dmhelp
2021-09-06, 10:38 AM
So the 5e Class Survey had me pondering if I could just merge Barbarian/Fighter/Monk together and balance the choices. It may not stand up to a pure Barbarian or Monk at every level but it does get third attack so somethings had to go.
The goal is to allow more archetypes such as armored martial artist, raging martial artist, etc.
Revised Fighter - use Fighter except as follows:
Skills:
Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Investigation, Nature, Perception, Religion, Stealth, Survival
Class Features:
1 Choose Heavy Armor/Second Wind, Ranger (Favored Enemy plus one skill), or Unarmored Defense (AC 12 + [str or dex mod], if not using a shield add additional class level/6)
Also choose Martial Arts (damage increases at class levels 5/11/17; may use while wearing light armor [or heavy armor if chose Heavy Armor] but not with shields), Reckless Attack, or +2 weapon damage with one fighting style (ranged weapon attacks, two handed melee weapon attacks, one handed melee weapon attacks), or Fighting Style Two Weapon Fighting
2 Choose Ki (ki points = class level with Deflect Missiles, Flurry of Blows, Patient Defense, and Step of the Wind), Rage (damage bonus increases at 9 and 16, rages increase at 3/6/12/17; may perform in heavy armor), or Action Surge (1/short rest)
3 Subclass from Barbarian (requires Rage), Fighter, Ranger (ignore additional spells), or Monk (requires Ki)
4 ASI
5 Extra Attack, Exhaustion Resistance (if Heavy Armor; treats exhaustion level as two less, e.g. death at exhaustion level 8), Fast Movement (if Unarmored Defense), Favored Enemy/one skill (if Ranger), Ki-Empowered Strikes (if Martial Arts)
6 Choose ASI, Feral Instinct, or Stunning Strike (requires Ki; use str or dex for DC but limited to once per turn)
7 Subclass power 2
8 ASI, Land’s Stride (if Ranger)
9 Choose Danger Sense, Evasion (requires Unarmored Defense), Indomitable (two uses), or Stillness of Mind (requires Ki)
10 Subclass power 3
11 Extra Attack (2)
12 ASI
13 Choose 10’ movement, Brutal Critical (triple weapon dice), or Tongue of the Sun and Moon (requires ki)
14 Favored Enemy (if Ranger), Choose ASI or Hide in Plain Sight/Vanish (requires Ranger)
15 Subclass power 4
16 ASI
17 Choose Action Surge (requires Action Surge; 3/short rest), Diamond Soul (requires Ki), or Persistent Rage (requires Rage)
18 Choose Fighter subclass power 5, Feral Senses, Perfect Self (requires Ki), or Primal Champion (requires Action Surge or Rage)
19 ASI
20 Extra Attack (3), Unlimited Rages (if Rage)
Personally, I think the fighting styles path (compared to martial arts) and the action surge path (compared to ki/rage) are a little weak compared to the other options and could use a buff. Any thoughts or suggestions?
The goal is to allow more archetypes such as armored martial artist, raging martial artist, etc.
Revised Fighter - use Fighter except as follows:
Skills:
Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Investigation, Nature, Perception, Religion, Stealth, Survival
Class Features:
1 Choose Heavy Armor/Second Wind, Ranger (Favored Enemy plus one skill), or Unarmored Defense (AC 12 + [str or dex mod], if not using a shield add additional class level/6)
Also choose Martial Arts (damage increases at class levels 5/11/17; may use while wearing light armor [or heavy armor if chose Heavy Armor] but not with shields), Reckless Attack, or +2 weapon damage with one fighting style (ranged weapon attacks, two handed melee weapon attacks, one handed melee weapon attacks), or Fighting Style Two Weapon Fighting
2 Choose Ki (ki points = class level with Deflect Missiles, Flurry of Blows, Patient Defense, and Step of the Wind), Rage (damage bonus increases at 9 and 16, rages increase at 3/6/12/17; may perform in heavy armor), or Action Surge (1/short rest)
3 Subclass from Barbarian (requires Rage), Fighter, Ranger (ignore additional spells), or Monk (requires Ki)
4 ASI
5 Extra Attack, Exhaustion Resistance (if Heavy Armor; treats exhaustion level as two less, e.g. death at exhaustion level 8), Fast Movement (if Unarmored Defense), Favored Enemy/one skill (if Ranger), Ki-Empowered Strikes (if Martial Arts)
6 Choose ASI, Feral Instinct, or Stunning Strike (requires Ki; use str or dex for DC but limited to once per turn)
7 Subclass power 2
8 ASI, Land’s Stride (if Ranger)
9 Choose Danger Sense, Evasion (requires Unarmored Defense), Indomitable (two uses), or Stillness of Mind (requires Ki)
10 Subclass power 3
11 Extra Attack (2)
12 ASI
13 Choose 10’ movement, Brutal Critical (triple weapon dice), or Tongue of the Sun and Moon (requires ki)
14 Favored Enemy (if Ranger), Choose ASI or Hide in Plain Sight/Vanish (requires Ranger)
15 Subclass power 4
16 ASI
17 Choose Action Surge (requires Action Surge; 3/short rest), Diamond Soul (requires Ki), or Persistent Rage (requires Rage)
18 Choose Fighter subclass power 5, Feral Senses, Perfect Self (requires Ki), or Primal Champion (requires Action Surge or Rage)
19 ASI
20 Extra Attack (3), Unlimited Rages (if Rage)
Personally, I think the fighting styles path (compared to martial arts) and the action surge path (compared to ki/rage) are a little weak compared to the other options and could use a buff. Any thoughts or suggestions?