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View Full Version : Importing 5e ritual casting



frogglesmash
2021-09-22, 02:13 PM
As the title suggests, I want to import ritual casting into 3.P. To that end, what do people think would be a good rule of thumb for determining which spells should and shouldn't be available for ritual casting?

TotallyNotEvil
2021-09-23, 12:11 AM
Maybe how little Sorcerers pick it up but also how often they carry it around as a scroll?

stack
2021-09-23, 10:29 AM
Things that have notable material costs that prevent them from being overused. Things that have a use outside of combat (damage evocations don't make good rituals). Really, anything that having it as a ritual won't open easy abuse. What that means will depend on your table.

Due to the way spells are prepped in 5e, a niche ritual spell taking up a prep slot is a larger cost that a mid level caster prepping it in a low level slot in 3.5.

liquidformat
2021-09-23, 11:31 AM
3.5 already has Incantations (http://www.d20srd.org/srd/variant/magic/incantations.htm) and Spheres of power has Rituals (http://spheresofpower.wikidot.com/rituals)

Psyren
2021-09-23, 12:34 PM
3.5 already has Incantations (http://www.d20srd.org/srd/variant/magic/incantations.htm) and Spheres of power has Rituals (http://spheresofpower.wikidot.com/rituals)

Base Pathfinder also has Occult Rituals. (https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-rules/occult-rituals/)

Elvensilver
2021-09-23, 03:52 PM
For deciding which spells should be ritual-castable, look at spells that can be made permanent. Those are already tested for being not game breaking if being cast often.
If ritual spells are being usable by not (high-)level magic users, look mostly for quality of life improvements, that last at least an hour (if you're static while casting, you can't expect the problem to stay near), or options to gather information.

Faily
2021-09-23, 04:58 PM
For deciding which spells should be ritual-castable, look at spells that can be made permanent. Those are already tested for being not game breaking if being cast often.
If ritual spells are being usable by not (high-)level magic users, look mostly for quality of life improvements, that last at least an hour (if you're static while casting, you can't expect the problem to stay near), or options to gather information.

Spells with long casting time (Sending, Scrying, etc) would work for that.
As do Spells with expensive components and focuses as Stack mentioned.