JeffreyGator
2021-09-08, 01:14 PM
Finally playing in a game going into tier 4.
The character is currently a Divine Soul sorc 5 / Arcana Cleric 1 / Celestial Tomelock 8.
I am wondering about progressing further and then up to 20.
Some initial thoughts on the build was maximizing the amount of at-will and refreshable magic hence the character has 20 cantrips and can convert warlock slots into sorcery points on a short rest. The character uses firebolt and green-flame shillelagh rather than eldritch blast.
The character has the most healing in a party where most characters have some self-healing.
Up to this point I didn't really have to decide final directions for 20.
Some options:
Warlock 14 (Sorc 5 / Cleric 1)
Gets 3 more invocation, 3x 5th slots / SR, 6th and 7th level Arcana, 4th ASI, 3 spells known, a cantrip
Sorc 9 Cleric 2 Lock 9
1 More invocation, 5 spells known + 1 more spell prepped, Channel divinity (built-in pearl of power) 4 more sorcery points and 3 4th, 2 5th & 1 6th slots / day
The extra slots are likely going to be more useful most adventuring days than 3x 5th slots since we don't SR that much.
I am open to other final combinations as well.
Thoughts?
The character is currently a Divine Soul sorc 5 / Arcana Cleric 1 / Celestial Tomelock 8.
I am wondering about progressing further and then up to 20.
Some initial thoughts on the build was maximizing the amount of at-will and refreshable magic hence the character has 20 cantrips and can convert warlock slots into sorcery points on a short rest. The character uses firebolt and green-flame shillelagh rather than eldritch blast.
The character has the most healing in a party where most characters have some self-healing.
Up to this point I didn't really have to decide final directions for 20.
Some options:
Warlock 14 (Sorc 5 / Cleric 1)
Gets 3 more invocation, 3x 5th slots / SR, 6th and 7th level Arcana, 4th ASI, 3 spells known, a cantrip
Sorc 9 Cleric 2 Lock 9
1 More invocation, 5 spells known + 1 more spell prepped, Channel divinity (built-in pearl of power) 4 more sorcery points and 3 4th, 2 5th & 1 6th slots / day
The extra slots are likely going to be more useful most adventuring days than 3x 5th slots since we don't SR that much.
I am open to other final combinations as well.
Thoughts?