed overboard.

Okay, evening meal on the main deck. Does everyone take their rum rations, and does anyone have anything to say amongst each other?

Ostoril
2021-11-30, 01:06 PM
Sprawl drinks his rum ration unusually quietly. He appears deep in thought, his usual smile replaced with dissatisfied frown.

Master K
2021-11-30, 11:31 PM
Tramp will drink her ration in silence unsure of what to say, she didn't know Tossed Salad very well but he seemed a decent enough fellow.

Lord Foul
2021-12-02, 08:22 AM
Handbag merely vows not to let what happened to Tossed Salad happen to him. He vowed not to be compliant if both options would result in death to him. But he takes the rum ration and goes to sleep. For now he wouldn't have to make that choice.

lostsole31
2021-12-02, 03:11 PM
People are drinking their rum and eating their meal. With the death of a sailor, albeit a new one that few liked, there is a somber mood. So, the first mate mentions he is going to have a special entertainment for the crew.

Mr. Plugg's "pet," a simpleminded hulking brute called Owlbear Hartshorn, is usually kept belowdecks in the middle hold (A6), but you hear from the murmuring of other sailors that Plugg brings him out on special occasions (like if he wants to teach someone a lesson).

Plugg and his cronies lead Owlbear onto deck just after the evening meal “for a bit of sport” and dares one of the "fresh blood" (that's you, PCs!) to take him on—bare-knuckle fists or
wrestling only, no magic tricks, and the last one conscious wins. To make it interesting, Plugg tosses down a purse of 100 gp as a wager on Owlbear.

The PCs can choose which of their own will fight Owlbear, and can bet on their chosen champion—the winner takes the entire pot.

Owlbear Hartshorn is a large man with meaty fists. He’s a bit simple, and the rest of the crew enjoys having a laugh at the poor fellow’s expense. To try to make friends, Hartshorn has taken to clowning, laughing, and crying out random phrases at the top of his voice, as this seems to make people laugh. Owlbear likes to eat live crabs, breaking the shells with his teeth and fingers, and his shaved skin still shows signs of the tarring and feathering the crew gave him as a cruel joke not so long ago.

Okay, PCs, who do you nominate?

Master K
2021-12-02, 04:46 PM
Tramp will look at Owlbear then at herself and then her empty ration before shaking her head, "Nope not that drunk yet." Turning to Sprawl, "You seemed pretty competent with ur fists, maybe you aught to give it a go"

Ostoril
2021-12-03, 10:39 AM
Sprawl sighs, trying to shake away his thoughts. "Aye, if it is a friendly bout, I'd be glad fer some distraction an to bring some smiles."

lostsole31
2021-12-03, 07:04 PM
Dolly, Sparkles, & Handbag .... Tramp nominated Sprawl, and Sprawl seems willing. Is that good with the rest of you?

Rithryn
2021-12-03, 07:15 PM
Sparkles tears off part of the fabric of his pant leg doing an impromptu bandage on his wounds as the bites start to close, after that he downs his rum ration and stands up.
"I'll fight your brute Plug, and I'll do it with a smile!"
using healer's hands twice for good measure
[roll0] [roll1] Heals 1 per level + wisdom is i roll a 25 or higher + 3 (Ranks in knowledge planes) if 30 or higher
Sparkles moves towards where they will fight.

Rithryn
2021-12-03, 07:20 PM
3 use of healer's hands [roll0] Heals 1 per level + wisdom is i roll a 25 or higher + 3 (Ranks in knowledge planes) if 30 or higher

Jenny A
2021-12-03, 07:40 PM
Dolly looks between the two volunteers. “Either if you can, I’m sure,” she points at Sprawl, “but he’s more likely to win.” She looks at Sparkles apologetically, “sorry.”

lostsole31
2021-12-03, 07:42 PM
When Sparkles jumps up to make his rowdy remarks, the crew goes wild, and despite Tramp's and Sprawl's rational discussion and likelihood of the latter's mastery in such a contest, it is too late. Sparkles' words and actions put the party to it.

The space is cleared, and now the side-betting begins as the two fighters square up but have not yet been permitted to start.

All PCs (other than Sparkles), are you going to do any side-betting? I realize most of you don't have anything, but still. And only objects or cash will do ... no "services promised/ rendered."

lostsole31
2021-12-03, 09:38 PM
So, the side bets are placed by the others sailors, and now it is just a straight up brawl-to-be as both of you are squared off and Master Scourge snaps his whip for the fun to commence.

Begin Round One ...

R1T18: Sparkles, with the rum rations, you are fatigued. What do you do as you face off against the big man?

Rithryn
2021-12-03, 09:46 PM
Sparkles a bit buzzed from the rum and still woozy from his fight throws a wild swing at his foe.
"Take this you pet!"
[1d20+4[/roll] [roll0] Risky strike

lostsole31
2021-12-03, 09:52 PM
R1T18: Sparkles a bit buzzed from the rum and still woozy from his fight throws a wild swing at his foe ... hitting him right in the brow for a whopping 7 + blinded! "Take this you, pet!"

R1T1: The big simpleton cries and then screams, throwing out his fist, swinging blindly.

End Round One, Begin Round 2 ...

R2T18: Sparkles, what do you do?

Rithryn
2021-12-03, 09:55 PM
Sparkles gets even angrier that this buffoon is blubbering after 1 blow.
"I'll give you a reason to cry!"

Sparkles tries grabbing his foe.
[roll0]

lostsole31
2021-12-03, 10:01 PM
R2T18: Sparkles gets even angrier that this buffoon is blubbering after one blow. "I'll give you a reason to cry!"

Sparkles tries grabbing his foe, the two tussle together, but Owlbear manages to keep Sparkles from gaining purchase.

R2T1: Owlbear no longer sees stars, and now it is his turn ins his slobbering wrath to try to grab Sparkles. Sure enough, the big man wraps his arms around Sparkles in a bear hug and squeezes, doing 7 NL.

End Round 2, Begin Round 3 ...

R3T18: Sparkles, you are now grabbed. What do you do?

Rithryn
2021-12-03, 10:06 PM
Sparkles tries to take control of the grapple.
"Ragh!"
[roll0]

lostsole31
2021-12-03, 10:08 PM
R3T18: Sparkles tries to take control of the grapple .... which he does by breaking out. "Ragh!" he cries in exultant, mocking rage.

R3T1: Owlbear swings and misses.

End Round 3, Begin Round 4 ...

R4T18: Sparkles?

Rithryn
2021-12-03, 10:12 PM
Sparkles sways a bit after breaking from the grapple, he shakes his head a bit and goes for his foes jaw.
"Take this you slack jaw!"
[roll0] [roll1]

lostsole31
2021-12-03, 10:19 PM
R4T18: Sparkles sways a bit after breaking from the grapple, he shakes his head a bit and goes for his jaw. Owlbear kicks Sparkles in the shin for 9 NL as he does so, but the oread still tags the big man in the jaw for 5 NL. Wincing from the pain in his shin, Sparkles still taunts him, "Take that, you slack-jaw!"

R4T1: Owlbear does, and redelivers with a blow to Sparkles quick punch for 6 NL.

End Round 4, Begin Round 5 ...

R5T18: Sparkles?

Rithryn
2021-12-03, 10:21 PM
Sparkles wipes some blood away from his mouth and smiles, his grin widens as he throws his whole body into his next strike.
"Now this is more like it!"
[roll0] [roll1] Risky strike

lostsole31
2021-12-03, 10:24 PM
R5T18: Sparkles wipes some blood away from his mouth and smiles, his grin widens. "Now this is more like it!"

He throws his whole body into his next strike, but doing so gets his right foot stomped on for 8 NL while Sparkles punches Owlbear in the side of the head for 7 NL.

Rithryn
2021-12-03, 10:26 PM
Sparkles spits some blood on the ground and ***** his arm back to deliver his next blow, after the strike he grins and calls out.
"Your turn, hit me as hard as you can!"
[roll0] [roll1] Risky strike

lostsole31
2021-12-03, 10:32 PM
R4T1: Owlbear does a haymaker and returns the favor by doing a skull crack on Sparkles for 11 NL + 2 INT damage.

R5T18: Staggered, perhaps not even realizing his own peril, Sparkles spits some blood on the ground and roosters his arm back, but that is the opening Owlbear needs as he throat punches Sparkles for 6 NL ... Knocking Sparkles out.

Brawl Ends...

lostsole31
2021-12-04, 08:41 PM
After the brawl, everyone can begin their night action, except Sparkles, who is carried and helped into his hammock and falls asleep for the night.

lostsole31
2021-12-07, 05:20 AM
DAY 6 ABOARD THE WORMWOOD

Please post intended day actions in your channel, and I will post your jobs.

lostsole31
2021-12-10, 08:16 AM
Everyone's daily actions are complete.

Please mention ... in your channels ... if you drink your rum rations and what you might do for night actions.

lostsole31
2021-12-15, 05:40 AM
DAY 7 ABOARD THE WORMWOOD

As before, I am doing the shipboard assignments, and then please denote what ship's actions you do during the day ... NOT the evening.

lostsole31
2021-12-18, 09:17 PM
Evening ... rum rations? Night actions? Please let me know in your private channels.

lostsole31
2021-12-19, 10:26 AM
DAY 8 ABOARD THE WORMWOOD

Today, Sprawl is sent to man the bilges; Sparkles is assigned to be a ratcatcher; and Tramp is assigned to repairs.

Please let me know in your Discord channels what ship's daily actions you perform.

lostsole31
2021-12-23, 03:39 AM
During the day, the weather has been getting progressively worse. Sparkles does a great job catching rats. Sprawl did a good job manning the bilges, but the hard work and constant tossing about has fatigued him. Tramp was totally unprepared for doing repairs in increasingly inclement weather.

The Bloody Hour is called. This is Tramp's second poor day of work, and she already had a verbal reprimand. She gets a public "rope bash." It is a single attack with the hefty, sealed end of a ship's rope. It only does 1 NL, but is more humiliating than anything.

But that is a fast Bloody Hour, and this meal there are no rum rations. The meal itself is just biscuits.

The ship is tossed about on the high seas and all hands are called on deck to work, including the cook’s mate. All of the crew is required in the rigging, likely with unfamiliar jobs except for those swabs who are ABS (able-bodied seaman, or "salts"). Here are the assignments for PCs/ notable NPCS:
Rigging Repair: Sandy, Sprawl, Tramp
Line Work: Handbag
Lookout: Sparkles
Mainsail Duties: Dolly, Selkie

The storm is causing, or going to cause, damage to the ship's rigging. It is important that rigging is fixed quickly to keep the ship fighting the storm.

Each of you will need to make a series of Climb checks to get to rigging 30' up. There is no reason to choose to do an accelerated Climb. Roll 9 Climb checks, please, in one post. I am asking for that many to handle extra Climb checks if there are failures.

In the same post, roll either a Profession (sailor) or a DEX check.

Finally, after that, roll a CON check.
You will need to Climb to the crow's nest 60' up.

Please roll 18 Climb checks. Yes, 18. It takes 12 to get up, but the excess are for failed rolls.

Then, roll a Perception check.

Finally, roll a CON check.

Master K
2021-12-24, 02:21 AM
Tramp will nod and get straight to work heading over to the rigging to begin climbing relishing in the Storm

FA: Tramp will stop suppressing her storm.
SWA: Allocate 2 E points to Brume Treads and 1 to Runecloth of Doorways
IA: If at any point Tramp or someone within range should fall Tramp will use her Floating Breeze ability to cast Feather fall as a SLA on said person (in case of conflict tramps priority for saving people is Herself then Fellow party members then rest of crew.)

Tramp will use her Shifting Storms ability to swap from The Enshrouding to The Deluge, (at first applicable time to do so, be it combat, a call for initiative/other qualifying event)

Climb Checks 1 [roll0] 2 [roll1] 3 [roll2] 4 [roll3] 5 [roll4] 6 [roll5] 7 [roll6] 8 [roll7] 9 [roll8]

Dex Roll [roll9]

Con Roll [roll10]

(affects of note Brume treads currently grants +10 to my move speed and allows me to ignore difficult terrain, and my bloodline allows me to treat wind effects as one step less severe.)

lostsole31
2021-12-24, 02:48 AM
Tramp has a difficult time climbing ... a very difficult time, but she manages. She actually does a brilliant job at her job, but she is fatigued in the middle of it.

Sprawl, Sparkles?

Ostoril
2021-12-24, 10:15 AM
Sprawl sighs with exhaustion thinking back to his first day aboard the deck but gives it his all hoping to avoid the lash, or the deck.


Climb checks:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]


Profession Sailor check with guile: [roll9]

Con check: [roll10]

lostsole31
2021-12-24, 01:24 PM
It's a rough start for sure, and if Sprawl were up higher he would've fallen. But he finds it in himself to focus and climb as necessary. What might have been easier turns out to be a job which, even with Sprawl trying to find workarounds for problems, is NOT a good showing for him. Worse, he ends up being exhausted. At some point when he is down on the deck again, despite everything going on, Sprawl falls asleep at work, hiding in a hide-a-hole, and doesn't help with anything else that evening.

lostsole31
2021-12-26, 04:16 PM
Here are the assignments for PCs/ notable NPCS:
Rigging Repair: Sandy, Sprawl, Tramp
Line Work: Handbag
Lookout: Sparkles
Mainsail Duties: Dolly, Selkie
Sandy did a good job hauling rope and doing knotwork, but ended her shift fatigued. She's an old salt, though, and despite the odd little stall, she's a solid climber and does well at her job.

Though the cook's mate, it turns out that Handbag is a knowledgeable sailor and does a good job with line work, even enjoying the chance to show off his strength.

Sparkles, a very good climber, is able to get to the crow's nest easily enough and performs well as lookout.

Dolly and Sandy had worked together during the day, and like her Dolly ended up fatigued before this second shift. Putting her on mainsail duties seemed like a joke, but she knows enough about sailing that she does well as an assistant to others. Selkie, working with her, has more trouble performing his duties. He has been a rigger since you left, but hasn't yet done mainsail duties. He seems to have some sailor training, but the ship is unfamiliar to him. He is hale, though, and has energy to burn.

During this second shift, however, Selkie's fumbling about has a line come loose and smack Dolly and she goes overboard. By the time Tramp notices, Dolly is already unseen over the gunwale!

"Surprise" Round ...

Dolly is knocked overboard, and the sharp-eyed Sparkles calls out, "Man overboard, starboard aft beam!"

Begin Round One ....

R1T19: Selkie begins climbing down, now at a height of 25.

R1T16: Dolly manages to stay afloat despite her fatigue. She tries to cast a spell, but the jostling has her ruin it.

R1T15: Handbag grabs the bitter end of a coiled line and gets to the gunwale.

R1T14: Sparkles continues to call out Dolly's position.

R1T9: Tramp, what do you do? You are on deck doing rigging repair, down on the deck right now.

Master K
2021-12-26, 11:11 PM
Tramp will race over to the railing to get eyes on Dolly before using her Runelcoth of Doorways to open a portal, with one end on deck and the other next to dolly just above the surface of the water before shouting at Dolly and pointing at the portal "SWIM THROUGH THE PORTAL DOLLY"

MA; move to railing to get eyes on dolly. If within 40 ft of Dolly, proceed to next line. Else use remainder of 40ft movement to get as close to Dolly as possible without going over the railing herself.

SWA; reallocate E point, 1 into Brume Treads, 2 into Runecloth of Doorways (bringing its range up to 40ft)

SA; Runecloth of Doorways to open a portal just above the surface of the water as Close to Dolly as possible (ideal position being adjacent to her if within range) the other end being 10ft from Handbag if within range (if Handbag is not in range place the portal next to myself) 'exit' portal should be on deck not over water (probably a no Duh but saying it anyway)

FA; Shout at Dolly

lostsole31
2021-12-27, 12:38 AM
R1T9: Tramp races over to the gunwale, and then has to take time and listen to the lookout to get eyes on Dolly. In preparations for what Tramp intends to do, she calls out, "SWIM THROUGH THE PORTAL, DOLLY!"

R1T6: Sandy runs over to the gunwale next to Handbag. She doesn't take the rope from him, but Handbag does hold the line while Sandy ties off a bowline (a type of knot with a loop).

End Round One, Begin Round 2 ...

R2T21: Sprawl, exhausted as you are in your hiding hole, there is an energy on the deck - even in this storm - that seems odd enough to have awakened you, and you hear calls of man overboard.

R2T19: Selkie continues climbing down.

R2T16: Dolly is now 20' from ship. She is having a hard time and goes under the waves.

R2T15: Handbag gets ready to throw the line if Dolly appears again.

R2T14: Sparkles continues to call out position and mentions that Dolly is no longer seen.

R2T9: Tramp, so, it took you time just to spot Dolly before, but now you realize another challenge that makes your runecloth of doorways a poor choice in this environment. You see, the doorways so opened are fixed in space, and have no bearing in relation to you. This means that as the ship continues forward, on the x-axis (horizon line) they fall behind the position where you were. On the y-axis as well, the ship and waves both heave and buck. So, the door you would step through cannot be properly judged AND the door at the destination likewise is not guaranteed in position AND the waves move Dolly about. Now, though, you can't even see Dolly, just where she last was. While not "combat", you are in a high-adrenaline situation man-vs.-nature, so you feel yourself gaining 1 TE. Do you put it into your storm veil?What do you do?

Sandy on deck, Sprawl in the hole ...

Master K
2021-12-28, 02:31 AM
Cursing like a true sailor, in Minkaian, Tramp races over towards Handbag while calling out to Fujin both mentally and verbally (in Taldane) for help, and smiling as the osprey tattoo on her right shoulder comes to life and takes shape. "Fujin there's a girl in the water i need you to bring them the rope" mentally sending a sense of urgency/importance and pointing towards the last place she'd seen Dolly, before turning to Handbag "Give Fujin the rope, out of all of us he probably has the best chance of finding Dolly and can fly the rope out to her" indicating the osprey on her shoulder when she mentions Fujin.

FA; curse
MA; move towards Handbag
FA; call out for Fujin
Familiar's move action; change from tattoo into Osprey
SA; give instructions to Fujin and Handbag
Familiar SA/MA/Readied Action(RA?); MA to take rope and fly out towards Dolly's last know position (assuming Handbag gives it). SA if it takes a separate SA to accept rope (assuming Handbag gives it), RA to accept rope (assuming Handbag gives it) if he has to wait till handbags turn to receive rope.
Side note, I apologize if Fujin's actions aren't mine to dictate, (familiars page on pfsrd, under the Methods of control says that Familiars are generally player controlled, so i put in dictation for him, but understand if you take control of them in your games)

lostsole31
2021-12-28, 04:21 AM
R2T9: Cursing like a true sailor, in Minkaian, Tramp races over towards Handbag while calling out to Fujin both mentally and verbally (in Taldane) for help, and smiling as the osprey tattoo on her right shoulder comes to life and takes shape. "Fujin, there's a girl in the water i need you to bring them the rope," mentally sending a sense of urgency/importance and pointing towards the last place she'd seen Dolly, before turning to Handbag "Give Fujin the rope, out of all of us he probably has the best chance of finding Dolly and can fly the rope out to her" indicating the osprey on her shoulder when she mentions Fujin.

R2T8: Fujin delays for Handbag to give him the rope. Tramp senses more than nervousness, but fear, coming from Fujin.

R2T6: Sandy shouts in the fury of the storm, while keeping a weather eye out for Dolly's hopeful re-emergence. "Are you sure your bird can handle this wind?"

End Round 2, Begin Round 3 ...

R3T21: Sprawl, you are pretty sure that there is a commotion topside for sure, beyond fighting the storm. What do you do? (MA needed to stand.)

Selkie on deck, Dolly in the hole ...

Ostoril
2021-12-28, 09:39 AM
Feeling the weariness in his body, Sprawl rubs his eyes and forces himself to stand. He makes his way topside to assess the situation, praying to Irori that the only climbing left to do today is back into his hammock.

[Move] Stand up
[Standard] Make way towards top deck
[Assessment] Figure out what is going on?

lostsole31
2021-12-28, 05:09 PM
R3T21: Feeling the weariness in his body, Sprawl rubs his eyes and forces himself to stand. He makes his way topside to assess the situation, praying to Irori that the only climbing left to do today is back into his hammock.

R3T19: Selkie is almost down to the deck.

R3T17-15: Sparkles calls down from above as Dolly pops up to the surface again. Handbag was readied, and ignoring the bird he throws the coil of line out to Dolly. Handbag, then anchoring himself, calls out, "Everybody haul in once she has it. I'll anchor."

R3T9: Tramp, what do you do? What do you now direct Fujin to do?

Sandy on deck, Sprawl in the hole ...

Master K
2021-12-31, 02:50 AM
With a nod Tramp will run over and grab hold of the rope ready to pull Dolly in once she has hold of her end, dismissing Fujin on the way "Sorry buddy, you can go ahead and rest ill let you know if I need you again," feeling him dissolve back into ink and settle back into his familiar tattoo shape on her shoulder/upper arm


Tramp DOES NOT Invest any temporary essence into her storm, leaving it at 0 essence (not sure where the prompt saying id earned some went, but I'm putting this here to be safe)
MA; Move to grab rope
FA; talk to/dismiss Fujin
Familiar MA; Turn into tattoo form
SA; grab rope. (if grabbed as part of MA then RA to pull when dolly grabs hold.)

lostsole31
2021-12-31, 03:14 AM
R3T9: With a nod, Tramp simply grabs hold of the rope next to her, dismissing Fujin on the way, "Sorry buddy, you can go ahead and rest ill let you know if I need you again," feeling him dissolve back into ink and settle back into his familiar tattoo shape on her shoulder/upper arm.

R3T6: Sandy continues to look for Dolly.

End Round 3, Begin Round 4 ...

R4T21: Sprawl, you get topside, and make your way to the clump of people (the PCs) by the gunwale (all your remaining actions). Do you say anything to find out what's going on?

Selkie's turn, Sparkles on deck ...

Ostoril
2021-12-31, 01:05 PM
Sprawl looks around and listens for orders, not knowing the severity of the situation he tries to not draw attention to himself when a few moments of listening might clarify the situation.

lostsole31
2022-01-01, 05:32 AM
R4T21: Sprawl looks around and listens for orders, not knowing the severity of the situation he tries to not draw attention to himself when a few moments of listening might clarify the situation.

R4T19: Selkie gets to the main deck and moves to the gunwale with the others.

R4T17: Sparkles looks for Dolly from his vantage.

R4T16: Dolly is not seen anymore.

Does anyone do anything foolish, like pitch themselves headlong into the churning sea?

lostsole31
2022-01-03, 08:18 PM
And with that .... Dolly, formerly known as Vanora ... is lost to Besmara's embrace.

DAY 9 ABOARD THE WORMWOOD

The exhausting shift continues of fighting the inclement weather and seas. When the night's shift ends, the next day's work begins. Sprawl is roughly rousted from wherever he had tried to hide again, and he is still exhausted. Without any real rest, Tramp and Sandy are also still fatigued.

Everyone is given their assignments. [See Discord channels.]

lostsole31
2022-01-03, 09:58 PM
Everyone met with success in their tasks, and while most are fatigued, some are exhausted, Sparkles is on his third wind and not droopy like the others.

It is time for the Bloody Hour.

Sprawl is called to stand before Master Scourge for the Bloody Hour.

Sprawl, what do you do?

Ostoril
2022-01-03, 10:11 PM
Sprawl stands before Master Scourge, doing his best to not let the exhaustion get to him.

lostsole31
2022-01-03, 10:28 PM
Mister Pibb Plugg calls out, "To the no-rate, non-qual, food-eating, stores-sucking, air-breathing waste of skin we have christened Sprawl ... know that while the crew of the Wormwood did valiantly fight the elements themselves this yesternight, you had shirked your duty and hidden in a hole to sleep. By not being at your assigned post, others had to pick up your slack and in turn tire themselves out more and so on that the whole of the ship's crew and complement were affected negatively by one sailor - you - selfishly placing himself above the others in seeking out rest when none was offered to his betters.

"For this act of selfishness, cowardice, and total lack of the spirit of a shipmate, by order of the captain you are hereby reprimanded for your actions by way of six lashes of the whip, to be delivered by Mast Scourge at this time."

Sprawl, do you take your punishment quietly, or do you resist the riggers who remove your shirt and make you face the mainmast to be tied there until punishment has ended?

Ostoril
2022-01-03, 10:35 PM
Tired and exhausted, Sprawl does not resist.

lostsole31
2022-01-03, 10:49 PM
Two of the brawnier riggers (which means Selkie, fatigued as he is) pull down Sprawl's shirt and face him to the mainmast. They then pull his arms around each side of the mast and tie his wrists together.

Selkie whispers into Sprawl's ear, "It's a bad deal, and I'm sorry. But for the other things you've done, you have my respect."

"Master Scourge," says the XO, "carry out the punishment."

Master Scourge looks only to happy to comply. He cracks the whip with as power as he can muster, but he goes a little too low and merely slashes Sprawl's breeches. Of course, that makes Sprawl vulnerable and is still humiliating, and Master Scourge carries it off like he meant to do that.

"ONE!" calls Mister Plugg, seeming to honor the first miss as still effective in its way.

Master Scourge doesn't try full power but goes for accuracy. Sprawl was likely thinking that he "could take it," but when that whip scores his back, he screams out in shock as he takes 14 NL.

"TWO!" calls Mister Plugg.

The next shot comes in, doing 16 NL, with an even louder scream from Sprawl.

"THREE!" calls the first mate.

The fourth shot lands to do 14 NL, and Sprawl arches his back before slumping down, unconscious.

"FOUR!"

Master Scourge winds up for the next. Tramp, do you leave well enough alone?

Master K
2022-01-04, 05:15 AM
Tramp will watch in silence, wincing with each strike of the lash and wishing she had any skill with healing.

lostsole31
2022-01-05, 01:06 PM
The snap of the whip strikes again not on, but into Sprawl's back for 14 NL.

"FIVE!"

And then the final snap of the whip for 12 NL.

"SIX! This concludes the punishment. Ship's surgeon, see to the purified sailor, and verify he is among the living," orders Mr. Plugg.

The ship's surgeon points to Sparkles to accompany him. They look over Sprawl. "He's alive. But barely. As ship's surgeon, I am ordering him on one day bed rest."

Master Scourge scowls but doesn't show it to Habley Quarne (the surgeon), and Mr. Plugg only smiles, as if the fact that Sprawl being hurt badly enough to get bed rest was the goal.

"Send him below. Anyone else who wishes to get a day of rest have only to see to Sprawl's example. Fall out for dinner."

Sprawl is taken below to his rack.

Tramp, do you take your rum rations, and what will your evening ship's action be?