WhamBamSam
2021-11-01, 10:29 AM
INTRODUCTION
Every October in the lead-up to the actual holiday, I go rattling my chains in the Showcase Discord to solicit spooky optimization tricks and treats from my fellows in order to throw a little ( https://forums.giantitp.com/showthread.php?601739-Optimization-Showcase-in-the-Playground-Tales-From-the-Crypt) party (https://forums.giantitp.com/showthread.php?621487-Optimization-Showcase-in-the-Playground-Creature-Double-Feature). I’m a little late getting this up this year, but every night, to me, is Halloween, so here’s what Viscount and I have scared up!
3Spooky5Me
https://pbs.twimg.com/media/FCH9euAVEAcqznf?format=jpg&name=900x900
We’ll start with my contribution.
Eyes and Stomach
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQe9t0tuIorzE35E3i1JpIcBfIktluUL lVV3A&usqp=CAU
“Looks delicious.”
We’ve toyed around with making a showcase with Spirit Shaman’s Guide Magic ability, which lets your Spirit Guide maintain concentration on a spell while you can continue to take other actions, but never came up with anything that Piggy was happy with. Eyes of the King had some problems for what we were going for, as its duration caps at minutes per level, and getting it on a domain means only a single casting per day, but a villain who isn’t bound by the 4-encounter adventuring day can take that in stride, and as it happens, my campaign setting has a faction of Doresain worshippers to slot the build into.
STUB
Azurin Spirit Shaman 15/Contemplative 1/Divine Disciple 4
ABILITY SCORES
Elite Array: 8 Str, 12 Dex, 13 Con, 10 Int, 14 Wis, 15 Cha
32 Point-Buy: 8 Str, 12 Dex, 14 Con, 10 Int, 16 Wis, 16 Cha
Prioritize Cha, and having enough Wis to cast all levels of Spirit Shaman spells.
Level Class Feats Class Features
1st Spirit Shaman 1 Enlarge Spell, Mastery of Ice and Fire Spirit Guide, Wild Empathy
2nd Spirit Shaman 2 - Chastise Spirits
3rd Spirit Shaman 3 Snowcasting Detect Spirits
4th Spirit Shaman 4 - Blessing of the Spirits
5th Spirit Shaman 5 - Follow the Guide
6th Spirit Shaman 6 Knowledge Devotion (Religion) Ghost Warrior
7th Spirit Shaman 7 - Warding of the Spirits
8th Spirit Shaman 8 - -
9th Spirit Shaman 9 Extend Spell Spirit Form 1/day
10th Spirit Shaman 10 - Guide Magic
11th Contemplative 1 - Hunger Domain, Divine Health
12th Divine Disciple 1 Midnight Metamagic Evil Domain, Divine Emissary
13th Divine Disciple 2 - Sacred Defense +1
14th Divine Disciple 3 - Imbue With Spell Ability
15th Spirit Shaman 11 Planar Touchstone (Catalogues of Enlightenment: Dragon Below), Augment SummoningB Recall Spirit
16th Spirit Shaman 12 - -
17th Spirit Shaman 13 - Exorcism
18th Spirit Shaman 14 Reach Spell -
19th Spirit Shaman 15 - Spirit Form 2/day
20th Divine Disciple 4 - Sacred Defense +2
LEVEL 5
Mastery of Ice and Fire adds Enlarge for free to any [Fire] or [Cold] spell, and Snowcasting allows you to add the [Cold] descriptor to a spell by using some snow as a material component. So any spell you cast with a range of Close, Medium, or Long has that range doubled, and that includes many of the Druid list’s staples, including such low-level favorites as Entangle, Blinding Spittle, and Kelpstrand.
LEVEL 10
Continuing on with Spirit Shaman, Knowledge Devotion can help make some ranged touch attacks more reliably, but more importantly gets Religion as a class skill to qualify for PrCs later on. Extend is always a solid choice for the Druid list, and doubling the duration of long-term buffs like the Heart of X line helps make up for Spirit Shaman’s low number of spells known/day. Spirit Form is cool as well, granting a minute of incorporeality each day.
LEVEL 15
This is around the level where my players fought this build, and in my opinion where it really shines. Contemplative grants the Hunger Domain, which has a number of cool spells on it, but of particular interest is Eyes of the King. Guide Magic maintains concentration on the spell so you don’t have to, meaning that you can see through the eyes of the bats while continuing to cast yourself, and so take full advantage of the range boost from Mastery of Ice and Fire or inherent crazy range of spells like Control Winds by holing up (possibly incorporeally/underground/underwater/etc) somewhere near the edge of range and directing your spells by what the bats can see. The Hunger Domain also grants Ghoul Gauntlet and Field of Ghouls, which allow you to pump out Ghouls to fill your Animate Dead cap. They’re weak, but intelligent and wise enough for Divine Disciple’s Imbue With Spell Ability. Some might argue that only spells cast as a Cleric can be imbued, but I think it’s reasonable to imbue spells from the Cleric list or from domains. If you can use Imbue, that’s a few more low-level spells coming out of mooks that, like the bats, give you a way to cast while keeping out of harm’s way in addition to the slight improvement in action economy. Catalogues of Enlightenment for the Dragon Below Domain not only gives a tax-free Augment Summoning for SNA spells, but also offers access to the Planar Ally line with its Higher Order Ability. Libris Mortis says that Doresain can add the Gravetouched Ghoul template to creatures that wouldn’t ordinarily be eligible, and in particular that his Greater Planar Ally is a Gravetouched Ghoul Ice Devil. This is, frankly, hysterical, as Ice Devils have Regeneration and becoming undead adds immunity to nonlethal, so the thing is straight-up immune to any damage that’s not from a good-aligned weapon or from a [Good] spell. As a devil, it can also teleport itself and chunks of non-living material around at-will, making it hard to pin down with non-lethal means, and it can buff all your allies with its at-will Unholy Aura and Fly in addition to its own combat abilities. 1/week Raise Dead can also come in handy, especially when you have minions who can teleport non-living material back from the front lines. Midnight Metamagic is a bit ho-hum, but a free Extend 1/day isn’t bad.
LEVEL 20
Finishing out with more casting progression. Shapechange is cool and good to the point that there’s not much I need to say about it. In terms of class features, it’s basically just another use of Spirit Form, but even going up from 1 use/day allows it to be used much more freely. Feat-wise, Reach Spell gives another use for Midnight Metamagic’s free metamagic effect. Bite of the King is much more fun than it is actually good, but being able to do it from 30 feet at least makes it somewhat usable should enemies get up in your grill.
SOURCES
Complete Champion: Knowledge Devotion
Complete Divine: Spirit Shaman, Contemplative
Eberron Campaign Setting: Dragon Below Domain
Frostburn: Snowcasting
Libris Mortis: Doresain, Gravetouched Ghoul
Magic of Incarnum: Midnight Metamagic
Planar Handbook: Planar Touchstone, Catalogues of Enlightenment
Player’s Guide to Eberron: Mastery of Ice and Fire
Player’s Guide to Faerun: Divine Disciple
Spell Compendium: Hunger Domain, Spells
Everything else should be SRD.
Every October in the lead-up to the actual holiday, I go rattling my chains in the Showcase Discord to solicit spooky optimization tricks and treats from my fellows in order to throw a little ( https://forums.giantitp.com/showthread.php?601739-Optimization-Showcase-in-the-Playground-Tales-From-the-Crypt) party (https://forums.giantitp.com/showthread.php?621487-Optimization-Showcase-in-the-Playground-Creature-Double-Feature). I’m a little late getting this up this year, but every night, to me, is Halloween, so here’s what Viscount and I have scared up!
3Spooky5Me
https://pbs.twimg.com/media/FCH9euAVEAcqznf?format=jpg&name=900x900
We’ll start with my contribution.
Eyes and Stomach
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQe9t0tuIorzE35E3i1JpIcBfIktluUL lVV3A&usqp=CAU
“Looks delicious.”
We’ve toyed around with making a showcase with Spirit Shaman’s Guide Magic ability, which lets your Spirit Guide maintain concentration on a spell while you can continue to take other actions, but never came up with anything that Piggy was happy with. Eyes of the King had some problems for what we were going for, as its duration caps at minutes per level, and getting it on a domain means only a single casting per day, but a villain who isn’t bound by the 4-encounter adventuring day can take that in stride, and as it happens, my campaign setting has a faction of Doresain worshippers to slot the build into.
STUB
Azurin Spirit Shaman 15/Contemplative 1/Divine Disciple 4
ABILITY SCORES
Elite Array: 8 Str, 12 Dex, 13 Con, 10 Int, 14 Wis, 15 Cha
32 Point-Buy: 8 Str, 12 Dex, 14 Con, 10 Int, 16 Wis, 16 Cha
Prioritize Cha, and having enough Wis to cast all levels of Spirit Shaman spells.
Level Class Feats Class Features
1st Spirit Shaman 1 Enlarge Spell, Mastery of Ice and Fire Spirit Guide, Wild Empathy
2nd Spirit Shaman 2 - Chastise Spirits
3rd Spirit Shaman 3 Snowcasting Detect Spirits
4th Spirit Shaman 4 - Blessing of the Spirits
5th Spirit Shaman 5 - Follow the Guide
6th Spirit Shaman 6 Knowledge Devotion (Religion) Ghost Warrior
7th Spirit Shaman 7 - Warding of the Spirits
8th Spirit Shaman 8 - -
9th Spirit Shaman 9 Extend Spell Spirit Form 1/day
10th Spirit Shaman 10 - Guide Magic
11th Contemplative 1 - Hunger Domain, Divine Health
12th Divine Disciple 1 Midnight Metamagic Evil Domain, Divine Emissary
13th Divine Disciple 2 - Sacred Defense +1
14th Divine Disciple 3 - Imbue With Spell Ability
15th Spirit Shaman 11 Planar Touchstone (Catalogues of Enlightenment: Dragon Below), Augment SummoningB Recall Spirit
16th Spirit Shaman 12 - -
17th Spirit Shaman 13 - Exorcism
18th Spirit Shaman 14 Reach Spell -
19th Spirit Shaman 15 - Spirit Form 2/day
20th Divine Disciple 4 - Sacred Defense +2
LEVEL 5
Mastery of Ice and Fire adds Enlarge for free to any [Fire] or [Cold] spell, and Snowcasting allows you to add the [Cold] descriptor to a spell by using some snow as a material component. So any spell you cast with a range of Close, Medium, or Long has that range doubled, and that includes many of the Druid list’s staples, including such low-level favorites as Entangle, Blinding Spittle, and Kelpstrand.
LEVEL 10
Continuing on with Spirit Shaman, Knowledge Devotion can help make some ranged touch attacks more reliably, but more importantly gets Religion as a class skill to qualify for PrCs later on. Extend is always a solid choice for the Druid list, and doubling the duration of long-term buffs like the Heart of X line helps make up for Spirit Shaman’s low number of spells known/day. Spirit Form is cool as well, granting a minute of incorporeality each day.
LEVEL 15
This is around the level where my players fought this build, and in my opinion where it really shines. Contemplative grants the Hunger Domain, which has a number of cool spells on it, but of particular interest is Eyes of the King. Guide Magic maintains concentration on the spell so you don’t have to, meaning that you can see through the eyes of the bats while continuing to cast yourself, and so take full advantage of the range boost from Mastery of Ice and Fire or inherent crazy range of spells like Control Winds by holing up (possibly incorporeally/underground/underwater/etc) somewhere near the edge of range and directing your spells by what the bats can see. The Hunger Domain also grants Ghoul Gauntlet and Field of Ghouls, which allow you to pump out Ghouls to fill your Animate Dead cap. They’re weak, but intelligent and wise enough for Divine Disciple’s Imbue With Spell Ability. Some might argue that only spells cast as a Cleric can be imbued, but I think it’s reasonable to imbue spells from the Cleric list or from domains. If you can use Imbue, that’s a few more low-level spells coming out of mooks that, like the bats, give you a way to cast while keeping out of harm’s way in addition to the slight improvement in action economy. Catalogues of Enlightenment for the Dragon Below Domain not only gives a tax-free Augment Summoning for SNA spells, but also offers access to the Planar Ally line with its Higher Order Ability. Libris Mortis says that Doresain can add the Gravetouched Ghoul template to creatures that wouldn’t ordinarily be eligible, and in particular that his Greater Planar Ally is a Gravetouched Ghoul Ice Devil. This is, frankly, hysterical, as Ice Devils have Regeneration and becoming undead adds immunity to nonlethal, so the thing is straight-up immune to any damage that’s not from a good-aligned weapon or from a [Good] spell. As a devil, it can also teleport itself and chunks of non-living material around at-will, making it hard to pin down with non-lethal means, and it can buff all your allies with its at-will Unholy Aura and Fly in addition to its own combat abilities. 1/week Raise Dead can also come in handy, especially when you have minions who can teleport non-living material back from the front lines. Midnight Metamagic is a bit ho-hum, but a free Extend 1/day isn’t bad.
LEVEL 20
Finishing out with more casting progression. Shapechange is cool and good to the point that there’s not much I need to say about it. In terms of class features, it’s basically just another use of Spirit Form, but even going up from 1 use/day allows it to be used much more freely. Feat-wise, Reach Spell gives another use for Midnight Metamagic’s free metamagic effect. Bite of the King is much more fun than it is actually good, but being able to do it from 30 feet at least makes it somewhat usable should enemies get up in your grill.
SOURCES
Complete Champion: Knowledge Devotion
Complete Divine: Spirit Shaman, Contemplative
Eberron Campaign Setting: Dragon Below Domain
Frostburn: Snowcasting
Libris Mortis: Doresain, Gravetouched Ghoul
Magic of Incarnum: Midnight Metamagic
Planar Handbook: Planar Touchstone, Catalogues of Enlightenment
Player’s Guide to Eberron: Mastery of Ice and Fire
Player’s Guide to Faerun: Divine Disciple
Spell Compendium: Hunger Domain, Spells
Everything else should be SRD.