Quietus
2021-09-19, 06:24 PM
I was reading the thread about Treantmonk's monk remix, and it got me thinking. One of the biggest issues with the monk is how feast or famine they are - either you end up never having enough ki to feel like you're being a Monk, or you're dropping four stunning strikes per turn into something to burn out legendary resistances. Most of my thoughts here focus either around that, or around basic QOL improvements to the monk. I'm curious, would the changes below make people more or less interested in playing a Monk? Any glaring issues I've missed?
Martial Arts - Damage die starts at d6, scales to d12.
Flurry of Blows - goes away. You get bonus action attacks for 1d6+dex already, and in tier 3, I would upgrade this to 2 attacks. Probably in place of Tongue of the Sun and Moon; "talk to everything" seems like such a weird ability to gain.
Magic weapons - Add into the level 6 ability, "If the monk's designated weapon is a magic weapon, its magic applies to their unarmed strikes. If the weapon requires attunement, the monk must be attuned to it to gain this benefit"
Stillness of Mind - becomes a bonus action, treated as a "ki action", per below. Can be taken any time you're charmed or frightened, even if that effect would otherwise stop you from taking that action
And the biggest change - I'd remove ki altogether, and allow one use of abilities that previously required ki every round. This means you can do one (and only one) of the following each round :
Patient Defense (Bonus action)
Step of the Wind (Bonus action)
Stunning Strike (Free action, 1/turn, triggers on attack)
Stillness of Mind (Bonus action, as noted above)
Diamond soul (Free action, spends your "ki action" for your upcoming turn if you succeed the save on the reroll, triggers on a failed save)
Empty Body (Action)
Not accounted for : The return-throw effect on deflect missiles (might just make that free, or spend your "ki action" for your upcoming turn?), Quickened Healing (Tasha's ability, needs a major rework), Focused Aim (Tasha's ability, needs some thought - possibly make it "add proficiency to an attack roll"?), subclass abilities.
Martial Arts - Damage die starts at d6, scales to d12.
Flurry of Blows - goes away. You get bonus action attacks for 1d6+dex already, and in tier 3, I would upgrade this to 2 attacks. Probably in place of Tongue of the Sun and Moon; "talk to everything" seems like such a weird ability to gain.
Magic weapons - Add into the level 6 ability, "If the monk's designated weapon is a magic weapon, its magic applies to their unarmed strikes. If the weapon requires attunement, the monk must be attuned to it to gain this benefit"
Stillness of Mind - becomes a bonus action, treated as a "ki action", per below. Can be taken any time you're charmed or frightened, even if that effect would otherwise stop you from taking that action
And the biggest change - I'd remove ki altogether, and allow one use of abilities that previously required ki every round. This means you can do one (and only one) of the following each round :
Patient Defense (Bonus action)
Step of the Wind (Bonus action)
Stunning Strike (Free action, 1/turn, triggers on attack)
Stillness of Mind (Bonus action, as noted above)
Diamond soul (Free action, spends your "ki action" for your upcoming turn if you succeed the save on the reroll, triggers on a failed save)
Empty Body (Action)
Not accounted for : The return-throw effect on deflect missiles (might just make that free, or spend your "ki action" for your upcoming turn?), Quickened Healing (Tasha's ability, needs a major rework), Focused Aim (Tasha's ability, needs some thought - possibly make it "add proficiency to an attack roll"?), subclass abilities.