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JNAProductions
2021-10-02, 03:56 PM
If you're attending Gentik, butt out! :P

Arma
Medium Humanoid, Lawful Good
Armor Class 18 (Natural Armor)
Hit Points 68 (8d8+32)
Speed 35'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


20 (+5)
18 (+4)
18 (+4)
12 (+1)
16 (+3)
14 (+2)


Skills Athletics +8, Acrobatics +7
Senses Darkvision 60', Tremorsense 10'
Languages Common
Challenge 6
Aura Of Protection
Any friendly creature within 30' of Arma adds her Wisdom Modifier (+3) to their saving throws.

Weapon Master
Arma adds an extra d6 to all her damage rolls with melee attacks, included in the statblock below.

Reckless Attack
Arma may grant herself advantage on all melee attacks made until the start of her next turn, but grants advantage to any attacks made against her in the same period.

Actions
Greatsword Melee Weapon Attack
+8 to-hit, reach 5', one target. Hit: 3d6+5 slashing damage.

Extra Attack
Arma makes two attacks with her Greatsword or other attack actions.

Bonus Actions
Defensive Curl
Curling her armored plates to better protect herself, Arma reduces each instance of damage she takes by her proficiency modifier (3) until the start of her next turn.

Rage Once Per Short Rest
Arma enters a Rage, gaining resistance to bludgeoning, piercing, and slashing damage, as well as advantage on Strength checks and saves. This lasts for one minute.

Reactions
Protect
After an ally is hit by an attack that could've targeted Arma, she may use her reaction to substitute herself for the attack. If there is a difference in AC or saves between Arma and the protected target, ignore it-Arma is treated as being hit automatically.
Gerba
Small Fiend (Shapechanger), Chaotic Good
Armor Class 15 (18 with Mage Armor)
Hit Points 39 (6d6+18)
Speed 25', Fly 40'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


10 (0)
20 (+5)
16 (+3)
18 (+4)
12 (+1)
20 (+5)


Skills Deception +8, Acrobatics +8
Damage Resistances Fire, Poison
Senses Darkvision 120'
Languages Common, Infernal, Abyssal
Challenge 4
Limited Avoidance
If Gerba would be subjected to an effect from a successful saving throw, and is benefiting from Arma's Aura Of Protection, she instead suffers no ill effects.

Spellcasting
Gerba is a mage who uses Charisma as her casting stat, DC 16 and +8 to-hit. She knows the following spells:

Cantrips (Cast as from a 5th level character): Blade Ward, Chill Touch, Frostbite, Ray Of Frost, Thuamaturgy
1st Level (4 Slots): Mage Armor, Armor Of Agathys, Bane, Bless, Divine Favor, Heroism, Healing Word
2nd Level (3 Slots): Mirror Image, Enhance Ability, Heat Metal, Misty Step, Web
3rd Level (2 Slots): Dispel Magic, Slow, Wall Of Water

Actions
Claw Melee Weapon Attack
+8 to-hit, reach 5', one target. Hit: 1d4+5 slashing damage.

Bonus Actions
Ward Other
When Gerba casts a spell that normally targets herself, she may have it target an ally within 5' instead.

Reactions
Interpose
When hit by an attack, Gerba may use her reaction to change its target to a willing ally who could've been targeted originally.