jjordan
2021-10-25, 11:47 AM
I'm looking at replacing the artificer alchemist's spell list with potions. So instead of getting spell slots that can be used to cast magic the artificer learns how to make potions, powders, and other useful tools. This would be in addition to the infusions, which would remain unmodified. I acknowledge that it is, in some ways, a sub-optimal build because it would take away some immediate combat flexibility. In other ways it's a significant expansion of power because characters could stockpile. And it introduces a new level of complexity to the game that includes bookkeeping.
Example:
Instead of learning a spell the artificer learns how to brew a potion of fire-breathing. The potion will only last for three days and takes time and resources to prepare but will grant you the ability to breathe fire at a single target up to 30 feet away from you for one minute.
Putting a time limit on how long the potion will last will help address stockpiling issues, as will prep time and ingredients. The usage could be further balanced by having potion consequences. E.G. while using the potion of fire-breathing the character cannot speak. And the potion effect has to end naturally, so the character is locked in for a minute.
Your thoughts?
Example:
Instead of learning a spell the artificer learns how to brew a potion of fire-breathing. The potion will only last for three days and takes time and resources to prepare but will grant you the ability to breathe fire at a single target up to 30 feet away from you for one minute.
Putting a time limit on how long the potion will last will help address stockpiling issues, as will prep time and ingredients. The usage could be further balanced by having potion consequences. E.G. while using the potion of fire-breathing the character cannot speak. And the potion effect has to end naturally, so the character is locked in for a minute.
Your thoughts?