JNAProductions
2021-09-06, 08:37 PM
Gentik Academy Of The Arts
A place for all who cast spells and work magic to further their education and power!
Gentik is located centrally on a small planar bubble, coexisting in several different realms at once. The exact center began as a demiplane, but constant teleportation and dimensional travel have weakened the boundaries. One can simply walk from the Prime Material to the Feywild, for instance, by entering through the Gates Of Materia, walking through Gentik, and leaving out the forest grounds. Gentik has entrances scattered across the Prime Material, a lesser amount on other planes, and is constantly working against governments, guilds, and other would-be traders to avoid having the academy turned into simply a trading route or, worse yet, a military route.
Founded by a Sorcerer, the great Genos, Gentik has since expanded from its arcane origins to help mages of all stripes. From the divine Clerics to the primordial Druids, to the ever-classic Sorcerers and Wizards, anyone who can cast, create, or otherwise impact magic is welcome to learn. And even those who can't be called mages are still welcome to learn, if unlikely to ever achieve that much fame within the halls. Warlocks are the least accepted among the halls of Gentik-they're still viewed by many as cheaters, who bypass noble birth (Sorcerers), hard work (Wizards), devotion (Clerics) or cleansing (Druids). They are still accepted, officially, though.
Ka-We, Cat
Not exactly a mascot, and not exactly a member of the staff, Ka-we resides where he will around the school. If he deigns he will speak. (He is a genius-level wizard of around 8th level, and can eloquently speak common, feline, draconic, and several human tongues.)
He appears to know just about everything going on at the school, but seldom in his last eighty years at the school has he been a part of it. Three times in those years he decided to befriend a student. These mentorships usually involved knowledge, moral support, and sympathy rather than magical aid. Each of these students were different enough to make the students wonder what qualities attract the cat, but there is no known quality they possessed in common. Feline whim is as likely the best answer.
Ka-we was once the familiar of a famed arch-wizard adventurer, but has apparently retired.
He is a large, (twenty-five pound,) male orange tabby with bright green eyes which glow in the dark.
The structures of Gentik are divided into several areas.
The Main Halls
The most populous area of Gentik, the Main Halls include living spaces, kitchens and dining spaces, libraries and labs, and many, many classrooms, conference rooms, and auditoriums. The Main Halls are where most students and professors spend the bulk of their time. There's always a hustle and bustle of people moving to and from in the Main Halls.
Professor Slivux
One of Genos' last surviving creations, Slivux is a pot of slime. A sentient, powerful, and eloquent pot of slime at that. Slivux offers both the lowest level courses, introductions to spell theory and theurgy, basic casting, and other similar courses; as well as the high-end courses, such as mana and artifice, moving ley lines, and genesis. Slivux is well-liked by most who go to Gentik, always being willing to lend a hand to those in need, be they students or fellow professors, and has a place of some prestige as hailing from the era of Genos.
Volgrazuth, The Former Arcanoloth
Volgrazuth was an Arcanaloth in ages past. A rival fiend destroyed her library and natural form, and she fled to the material plane in a mortal body. Now appearing as a dwarf, she teaches classes on summoning all sorts of creatures (not just fiends) and on general fiendish lore. She isn't generally trusted by the staff and isn't particularly liked by the students, but is also the lead expert in her preferred fields. There are rumors both that she is possessing her host body rather than reincarnated, and that she can facilitate dark pacts to some students on behalf of some dark master.
Madam LeSham, The Pyro
A master of fire in all its forms, LeSham is a half-elf evocation specialist. She knows how to get the best bang for your buck, and the best bang period. Very well-liked by the students, though the other professors consider her a touch... Reckless and destructive, and so aren't as likely to want to work with her. Her classes usually take place on the roof of the Main Halls, where there's lots of open space and durable structures.
Fimir, Artificer
A bugbear and a recent addition to Gentik, Fimir has rapidly ingratiated himself into the ranks of the professors of Gentik. He's a practical genius with creations of magical power, and mechanical contraptions as well. Not particularly well-liked by most students, owing to his strict policies and penchant for experimentation, his classes are still virtually always full due to the great knowledge he has.Orrery
In the center of the school pentangle is a large pool encircled by a low, cut-stone wall. Meandering through the pool are six stone turtles, each of a different material.
A small yellow turtle is orbited by six white birds, and meanders more than the rest.
A large black turtle orbits the pool around its perimeter. On its back are four grey elephants which walk counter-clockwise on its back roughly once each day supporting a round stone slab with a detailed relief map on it.
One familiar with the mythology of the nearby dimensions will recognize the massive tree bearing crystal fruit, or the orbiting spheres with smaller spheres orbiting them or the concentric glass globes with gems embedded in them, or the massive grey cube riddled with wormholes.
The Gardens
The part of Gentik closest to the Feywild, and popular among the Druidic students. The Gardens nearer to the main hall are more organized, with greenhouses and rows of farmland, while the further out you get, the more vibrant, lively, and untamed they become. Like all other parts of Gentik, there are libraries, but unique to the Gardens are the Oaken Speakers. Named by Genos (inaccurately-they're redwood trees) these massive trees have been given minds able to store and process massive amounts of information, and are considerably useful for those researching matters pertaining to nature.
Doctor Birch
Birch is the most clinical of those who work in the Gardens primarily. With an analytical mind, he can spend days at a time with the Oaken Speakers, delving into minutiae of magical tidbits to suss out arcane and other theories. He is also shockingly weak in terms of his own magical powers-while his immense understanding of theory allows him to use what little power he has much more efficiently than others, he's barely able to manage enough energy for second circle spells.
The Heights
Located in a well of planar gravity above the Main Halls, the Heights are the bridge to the celestial realms. There is only one proper egress into these holy places, but the one dorm located in the Heights is a sought-after place, owing to the general goodness suffusing the area. This is also where the main infirmary is located, as well as a few places of worship.
Healer Engle
Engle is an aasimar man, and a prodigious healer. His mundane skills in the healing arts surpass low-level magic, and his actual magical healings are second to none. He's a friend to everyone who comes by, save for the professors and occasional students who are the reason for a large number of his visitors. Still, Engle is a professional.
Linda, The Angel
Linda, or Auntie Linda as many refer to her, appears to be an angel from the celestial realms to most students. A select few know the truth-she's the academy's foremost expert in illusions, and uses semi-sentient illusions to do most of her classes. Not quite a majority of other faculty know Linda's true nature as well.
The Stadium And Ancillary Sports
The largest single building in Gentik, the Stadium is where events and sports occur. Technically part of the Main Halls, it's large and distinct enough to merit its own entry. It is one of the few destinations that outsiders are commonly allowed access to, who come to watch sporting events and displays of magical might, along with an occasional circus. The most popular sport of Gentik is capture the flag-with no holds barred.
Strix, Stadium Manager
Strix is a genderfluid elf, and the descendant of one of Genos' students. They spend much of their time organizing and encouraging students to do events at the Stadium, and are always there to hype people up. Strix firmly believes in fair play. They hate bullies and cheaters, and conflate the two even if that's not ALWAYS accurate.
WIP
Still adding stuff and things, but figured I'd post it now because I'm running low on brain juices. This is not designed to be super serious, more a semi-classic "Magic Academy" sorta thing. I would like to keep stuff consistent and sensible, but this isn't the kind of setting I expect to be anything other than used for fun romps.
A place for all who cast spells and work magic to further their education and power!
Gentik is located centrally on a small planar bubble, coexisting in several different realms at once. The exact center began as a demiplane, but constant teleportation and dimensional travel have weakened the boundaries. One can simply walk from the Prime Material to the Feywild, for instance, by entering through the Gates Of Materia, walking through Gentik, and leaving out the forest grounds. Gentik has entrances scattered across the Prime Material, a lesser amount on other planes, and is constantly working against governments, guilds, and other would-be traders to avoid having the academy turned into simply a trading route or, worse yet, a military route.
Founded by a Sorcerer, the great Genos, Gentik has since expanded from its arcane origins to help mages of all stripes. From the divine Clerics to the primordial Druids, to the ever-classic Sorcerers and Wizards, anyone who can cast, create, or otherwise impact magic is welcome to learn. And even those who can't be called mages are still welcome to learn, if unlikely to ever achieve that much fame within the halls. Warlocks are the least accepted among the halls of Gentik-they're still viewed by many as cheaters, who bypass noble birth (Sorcerers), hard work (Wizards), devotion (Clerics) or cleansing (Druids). They are still accepted, officially, though.
Ka-We, Cat
Not exactly a mascot, and not exactly a member of the staff, Ka-we resides where he will around the school. If he deigns he will speak. (He is a genius-level wizard of around 8th level, and can eloquently speak common, feline, draconic, and several human tongues.)
He appears to know just about everything going on at the school, but seldom in his last eighty years at the school has he been a part of it. Three times in those years he decided to befriend a student. These mentorships usually involved knowledge, moral support, and sympathy rather than magical aid. Each of these students were different enough to make the students wonder what qualities attract the cat, but there is no known quality they possessed in common. Feline whim is as likely the best answer.
Ka-we was once the familiar of a famed arch-wizard adventurer, but has apparently retired.
He is a large, (twenty-five pound,) male orange tabby with bright green eyes which glow in the dark.
The structures of Gentik are divided into several areas.
The Main Halls
The most populous area of Gentik, the Main Halls include living spaces, kitchens and dining spaces, libraries and labs, and many, many classrooms, conference rooms, and auditoriums. The Main Halls are where most students and professors spend the bulk of their time. There's always a hustle and bustle of people moving to and from in the Main Halls.
Professor Slivux
One of Genos' last surviving creations, Slivux is a pot of slime. A sentient, powerful, and eloquent pot of slime at that. Slivux offers both the lowest level courses, introductions to spell theory and theurgy, basic casting, and other similar courses; as well as the high-end courses, such as mana and artifice, moving ley lines, and genesis. Slivux is well-liked by most who go to Gentik, always being willing to lend a hand to those in need, be they students or fellow professors, and has a place of some prestige as hailing from the era of Genos.
Volgrazuth, The Former Arcanoloth
Volgrazuth was an Arcanaloth in ages past. A rival fiend destroyed her library and natural form, and she fled to the material plane in a mortal body. Now appearing as a dwarf, she teaches classes on summoning all sorts of creatures (not just fiends) and on general fiendish lore. She isn't generally trusted by the staff and isn't particularly liked by the students, but is also the lead expert in her preferred fields. There are rumors both that she is possessing her host body rather than reincarnated, and that she can facilitate dark pacts to some students on behalf of some dark master.
Madam LeSham, The Pyro
A master of fire in all its forms, LeSham is a half-elf evocation specialist. She knows how to get the best bang for your buck, and the best bang period. Very well-liked by the students, though the other professors consider her a touch... Reckless and destructive, and so aren't as likely to want to work with her. Her classes usually take place on the roof of the Main Halls, where there's lots of open space and durable structures.
Fimir, Artificer
A bugbear and a recent addition to Gentik, Fimir has rapidly ingratiated himself into the ranks of the professors of Gentik. He's a practical genius with creations of magical power, and mechanical contraptions as well. Not particularly well-liked by most students, owing to his strict policies and penchant for experimentation, his classes are still virtually always full due to the great knowledge he has.Orrery
In the center of the school pentangle is a large pool encircled by a low, cut-stone wall. Meandering through the pool are six stone turtles, each of a different material.
A small yellow turtle is orbited by six white birds, and meanders more than the rest.
A large black turtle orbits the pool around its perimeter. On its back are four grey elephants which walk counter-clockwise on its back roughly once each day supporting a round stone slab with a detailed relief map on it.
One familiar with the mythology of the nearby dimensions will recognize the massive tree bearing crystal fruit, or the orbiting spheres with smaller spheres orbiting them or the concentric glass globes with gems embedded in them, or the massive grey cube riddled with wormholes.
The Gardens
The part of Gentik closest to the Feywild, and popular among the Druidic students. The Gardens nearer to the main hall are more organized, with greenhouses and rows of farmland, while the further out you get, the more vibrant, lively, and untamed they become. Like all other parts of Gentik, there are libraries, but unique to the Gardens are the Oaken Speakers. Named by Genos (inaccurately-they're redwood trees) these massive trees have been given minds able to store and process massive amounts of information, and are considerably useful for those researching matters pertaining to nature.
Doctor Birch
Birch is the most clinical of those who work in the Gardens primarily. With an analytical mind, he can spend days at a time with the Oaken Speakers, delving into minutiae of magical tidbits to suss out arcane and other theories. He is also shockingly weak in terms of his own magical powers-while his immense understanding of theory allows him to use what little power he has much more efficiently than others, he's barely able to manage enough energy for second circle spells.
The Heights
Located in a well of planar gravity above the Main Halls, the Heights are the bridge to the celestial realms. There is only one proper egress into these holy places, but the one dorm located in the Heights is a sought-after place, owing to the general goodness suffusing the area. This is also where the main infirmary is located, as well as a few places of worship.
Healer Engle
Engle is an aasimar man, and a prodigious healer. His mundane skills in the healing arts surpass low-level magic, and his actual magical healings are second to none. He's a friend to everyone who comes by, save for the professors and occasional students who are the reason for a large number of his visitors. Still, Engle is a professional.
Linda, The Angel
Linda, or Auntie Linda as many refer to her, appears to be an angel from the celestial realms to most students. A select few know the truth-she's the academy's foremost expert in illusions, and uses semi-sentient illusions to do most of her classes. Not quite a majority of other faculty know Linda's true nature as well.
The Stadium And Ancillary Sports
The largest single building in Gentik, the Stadium is where events and sports occur. Technically part of the Main Halls, it's large and distinct enough to merit its own entry. It is one of the few destinations that outsiders are commonly allowed access to, who come to watch sporting events and displays of magical might, along with an occasional circus. The most popular sport of Gentik is capture the flag-with no holds barred.
Strix, Stadium Manager
Strix is a genderfluid elf, and the descendant of one of Genos' students. They spend much of their time organizing and encouraging students to do events at the Stadium, and are always there to hype people up. Strix firmly believes in fair play. They hate bullies and cheaters, and conflate the two even if that's not ALWAYS accurate.
WIP
Still adding stuff and things, but figured I'd post it now because I'm running low on brain juices. This is not designed to be super serious, more a semi-classic "Magic Academy" sorta thing. I would like to keep stuff consistent and sensible, but this isn't the kind of setting I expect to be anything other than used for fun romps.