DwarfDM
2021-10-06, 07:13 AM
Hello everybody,
I am currently thinking about an item for one of my players. He is playing a 3rd lvl dwarven life cleric. He currently is the only player without a magic weapon/item.
Wizard--> staff of defence
Fighter --> +1 longsword
Rogue --> +1 dagger of returning
The entire party is new to the game. They are playing lost mine of phandalin.
The idea is a magical warhammer.
It has a number of charges that can be used to cast spells on the wielder.
"Spellforge warhammer" Requires attunement
This warhammer has 3 Charges. While holding it, you can use a bonusaction to expend 1 or more of its Charges to cast one of the following Spells from it targeting only yourself, using your spell save DC and Spellcasting ability modifier: Shield of faith (1 charge), protection from evil and good (1 charge). or enlarge (2 charges).
Should I make it a +1 weapon? Any other thoughts or ideas?
I am currently thinking about an item for one of my players. He is playing a 3rd lvl dwarven life cleric. He currently is the only player without a magic weapon/item.
Wizard--> staff of defence
Fighter --> +1 longsword
Rogue --> +1 dagger of returning
The entire party is new to the game. They are playing lost mine of phandalin.
The idea is a magical warhammer.
It has a number of charges that can be used to cast spells on the wielder.
"Spellforge warhammer" Requires attunement
This warhammer has 3 Charges. While holding it, you can use a bonusaction to expend 1 or more of its Charges to cast one of the following Spells from it targeting only yourself, using your spell save DC and Spellcasting ability modifier: Shield of faith (1 charge), protection from evil and good (1 charge). or enlarge (2 charges).
Should I make it a +1 weapon? Any other thoughts or ideas?