Bjarkmundur
2021-11-02, 07:00 AM
I am a firm believer in keeping the number of enemy turns and players turns balanced. I feel like the best-flowing battles are when they players get just as many turns as their enemies.
I've used the following rules to either combine creatures onto a single statblock, or take a single stat block and dividing it either into multiple bodies or multiple turns.
My last encounter included a Spellcaster and a number of Guards. To make the encounter balanced I would have had to add 5 or 6 guards, but then the enemy would have to many turns against my 3 players. What I did is I took those guards and collapsed them into two teams of guards. This made the encounter flow better and easier to run.
The same goes if I only have 2 unique stat blocks I want to run, a 'Leader' and a 'Brute', I could split the Brute down into Minions to add bodies to the encounter without much hassle, or I could divide multiattacks onto different initative values, to increase the overall pace of the encounter.
Likely most of you will find this completely pointless, but for the few of you that might like this, here it is.
The only one I haven't playtested is the Group.
Multiattack over Multiple Turns
When a creature with Multiattacks attacks, it can only make one of its attacks during that turn. The secondary and tertiary attacks happen at initiative count of [Creature's Initiative -5] and [Creature's Initiative -10] , respectively.
Minion
You can convert a single creature into 4 minions using identical stat blocks by making the following changes:
Total XP remains the same, meaning each minion is worth 1/4th the original creature’s XP.
A minion has 1 HP, and a missed attack never deals damage to a minion.
A minion always deals flat half damage. If the creature stat block has a damage that deals 8 (1d8+4) damage, the minion version of that creature deals flat 4 damage.
Team
To convert two creatures with the same stat block into a single team, make the following changes to the creature’s stat block:
The team is worth two times the original creature's XP.
The team has resistance against all single target attacks.
The team deals half damage on a miss.
Group
To convert four creatures with the same stat block into a single group, make the following changes to the creature’s star block:
The group is worth four times the original creature's XP.
The group has double the HP of the original creature.
The team has resistance against all single target attacks, and is vulnerable to all area attacks.
The team has advantage on attack rolls, deals double damage on a hit and normal damage on a miss.
I've used the following rules to either combine creatures onto a single statblock, or take a single stat block and dividing it either into multiple bodies or multiple turns.
My last encounter included a Spellcaster and a number of Guards. To make the encounter balanced I would have had to add 5 or 6 guards, but then the enemy would have to many turns against my 3 players. What I did is I took those guards and collapsed them into two teams of guards. This made the encounter flow better and easier to run.
The same goes if I only have 2 unique stat blocks I want to run, a 'Leader' and a 'Brute', I could split the Brute down into Minions to add bodies to the encounter without much hassle, or I could divide multiattacks onto different initative values, to increase the overall pace of the encounter.
Likely most of you will find this completely pointless, but for the few of you that might like this, here it is.
The only one I haven't playtested is the Group.
Multiattack over Multiple Turns
When a creature with Multiattacks attacks, it can only make one of its attacks during that turn. The secondary and tertiary attacks happen at initiative count of [Creature's Initiative -5] and [Creature's Initiative -10] , respectively.
Minion
You can convert a single creature into 4 minions using identical stat blocks by making the following changes:
Total XP remains the same, meaning each minion is worth 1/4th the original creature’s XP.
A minion has 1 HP, and a missed attack never deals damage to a minion.
A minion always deals flat half damage. If the creature stat block has a damage that deals 8 (1d8+4) damage, the minion version of that creature deals flat 4 damage.
Team
To convert two creatures with the same stat block into a single team, make the following changes to the creature’s stat block:
The team is worth two times the original creature's XP.
The team has resistance against all single target attacks.
The team deals half damage on a miss.
Group
To convert four creatures with the same stat block into a single group, make the following changes to the creature’s star block:
The group is worth four times the original creature's XP.
The group has double the HP of the original creature.
The team has resistance against all single target attacks, and is vulnerable to all area attacks.
The team has advantage on attack rolls, deals double damage on a hit and normal damage on a miss.