4BR4
2021-09-03, 04:28 PM
Hi Ground,
Helping a friend to build a tripping archer:
Fighter 1 - (Deadly Aim), (Point-Blank Shot), Human (Precise Shot)
Fighter 2 - (Rapid Shot)
Fighter 3 - (Dirty Fighting)
Fighter 4 - (Improved Trip)
Fighter 5 - (Combat Reflexes), Weapon Training 1 (Bows)
Fighter 6 - (Relentless Shot)
Fighter 7 - (Greater Trip), Advanced Armor Training (Armored Mastery (Poised Bearing))
Fighter 8 - (Ranged Trip)
Fighter 9 - (Ace Trip) Weapon Training 2 (Bows), Advanced Weapon Training (Fighter’s Tactics)
Fighter 10 - (Tandem Trip)
Fighter 11 - (Improved Precise Shot)
Fighter 12 - (Imposing Bearing)
Fighter 13 - (Weapon Focus), Weapon Training 3 (Bows), Advanced Weapon Training (Warrior Spirit)
Fighter 14 - (Clustered Shot)
Fighter 15 - (Manyshot)
Fighter 16 - (Weapon Specialization)
Fighter 17 - (Greater Weapon Focus), Weapon Training 4 (Bows), Advanced Weapon Training (Focused Weapon)
Fighter 18 - (Greater Weapon Specialization)
Fighter 19 - (Point Blank Master)
Fighter 20 - (Improved Critical), Weapon Master
That's what we did so far: few basic archer feats then full on tripping before dedicate the feats to damage.
Starting stats after racial are 18/17/12/7/13/7, all stat increases on Dex
Human Racial Trait: Giant Ancestry + Trait: Bred for War (seems doesn not stack with Heirloom Weapon) + Trait: Heirloom Weapon
Driving enhancement on the bow between 5th and 6th level.
I was eventually thiking to remove the Weapon Specialization feats and Greater Weapon Focus and add in the Snap Shot feat tree. I could eventually take the three of them back, plus one additional feat with the Old Dog, New Trick alternative capstone (not sure it is worth the two Weapon Training levels of the Veteran of Endless War or the increased stats of Perfect Body, Flawless Mind).
What do you think? Any suggestion?
Thank you.
4BR4
Helping a friend to build a tripping archer:
Fighter 1 - (Deadly Aim), (Point-Blank Shot), Human (Precise Shot)
Fighter 2 - (Rapid Shot)
Fighter 3 - (Dirty Fighting)
Fighter 4 - (Improved Trip)
Fighter 5 - (Combat Reflexes), Weapon Training 1 (Bows)
Fighter 6 - (Relentless Shot)
Fighter 7 - (Greater Trip), Advanced Armor Training (Armored Mastery (Poised Bearing))
Fighter 8 - (Ranged Trip)
Fighter 9 - (Ace Trip) Weapon Training 2 (Bows), Advanced Weapon Training (Fighter’s Tactics)
Fighter 10 - (Tandem Trip)
Fighter 11 - (Improved Precise Shot)
Fighter 12 - (Imposing Bearing)
Fighter 13 - (Weapon Focus), Weapon Training 3 (Bows), Advanced Weapon Training (Warrior Spirit)
Fighter 14 - (Clustered Shot)
Fighter 15 - (Manyshot)
Fighter 16 - (Weapon Specialization)
Fighter 17 - (Greater Weapon Focus), Weapon Training 4 (Bows), Advanced Weapon Training (Focused Weapon)
Fighter 18 - (Greater Weapon Specialization)
Fighter 19 - (Point Blank Master)
Fighter 20 - (Improved Critical), Weapon Master
That's what we did so far: few basic archer feats then full on tripping before dedicate the feats to damage.
Starting stats after racial are 18/17/12/7/13/7, all stat increases on Dex
Human Racial Trait: Giant Ancestry + Trait: Bred for War (seems doesn not stack with Heirloom Weapon) + Trait: Heirloom Weapon
Driving enhancement on the bow between 5th and 6th level.
I was eventually thiking to remove the Weapon Specialization feats and Greater Weapon Focus and add in the Snap Shot feat tree. I could eventually take the three of them back, plus one additional feat with the Old Dog, New Trick alternative capstone (not sure it is worth the two Weapon Training levels of the Veteran of Endless War or the increased stats of Perfect Body, Flawless Mind).
What do you think? Any suggestion?
Thank you.
4BR4