Ramza00
2021-08-26, 09:45 PM
Double checking my logic :smalltongue:
Void Prophet Zealots have 3 ways to recover maneuvers.
Part A
Standard Action recover 1 maneuver.
Free Action. If the target is in your Collective via any method and is reduced to Zero or less Hit Points, recover maneuvers equal to your Initiation Modifier (normally Charisma.) There are many methods to add creatures to your collective (more on this later)
Add an unwilling enemy to your collective. With the Unwilling Participant feat this is a standard action. Void Prophet's 1st level class ability can make this as a move action for no cost, and a swift action for your psionic focus. (more on this later)
Part B
Radiant Dawn's 4th level boost Sunstroke allows you to give you or an ally a gift. The next melee or ranged attack or maneuver that uses an attack roll they make has long range (400+40 feet per ML) and can be precise or a mini-fireball based on how much essence invested. The duration of Sunstroke is similar to true strike being 1 round or until discharged. Once you use the swift action that maneuver is used and can be recovered.
Now here is the trick with Part C and looping back to A and B.
Part C
Void Prophet's 3rd level ability Endless Hunger allows any strike you make with a reflex, will, or fort save to add the enemy to your collective. If the strike does not have a save than the save DC is 10+Strike Level+Void Prophet's Initiation Modifier (Cha if traditional VP Zealot)
Thus you can use maneuvers from other classes but also get to pick the Save Type by choosing the right maneuver. Endless Hunger says if the Save DC succeeds you now get to recover 1 maneuver per Part A but it can't be the strike maneuver that triggered Endless Hunger. We choose to use Sunstroke as our recovered maneuver. Endless loop with caveats triggered. Big Bang Attack Mode Activated.
In Sum you can use Sunstroke once every round, looping endlessly as long as you have Strikes to use and the Save DC triggers on the enemy. The Save DC is likely to trigger if you invest essence in Sunstroke allowing you a 5-ft burst, or a 10-ft burst at HD07, and 15-ft burst at HD12. If you use a feat on Enhanced Capacity you can get a 5-ft larger burst for individual maneuvers are class features, but none of the other Akashic Expanded Capacity Tricks work since they do not call out maneuvers.
If you use kill any of the enemies you are targeting you recover all your maneuvers if you have used less than your Cha mod of maneuvers on your Zealot Side.
Also you can choose to remove enemies from your collective as a free action before Big Bang Attack 2nd round. Thus it is quite easy to always have a new Sunstroke available as a free action each round.
So yeah this works right?
Void Prophet Zealots have 3 ways to recover maneuvers.
Part A
Standard Action recover 1 maneuver.
Free Action. If the target is in your Collective via any method and is reduced to Zero or less Hit Points, recover maneuvers equal to your Initiation Modifier (normally Charisma.) There are many methods to add creatures to your collective (more on this later)
Add an unwilling enemy to your collective. With the Unwilling Participant feat this is a standard action. Void Prophet's 1st level class ability can make this as a move action for no cost, and a swift action for your psionic focus. (more on this later)
Part B
Radiant Dawn's 4th level boost Sunstroke allows you to give you or an ally a gift. The next melee or ranged attack or maneuver that uses an attack roll they make has long range (400+40 feet per ML) and can be precise or a mini-fireball based on how much essence invested. The duration of Sunstroke is similar to true strike being 1 round or until discharged. Once you use the swift action that maneuver is used and can be recovered.
Now here is the trick with Part C and looping back to A and B.
Part C
Void Prophet's 3rd level ability Endless Hunger allows any strike you make with a reflex, will, or fort save to add the enemy to your collective. If the strike does not have a save than the save DC is 10+Strike Level+Void Prophet's Initiation Modifier (Cha if traditional VP Zealot)
Thus you can use maneuvers from other classes but also get to pick the Save Type by choosing the right maneuver. Endless Hunger says if the Save DC succeeds you now get to recover 1 maneuver per Part A but it can't be the strike maneuver that triggered Endless Hunger. We choose to use Sunstroke as our recovered maneuver. Endless loop with caveats triggered. Big Bang Attack Mode Activated.
In Sum you can use Sunstroke once every round, looping endlessly as long as you have Strikes to use and the Save DC triggers on the enemy. The Save DC is likely to trigger if you invest essence in Sunstroke allowing you a 5-ft burst, or a 10-ft burst at HD07, and 15-ft burst at HD12. If you use a feat on Enhanced Capacity you can get a 5-ft larger burst for individual maneuvers are class features, but none of the other Akashic Expanded Capacity Tricks work since they do not call out maneuvers.
If you use kill any of the enemies you are targeting you recover all your maneuvers if you have used less than your Cha mod of maneuvers on your Zealot Side.
Also you can choose to remove enemies from your collective as a free action before Big Bang Attack 2nd round. Thus it is quite easy to always have a new Sunstroke available as a free action each round.
So yeah this works right?