Khrysaes
2021-11-04, 02:22 PM
So, I recently found the youtube channel Pack Tactics, specifically the video on Spirit Guardians spell.
https://www.youtube.com/watch?v=GokMLVE6qWU
I love spirit guardians, and it is essentially my go to cleric spell.
Now, in the video Pack Tactics mentions using shove from the Telekinetic feat & the Thorn whip cantrip to drag enemies into the range of spirit guadians so they are affected, as the spell states that they are subjected to a save/damage when they enter it for the first time on a turn. Ergo, ways to move enemies in and out of the area can be beneficial.
So I was thinking of how other classes could get and/or optimize the spell.
Essentially, I want someone who can cast spirit guardians, stay alive, and mess around with enemies in an area.
Ways to get spirit guardians
Cleric
Divine Soul Sorcerer
Paladin Variant rules additional spells in unearthed arcana, didn't make it to Tasha's.
Orzhov representative Background in Guild Master's Guide To Ravnica
At first I was thinking Divine Soul Sorc + Warlock, as warlock can get Eldritch blast, Repelling blast, Grasp of Hadar (unless I misremember the invocation to add a pull), As well as additional cantrips such as Thorn Whip through the Pact of the Tome.
Then, once I remembered the Background, a whole new realm of possibilities opened, and I have been getting overwhelmed.
Full caster classes
Bard
Cleric
Druid
Sorcerer
Wizard
Warlock???? Im not sure you can upcast past a 5th level slot with them, but they do get 9th level spells.
Some forced movement options I was considering:
Telekinetic Feat, 5ft shove as a bonus action.
Eldritch Blast + repelling/grasp. 10ft away per ray for repelling, 10 ft towards once per cast with grasp
Thorn whip, 10 feet towards
Lightning lure, 15ft towards, but only a 15ft range so thorn whip is better
Gravity Sinkhole: 20ft radius save or be pulled towards the center of the sphere
Others...
Then I was thinking about how to use them:
1 action, thorn whip/EB/etc
1 bonus action, telekinetic shove
1 reaction, thorn whip/EB with warcaster feat.
The beauty of EB instead of the others is with the two invocations you can push and pull no save, both with one cast, so if you push it out of range then pull it back in, the creature is entering for the first time on that turn, with warcaster it can be used as a reaction for an opportunity attack *Maybe?). Alternatively there may be another way to push then use thornwhip or something to pull.
Finally,
I was looking at Order of the Scribe wizard.
Their level 2 feature would allow the wizard Orhzov representative to cast Spirit Guardians doing damage types OTHER than radiant or necrotic, depending on the 3rd level spells in the spell book, i.e. have fire ball in the spell book? Fire Spirit Guardians. Lightning bolt? Lighting Guardians. Sleet storm -> cold, erupting earth -> bludgeoning, thunderstep -> thunder, etc.
Additionally, at level 6, the scribe wizard says "Whenever you cast a wizard spell on your turn, you can cast it as if you were in the spectral mind’s space, instead of your own, using its senses." I may be misreading this, as to me it would imply that spirit guardians, which is a wizard spell through the orzhov background, can be cast centered on the manifested mind. Alternatively it's meant as a line of sight thing, allowing people to see around corners and wouldn't work.
But if it does, then the Spirit guardians just became mobile and ranged because:
"As a bonus action, you can cause the spectral mind to hover up to 30 feet to an unoccupied space that you or it can see. It can pass through creatures but not objects."
and
"The spectral mind stops manifesting if it is ever more than 300 feet away from you"
Again, I may be misreading manifest mind.
But what are some other ways people can come up with to use spirit guardians other than on a cleric, and take advantage of forced movement to trigger the damage?
https://www.youtube.com/watch?v=GokMLVE6qWU
I love spirit guardians, and it is essentially my go to cleric spell.
Now, in the video Pack Tactics mentions using shove from the Telekinetic feat & the Thorn whip cantrip to drag enemies into the range of spirit guadians so they are affected, as the spell states that they are subjected to a save/damage when they enter it for the first time on a turn. Ergo, ways to move enemies in and out of the area can be beneficial.
So I was thinking of how other classes could get and/or optimize the spell.
Essentially, I want someone who can cast spirit guardians, stay alive, and mess around with enemies in an area.
Ways to get spirit guardians
Cleric
Divine Soul Sorcerer
Paladin Variant rules additional spells in unearthed arcana, didn't make it to Tasha's.
Orzhov representative Background in Guild Master's Guide To Ravnica
At first I was thinking Divine Soul Sorc + Warlock, as warlock can get Eldritch blast, Repelling blast, Grasp of Hadar (unless I misremember the invocation to add a pull), As well as additional cantrips such as Thorn Whip through the Pact of the Tome.
Then, once I remembered the Background, a whole new realm of possibilities opened, and I have been getting overwhelmed.
Full caster classes
Bard
Cleric
Druid
Sorcerer
Wizard
Warlock???? Im not sure you can upcast past a 5th level slot with them, but they do get 9th level spells.
Some forced movement options I was considering:
Telekinetic Feat, 5ft shove as a bonus action.
Eldritch Blast + repelling/grasp. 10ft away per ray for repelling, 10 ft towards once per cast with grasp
Thorn whip, 10 feet towards
Lightning lure, 15ft towards, but only a 15ft range so thorn whip is better
Gravity Sinkhole: 20ft radius save or be pulled towards the center of the sphere
Others...
Then I was thinking about how to use them:
1 action, thorn whip/EB/etc
1 bonus action, telekinetic shove
1 reaction, thorn whip/EB with warcaster feat.
The beauty of EB instead of the others is with the two invocations you can push and pull no save, both with one cast, so if you push it out of range then pull it back in, the creature is entering for the first time on that turn, with warcaster it can be used as a reaction for an opportunity attack *Maybe?). Alternatively there may be another way to push then use thornwhip or something to pull.
Finally,
I was looking at Order of the Scribe wizard.
Their level 2 feature would allow the wizard Orhzov representative to cast Spirit Guardians doing damage types OTHER than radiant or necrotic, depending on the 3rd level spells in the spell book, i.e. have fire ball in the spell book? Fire Spirit Guardians. Lightning bolt? Lighting Guardians. Sleet storm -> cold, erupting earth -> bludgeoning, thunderstep -> thunder, etc.
Additionally, at level 6, the scribe wizard says "Whenever you cast a wizard spell on your turn, you can cast it as if you were in the spectral mind’s space, instead of your own, using its senses." I may be misreading this, as to me it would imply that spirit guardians, which is a wizard spell through the orzhov background, can be cast centered on the manifested mind. Alternatively it's meant as a line of sight thing, allowing people to see around corners and wouldn't work.
But if it does, then the Spirit guardians just became mobile and ranged because:
"As a bonus action, you can cause the spectral mind to hover up to 30 feet to an unoccupied space that you or it can see. It can pass through creatures but not objects."
and
"The spectral mind stops manifesting if it is ever more than 300 feet away from you"
Again, I may be misreading manifest mind.
But what are some other ways people can come up with to use spirit guardians other than on a cleric, and take advantage of forced movement to trigger the damage?