NoRobotForSure
2021-10-11, 07:49 AM
Hello =)
currently I am planing an UrLock build and would like to hear some opinion and advice
Ability Scores
We use the 4D6, drop lowest rule. I got realy lucky with my rolls and rolled these stats, still need confirmation from the DM
Str 10
Dex 14
Con 14
Int 14
Wis 16
Cha 17
Race
Human
Draconic Template, LA+1 (Draconomicon, p. 149)
Just a short version :)
I was thinking of a female, maybe in her 20s / 30s, living by the countryside. As there is conflict across the land she lost her first spouse and child, but was somehow still able to get through. She is living a hard, but fulfilling and faitfull live. Her current spouse was taken in for military service, leaving her with a child (maybe something between 8-13) and pregnant behind. She is still able to somehow make it on a daily basis. Someday some bad guys (cultists or something like that) show up, kidnap some village folk (her and her child includet) and start to sacrifice them to fuel some evil ritual. Somehow she manages to keep consciousness and witnesses the whole ceremony while pleading to the gods for aid, rescue, salvation. When the garrison finally shows up there is a huge disrution of energy when the ritual comes to a stop, leavin her body mutilated and her mind broken. She is one of the survivors, lost her child and unborn. She can barely bear the pain and suffering, blaims everything and everyone, is unable to understand her lost and why the gods did not intervened.
After the incident she stumbles upon a devil. His claims, that the gods would have been able to help, just could not be bothered, are easily able to corrupt her further. He on the other hand will help her to get the power needed for her revange. The devil gives her a Thinaun weapon and does persuade her to kill the local cleric with and bring it back with his soul as payment. After the deed is done he restores her body with his magic - apart from the scars on her lower body as reminder of her loss, and to fuel her fury and trive for revenge, grants her the power of the warlock class and orders her to become more powerfull until she is able to sap at the gods power by stealing it. For example investigating in pact magic would be a good start.
So with my background I wanna leave my DM the options open for my UrLock to maybe meet the devil again, or discover the needed power on her own. That's gonna be his call, not mine :)
Classes
Warlock 4
Binder 1
Marshal 1 - Minor Aura Determined Caster
Ur Priest 2
Hellfire Warlock 3
Eldritch Disciple 9
This would bring me Invocations / Spells of Warlock Lvl 16 and Ur Priest Lvl 10
1 WARLOCK
2 WARLOCK
3 WARLOCK
4 BINDER
5 WARLOCK
6 UR PRIEST
7 UR PRIEST
8 ELDRITCH DISCIPLE
9 ELDRITCH DISCIPLE
10 MARSHAL
11 HELLFIRE WARLOCK
12 HELLFIRE WARLOCK
13 HELLFIRE WARLOCK
14 ELDRITCH DISCIPLE
15 ELDRITCH DISCIPLE
16 ELDRITCH DISCIPLE
17 ELDRITCH DISCIPLE
18 ELDRITCH DISCIPLE
19 ELDRITCH DISCIPLE
20 ELDRITCH DISCIPLE
Feats
For Ur Priest
Iron Will
Spell Focus (Evil)
Theese seem like a good combination for me:
Arcane Mastery
Ability Focus (Eldritch Blast)
Maximize Spell-like Ability (Eldritch Blast)
Quicken Spell-like Ability (Eldritch Blast)
Practiced Spellcaster (Warlock) - I hope my DM let's me get the +2d6 dmg for EB aswell, if not maybe I switch this to Mortalbane
Two spare, Extra Invocation seems tempting as I'm having a hard time choosing my Invocations, see below
Are there some must have feats for the Ur Priest? I never played a character with cleric spells before.
This gives me some headache, there are just too many good options
Eldritch Spear
Entropic Warding
What to choose?
Beguiling Influence - early game face boost
Frightful Blast / Sickening Blast - early game debuff
Baleful Utterance - useability and versatility
See the Unseen - Is there any other simple way of seeing Invisible enemys?
Dark One's Own Luck - boosting a save is nice, however in my build whis would be capped at 4
Brimstone Blast - for Hellfire Warlock and setting things on fire
Now this is the real reason I'm thinking about Extra Invocation Feat(s).. soo many things
The Dead Walk - undead army, good army
Fell Flight - who does not want to flight?
Flee the Scene - mobility and survivability
Walk Unseen - lot's of my other invocations won't break invisibility
Voracious Dispelling - is this worth it with the capped spelllvl of +10?
Ignore the Pyre - versatile, but I guess later I could use spells for this
I think I gonna get these just as a Rod
Hellrime Blast
Eldritch Chain
Noxious Blast
Chilling Tentacles
Cannot decide:
Nightmares Made Real - for additional filed control
Painful Slumber of Ages
Devil's Whispers
Dark Foresight
or Utterdark Blast
Retributive Invisibility - sounds good, but I guess I would get this far too late to be very usefull
Items
mithral breastplate - or use wands of greater mage armor
(Greater) Chasuble of Fell Power
Warlock's Scepter
some Rod of Eldritch Power for shapes / essences
Item for + Wis
Item for + Cha
Am I missing something very important here?
Roles in the Group / Skills to use
In early game my skillpoints are mostely blocked to get anything necessary for die Ur Priest prc. After that I could maybe use the skill points to become a face, as the character got the Cha and Wis (sense motive) to back it off. Or I could continue with the (already somewhat high) Knowledge skills.
How important is UMD, if I already can use cleric wands without failure?
In combat I can see this build for debuffs and field control (either indirectly with undead minions or directly with things like Chilling Tentacles) and some far range pew pew damage
Here are some thinks I need help for:
What are good spells to pick (either as UrPriest, or Wands) to complement my build? I know spells can do about anything, but I never played a full caster before.
Are there some good items that would help my Warlock side aswell as my Ur Priest side?
What are some good things to trade my Rebuke attemps for?
Is Arcane Mastery and the Marshal aura enough to reliable overcome spell resistance?
currently I am planing an UrLock build and would like to hear some opinion and advice
Ability Scores
We use the 4D6, drop lowest rule. I got realy lucky with my rolls and rolled these stats, still need confirmation from the DM
Str 10
Dex 14
Con 14
Int 14
Wis 16
Cha 17
Race
Human
Draconic Template, LA+1 (Draconomicon, p. 149)
Just a short version :)
I was thinking of a female, maybe in her 20s / 30s, living by the countryside. As there is conflict across the land she lost her first spouse and child, but was somehow still able to get through. She is living a hard, but fulfilling and faitfull live. Her current spouse was taken in for military service, leaving her with a child (maybe something between 8-13) and pregnant behind. She is still able to somehow make it on a daily basis. Someday some bad guys (cultists or something like that) show up, kidnap some village folk (her and her child includet) and start to sacrifice them to fuel some evil ritual. Somehow she manages to keep consciousness and witnesses the whole ceremony while pleading to the gods for aid, rescue, salvation. When the garrison finally shows up there is a huge disrution of energy when the ritual comes to a stop, leavin her body mutilated and her mind broken. She is one of the survivors, lost her child and unborn. She can barely bear the pain and suffering, blaims everything and everyone, is unable to understand her lost and why the gods did not intervened.
After the incident she stumbles upon a devil. His claims, that the gods would have been able to help, just could not be bothered, are easily able to corrupt her further. He on the other hand will help her to get the power needed for her revange. The devil gives her a Thinaun weapon and does persuade her to kill the local cleric with and bring it back with his soul as payment. After the deed is done he restores her body with his magic - apart from the scars on her lower body as reminder of her loss, and to fuel her fury and trive for revenge, grants her the power of the warlock class and orders her to become more powerfull until she is able to sap at the gods power by stealing it. For example investigating in pact magic would be a good start.
So with my background I wanna leave my DM the options open for my UrLock to maybe meet the devil again, or discover the needed power on her own. That's gonna be his call, not mine :)
Classes
Warlock 4
Binder 1
Marshal 1 - Minor Aura Determined Caster
Ur Priest 2
Hellfire Warlock 3
Eldritch Disciple 9
This would bring me Invocations / Spells of Warlock Lvl 16 and Ur Priest Lvl 10
1 WARLOCK
2 WARLOCK
3 WARLOCK
4 BINDER
5 WARLOCK
6 UR PRIEST
7 UR PRIEST
8 ELDRITCH DISCIPLE
9 ELDRITCH DISCIPLE
10 MARSHAL
11 HELLFIRE WARLOCK
12 HELLFIRE WARLOCK
13 HELLFIRE WARLOCK
14 ELDRITCH DISCIPLE
15 ELDRITCH DISCIPLE
16 ELDRITCH DISCIPLE
17 ELDRITCH DISCIPLE
18 ELDRITCH DISCIPLE
19 ELDRITCH DISCIPLE
20 ELDRITCH DISCIPLE
Feats
For Ur Priest
Iron Will
Spell Focus (Evil)
Theese seem like a good combination for me:
Arcane Mastery
Ability Focus (Eldritch Blast)
Maximize Spell-like Ability (Eldritch Blast)
Quicken Spell-like Ability (Eldritch Blast)
Practiced Spellcaster (Warlock) - I hope my DM let's me get the +2d6 dmg for EB aswell, if not maybe I switch this to Mortalbane
Two spare, Extra Invocation seems tempting as I'm having a hard time choosing my Invocations, see below
Are there some must have feats for the Ur Priest? I never played a character with cleric spells before.
This gives me some headache, there are just too many good options
Eldritch Spear
Entropic Warding
What to choose?
Beguiling Influence - early game face boost
Frightful Blast / Sickening Blast - early game debuff
Baleful Utterance - useability and versatility
See the Unseen - Is there any other simple way of seeing Invisible enemys?
Dark One's Own Luck - boosting a save is nice, however in my build whis would be capped at 4
Brimstone Blast - for Hellfire Warlock and setting things on fire
Now this is the real reason I'm thinking about Extra Invocation Feat(s).. soo many things
The Dead Walk - undead army, good army
Fell Flight - who does not want to flight?
Flee the Scene - mobility and survivability
Walk Unseen - lot's of my other invocations won't break invisibility
Voracious Dispelling - is this worth it with the capped spelllvl of +10?
Ignore the Pyre - versatile, but I guess later I could use spells for this
I think I gonna get these just as a Rod
Hellrime Blast
Eldritch Chain
Noxious Blast
Chilling Tentacles
Cannot decide:
Nightmares Made Real - for additional filed control
Painful Slumber of Ages
Devil's Whispers
Dark Foresight
or Utterdark Blast
Retributive Invisibility - sounds good, but I guess I would get this far too late to be very usefull
Items
mithral breastplate - or use wands of greater mage armor
(Greater) Chasuble of Fell Power
Warlock's Scepter
some Rod of Eldritch Power for shapes / essences
Item for + Wis
Item for + Cha
Am I missing something very important here?
Roles in the Group / Skills to use
In early game my skillpoints are mostely blocked to get anything necessary for die Ur Priest prc. After that I could maybe use the skill points to become a face, as the character got the Cha and Wis (sense motive) to back it off. Or I could continue with the (already somewhat high) Knowledge skills.
How important is UMD, if I already can use cleric wands without failure?
In combat I can see this build for debuffs and field control (either indirectly with undead minions or directly with things like Chilling Tentacles) and some far range pew pew damage
Here are some thinks I need help for:
What are good spells to pick (either as UrPriest, or Wands) to complement my build? I know spells can do about anything, but I never played a full caster before.
Are there some good items that would help my Warlock side aswell as my Ur Priest side?
What are some good things to trade my Rebuke attemps for?
Is Arcane Mastery and the Marshal aura enough to reliable overcome spell resistance?