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View Full Version : D&D 5e/Next Capitalism, Ho! Prosperity Domain (cleric subclass)



Greywander
2021-10-31, 03:13 PM
https://docs.google.com/document/d/1OkLSP5eOpwORnr6IpNEec9SPI3SFlLY3n-ml9vb317k/edit?usp=sharing

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Prosperity Domain

Prosperity Domain Features
Cleric Level - Features
1st - Domain Spells, Bonus Proficiencies, Blessing of Prosperity, Opulence
2nd - Money Talks, Channel Divinity: Treachery of Silver
6th - Price of Power, Forgiven Debt
8th - Potent Spellcasting
17th - Platinum Wall

Domain Spells
You gain domain spells at the cleric levels listed in the Prosperity Domain Spells table. See the Divine Domain class feature for how domain spells work.

Prosperity Domain Spells
Cleric Level - Spells
1st - charm person, identify
3rd - find steed, heat metal
5th - hypnotic pattern, tongues
7th - fabricate, Leomund’s secret chest
9th - legend lore, teleportation circle
13th - Mordenkainen’s magnificent mansion

Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain proficiency with one artisan tool of your choice, or learn one language of your choice.

Clerics of the Prosperity Domain often wear ornate armor decorated with gold and precious stones, and adorned with rich silks and other extravagances.

Blessing of Prosperity
Beginning at 1st level, your deity has empowered you to bless the faithful. As an action, you can touch a creature and bestow that creature with the blessing of prosperity. The blessing lasts one week, during which the target can reroll one failed ability check. Once a creature receives the blessing of prosperity, they can’t receive the blessing again until one week has passed.

Opulence
Starting when you choose this domain at 1st level, the donations of the faithful can support up to a comfortable lifestyle. When you reach 5th level in this class, those donations can support up to a wealthy lifestyle. When you reach 11th level in this class, those donations can support up to an aristocratic lifestyle.

No matter how squalid a community of believers, they will always find a way to provide the lifestyle you demand. You can choose to willingly decrease your lifestyle in order to reduce the strain on that community, but are not required to do so.

Money Talks
Starting at 2nd level, you gain divine senses that allow you to glance into the history of coins and other currencies. You can perceive vague aspects of the history of that money, and whether it was earned legitimately or not. Here are a few examples:

Money earned through good and legitimate means might be pleasantly warm to the touch, while money gained through wicked methods might feel slimy.
Money earned from honest labor might smell of sweat, while money gained through violence might smell of blood.
You might hear faint whispering from money gained via dishonest methods, while stolen money might ring faintly, like an alarm bell.

To use this feature, you must be within 10 feet of the money you are observing, and you must be able to see that money. Wicked deeds leave a lasting imprint on money, allowing you to perceive those echoes even when the money changes hands several times. Only when that money has changed hands at least twice between honest folk with no involvement in such wickedness are those echoes erased.

Channel Divinity: Treachery of Silver
Beginning at 2nd level, you can use your Channel Divinity to enhance your divine senses and discern greater detail about the history of coins and other currencies.

While using Money Talks, you can use an action to look into the history of that money in more detail. When you do so, you learn more precisely how that money was gained, and who else may have been involved. For example, you might learn the identities of who the money was stolen from, or what good or wicked deeds lead to that money changing hands. The DM will decide how much to reveal to you.

You can also use this Channel Divinity another way. As an action, you can touch a coin to imbue it with divination magic for up to one week. After that coin is no longer in your possession, it will somehow find its way back to you before that week expires, unless the magic is dispelled, such as with the Dispel Magic spell. Once the coin returns to you, you can expend another use of your Channel Divinity to see the memories of that coin, seeing and hearing everything that happened to and around that coin out to a range of 10 feet, as if you had been in the coin’s place while it was away from you. After you do this, the magic on the coin ends.

Price of Power
Beginning at 6th level, whenever you cast a spell you can offer up gold to your deity to increase the spell’s strength. This consumes the gold and increases the spell’s level by one. You can’t use this to cast a higher level spell with a lower level slot; for example, you can’t use this feature to cast a 5th level spell using a 4th level slot, but you can use it to cast a 4th level spell at 5th level using a 4th level slot.

The amount of gold you must offer is equal to the spell’s level squared, times 10. For example, to increase a 5th level spell to 6th level, you would need to offer 250 gp. You can only use this feature once per spell cast.

Forgiven Debt
Starting at 6th level, when you cast a spell with material components, you may forgo providing those components, including costly components. Once you use this feature, you can’t use it again until you finish a long rest.

Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Platinum Wall
Beginning when you reach 17th level, you can offer up platinum to your deity in exchange for divine protection. When you or a creature you can see within 30 feet of you takes damage, you can use a reaction to reduce the damage taken by an amount equal to the number of platinum coins you offer up, which are consumed. This can partially or fully negate the damage. This doesn’t prevent non-damaging effects from occurring.

Some notes:

Blessing of Prosperity is mostly for RP, allowing you to actually hand out a tangible blessing to NPCs who offer donations to you. You can, of course, also give it to your party members, but the week-long cooldown makes it only marginally useful (though you can save it for a critical check).

Money Talks/Treachery of Silver was another RP-related skill, so that you can recognize when someone is trying to donate ill-gotten gains to you and reject their money (if you want to). I turned the concept into a fantastic and thematic information gathering tool. Maybe a little too fantastic. I think this can probably be simplified and streamlined, and may need to be toned down somewhat.

Price of Power seemed like a good way to allow you to spend gold to power up without making you too powerful if you had lots and lots of gold. Platinum Wall was kind of similar, though I'm not sure if Platinum Wall is a good feature for this domain.

Likewise, Forgiven Debt seemed like a thematic way to save money. It made sense to make many of the domain features revolve around gold, and I wanted to include a way to save in addition to ways to spend. Not sure if it makes sense to give both Price of Power and Forgiven Debt at 6th level, but the next opportunity would have been 17th level.