Darth Credence
2021-10-18, 10:04 AM
It's time in my campaign for another one shot (although I'm betting it takes 4 sessions). When something comes up that can make a major impact on the world, I like to let the players determine part of it by running a one shot with them playing different characters. We're doing one where they will play bad guys. In my world, there are coins like the Denarii from Dresden. The City of the Gods has been trying to collect them to take them out of play, and currently have 5 of the 20 sealed away. The one shot will be with level 15 characters, each of them with a coin they have fully bonded with.
The goal is for them to liberate the coins held by the good guys. I had been trying to figure out how the coins would work, and I finally came down to some abilities, but mostly they give legendary actions. As an example, one of the players is making a barbarian/fighter multi-class. I went down the list of coins, and decided that the best choice for him is Lakkos the Demon. Lakkos was an overpowered pit fiend before being trapped in the coin. The possessor of the coin gets the fiend's fire immunity and claw attack if attacking without a weapon as the basic benefit of the coin. The powerful benefit, however, are the legendary actions. Each coin grants three legendary action points to the character. For the Demon, the actions are a 4d10 firebolt for 1 action, an 8d8 fireball for two actions, or a 6d8 wall of fire for 3 actions (need to maintain concentration). I believe with five players all doing this, they should be able to handle massive waves of defenders. Win or lose, they should do massive damage to the city, which will have a long term impact on the game.
So, five players, all with legendary actions. I know that this is going to be incredibly chaotic, but I also hope it is going to be really fun for a short adventure. I'm thinking it will let them play out a super villain fantasy, where they will be unloading with massive powers and able to go toe to toe with some celestials that will be called on to fight them. In the end, any of these characters that survive will be something that the players will have to deal with later, which I like because it when the players realize that, they may scare themselves because of everything they did with the power.
If anyone has any suggestions on how to make this as smooth as possible, or to really up the chaos if we want to lean into that, I'd love to hear it. Or, if anyone has a cool idea for a coin, that would be great, too. I know the coin that I already mentioned, and the player running a bladesinger will have a coin called the Defiler, which is based off the Dark Sun defiler and draws life when they cast spells, plus has additional attack for one point, ray of sickness for one point, and finally Disrupt Life (from Acererak) for three points.
The goal is for them to liberate the coins held by the good guys. I had been trying to figure out how the coins would work, and I finally came down to some abilities, but mostly they give legendary actions. As an example, one of the players is making a barbarian/fighter multi-class. I went down the list of coins, and decided that the best choice for him is Lakkos the Demon. Lakkos was an overpowered pit fiend before being trapped in the coin. The possessor of the coin gets the fiend's fire immunity and claw attack if attacking without a weapon as the basic benefit of the coin. The powerful benefit, however, are the legendary actions. Each coin grants three legendary action points to the character. For the Demon, the actions are a 4d10 firebolt for 1 action, an 8d8 fireball for two actions, or a 6d8 wall of fire for 3 actions (need to maintain concentration). I believe with five players all doing this, they should be able to handle massive waves of defenders. Win or lose, they should do massive damage to the city, which will have a long term impact on the game.
So, five players, all with legendary actions. I know that this is going to be incredibly chaotic, but I also hope it is going to be really fun for a short adventure. I'm thinking it will let them play out a super villain fantasy, where they will be unloading with massive powers and able to go toe to toe with some celestials that will be called on to fight them. In the end, any of these characters that survive will be something that the players will have to deal with later, which I like because it when the players realize that, they may scare themselves because of everything they did with the power.
If anyone has any suggestions on how to make this as smooth as possible, or to really up the chaos if we want to lean into that, I'd love to hear it. Or, if anyone has a cool idea for a coin, that would be great, too. I know the coin that I already mentioned, and the player running a bladesinger will have a coin called the Defiler, which is based off the Dark Sun defiler and draws life when they cast spells, plus has additional attack for one point, ray of sickness for one point, and finally Disrupt Life (from Acererak) for three points.