Lord Ruby34
2021-09-06, 07:24 PM
I may have the opportunity to (re)run Red Hand of Doom for 5e. However, I don't have a lot of free time to spend preparing either plot or statblocks. I've already converted Red Hand of Doom once, and know the module well, so I figured I would run that. However, it's looking increasingly likely that the group I might end up DMing for is going to be comprised of players who have never played fifth edition before, and some who have never played a role playing game of any kind before.
This means that I feel like I should probably start them at level one. Less abilities to keep track of at the start is probably for the best. However, I don't know what module to start in, and I need it to lead into Red Hand of Doom with only minimal reskinning.
Does anyone have any suggestions for modules that might fit the bill?
This means that I feel like I should probably start them at level one. Less abilities to keep track of at the start is probably for the best. However, I don't know what module to start in, and I need it to lead into Red Hand of Doom with only minimal reskinning.
Does anyone have any suggestions for modules that might fit the bill?