LairdMaon
2021-10-19, 08:02 PM
Blessed of the Ancestors is my attempt at an indigenous-respectful melee class. Favored Enemy fits a person who is familiar with their surroundings. Meldshaping is there direct connection to their ancestors, I'll leave naming individual soulmelds to better fit the fluff to each player. (Example: Diadem of Purelight might become Blessing of the Sun and Moon.)
Hit-Die: d8
Armor: Light, Shield
Weapons: Simple, Martial
Skill Points: 6
The maximum essentia capacity of each soulmeld is limited by a your hit dice:
1-5 HD = 1 point of essentia
6-11 HD = 2 points of essentia
12-17 HD = 3 points of essentia
18-20 HD = 4 points of essentia
PLUS any bonuses you get from class abilities, +1 for a specific soulmeld if you spend a Feat on it, +1 for any specific body slot if you spend a lot of money on a magic item (Magic of Incarnum or Magic Item Compendium).
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Class Abilities
Soul melds
Essentia
Chakra Binds
1st
+1
+2
+2
+0
Meldshaping, 1st Favored Enemy, Track
1
1
0
2nd
+2
+3
+3
+0
1
1
0
3rd
+3
+3
+3
+1
1
1
0
4th
+4
+4
+4
+1
Expanded Soulmeld Capacity +1
2
2
0
5th
+5
+4
+4
+1
Chakra Binds (Crown, Feet, Hands), 2nd Favored Enemy
2
2
1
6th
+6/+1
+5
+5
+2
Bonus Feat
2
3
1
7th
+7/+2
+5
+5
+2
Woodland Stride
2
3
1
8th
+8/+3
+6
+6
+2
Swift Tracker
3
4
1
9th
+9/+4
+6
+6
+3
Bonus Feat
3
4
1
10th
+10/+5
+7
+7
+3
3rd Favored Enemy
3
5
2
11th
+11/+6/+1
+7
+7
+3
3
6
2
12th
+12/+7/+2
+8
+8
+4
Chakra Binds (Arms, Brow, Shoulders)
4
7
2
13th
+13/+8/+3
+8
+8
+4
4
8
2
14th
+14/+9/+4
+9
+9
+4
4
9
3
15th
+15/+10/+5
+9
+9
+5
Expanded Soulmeld Capacity +2, 4th Favored Enemy
4
10
3
16th
+16/+11/+6/+1
+10
+10
+5
Bonus Feat
5
11
3
17th
+17/+12/+7/+2
+10
+10
+5
5
12
3
18th
+18/+13/+8/+3
+11
+11
+6
Chakra Binds (Waist, Throat)
5
13
4
19th
+19/+14/+9/+4
+11
+11
+6
Timeless Body
5
14
4
20th
+20/+15/+10/+5
+12
+12
+6
5th Favored Enemy
6
15
4
Skill List
Str: Climb, Jump, Swim
Dex: Hide, Move Silently, Ride, Use Rope
Con: Concentration
Int: Craft, Know(dungeoneering), Know(geography), Know(nature), Search
Wis: Heal, Listen, Profession, Spot, Survival
Cha: Handle Animal
Meldshaping: Beginning at 1st level, the Blessed gains the ability to shape soulmelds, which are drawn from the soulborn soulmeld list (Magic of Incarnum pg 56).
The Difficulty Class for a saving throw against a Blessed soulmeld is 10 + number of points of essentia invested in the soulmeld + their Constitution modifier. Their meldshaper level is equal to his Blessed level. The Blessed's meldshaping abilities otherwise follow the standard rules for meldshaping (essentia pool and reallocation, rest to prepare, interactions with magic, etc).
Favored Enemy (Ex): At 1st level, a Blessed may select a type of creature from among those given on Table 3—14: Ranger Favored Enemies. Due to their extensive study on their chosen type of foe and training in the proper techniques for combating such creatures, the Blessed gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, they gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the Blessed may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. For example, a 5th-level Blessed has two favored enemies; against one they gain a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks and weapon damage rolls, and against the other they have a +2 bonus. At 10th level, they have three favored enemies, and they gain an additional +2 bonus, which they can allocate to the bonus against any one of their three favored enemies. Thus, their bonuses could be either +4, +4, +2 or +6, +2, +2.
If the Blessed chooses humanoids or outsiders as a favored enemy, they must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy (for instance, devils are both evil outsiders and lawful outsiders), the Blessed's bonuses do not stack; they simply uses whichever bonus is higher. See the Monster Manual for more information on types of creatures.
Track: A Blessed gains Track (see page 101) as a bonus feat.
Expanded Soulmeld Capacity (Ex): Blessed are specially gifted in their ability to invest essentia into soulmelds. At 4th level and again at 15th level, the essentia capacity of your soulmelds increases by 1. This only applies to soulmelds, not to feats, class features, or other abilities that allow essentia investment.
Chakra Binds: Beginning at 5th level, the Blessed may bind their soulmelds to their chakras granting new powers based on the soulmeld and the chakra chosen. Binding a soulmeld to a chakra closes the body slot associated with that chakra so that they cannot also benefit from a magic item worn on the body slot associated with that chakra. The number of chakra binds that they can have active at any one time depends on their level (See the Chakra Bind column on the table above).
At 5th level they can bind a soulmeld to their crown, hands, and feet chakra. At 12th level, they can bind a soulmeld to their arms, brow, and shoulders chakra. At 17th level, they can bind a soulmeld to their throat and waist chakra.
Bonus Feats: At 6th level a Blessed may select either Bonus Essentia, Double Chakra, Expanded Soulmeld Capacity, Exotic Weapon Proficiency, Precise Shot or Split Chakra as a bonus feat.
At 9th level, a Blessed may select either Fleet of Foot, Greater Manyshot, Whirlwind Attack, Favored Critical, Nemesis, Azure Enmity, Favored Power Attack or any of the above listed feats as a bonus feat.
At 16th level, a Blessed may select either Robilar's Gambit, Anvil of Thunder, Bear Fang, Three Mountains, Elusive Target, Improved Precise Shot, Murderous Intent or any of the above listed feats as a bonus feat.
A Blessed need not have any of the prerequisites normally required for these feats to select them as a bonus feat.
Woodland Stride (Ex): Starting at 7th level, a Blessed may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment.
However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect them.
Swift Tracker (Ex): Beginning at 8th level, a Blessed can move at their normal speed while following tracks without taking the normal —5 penalty. They takes only a —10 penalty (instead of the normal —20) when moving at up to twice normal speed while tracking.
Timeless Body (Su): After attaining 19th level, a Blessed no longer takes ability score penalties for aging and cannot be magically aged. Any penalties they may have already incurred, however, remain in place. Bonuses still accrue, and the Blessed still dies of old age when their time is up.
Hit-Die: d8
Armor: Light, Shield
Weapons: Simple, Martial
Skill Points: 6
The maximum essentia capacity of each soulmeld is limited by a your hit dice:
1-5 HD = 1 point of essentia
6-11 HD = 2 points of essentia
12-17 HD = 3 points of essentia
18-20 HD = 4 points of essentia
PLUS any bonuses you get from class abilities, +1 for a specific soulmeld if you spend a Feat on it, +1 for any specific body slot if you spend a lot of money on a magic item (Magic of Incarnum or Magic Item Compendium).
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Class Abilities
Soul melds
Essentia
Chakra Binds
1st
+1
+2
+2
+0
Meldshaping, 1st Favored Enemy, Track
1
1
0
2nd
+2
+3
+3
+0
1
1
0
3rd
+3
+3
+3
+1
1
1
0
4th
+4
+4
+4
+1
Expanded Soulmeld Capacity +1
2
2
0
5th
+5
+4
+4
+1
Chakra Binds (Crown, Feet, Hands), 2nd Favored Enemy
2
2
1
6th
+6/+1
+5
+5
+2
Bonus Feat
2
3
1
7th
+7/+2
+5
+5
+2
Woodland Stride
2
3
1
8th
+8/+3
+6
+6
+2
Swift Tracker
3
4
1
9th
+9/+4
+6
+6
+3
Bonus Feat
3
4
1
10th
+10/+5
+7
+7
+3
3rd Favored Enemy
3
5
2
11th
+11/+6/+1
+7
+7
+3
3
6
2
12th
+12/+7/+2
+8
+8
+4
Chakra Binds (Arms, Brow, Shoulders)
4
7
2
13th
+13/+8/+3
+8
+8
+4
4
8
2
14th
+14/+9/+4
+9
+9
+4
4
9
3
15th
+15/+10/+5
+9
+9
+5
Expanded Soulmeld Capacity +2, 4th Favored Enemy
4
10
3
16th
+16/+11/+6/+1
+10
+10
+5
Bonus Feat
5
11
3
17th
+17/+12/+7/+2
+10
+10
+5
5
12
3
18th
+18/+13/+8/+3
+11
+11
+6
Chakra Binds (Waist, Throat)
5
13
4
19th
+19/+14/+9/+4
+11
+11
+6
Timeless Body
5
14
4
20th
+20/+15/+10/+5
+12
+12
+6
5th Favored Enemy
6
15
4
Skill List
Str: Climb, Jump, Swim
Dex: Hide, Move Silently, Ride, Use Rope
Con: Concentration
Int: Craft, Know(dungeoneering), Know(geography), Know(nature), Search
Wis: Heal, Listen, Profession, Spot, Survival
Cha: Handle Animal
Meldshaping: Beginning at 1st level, the Blessed gains the ability to shape soulmelds, which are drawn from the soulborn soulmeld list (Magic of Incarnum pg 56).
The Difficulty Class for a saving throw against a Blessed soulmeld is 10 + number of points of essentia invested in the soulmeld + their Constitution modifier. Their meldshaper level is equal to his Blessed level. The Blessed's meldshaping abilities otherwise follow the standard rules for meldshaping (essentia pool and reallocation, rest to prepare, interactions with magic, etc).
Favored Enemy (Ex): At 1st level, a Blessed may select a type of creature from among those given on Table 3—14: Ranger Favored Enemies. Due to their extensive study on their chosen type of foe and training in the proper techniques for combating such creatures, the Blessed gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, they gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the Blessed may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. For example, a 5th-level Blessed has two favored enemies; against one they gain a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks and weapon damage rolls, and against the other they have a +2 bonus. At 10th level, they have three favored enemies, and they gain an additional +2 bonus, which they can allocate to the bonus against any one of their three favored enemies. Thus, their bonuses could be either +4, +4, +2 or +6, +2, +2.
If the Blessed chooses humanoids or outsiders as a favored enemy, they must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy (for instance, devils are both evil outsiders and lawful outsiders), the Blessed's bonuses do not stack; they simply uses whichever bonus is higher. See the Monster Manual for more information on types of creatures.
Track: A Blessed gains Track (see page 101) as a bonus feat.
Expanded Soulmeld Capacity (Ex): Blessed are specially gifted in their ability to invest essentia into soulmelds. At 4th level and again at 15th level, the essentia capacity of your soulmelds increases by 1. This only applies to soulmelds, not to feats, class features, or other abilities that allow essentia investment.
Chakra Binds: Beginning at 5th level, the Blessed may bind their soulmelds to their chakras granting new powers based on the soulmeld and the chakra chosen. Binding a soulmeld to a chakra closes the body slot associated with that chakra so that they cannot also benefit from a magic item worn on the body slot associated with that chakra. The number of chakra binds that they can have active at any one time depends on their level (See the Chakra Bind column on the table above).
At 5th level they can bind a soulmeld to their crown, hands, and feet chakra. At 12th level, they can bind a soulmeld to their arms, brow, and shoulders chakra. At 17th level, they can bind a soulmeld to their throat and waist chakra.
Bonus Feats: At 6th level a Blessed may select either Bonus Essentia, Double Chakra, Expanded Soulmeld Capacity, Exotic Weapon Proficiency, Precise Shot or Split Chakra as a bonus feat.
At 9th level, a Blessed may select either Fleet of Foot, Greater Manyshot, Whirlwind Attack, Favored Critical, Nemesis, Azure Enmity, Favored Power Attack or any of the above listed feats as a bonus feat.
At 16th level, a Blessed may select either Robilar's Gambit, Anvil of Thunder, Bear Fang, Three Mountains, Elusive Target, Improved Precise Shot, Murderous Intent or any of the above listed feats as a bonus feat.
A Blessed need not have any of the prerequisites normally required for these feats to select them as a bonus feat.
Woodland Stride (Ex): Starting at 7th level, a Blessed may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment.
However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect them.
Swift Tracker (Ex): Beginning at 8th level, a Blessed can move at their normal speed while following tracks without taking the normal —5 penalty. They takes only a —10 penalty (instead of the normal —20) when moving at up to twice normal speed while tracking.
Timeless Body (Su): After attaining 19th level, a Blessed no longer takes ability score penalties for aging and cannot be magically aged. Any penalties they may have already incurred, however, remain in place. Bonuses still accrue, and the Blessed still dies of old age when their time is up.