Greywander
2021-09-27, 01:27 AM
A while back, I posted (https://forums.giantitp.com/showthread.php?629044-Super-hero-build-(Maybe-a-Redemption-Paladin-)) about a superhero concept I was playing with, and the conclusion I came to at the time was that Redemption paladin would be the best fit. Super tanky, with good AC and saves, take damage in the place of allies, regenerates at higher levels, and a passive capstone that makes it easier to take on hordes if you fight them one at a time. Not to mention smites.
Part of the problem is that paladin lacks somewhat the mobility upgrades you'd expect from a flying brick; if not literal flight then at least the ability to jump pretty high and far. Another issue is how long some of these features take to come online. Now, I'm not expecting to get regeneration any sooner on a different build; in fact, Redemption paladin does it better than anyone else at the moment. But I was taking a look at Ancestral Guardian barbarian and by 6th level they're pretty good at tanking and protecting allies. With barbarian, though, I'd be worried about losing my rage, especially if I dip out before Persistent Rage.
I'm still leaning toward sticking with Redemption paladin for this concept, but I'm curious what other builds might be out there that could fit this concept. Specifically, imagine the highly charismatic hero of JUSTICE with a typical flying brick power set. Like when a TV show does a Superman parody, sort of. All-Might from My Hero Academia (who is like a powered down version of Superman) is also a big part of the inspiration. You know, not just a hero, but the hero, if that makes sense.
Superman has a variety of extraneous super powers, such as heat vision (Scorching Ray?) or freezing breath (Cone of Cold?), which is why it might make sense to build him as a sorcadin. But for just the foundational elements of a flying brick, here's what I would expect to see:
Super Toughness. High HP, high AC, good saves, damage reduction, and/or self-healing.
Super Strength. High melee damage, knockback, good grappling. Possibly fights unarmed.
Super Mobility. Flight preferred, jump good acceptable. Moderately high speed, ability to swim or climb as needed.
Super Protection. Anything that helps protect friendlies, including buffing AC/saves, granting temp HP, or taking damage in their place.
Part of the problem is that paladin lacks somewhat the mobility upgrades you'd expect from a flying brick; if not literal flight then at least the ability to jump pretty high and far. Another issue is how long some of these features take to come online. Now, I'm not expecting to get regeneration any sooner on a different build; in fact, Redemption paladin does it better than anyone else at the moment. But I was taking a look at Ancestral Guardian barbarian and by 6th level they're pretty good at tanking and protecting allies. With barbarian, though, I'd be worried about losing my rage, especially if I dip out before Persistent Rage.
I'm still leaning toward sticking with Redemption paladin for this concept, but I'm curious what other builds might be out there that could fit this concept. Specifically, imagine the highly charismatic hero of JUSTICE with a typical flying brick power set. Like when a TV show does a Superman parody, sort of. All-Might from My Hero Academia (who is like a powered down version of Superman) is also a big part of the inspiration. You know, not just a hero, but the hero, if that makes sense.
Superman has a variety of extraneous super powers, such as heat vision (Scorching Ray?) or freezing breath (Cone of Cold?), which is why it might make sense to build him as a sorcadin. But for just the foundational elements of a flying brick, here's what I would expect to see:
Super Toughness. High HP, high AC, good saves, damage reduction, and/or self-healing.
Super Strength. High melee damage, knockback, good grappling. Possibly fights unarmed.
Super Mobility. Flight preferred, jump good acceptable. Moderately high speed, ability to swim or climb as needed.
Super Protection. Anything that helps protect friendlies, including buffing AC/saves, granting temp HP, or taking damage in their place.