Bjarkmundur
2021-09-24, 11:07 AM
Here's the story outline for the first session of my new campaign. This session is meant to get the players comfortable in my world, relieve some of the "suspicious of everything" tension, and for them to generally have a good time. I've planned some socials, some combat and plenty of room player agency.
Scene 1
We arrive at the town of Fairdale. It's a small town in the middle of nowhere. We are moving through it on our way back after a summer of adventuring, with the goal of making it back to Waterdeep in the fall.
We come to a tavern where a really nice and caring owner takes good care of us. In comes the adventure hook.
A teenage girl in a well kept dress and clean hair comes up to us and starts a conversation. When she realizes we are adventures she implores us to come visit her father, who is the Lord of the town.
The Lord is taking a stroll through his garden when we meet him, and he is happily surprised to see us. He is a chubby, jolly and a bit squeaky.
"Adventurers you say! Absolutely perfect! I must ask you a favor. In a tendays time I have some very important guests coming to visit, and it would mean a lot to me if you could come and tell us of your adventures. It is really important for me to impress these men, for they hold a lot of power in these parts. Would you do this for me, if a would take care to accommodate you in the meantime?"
Our group will say yes, because my players are nice and know a storyline when I put it in front of them. This is level 1, and railroading is acceptable for now.
Scene 2
The group spends a tenday doing whatever in the town. I need some more NPCs and some stuff to do to fill up some time. Hopefully I'll think of something.
Scene 3
It's the day of the feast, and a carriage is sent after our heroes. When we arrive we get to meet our guests. First is Stuckup McProudface, a man in his 40s or 50s with grey streaks in his hair. He stands straight a board and has a longsword in his belt. He's obviously a veteran, and has an aura of authority around him. The second guest Suslord McBackstabber. He has a slender build, long black hair and a unerringly narrow nose. He sports a thin mustache which he has waxed into points.
After a short greeting the feast begins, and I'm going to try to juggle three characters all talking over each other, which will be fun.
Lord: Tries to divert all questions asked of him to our heroes, and is absolutely doing his best to make himself look good. He's not doing very well and is perspirating a gallon a minute.
McProudface: Takes every chance he gets to look down on both our Lord and our Adventurers. If the players are doing well he gets unreasonably agitated and calls them out of being frauds, that real heroes command armies, not chase trinkets and witches. This kinda comes out of nowhere, but he William drop the subject quickly.
Suslord: Is smug but genuinely intrigued by the heroes. He is no means friendly, but he keeps the conversation going and mediates any tension.
After a 900 course meal, McProudface suggests we move to the Lords study on the top floor of the manor.
"I remember the view of the stars fondly from my last visit. Shouldn't we move this feast to your study, and enjoy the stars from under your dome-glass roof."
Lord is eager to please, and jumps on the opportunity to give McProudface what he wants.
"Then we shall retire and put on more appropriate eveningwear. Shall we all meet in the study in an hour's time? Our ~heroes~ can wait for is there"
Scene 4
Out heroes are lead to the second floor of the manor, where the "study" takes up most of the floor. It is actually a library/observatory. On either side of the entrance double-door, a stair up leads up to a walkway that goes all around the room.
As soon as the party reaches the middle of the room the doors locked and a man in Wizard's robes reveals himself and attacks the party. His CR is 1/2, so it shouldn't be too challenging. His AoE Spell Ã*s pretty scary though and does a number our party's hit points.
-------------------------
Now, I'm having a hard time transitioning to the reveal. It turns out that McProudface wanted to kill the party. He's projecting on our heroes. I'd really love for him to be able to monologue to the party
"It was adventurers like you! My son, he got brainwashed by your lies! He LEFT, he LEFT and never came back."
So he's mad that his son decided to become an adventurer and not a soldier and a general.
It also turns out that Suslord intercepted the rest of the assassins, leaving just the Wizard to finish the job.
I have no idea how write in the reveal! Can anyone help me?
Scene 1
We arrive at the town of Fairdale. It's a small town in the middle of nowhere. We are moving through it on our way back after a summer of adventuring, with the goal of making it back to Waterdeep in the fall.
We come to a tavern where a really nice and caring owner takes good care of us. In comes the adventure hook.
A teenage girl in a well kept dress and clean hair comes up to us and starts a conversation. When she realizes we are adventures she implores us to come visit her father, who is the Lord of the town.
The Lord is taking a stroll through his garden when we meet him, and he is happily surprised to see us. He is a chubby, jolly and a bit squeaky.
"Adventurers you say! Absolutely perfect! I must ask you a favor. In a tendays time I have some very important guests coming to visit, and it would mean a lot to me if you could come and tell us of your adventures. It is really important for me to impress these men, for they hold a lot of power in these parts. Would you do this for me, if a would take care to accommodate you in the meantime?"
Our group will say yes, because my players are nice and know a storyline when I put it in front of them. This is level 1, and railroading is acceptable for now.
Scene 2
The group spends a tenday doing whatever in the town. I need some more NPCs and some stuff to do to fill up some time. Hopefully I'll think of something.
Scene 3
It's the day of the feast, and a carriage is sent after our heroes. When we arrive we get to meet our guests. First is Stuckup McProudface, a man in his 40s or 50s with grey streaks in his hair. He stands straight a board and has a longsword in his belt. He's obviously a veteran, and has an aura of authority around him. The second guest Suslord McBackstabber. He has a slender build, long black hair and a unerringly narrow nose. He sports a thin mustache which he has waxed into points.
After a short greeting the feast begins, and I'm going to try to juggle three characters all talking over each other, which will be fun.
Lord: Tries to divert all questions asked of him to our heroes, and is absolutely doing his best to make himself look good. He's not doing very well and is perspirating a gallon a minute.
McProudface: Takes every chance he gets to look down on both our Lord and our Adventurers. If the players are doing well he gets unreasonably agitated and calls them out of being frauds, that real heroes command armies, not chase trinkets and witches. This kinda comes out of nowhere, but he William drop the subject quickly.
Suslord: Is smug but genuinely intrigued by the heroes. He is no means friendly, but he keeps the conversation going and mediates any tension.
After a 900 course meal, McProudface suggests we move to the Lords study on the top floor of the manor.
"I remember the view of the stars fondly from my last visit. Shouldn't we move this feast to your study, and enjoy the stars from under your dome-glass roof."
Lord is eager to please, and jumps on the opportunity to give McProudface what he wants.
"Then we shall retire and put on more appropriate eveningwear. Shall we all meet in the study in an hour's time? Our ~heroes~ can wait for is there"
Scene 4
Out heroes are lead to the second floor of the manor, where the "study" takes up most of the floor. It is actually a library/observatory. On either side of the entrance double-door, a stair up leads up to a walkway that goes all around the room.
As soon as the party reaches the middle of the room the doors locked and a man in Wizard's robes reveals himself and attacks the party. His CR is 1/2, so it shouldn't be too challenging. His AoE Spell Ã*s pretty scary though and does a number our party's hit points.
-------------------------
Now, I'm having a hard time transitioning to the reveal. It turns out that McProudface wanted to kill the party. He's projecting on our heroes. I'd really love for him to be able to monologue to the party
"It was adventurers like you! My son, he got brainwashed by your lies! He LEFT, he LEFT and never came back."
So he's mad that his son decided to become an adventurer and not a soldier and a general.
It also turns out that Suslord intercepted the rest of the assassins, leaving just the Wizard to finish the job.
I have no idea how write in the reveal! Can anyone help me?