TalonOfAnathrax
2021-09-03, 08:27 AM
Two questions:
1: I have a character with the Haures vestige, and I want to know if it's possible to constantly stay incorporeal (immune to non-magical damage, able to travel through the floor, etc). If I take a Full-Round movement action like Run, do I stay incorporeal when it's not my turn?
2: I have constant Foresight from Mark of Stars, and I'm an undead so I don't sleep. Unfortunately I don't have Celerity. How can I turn Foresight + Haures into immunity from nonmagical attacks? The focus is on massive explosives, sudden building collapses, or even nukes (although you'd need a way to stay constantly incorporeal for a good while to survive a nuke, and dropping back into corporeality between your immediate action and your turn's move actions would probably be enough to kill you). Getting some sort of immediate action movement seems useful here, but any sort of Celerity-equivalent would be appreciated. Presumably Foresight doesn't let me just go incorporeal unless I have a way to take a move action as a reaction.
The resources I have to achieve this are significant, but odd: this is on a gimmicky Bloodline cheese build with a bunch of arbitrary setting and RP restrictions I won't bother to explain. Here's the tl;dr: It casts as a 7th-level cleric of Tenebrous, it has Craft Wondrous Item, it manifests as a first-level Psion, it dipped all three Initiator classes at high levels for boosts and counters (and to improve the attack rolls of Zceryll summons).
My first thought was to use Divine Magician to get Celerity on the Cleric casting, but Divine Magician can't select transmutation spells.
There must be some sort of item allowing for Immediate Action movement that I could craft. Is there a 3.5 equivalent to the Staggerpoof boots in Pathfinder?
Quicksilver Motion would be perfect if it were an immediate action, but it's a swift action. Is there a way to take swift actions as immediate actions?
Could I let myself fall prone as a free action? I wouldn't normally allow that as a GM, but is it RAW? And does falling prone count as movement?
Stance of Alacrity allows for a counter-type maneuver without spending an immediate action. Unfortunately, counters that allow movement are all very restricted in terms of activation conditions, and I couldn't find one that would work if the attack was a big explosion and not something like an arrow being fired at you by a nearby enemy.
The 8th-level Swordsage maneuver One With Shadow allows for incorporeality as a reaction, and said incorporeality lasts until my next turn. That's amazing (and could be enough to survive a nuke, maybe?). However this sort of misses out on the goal of using Haures, but it does work... Getting One With Shadow is difficult, but not quite impossible in this build. Nonetheless, any better solution would be much appreciated!
1: I have a character with the Haures vestige, and I want to know if it's possible to constantly stay incorporeal (immune to non-magical damage, able to travel through the floor, etc). If I take a Full-Round movement action like Run, do I stay incorporeal when it's not my turn?
2: I have constant Foresight from Mark of Stars, and I'm an undead so I don't sleep. Unfortunately I don't have Celerity. How can I turn Foresight + Haures into immunity from nonmagical attacks? The focus is on massive explosives, sudden building collapses, or even nukes (although you'd need a way to stay constantly incorporeal for a good while to survive a nuke, and dropping back into corporeality between your immediate action and your turn's move actions would probably be enough to kill you). Getting some sort of immediate action movement seems useful here, but any sort of Celerity-equivalent would be appreciated. Presumably Foresight doesn't let me just go incorporeal unless I have a way to take a move action as a reaction.
The resources I have to achieve this are significant, but odd: this is on a gimmicky Bloodline cheese build with a bunch of arbitrary setting and RP restrictions I won't bother to explain. Here's the tl;dr: It casts as a 7th-level cleric of Tenebrous, it has Craft Wondrous Item, it manifests as a first-level Psion, it dipped all three Initiator classes at high levels for boosts and counters (and to improve the attack rolls of Zceryll summons).
My first thought was to use Divine Magician to get Celerity on the Cleric casting, but Divine Magician can't select transmutation spells.
There must be some sort of item allowing for Immediate Action movement that I could craft. Is there a 3.5 equivalent to the Staggerpoof boots in Pathfinder?
Quicksilver Motion would be perfect if it were an immediate action, but it's a swift action. Is there a way to take swift actions as immediate actions?
Could I let myself fall prone as a free action? I wouldn't normally allow that as a GM, but is it RAW? And does falling prone count as movement?
Stance of Alacrity allows for a counter-type maneuver without spending an immediate action. Unfortunately, counters that allow movement are all very restricted in terms of activation conditions, and I couldn't find one that would work if the attack was a big explosion and not something like an arrow being fired at you by a nearby enemy.
The 8th-level Swordsage maneuver One With Shadow allows for incorporeality as a reaction, and said incorporeality lasts until my next turn. That's amazing (and could be enough to survive a nuke, maybe?). However this sort of misses out on the goal of using Haures, but it does work... Getting One With Shadow is difficult, but not quite impossible in this build. Nonetheless, any better solution would be much appreciated!