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View Full Version : How does Harengon's Rabbit Hop interact with Jump and other effects



BrelishBard
2021-10-04, 05:33 AM
According to the FexLabs 5e Jump Calculator, these can enhance your jump distance

- the Jump Spell
- Boots of Striding and Springing
- Rogue's Second Story Work
- Fighter's Remarkable Athlete
- Barbarian's Tiger Totem
- The Athlete Feat

Which of these traits enhance the jump distance of the Harengon's Rabbit Hop trait if any?

stoutstien
2021-10-04, 05:43 AM
It doesn't. It's an independent option that has its own pool of movement so it can't be enhanced (as of yet) besides increasing Prof score.

This is generally a good thing because that means it doesn't eat your movement speed.

Unoriginal
2021-10-04, 06:12 AM
According to the FexLabs 5e Jump Calculator, these can enhance your jump distance

- the Jump Spell
- Boots of Striding and Springing
- Rogue's Second Story Work
- Fighter's Remarkable Athlete
- Barbarian's Tiger Totem
- The Athlete Feat

Which of these traits enhance the jump distance of the Harengon's Rabbit Hop trait if any?

I think the Monk's abilities that augment speed/jump do apply, but I could be wrong.

Can't check the others right now.

chainer1216
2021-10-06, 04:03 AM
For as much or as little as it matters at your table Jeremy Crawford says the jump spell applies to it at least.

This implies that similarly worded effects would also work.

Amnestic
2021-10-06, 04:10 AM
https://dnd.wizards.com/articles/sage-advice/creature-evolutions


Is Rabbit Hop a high jump or a long jump?
The jump of Rabbit Hop is neither a high jump nor a long jump. If it were either, its text would say so.

Does the jump spell benefit Rabbit Hop?
Yes, the jump spell can affect the jump distance of Rabbit Hop. If you cast that spell on a harengon, enjoy the magnificent leaps!

Given that, I think the Boots would work, Remarkable Athlete does not (specifically calls out "long jump"), second story work does not (same reason, but with "running jump"), Tiger Totem does not (same reason), and athlete feat does not (same reason).

Zhorn
2021-10-06, 04:33 AM
If a feature specifies long jump or high jump, then it does not interact with Rabbit Hop since it is neither a long jump or a high jump.
If a feature just generically reference jump then it does interact with Rabbit Hop because it still is a jump.


Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus...

JackOfAllBuilds
2021-10-06, 01:36 PM
But also the jump distance cleared can’t exceed your speed for the round, correct?

sulimo0310
2021-10-06, 01:39 PM
But also the jump distance cleared can’t exceed your speed for the round, correct?

For things like long jump and high jump that would be correct because those jumps consume your movement. The Harengon ability is unique because it does not consume your movement. Therefore it is not limited by your speed per round.

Master O'Laughs
2021-10-06, 02:01 PM
Beast Barbarian, Beastial Soul allows you to make a Athletics (STR) check and add the result to your jump. So if you have expertise in Athletics, you could minimum add 7 feet and maximum 27 feet to your hop.

tokek
2021-10-06, 02:03 PM
But also the jump distance cleared can’t exceed your speed for the round, correct?

It has been specifically called out as its own rule which is in addition to normal movement. So the jump distance and your normal speed are almost unrelated.

However if your movement speed is zero you simply cannot Rabbit Hop

At higher levels and/or with the Jump spell a Harengon can move very fast and a lot of that movement does not provoke attacks of opportunity, not even from Sentinel feat or similar abilities. Which is why is strictly limited how many times you can use it, the ability is very powerful.

Master O'Laughs
2021-10-06, 03:13 PM
It has been specifically called out as its own rule which is in addition to normal movement. So the jump distance and your normal speed are almost unrelated.

However if your movement speed is zero you simply cannot Rabbit Hop

At higher levels and/or with the Jump spell a Harengon can move very fast and a lot of that movement does not provoke attacks of opportunity, not even from Sentinel feat or similar abilities. Which is why is strictly limited how many times you can use it, the ability is very powerful.

so a L6 Beast Barbarian Harengon with expertise in Athletics and a wizard friend to cast jump on them could jump on average: 93 feet! {[15 (base: PB 3) + 1d20+6] *3}

by level 17, the Haregon could jump 156 feet.