sandmote
2021-10-21, 03:23 PM
this page on the hombrewery (https://homebrewery.naturalcrit.com/share/dqX4E8sfwTSr)
I like warlocks, and was hoping to add some more invocations, particularly since the Pact of the Talisman seems to scale pretty poorly. Some of these are also tied tospecific creatures from faerun, the same way some published invocations mention Hadar or Levistus in the name. Similarly, there a few invocations that are tied to fiends in the fluff, but not a lot of similar options for other patrons; I've added a few, including for my homebrew dragon (https://forums.giantitp.com/showthread.php?577537-By-the-Power-of-Dragons-The-Dragon-Patron-(PEACH)) and forest guardian (https://forums.giantitp.com/showthread.php?611299-The-Forest-Guardian-Plant-Warlock-Patron) patrons.
Pact Specific:
Book of Power
Prerequisites: Pact of the Tome Feature
You can use your Book of Shadows as a spellcasting focus.
Additionally, when you cast a spell, you can treat the spell as having been cast using a spell slot one level higher than you expended (you must still expend a spell slot of equal or higher level than the spell). Once you use this feature, you can't do so again until you finish a long rest.
Burdened Form
Prerequisite: 5th level, Pact of the Chain
You can cast the Find Steed spell as a ritual. When you cast Find Steed in this manner, you transform your familiar instead of gaining a new steed.
Avoiding Familiar
Prerequisites: 9th level, Pact of the Chain Feature
When subject to an effect that allows your familiar to make any saving throw to take only half damage from a spell or similar feature, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Additionally, you familiar gain a bonus to saving throws equal to your proficiency modifier.
Possessing Aid
Prerequisite: 9th level, Pact of the Chain feature
As an action, you can animate a medium or smaller object, filling it with a spirit sent by your patron that obeys your orders. The object uses the statistics given by the animate objects spell, but shares your patron's alignment and remains animated for 10 minutes. If you use this feature on an additional object, the effects ends on the previous object.
Guarding Weapon
Prerequisites: 9th level, Pact of the Blade Feature
Your pact weapon creates a shimmering field of force while you wield it, granting you a +2 bonus to your AC. You do not gain this benefit wielding a shield.
Intended to help bladelocks stay alive, especially the Hexblades that want to be in melee.
Blessing by Talisman
Prerequisite: 9th level 5th level, Pact of the Talisman feature
When you cast a spell with a range of touch, your talisman can deliver the spell as if it had cast the spell from the talisman's position. Your talisman must be within 60 feet of you, and the spell must target the creature wearing or holding the talisman. If the spell requires an attack roll, you use your attack modifier for the roll.
Heightened Talisman
Prerequisite: 12th level, Pact of the Talisman feature
When a creature uses your talisman to increase the result on an ability check or saving throw, it can roll a d8, instead of a d4, and add the result to the check. This expends a use of that feature of your talisman as normal.
Soullinked Talisman
Prerequisite: 18th level, Pact of the Talisman feature
When you would die and your talisman is within 100 feet, you can choose to have your soul enter the talisman instead of passing on. You are incapacitated as long as your soul is within talisman, and can remain within the talisman for 1 week or until you decide to leave it. While within the Talisman, you can perform a 1-hour ceremony, after which the talisman turns to dust and your soul leaves it. If a creature casts a spell that would return you to life while holding the talisman, the creature can substitute your talisman for any material components the spell requires.
You can communicate telepathically to any creature wearing or touching the talisman as long as your share a language and hear normally, but are blinded and otherwise unaware of your surroundings. but are otherwise blind and deaf to your surroundings. The talisman is treated as an inanimate magical object while you inhabit it.
Themed for Certain Patrons and Effects for Brining in Patrons:
Mindreader's Touch
As an action, you can cast Detect Thoughts at will without requiring a spell slot or your concentration. When you cast the spell in this manner, you must be touching a creature to detect the presence of thinking creatures or to probe a creature's mind.
Roots of Emmantiensien
As an action, you can root yourself to the ground you stand on. While rooted your speeds are all reduced to zero, and you cannot benefit from any increase to your speed and disadvantage on Dexterity saving throws. However, you gain advantage on Strength and Constitution saving throws, a well as advantage on Strength checks. While rooted you cannot be forcibly moved unless the ground you are rooted to is also moved. You can end this state as a bonus action.
Path of Pistis Sophia
Prerequisite: 5th level
As long as you are not carrying a simple or martial weapon, you can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and can roll a d6 in place of the normal damage of your unarmed strike.
Hidden Hoard
Prerequisite: 5th level
As an action you can touch an object, which is moved to an extraplanar gap provided by your patron or to produce an object from this gap. The gap contains enough space to hold up to a 5 foot cube and 200 pounds. Once you have moved a number of items between yourself and the gap equal to twice your proficiency bonus, you cannot use this feature until you finish a long rest.
If you know the demiplane spell, you can send and retrieve items from demiplanes you have created.
Actually written before Zecrin's Void Cleric (https://forums.giantitp.com/showthread.php?637537-Generalist-Wizard-Void-Cleric-amp-Mega-Corporation-Warlock) was posted, but it fills the same role, and I think Zecrin's take is notably better.
Provided Courier
Prerequisite: 5th level
You can summon a tiny servant of your patron as an action, which has a 30 foot fly speed, 1 hit point, and an appearance befitting your patron. You must specify a location that you have visited to the servant and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also speak a message of up to twenty-five words. The servant travels for up to 24 hours toward the specified location, covering about 50 miles over the duration.
When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination within 24 hours, the message is lost, and the servant makes its way back to your patron. When the servant drops to 0 hit points, it returns to your patron, leaving behind no physical form. At the end of a long rest, your patron informs you if the servant has returned to it in failure.
Faithful Watcher
Prerequisite: 7th level
As an action, you can summon an observer of your patron, which begins spying for you from a location within 30 feet of you. The ally is invisible, but is clearly the same type as your patron. The invisible observer telepathically informs you of each creature to appear within 30 feet of it, waking you if you are within 100 feet of it. The observer can see invisible creatures, but not into the ethereal plane or through disguises or illusions. The observer vanishes after eight hours, when dispelled, or when you sue an action to dismiss it. You can use this invocation once, and regain the ability to do so after a long rest.
The two preceding invocations are intended to make it easier to bring in the patron slightly more.
Hlal's Exchange
Prerequisite: 7th level
As an action, you can hold a object and switch the contents of that object to a different object of similar function, such as the writing between two books or objects between a locked and unlocked chest. The exchange fails if either object or any of the contents exchanged are magical in nature, or if one of the two objects are empty: for instance, you can't empty the pages of a ledger by exchanging the information within with that of a blank book.
You can use this feature once, and regain it at the end of a short rest.
Generic:
Mistguide
You can see normally through fog, mist, rain, snow, and sleet, both magical and nonmagical, to a distance of 30 feet.
Fruits of the Wilds
You can cast Goodberry once using a warlock spell slot. You can't do so again until you finish a long rest.
Patron's Investiture
You hit point maximum increases by 1 2 for every warlock level you possess.
Heavenly Temperance
You have advantage on saving throws against seductive glamour and emotion based abilities, such as an Incubus' Draining Kiss, a Dryad's Fey Charm, or a Harpy's Luring Song.
I feel like something like this is really thematic, but kind of takes a lot of work to function an no real benefit?
Scarring Mark
Prerequisite: 5th level
As an action, you can make a melee touch attack against a creature within reach. A distinct scar, no more than 3 inches across appears on a part of the creature's body of your choice and remains for 8 hours. You count as having a body part from the target for the purposes of spells and special effects for as long as the mark remains, and you always know the direction of the target. This invocation counts as a curse of the purposes of spell effects such as Relentless Hex or Maddening Hex. A remove curse spell ends the hex early.
Shaktari's Touch
Prerequisite: 5th level.
When making a melee weapon attack or casting a spell, your attacks and spells ignore resistance to poison damage and treat immunity as resistance. you ignore immunity to poisons, the poisoned condition and resistance to poison damage, and you treat immunity to poison damage as resistance to poison damage.
Titania's Trickery
Prerequisite: 5th level
As a bonus action, you can reach out and touch a creature you can see within reach. The creature must make a Charisma saving throw against your spell save DC or be charmed by you until the start of your next turn.
Reward for Diligence
Prerequisite: 7th level
You instantly regain the first hit die you expend at the end of a long rest.
Touch of Wrath
Prerequisite: 12th level
As an action, you can choose a creature within 30 feet, which must make a Wisdom saving throw against your spell save DC. On a failed save the creature must use its reaction to make a melee weapon attack against a creature of your choice within its reach.
Slightly Odd:
Bond of Eachthighern
When controlling a mount, you can use an action expend a spell, restoring 2d8 of your mount's hit points for each slot level. You only need to expend 5 feet of movement to mount or dismount.
To function with a mount
Warning Echo
You can cast Magic Mouth at will, without expending a spell slot or requiring material components. The magic mouth lasts up to 24 hours or until you use this feature again, at which point it vanishes without repeating its message.
Wrath of Barachiel
Prerequisite: 15th level
You can launch bolts of lightning from your weapon as a melee weapon attack at creatures you can see within 15 feet. On a hit, the attack deals magical lightning damage equal to the damage your weapon would do on a hit. Poisons and other effects applied to a weapon are not expended and have no effect on these lightning blasts.
To try to give Hexblades some range, s they don't need to stay on the front lines so much.
I like warlocks, and was hoping to add some more invocations, particularly since the Pact of the Talisman seems to scale pretty poorly. Some of these are also tied tospecific creatures from faerun, the same way some published invocations mention Hadar or Levistus in the name. Similarly, there a few invocations that are tied to fiends in the fluff, but not a lot of similar options for other patrons; I've added a few, including for my homebrew dragon (https://forums.giantitp.com/showthread.php?577537-By-the-Power-of-Dragons-The-Dragon-Patron-(PEACH)) and forest guardian (https://forums.giantitp.com/showthread.php?611299-The-Forest-Guardian-Plant-Warlock-Patron) patrons.
Pact Specific:
Book of Power
Prerequisites: Pact of the Tome Feature
You can use your Book of Shadows as a spellcasting focus.
Additionally, when you cast a spell, you can treat the spell as having been cast using a spell slot one level higher than you expended (you must still expend a spell slot of equal or higher level than the spell). Once you use this feature, you can't do so again until you finish a long rest.
Burdened Form
Prerequisite: 5th level, Pact of the Chain
You can cast the Find Steed spell as a ritual. When you cast Find Steed in this manner, you transform your familiar instead of gaining a new steed.
Avoiding Familiar
Prerequisites: 9th level, Pact of the Chain Feature
When subject to an effect that allows your familiar to make any saving throw to take only half damage from a spell or similar feature, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Additionally, you familiar gain a bonus to saving throws equal to your proficiency modifier.
Possessing Aid
Prerequisite: 9th level, Pact of the Chain feature
As an action, you can animate a medium or smaller object, filling it with a spirit sent by your patron that obeys your orders. The object uses the statistics given by the animate objects spell, but shares your patron's alignment and remains animated for 10 minutes. If you use this feature on an additional object, the effects ends on the previous object.
Guarding Weapon
Prerequisites: 9th level, Pact of the Blade Feature
Your pact weapon creates a shimmering field of force while you wield it, granting you a +2 bonus to your AC. You do not gain this benefit wielding a shield.
Intended to help bladelocks stay alive, especially the Hexblades that want to be in melee.
Blessing by Talisman
Prerequisite: 9th level 5th level, Pact of the Talisman feature
When you cast a spell with a range of touch, your talisman can deliver the spell as if it had cast the spell from the talisman's position. Your talisman must be within 60 feet of you, and the spell must target the creature wearing or holding the talisman. If the spell requires an attack roll, you use your attack modifier for the roll.
Heightened Talisman
Prerequisite: 12th level, Pact of the Talisman feature
When a creature uses your talisman to increase the result on an ability check or saving throw, it can roll a d8, instead of a d4, and add the result to the check. This expends a use of that feature of your talisman as normal.
Soullinked Talisman
Prerequisite: 18th level, Pact of the Talisman feature
When you would die and your talisman is within 100 feet, you can choose to have your soul enter the talisman instead of passing on. You are incapacitated as long as your soul is within talisman, and can remain within the talisman for 1 week or until you decide to leave it. While within the Talisman, you can perform a 1-hour ceremony, after which the talisman turns to dust and your soul leaves it. If a creature casts a spell that would return you to life while holding the talisman, the creature can substitute your talisman for any material components the spell requires.
You can communicate telepathically to any creature wearing or touching the talisman as long as your share a language and hear normally, but are blinded and otherwise unaware of your surroundings. but are otherwise blind and deaf to your surroundings. The talisman is treated as an inanimate magical object while you inhabit it.
Themed for Certain Patrons and Effects for Brining in Patrons:
Mindreader's Touch
As an action, you can cast Detect Thoughts at will without requiring a spell slot or your concentration. When you cast the spell in this manner, you must be touching a creature to detect the presence of thinking creatures or to probe a creature's mind.
Roots of Emmantiensien
As an action, you can root yourself to the ground you stand on. While rooted your speeds are all reduced to zero, and you cannot benefit from any increase to your speed and disadvantage on Dexterity saving throws. However, you gain advantage on Strength and Constitution saving throws, a well as advantage on Strength checks. While rooted you cannot be forcibly moved unless the ground you are rooted to is also moved. You can end this state as a bonus action.
Path of Pistis Sophia
Prerequisite: 5th level
As long as you are not carrying a simple or martial weapon, you can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and can roll a d6 in place of the normal damage of your unarmed strike.
Hidden Hoard
Prerequisite: 5th level
As an action you can touch an object, which is moved to an extraplanar gap provided by your patron or to produce an object from this gap. The gap contains enough space to hold up to a 5 foot cube and 200 pounds. Once you have moved a number of items between yourself and the gap equal to twice your proficiency bonus, you cannot use this feature until you finish a long rest.
If you know the demiplane spell, you can send and retrieve items from demiplanes you have created.
Actually written before Zecrin's Void Cleric (https://forums.giantitp.com/showthread.php?637537-Generalist-Wizard-Void-Cleric-amp-Mega-Corporation-Warlock) was posted, but it fills the same role, and I think Zecrin's take is notably better.
Provided Courier
Prerequisite: 5th level
You can summon a tiny servant of your patron as an action, which has a 30 foot fly speed, 1 hit point, and an appearance befitting your patron. You must specify a location that you have visited to the servant and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also speak a message of up to twenty-five words. The servant travels for up to 24 hours toward the specified location, covering about 50 miles over the duration.
When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination within 24 hours, the message is lost, and the servant makes its way back to your patron. When the servant drops to 0 hit points, it returns to your patron, leaving behind no physical form. At the end of a long rest, your patron informs you if the servant has returned to it in failure.
Faithful Watcher
Prerequisite: 7th level
As an action, you can summon an observer of your patron, which begins spying for you from a location within 30 feet of you. The ally is invisible, but is clearly the same type as your patron. The invisible observer telepathically informs you of each creature to appear within 30 feet of it, waking you if you are within 100 feet of it. The observer can see invisible creatures, but not into the ethereal plane or through disguises or illusions. The observer vanishes after eight hours, when dispelled, or when you sue an action to dismiss it. You can use this invocation once, and regain the ability to do so after a long rest.
The two preceding invocations are intended to make it easier to bring in the patron slightly more.
Hlal's Exchange
Prerequisite: 7th level
As an action, you can hold a object and switch the contents of that object to a different object of similar function, such as the writing between two books or objects between a locked and unlocked chest. The exchange fails if either object or any of the contents exchanged are magical in nature, or if one of the two objects are empty: for instance, you can't empty the pages of a ledger by exchanging the information within with that of a blank book.
You can use this feature once, and regain it at the end of a short rest.
Generic:
Mistguide
You can see normally through fog, mist, rain, snow, and sleet, both magical and nonmagical, to a distance of 30 feet.
Fruits of the Wilds
You can cast Goodberry once using a warlock spell slot. You can't do so again until you finish a long rest.
Patron's Investiture
You hit point maximum increases by 1 2 for every warlock level you possess.
Heavenly Temperance
You have advantage on saving throws against seductive glamour and emotion based abilities, such as an Incubus' Draining Kiss, a Dryad's Fey Charm, or a Harpy's Luring Song.
I feel like something like this is really thematic, but kind of takes a lot of work to function an no real benefit?
Scarring Mark
Prerequisite: 5th level
As an action, you can make a melee touch attack against a creature within reach. A distinct scar, no more than 3 inches across appears on a part of the creature's body of your choice and remains for 8 hours. You count as having a body part from the target for the purposes of spells and special effects for as long as the mark remains, and you always know the direction of the target. This invocation counts as a curse of the purposes of spell effects such as Relentless Hex or Maddening Hex. A remove curse spell ends the hex early.
Shaktari's Touch
Prerequisite: 5th level.
When making a melee weapon attack or casting a spell, your attacks and spells ignore resistance to poison damage and treat immunity as resistance. you ignore immunity to poisons, the poisoned condition and resistance to poison damage, and you treat immunity to poison damage as resistance to poison damage.
Titania's Trickery
Prerequisite: 5th level
As a bonus action, you can reach out and touch a creature you can see within reach. The creature must make a Charisma saving throw against your spell save DC or be charmed by you until the start of your next turn.
Reward for Diligence
Prerequisite: 7th level
You instantly regain the first hit die you expend at the end of a long rest.
Touch of Wrath
Prerequisite: 12th level
As an action, you can choose a creature within 30 feet, which must make a Wisdom saving throw against your spell save DC. On a failed save the creature must use its reaction to make a melee weapon attack against a creature of your choice within its reach.
Slightly Odd:
Bond of Eachthighern
When controlling a mount, you can use an action expend a spell, restoring 2d8 of your mount's hit points for each slot level. You only need to expend 5 feet of movement to mount or dismount.
To function with a mount
Warning Echo
You can cast Magic Mouth at will, without expending a spell slot or requiring material components. The magic mouth lasts up to 24 hours or until you use this feature again, at which point it vanishes without repeating its message.
Wrath of Barachiel
Prerequisite: 15th level
You can launch bolts of lightning from your weapon as a melee weapon attack at creatures you can see within 15 feet. On a hit, the attack deals magical lightning damage equal to the damage your weapon would do on a hit. Poisons and other effects applied to a weapon are not expended and have no effect on these lightning blasts.
To try to give Hexblades some range, s they don't need to stay on the front lines so much.