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Amechra
2021-11-09, 10:57 PM
The following table replaces the armor table and rules for wearing armor while non-proficient in the PHB



Armor Type
Armor Class
Mobility
Disadvantage?
Stealth
Disadvantage?
Spellcasting?
Cost


Basic
11 + Dex
-
-
-
10 gp


Simple Mail
12 + Dex
Yes
-
-
30 gp


Martial Mail
14 + Dex (Max +2)
Yes
Yes
No
60 gp


Plate
15 + Dex (Max +2)
Yes
Yes
No
200 gp


Shield
+2
-
-
-
10 gp



Basic ["Light"]
Congratulations, you're wearing something that's more protective than just the clothes on your back. This is the consolation prize of armors — you're probably going to want to get something better if you can.

Shield
Ah, a nice slab of wood or metal that you can put in between you and someone trying to disembowel you. If you aren't using a shield, you're either really confident or really poor.
Special: You can't cast the Shield spell while wearing a shield — you can come up with your own in-world explanation for why, but this is purely a balance consideration.

Simple ["Light"]
You've upgraded to proper armor. This is the bare minimum of what can be expected of someone who fights on the regular — and people will behave accordingly.
Penalties: If you don't have light armor proficiency, you have Disadvantage on Strength (Athletics) and Dexterity (Acrobatics) checks while wearing Simple armor.

Martial ["Medium"]
Now we're talking. This is what you're generally going to be wearing if you're a professional — soldiers and your better-equipped town guards are going to be wearing Martial armor.
Penalties: If you don't have medium armor proficiency, you have Disadvantage on Strength (Athletics), Dexterity (Acrobatics), and Dexterity (Stealth) checks while wearing Martial armor.
Familiarity: If you have medium armor proficiency, the maximum Dexterity bonus for Martial armor increases to +3, and you can cast spells while wearing Martial armor. If you have heavy armor proficiency, you may use your Strength in place of your Dexterity when determining your AC while wearing Martial armor.

Plate ["Heavy"]
This is a sign that you're rich, my friend. You're basically a walking pre-modern tank. This is what the elite wear.
Special: As long as you are wearing Plate, you are immune to critical hits from non-magical weapons. If you're wearing magical Plate, you are entirely immune to critical hits, regardless of their source.
Penalties: If you don't have medium armor proficiency, you have Disadvantage on Strength (Athletics), Dexterity (Acrobatics), and Dexterity (Stealth) checks while wearing Plate.
Familiarity: If you have medium armor proficiency, the maximum Dexterity bonus for Plate increases to +3, and you can cast spells while wearing Plate. If you have heavy armor proficiency, you may use your Strength in place of your Dexterity when determining your AC while wearing Plate.

---

Some further suggestions:



Dwarves never have Disadvantage on Athletics and Acrobatics checks due to wearing armor. Go Dwarves.
If you start with scale mail or better, you start with Martial armor. Otherwise, you get Basic armor. Druids start with non-metal Martial Armor.
On that note, Druids can find non-metal versions of everything other than non-magical Plate armor.
Armorer Artificers can use Intelligence for AC while wearing Martial or Plate arcane armor.
Barbarians, Monks, and characters with the Natural Armor feature get to use their "unarmored" AC while wearing Basic armor — it that Basic armor has a magical bonus to AC, you get to stack that bonus on top.
Similarly, Monks can use Martial Arts and their Unarmored Movement bonus while wearing Basic armor.


...

Thoughts?

Kane0
2021-11-09, 11:02 PM
Looks alright to me, though it appears you have Plate worded with medium armor proficiency under penalties and familiarity. Copy/paste error?

Edit: This is also a straight buff by removing STR requirements (while also adding ability to dump dex) and stealth disadvantage when proficient, negating Crits in the case of heavy armor. Not an overwhelming one but worth noting.

Amechra
2021-11-09, 11:27 PM
Nope, that's not a typo — it's effectively half-plate if you aren't proficient in heavy armor, and plate if you are.

Those buffs were intentional, honestly — though the Strength requirements are effectively there because you need a Strength of 14 to match chain mail/splint, and a Strength of 16 to match splint/plate. If the partial crit immunity ends up feeling excessive, I might just make that require heavy armor proficiency.

JNAProductions
2021-11-10, 07:04 AM
I don't think it'd break anything, but I do question if it's needed. Put another way, I wouldn't use this in my games, but I'd not have issues playing in a game with these rules.

Is this just a "I like it more" tweak, or do you feel this addresses issues in the game?

Yakk
2021-11-10, 09:40 AM
You should tidy up the table. Describe what you need to remove the disadvantage, or restriction.



Armor Type
Armor Class
Attribute to AC
Athletics
Disadvantage?
Acrobatics
Disadvantage?
Stealth
Disadvantage?
Spellcasting?
Cost


Basic
11
+ Dex
-
-
-
-
10 gp


Simple Mail
12
+ Dex
-
Light
Light
-
30 gp


Martial Mail
14 + Dex
+ Dex (Max +2, +3 with Medium)
Medium
Medium
Medium
Medium
60 gp


Plate
15
+ Dex (Max +2, +3 with Medium, Strength with Heavy)
Medium
Medium
Medium
Medium
200 gp


Shield
+2
-
-
-
-
10 gp



Basic ["Light"]
Congratulations, you're wearing something that's more protective than just the clothes on your back. This is the consolation prize of armors — you're probably going to want to get something better if you can.

Shield
Ah, a nice slab of wood or metal that you can put in between you and someone trying to disembowel you. If you aren't using a shield, you're either really confident or really poor.
Special: If you have more than one Shield, only gain the largest benefit, don't add them. The AC boost from Shield spell counts as a Shield.

Simple ["Light"]
You've upgraded to proper armor. This is the bare minimum of what can be expected of someone who fights on the regular — and people will behave accordingly.
Penalties: If you don't have light armor proficiency, you have Disadvantage on Strength (Athletics) and Dexterity (Acrobatics) checks while wearing Simple armor.

Martial ["Medium"]
Now we're talking. This is what you're generally going to be wearing if you're a professional — soldiers and your better-equipped town guards are going to be wearing Martial armor.
Penalties: If you don't have medium armor proficiency, you have Disadvantage on Strength (Athletics), Dexterity (Acrobatics), and Dexterity (Stealth) checks while wearing Martial armor.
Familiarity: If you have medium armor proficiency, the maximum Dexterity bonus for Martial armor increases to +3, and you can cast spells while wearing Martial armor. If you have heavy armor proficiency, you may use your Strength in place of your Dexterity when determining your AC while wearing Martial armor.

Plate ["Heavy"]
This is a sign that you're rich, my friend. You're basically a walking pre-modern tank. This is what the elite wear.
Special: As long as you are wearing Plate, you are immune to critical hits from non-magical weapons. If you're wearing magical Plate, you are entirely immune to critical hits, regardless of their source.
Penalties: If you don't have medium armor proficiency, you have Disadvantage on Strength (Athletics), Dexterity (Acrobatics), and Dexterity (Stealth) checks while wearing Plate.
Familiarity: If you have medium armor proficiency, the maximum Dexterity bonus for Plate increases to +3, and you can cast spells while wearing Plate. If you have heavy armor proficiency, you may use your Strength in place of your Dexterity when determining your AC while wearing Plate.

It does look like you meant to say Heavy on Plate?

Phhase
2021-12-06, 01:55 AM
Honestly, I personally don't like it. 5e already pared down armor to the bare bones, this just feels egregious to me.

Witty Username
2021-12-06, 10:04 AM
You should take a look at an RPG called Five Torches Deep, it is mostly a simplified version of 5e, it's armor set up is almost exactly the same as this. It's lower powered than standard 5e though.