Greywander
2021-10-02, 07:39 PM
Why do they call it "Dungeons and Dragons" if you can't play as either a dungeon or a dragon?
Of course, dragons would be pretty easy; basically just a much stronger player race, probably with winged flight, a bit of draconic sorcery, a breath weapon, and some natural weapons and armor. Maybe a shapechanging feature.
A playable dungeon, on the other hand, is just so completely different from anything I've ever seen in a tabletop game, there are many different ways one could go with this concept, and I'm not sure which one is best. It goes without saying that D&D isn't really meant for this, but I don't think anyone would take an option like this in a serious game anyway.
Now, it's called Dungeons and Dragons, not Dungeons or Dragons, so why not be a dragon who is also a dungeon? Perhaps the dragon can take on the appearance of natural landscape (a hill, for example), and their mouth transforms into a natural or constructed opening into the dungeon inside them. Which leads us to the question: what exactly is the dungeon character? They could just be a location, but that's going to be difficult to work into play, as any time the party leaves the dungeon player gets left behind. Perhaps it makes more sense for the PC to be a creature who can create or turn into the entrance to their dungeon.
I think it's obvious that "dungeon" has to be a class. In which case, you could choose dragon as your race to be a dungeon and dragon. But you could also go with more mundane options, like an elf or dwarf. Perhaps you (the creature) are the anthropomorphic manifestation of a sentient dungeon. The dungeon itself exists on a demiplane, allowing you to take it with you wherever you go.
I'm still struggling to figure out what role such a character would play in a party. Obviously, you can use the dungeon as a home base. Which, if you think about it, is one of the main ways a dungeon is used: a home base for the dungeon occupants/owners. Most of your class features would likely go toward making your dungeon bigger, allowing you to summon stronger wandering monsters, having more devious traps, and so on. But what about in combat? Perhaps you can "swallow" a creature, teleporting them to a random or specific location within the dungeon, and they have to navigate that dungeon to escape it. Perhaps you can also pull allies in so they can fight on their home turf. Maybe you can conjure up a wandering monster and "expel" it outside of the dungeon, essentially summoning it to the battlefield.
It's just a bit weird to think of playing as a dungeon, but you're also a creature who can wear armor and use a weapon. One way to handle this is to say that you aren't the dungeon itself, but rather a dungeon architect. You're building a dungeon, but the dungeon isn't you. I don't think this is quite as interesting as playing as a sentient dungeon, but it's a bit easier to rationalize.
Anyway, what are some ways you might handle this? What sorts of features would you give the character?
(Honorable mention to the Genielock, whose vessel is kinda like this. It's only a single room, and you can't enter and exit at will. You could sort of play it as a dungeon, but it wouldn't really work that well.)
Of course, dragons would be pretty easy; basically just a much stronger player race, probably with winged flight, a bit of draconic sorcery, a breath weapon, and some natural weapons and armor. Maybe a shapechanging feature.
A playable dungeon, on the other hand, is just so completely different from anything I've ever seen in a tabletop game, there are many different ways one could go with this concept, and I'm not sure which one is best. It goes without saying that D&D isn't really meant for this, but I don't think anyone would take an option like this in a serious game anyway.
Now, it's called Dungeons and Dragons, not Dungeons or Dragons, so why not be a dragon who is also a dungeon? Perhaps the dragon can take on the appearance of natural landscape (a hill, for example), and their mouth transforms into a natural or constructed opening into the dungeon inside them. Which leads us to the question: what exactly is the dungeon character? They could just be a location, but that's going to be difficult to work into play, as any time the party leaves the dungeon player gets left behind. Perhaps it makes more sense for the PC to be a creature who can create or turn into the entrance to their dungeon.
I think it's obvious that "dungeon" has to be a class. In which case, you could choose dragon as your race to be a dungeon and dragon. But you could also go with more mundane options, like an elf or dwarf. Perhaps you (the creature) are the anthropomorphic manifestation of a sentient dungeon. The dungeon itself exists on a demiplane, allowing you to take it with you wherever you go.
I'm still struggling to figure out what role such a character would play in a party. Obviously, you can use the dungeon as a home base. Which, if you think about it, is one of the main ways a dungeon is used: a home base for the dungeon occupants/owners. Most of your class features would likely go toward making your dungeon bigger, allowing you to summon stronger wandering monsters, having more devious traps, and so on. But what about in combat? Perhaps you can "swallow" a creature, teleporting them to a random or specific location within the dungeon, and they have to navigate that dungeon to escape it. Perhaps you can also pull allies in so they can fight on their home turf. Maybe you can conjure up a wandering monster and "expel" it outside of the dungeon, essentially summoning it to the battlefield.
It's just a bit weird to think of playing as a dungeon, but you're also a creature who can wear armor and use a weapon. One way to handle this is to say that you aren't the dungeon itself, but rather a dungeon architect. You're building a dungeon, but the dungeon isn't you. I don't think this is quite as interesting as playing as a sentient dungeon, but it's a bit easier to rationalize.
Anyway, what are some ways you might handle this? What sorts of features would you give the character?
(Honorable mention to the Genielock, whose vessel is kinda like this. It's only a single room, and you can't enter and exit at will. You could sort of play it as a dungeon, but it wouldn't really work that well.)