Ranged Ranger
2021-11-09, 04:28 PM
Edited to correct the tag...
Earth Naga
Large Aberration
Hit Dice: 9d8+ 36 (77 hp)
Initiative: +2
Speed: 40 ft. (8 squares), Burrow 40 ft, Earth Glide 15 ft
Armor Class: 20, touch 11, flat-footed 18 (-1 size, +2 Dex, +9 natural)
Base Attack/Grapple: 6/11
Attack: bite +11 (1d8+4)
Full Attack: bite +11 (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Spells, Spit
Special Qualities: Darkvision 60 ft, Tremor sense 60 ft,
Saves: Fort +7, Ref +7, Will +10
Abilities: Str 18, Dex 14, Con 18, Int 14, Wis 18, Cha 16
Skills: Bluff +12, Concentration +16, Intimidate +15, Listen +18, Spellcraft +14, Survival +16
Feats: Alertness, Combat Casting, Eschew MaterialsB, Lightning Reflexes, Track
Environment: Temperate Desert or Underground
Organization: Solitary or nest (2–4)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: 10–13 HD (Large); 14–26 HD (Huge)
Level Adjustment: —
Earth naga speak Common and Terran.
Earth Glide (Ex): An earth naga can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth naga flings the naga back 30 feet, stun stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Spells: Earth nagas cast spells as 7th-level sorcerers, and can also cast spells from the cleric spell list and from the Cavern and Hunt domains. The cleric spells and domain spells are considered arcane spells for a spirit naga, meaning that the creature does not need a divine focus to cast them. Typical Spells Known (6/7/7/5; save DC 13 + spell level): 0—cure minor wounds, daze, dancing lights, inflict minor wounds, mage hand, open/close, read magic; 1st— endure elements, expeditious retreat, hide from animals, magic missile, ray of enfeeblement; 2nd—cat’s grace, invisibility, acid arrow; 3rd— snare, invisibility purge.
Spit: In place of the poison possessed by other naga, earth naga have the ability to spit a petrification fluid up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must succeed a DC 18 Fort Save or suffer the affects of the Flesh to Stone Spell.
Earth Naga
Large Aberration
Hit Dice: 9d8+ 36 (77 hp)
Initiative: +2
Speed: 40 ft. (8 squares), Burrow 40 ft, Earth Glide 15 ft
Armor Class: 20, touch 11, flat-footed 18 (-1 size, +2 Dex, +9 natural)
Base Attack/Grapple: 6/11
Attack: bite +11 (1d8+4)
Full Attack: bite +11 (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Spells, Spit
Special Qualities: Darkvision 60 ft, Tremor sense 60 ft,
Saves: Fort +7, Ref +7, Will +10
Abilities: Str 18, Dex 14, Con 18, Int 14, Wis 18, Cha 16
Skills: Bluff +12, Concentration +16, Intimidate +15, Listen +18, Spellcraft +14, Survival +16
Feats: Alertness, Combat Casting, Eschew MaterialsB, Lightning Reflexes, Track
Environment: Temperate Desert or Underground
Organization: Solitary or nest (2–4)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: 10–13 HD (Large); 14–26 HD (Huge)
Level Adjustment: —
Earth naga speak Common and Terran.
Earth Glide (Ex): An earth naga can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth naga flings the naga back 30 feet, stun stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Spells: Earth nagas cast spells as 7th-level sorcerers, and can also cast spells from the cleric spell list and from the Cavern and Hunt domains. The cleric spells and domain spells are considered arcane spells for a spirit naga, meaning that the creature does not need a divine focus to cast them. Typical Spells Known (6/7/7/5; save DC 13 + spell level): 0—cure minor wounds, daze, dancing lights, inflict minor wounds, mage hand, open/close, read magic; 1st— endure elements, expeditious retreat, hide from animals, magic missile, ray of enfeeblement; 2nd—cat’s grace, invisibility, acid arrow; 3rd— snare, invisibility purge.
Spit: In place of the poison possessed by other naga, earth naga have the ability to spit a petrification fluid up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must succeed a DC 18 Fort Save or suffer the affects of the Flesh to Stone Spell.