Dark.Revenant
2021-11-12, 12:24 AM
I no-lifed my way through a database of monsters from every 5e core book and supplement, including setting-specific monsters, but not including adventure-specific monsters. I also discarded duplicates and anything that doesn't have a printed Challenge Rating. In total, I looked at 1,040 monsters that you could face at a table today.
The question: How do each of the damage types and conditions really compare to one another?
Here's what I found, and I hope this helps someone out there!
Damage Types
Force: S+
6 Resistant, 2 Immune
Not found anywhere in particular, except amethyst dragons
Physical (Magical): S
Bludgeoning: 25 Resistant, 5 Vulnerable
Piercing: 30 Resistant
Slashing: 22 Resistant, 2 Immune
Sparingly1 found on Beasts, Oozes, and Undead
Sometimes2 found on Plants
Radiant: S
16 Resistant, 9 Immune, 6 Vulnerable
Sparingly1 found on Dragons
Generally3 found on Celestials
Thunder: A+ (S+ with Elemental Adept)
35 Resistant, 6 Immune, 3 Vulnerable
Sparingly1 found on Aberrations*, Celestials, Dragons*, Elementals, Giants, and Undead*
*Particularly impacted by Elemental Adept
Psychic: A-
33 Resistant, 33 Immune, 1 Vulnerable
Sparingly1 found on Celestials, Dragons, Giants, and Undead
Sometimes2 found on Aberrations and Constructs
Acid: A- (A with Elemental Adept)
38 Resistant, 34 Immune
Sparingly1 found on Aberrations*, Dragons, Elementals*, Fiends, Monstrosities*, and Undead*
Sometimes2 found on Oozes*
*Particularly impacted by Elemental Adept
Necrotic: B
66 Resistant, 38 Immune, 2 Vulnerable
Sparingly1 found on Aberrations, Celestials, Constructs, Dragons, Fiends, Giants, and Monstrosities
Frequently4 found on Undead
Lightning: B- (A with Elemental Adept)
103 Resistant, 35 Immune
Sparingly1 found on Aberrations*, Constructs, Dragons, Elementals, Giants, and Plants
Sometimes2 found on Oozes* and Undead**
Generally3 found on Fiends***
*Particularly impacted by Elemental Adept (more asterisks = more impact)
Cold: C (A with Elemental Adept)
145 Resistant, 42 Immune, 5 Vulnerable
Sparingly1 found on Aberrations*, Constructs*, Dragons, Elementals, Fey, Giants, Monstrosities*, and Plants*
Sometimes2 found on Oozes* and Undead**
Universally5 found on Fiends*****
*Particularly impacted by Elemental Adept (more asterisks = more impact)
Fire: D+ (B with Elemental Adept)
104 Resistant, 89 Immune, 14 Vulnerable
Sparingly1 found on Aberrations*, Celestials*, Constructs, and Fey
Sometimes2 found on Dragons* and Elementals
Universally5 found on Fiends***
*Particularly impacted by Elemental Adept (more asterisks = more impact)
Note that Elemental Adept bypasses Fire resistance caused by underwater environments
Physical (Non-magical): D (still D if Adamantine, C- if Silvered, C if both Silvered and Adamantine)
Bludgeoning: 197 Resistant, 50 Immune, 5 Vulnerable
Piercing: 203 Resistant, 50 Immune
Slashing: 196 Resistant, 52 Immune
Adamantine Bludgeoning: 194 Resistant, 39 Immune, 5 Vulnerable
Adamantine Piercing: 201 Resistant, 39 Immune
Adamantine Slashing: 194 Resistant, 41 Immune
Silvered Bludgeoning: 162 Resistant, 42 Immune, 5 Vulnerable
Silvered Piercing: 168 Resistant, 42 Immune
Silvered Slashing: 160 Resistant, 44 Immune
Adamantine and Silvered Bludgeoning: 159 Resistant, 31 Immune, 5 Vulnerable
Adamantine and Silvered Piercing: 166 Resistant, 31 Immune
Adamantine and Silvered Slashing: 158 Resistant, 33 Immune
Sparingly1 found on Aberrations, Beasts, Fey, Giants, and Monstrosities
Sometimes2 found on Oozes and Plants
Generally3 found on Celestials, Constructs, Elementals, and Undead
Frequently4 found on Fiends
Adamantine typically defeats some Constructs (especially golems)
Silvered typically defeats devils and some traditional monsters (especially lycans)
Poison: F- (still F- with Poisoner)
33 Resistant, 275 Immune, 1 Vulnerable
Sparingly1 found on Aberrations*, Celestials, Dragons, Fey, Giants, Humanoids*, Monstrosities, Oozes*, and Plants
Frequently4 found on Elementals
Universally5 found on Constructs*, Fiends, and Undead
*Particularly impacted by Poisoner
Sparingly1 (525% of creatures) < Sometimes2 (2545% of creatures) < Generally3 (4565% of creatures) < Frequently4 (6585% of creatures) < Universally5 (85100% of creatures)
Starting with a maximum score of 1040, Resistance scores -0.5, Immunity scores -1, and Vulnerability scores +1. In theory, a score of 0 would represent a completely useless damage type (everything is immune to it), so even Poison technically scores 749.5 out of 1040; averaging together every monster, Poison is about 72% effective. For this reason, the letter grades are scored on a quasilinear grading scale that's curved such that Thunder + Elemental Adept (the best damage type) is 100% and Poison (the worst damage type) is 0%.
S+: 98.5100%
S: 96.598.5%
S-: 9596.5%
A+: 91.595%
A: 8691.5%
A-: 82.586%
B+: 7982.5%
B: 73.579%
B-: 7073.5%
C+: 66.570%
C: 6166.5%
C-: 57.561%
D+: 5457.5%
D: 48.554%
D-: 4548.5%
F+: 3045%
F: 1530%
F-: 015%
Conditions
Unconscious: S (A- if Sleep*)
24 Immune (43 Immune if Sleep*)
Severity 4.3 (Severity 2.2 if Sleep*)
Sparingly1 found on Constructs, Humanoids*, Oozes, and Undead
Sometimes1 found on Elementals
*Sleep: Condition ends when damaged
Petrified: A+
104 Immune
Severity 4.3
Sparingly1 found on Beasts, Giants, and Oozes
Sometimes2 found on Undead
Generally3 found on Elementals
Frequently4 found on Constructs
Stunned: A
37 Immune
Severity 3
Sparingly1 found on Beasts, Constructs, Elementals, and Undead
Paralyzed: A-
133 Immune
Severity 3.75
Sparingly1 found on Beasts, Celestials, Fiends, Giants, Oozes, and Plants
Generally3 found on Elementals and Undead
Frequently4 found on Constructs
Incapacitated: B (C- if Laughter*, B+ if Banished**)
1 Immune (240 Immune if Laughter*)
Severity 1.5 (Severity 1.65 if Laughter*, Severity 1.7 if Banished**)
Sparingly1 found on Aberrations*, Elementals*, Fiends*, and Undead*
Sometimes2 found on Monstrosities* and Plants*
Generally3 found on Constructs* and Oozes*
Universally5 found on Beasts*
*Laughter: Target is Prone and repeats save with damage, must have 5+ Int, i.e. Tasha's Hideous Laughter
**Banished: Target is banished, i.e. Banishment, Banishing Smite
Restrained: B (B- if Grappled*)
58 Immune (63 Immune if Grappled*)
Severity 1.6 (Severity 1.3 if Grappled*)
Sparingly1 found on Beasts, Constructs*, and Oozes
Sometimes2 found on Elementals and Undead*
*Grappled: Contingent on being Grappled
Blinded: B-
51 Immune
Severity 1.25
Sparingly1 found on Aberrations, Constructs, and Undead
Generally3 found on Plants
Universally5 found on Oozes
Grappled: C
60 Immune
Severity 0.8
Sparingly1 found on Beasts, Constructs, and Oozes
Sometimes2 found on Elementals and Undead
Exhaustion: C-
177 Immune
Severity 1.35 (Net), 0.8 (Level 1), 1.4 (Level 2), 3.4 (Level 3), 5.4 (Level 4), 6.2 (Level 5)
Sparingly1 found on Aberrations, Fiends, Giants, and Plants
Sometimes2 found on Elementals
Generally3 found on Celestials
Frequently4 found on Constructs and Undead
Universally5 found on Oozes
Prone: D+
97 Immune
Severity 0.6
Sparingly1 found on Aberrations, Beasts, Constructs, Dragons, and Plants
Sometimes2 found on Elementals and Undead
Universally5 found on Oozes
Frightened: D- (C- if Fear*)
252 Immune
Severity 0.85 (Severity 2 if Fear*)
Sparingly1 found on Beasts, Fey, Giants, Humanoids, and Monstrosities
Sometimes2 found on Aberrations, Dragons, Fiends, and Plants
Generally3 found on Celestials, Oozes, and Undead
Frequently4 found on Constructs
*Fear: Target must dash away, i.e. Fear, Eyebite, and Antipathy
Poisoned: F
313 Immune
Severity 0.8
Sparingly1 found on Aberrations, Celestials, Dragons, Fey, Giants, Monstrosities, and Plants
Frequently4 found on Elementals
Universally5 found on Constructs, Fiends, and Undead
Charmed: F (D if Hypnotized*, D+ if Madness**, C- if Friendly***, B- if Dominated****)
253 Immune
Severity 0.55 (Severity 1.2 if Hypnotized*, Severity 1.55 if Madness**, Severity 1.8 if Friendly***, Severity 3.4 if Dominated****)
Sparingly1 found on Aberrations, Beasts, Fey, Giants, Humanoids, Monstrosities, and Plants
Sometimes2 found on Dragons and Fiends
Generally3 found on Celestials
Frequently4 found on Constructs, Oozes, and Undead
*Hypnotized: Target is Incapacitated and can't move but the effect ends on damage, i.e. Hypnotic Pattern
**Madness: Target must use action to make one melee attack or act normally, i.e. Crown of Madness
***Friendly: Target is friendly toward you, you can't harm the target, e.g. Charm Person, Charm Monster
****Dominated: Target repeats save with damage, target must do everything you say, e.g. Dominate Beast, Dominate Person, Dominate Monster
Deafened: F
39 Immune
Severity 0.15
Sparingly1 found on Constructs and Undead
Sometimes2 found on Plants
Universally5 found on Oozes
Starting with a maximum score of 1040, Immunity scores -1 and Severity scales the score on a weighted exponential scale. In theory, a score of 0 would represent a completely useless condition (everything is immune to it), while a score of 1040 represents a condition with the highest possible severity for which nothing is immune. The letter grades are scored on a quasilinear grading scale that's curved such that Unconscious (the best condition) is 100% and Deafened (the worst condition) is 0%.
S: 90100%
A+: 8490%
A: 7684%
A-: 7076%
B+: 6470%
B: 5664%
B-: 5056%
C+: 4450%
C: 3644%
C-: 3036%
D+: 2430%
D: 1624%
D-: 1016%
F: 010%
Creature Types
Aberrations
Sparingly1: Acid*, Cold*, Fire*, Lightning*, Necrotic, Physical (Non-magical), Poison*, and Thunder* | Blinded, Charmed, Exhaustion, Poisoned, and Prone
Sometimes2: Psychic | Frightened
*Particularly impacted by Elemental Adept or Poisoner
Beasts
Sparingly1: Physical (Magical) and Physical (Non-magical) | Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, and Stunned
Swarms are the reason for these immunities/resistances
Celestials
Sparingly1: Fire*, Necrotic, Poison, Psychic, and Thunder | Paralyzed and Poisoned
Generally3: Physical (Non-magical) and Radiant | Charmed, Exhaustion, and Frightened
*Particularly impacted by Elemental Adept
Constructs
Sparingly1: Cold*, Fire, Lightning, and Necrotic | Blinded, Deafened, Grappled, Prone, Stunned, and Unconscious
Sometimes2: Psychic
Generally3: Physical (Non-magical)
Frequently4: Charmed, Exhaustion, Frightened, Paralyzed, and Petrified
Universally5: Poison* | Poisoned
*Particularly impacted by Elemental Adept or Poisoner
Dragons
Sparingly1: Acid, Cold, Lightning, Necrotic, Poison, Psychic, Radiant, and Thunder* | Poisoned and Prone
Sometimes2: Fire* | Charmed and Frightened
*Particularly impacted by Elemental Adept
Elementals
Sparingly1: Acid*, Cold, Lightning, and Thunder | Stunned
Sometimes2: Fire | Exhaustion, Grappled, Prone, Restrained, and Unconscious
Generally3: Physical (Non-magical) | Paralyzed and Petrified
Frequently4: Poison | Poisoned
*Particularly impacted by Elemental Adept
Fey
Sparingly1: Cold, Fire, Physical (Non-magical), and Poison | Charmed, Frightened, and Poisoned
Fiends
Sparingly1: Acid and Necrotic | Exhaustion and Paralyzed
Sometimes2: Charmed and Frightened
Generally3: Lightning***
Frequently4: Physical (Non-magical)
Universally5: Cold*****, Fire***, and Poison | Poisoned
*Particularly impacted by Elemental Adept (more asterisks = more impact)
Giants
Sparingly1: Cold, Lightning, Necrotic, Physical (Non-magical), Poison, Psychic, and Thunder | Charmed, Exhaustion, Frightened, Paralyzed, Petrified, and Poisoned
Humanoids
Sparingly1: Poison* | Charmed and Frightened
*Particularly impacted by Poisoner
Monstrosities
Sparingly1: Acid*, Cold*, Necrotic, Physical (Non-magical), and Poison | Charmed, Frightened, and Poisoned
*Particularly impacted by Elemental Adept
Oozes
Sparingly1: Physical (Magical) and Poison* | Grappled, Paralyzed, Petrified, Restrained, and Unconscious
Sometimes2: Acid*, Cold*, Lightning*, and Physical (Non-magical)
Generally3: Frightened
Frequently4: Charmed
Universally5: Blinded, Deafened, Exhaustion, and Prone
*Particularly impacted by Elemental Adept or Poisoner
Plants
Sparingly1: Cold*, Lightning, and Poison | Charmed, Exhaustion, Paralyzed, Poisoned, and Prone
Sometimes2: Physical (Magical) and Physical (Non-magical) | Deafened and Frightened
Generally4: Blinded
*Particularly impacted by Elemental Adept
Undead
Sparingly1: Acid*, Physical (Magical), Psychic, and Thunder* | Blinded, Deafened, Grappled, Restrained, Stunned, and Unconscious
Sometimes2: Cold** and Lightning** | Petrified and Prone
Generally3: Physical (Non-magical) | Frightened and Paralyzed
Frequently4: Necrotic | Charmed and Exhaustion
Universally5: Poison | Poisoned
*Particularly impacted by Elemental Adept (more asterisks = more impact)
The question: How do each of the damage types and conditions really compare to one another?
Here's what I found, and I hope this helps someone out there!
Damage Types
Force: S+
6 Resistant, 2 Immune
Not found anywhere in particular, except amethyst dragons
Physical (Magical): S
Bludgeoning: 25 Resistant, 5 Vulnerable
Piercing: 30 Resistant
Slashing: 22 Resistant, 2 Immune
Sparingly1 found on Beasts, Oozes, and Undead
Sometimes2 found on Plants
Radiant: S
16 Resistant, 9 Immune, 6 Vulnerable
Sparingly1 found on Dragons
Generally3 found on Celestials
Thunder: A+ (S+ with Elemental Adept)
35 Resistant, 6 Immune, 3 Vulnerable
Sparingly1 found on Aberrations*, Celestials, Dragons*, Elementals, Giants, and Undead*
*Particularly impacted by Elemental Adept
Psychic: A-
33 Resistant, 33 Immune, 1 Vulnerable
Sparingly1 found on Celestials, Dragons, Giants, and Undead
Sometimes2 found on Aberrations and Constructs
Acid: A- (A with Elemental Adept)
38 Resistant, 34 Immune
Sparingly1 found on Aberrations*, Dragons, Elementals*, Fiends, Monstrosities*, and Undead*
Sometimes2 found on Oozes*
*Particularly impacted by Elemental Adept
Necrotic: B
66 Resistant, 38 Immune, 2 Vulnerable
Sparingly1 found on Aberrations, Celestials, Constructs, Dragons, Fiends, Giants, and Monstrosities
Frequently4 found on Undead
Lightning: B- (A with Elemental Adept)
103 Resistant, 35 Immune
Sparingly1 found on Aberrations*, Constructs, Dragons, Elementals, Giants, and Plants
Sometimes2 found on Oozes* and Undead**
Generally3 found on Fiends***
*Particularly impacted by Elemental Adept (more asterisks = more impact)
Cold: C (A with Elemental Adept)
145 Resistant, 42 Immune, 5 Vulnerable
Sparingly1 found on Aberrations*, Constructs*, Dragons, Elementals, Fey, Giants, Monstrosities*, and Plants*
Sometimes2 found on Oozes* and Undead**
Universally5 found on Fiends*****
*Particularly impacted by Elemental Adept (more asterisks = more impact)
Fire: D+ (B with Elemental Adept)
104 Resistant, 89 Immune, 14 Vulnerable
Sparingly1 found on Aberrations*, Celestials*, Constructs, and Fey
Sometimes2 found on Dragons* and Elementals
Universally5 found on Fiends***
*Particularly impacted by Elemental Adept (more asterisks = more impact)
Note that Elemental Adept bypasses Fire resistance caused by underwater environments
Physical (Non-magical): D (still D if Adamantine, C- if Silvered, C if both Silvered and Adamantine)
Bludgeoning: 197 Resistant, 50 Immune, 5 Vulnerable
Piercing: 203 Resistant, 50 Immune
Slashing: 196 Resistant, 52 Immune
Adamantine Bludgeoning: 194 Resistant, 39 Immune, 5 Vulnerable
Adamantine Piercing: 201 Resistant, 39 Immune
Adamantine Slashing: 194 Resistant, 41 Immune
Silvered Bludgeoning: 162 Resistant, 42 Immune, 5 Vulnerable
Silvered Piercing: 168 Resistant, 42 Immune
Silvered Slashing: 160 Resistant, 44 Immune
Adamantine and Silvered Bludgeoning: 159 Resistant, 31 Immune, 5 Vulnerable
Adamantine and Silvered Piercing: 166 Resistant, 31 Immune
Adamantine and Silvered Slashing: 158 Resistant, 33 Immune
Sparingly1 found on Aberrations, Beasts, Fey, Giants, and Monstrosities
Sometimes2 found on Oozes and Plants
Generally3 found on Celestials, Constructs, Elementals, and Undead
Frequently4 found on Fiends
Adamantine typically defeats some Constructs (especially golems)
Silvered typically defeats devils and some traditional monsters (especially lycans)
Poison: F- (still F- with Poisoner)
33 Resistant, 275 Immune, 1 Vulnerable
Sparingly1 found on Aberrations*, Celestials, Dragons, Fey, Giants, Humanoids*, Monstrosities, Oozes*, and Plants
Frequently4 found on Elementals
Universally5 found on Constructs*, Fiends, and Undead
*Particularly impacted by Poisoner
Sparingly1 (525% of creatures) < Sometimes2 (2545% of creatures) < Generally3 (4565% of creatures) < Frequently4 (6585% of creatures) < Universally5 (85100% of creatures)
Starting with a maximum score of 1040, Resistance scores -0.5, Immunity scores -1, and Vulnerability scores +1. In theory, a score of 0 would represent a completely useless damage type (everything is immune to it), so even Poison technically scores 749.5 out of 1040; averaging together every monster, Poison is about 72% effective. For this reason, the letter grades are scored on a quasilinear grading scale that's curved such that Thunder + Elemental Adept (the best damage type) is 100% and Poison (the worst damage type) is 0%.
S+: 98.5100%
S: 96.598.5%
S-: 9596.5%
A+: 91.595%
A: 8691.5%
A-: 82.586%
B+: 7982.5%
B: 73.579%
B-: 7073.5%
C+: 66.570%
C: 6166.5%
C-: 57.561%
D+: 5457.5%
D: 48.554%
D-: 4548.5%
F+: 3045%
F: 1530%
F-: 015%
Conditions
Unconscious: S (A- if Sleep*)
24 Immune (43 Immune if Sleep*)
Severity 4.3 (Severity 2.2 if Sleep*)
Sparingly1 found on Constructs, Humanoids*, Oozes, and Undead
Sometimes1 found on Elementals
*Sleep: Condition ends when damaged
Petrified: A+
104 Immune
Severity 4.3
Sparingly1 found on Beasts, Giants, and Oozes
Sometimes2 found on Undead
Generally3 found on Elementals
Frequently4 found on Constructs
Stunned: A
37 Immune
Severity 3
Sparingly1 found on Beasts, Constructs, Elementals, and Undead
Paralyzed: A-
133 Immune
Severity 3.75
Sparingly1 found on Beasts, Celestials, Fiends, Giants, Oozes, and Plants
Generally3 found on Elementals and Undead
Frequently4 found on Constructs
Incapacitated: B (C- if Laughter*, B+ if Banished**)
1 Immune (240 Immune if Laughter*)
Severity 1.5 (Severity 1.65 if Laughter*, Severity 1.7 if Banished**)
Sparingly1 found on Aberrations*, Elementals*, Fiends*, and Undead*
Sometimes2 found on Monstrosities* and Plants*
Generally3 found on Constructs* and Oozes*
Universally5 found on Beasts*
*Laughter: Target is Prone and repeats save with damage, must have 5+ Int, i.e. Tasha's Hideous Laughter
**Banished: Target is banished, i.e. Banishment, Banishing Smite
Restrained: B (B- if Grappled*)
58 Immune (63 Immune if Grappled*)
Severity 1.6 (Severity 1.3 if Grappled*)
Sparingly1 found on Beasts, Constructs*, and Oozes
Sometimes2 found on Elementals and Undead*
*Grappled: Contingent on being Grappled
Blinded: B-
51 Immune
Severity 1.25
Sparingly1 found on Aberrations, Constructs, and Undead
Generally3 found on Plants
Universally5 found on Oozes
Grappled: C
60 Immune
Severity 0.8
Sparingly1 found on Beasts, Constructs, and Oozes
Sometimes2 found on Elementals and Undead
Exhaustion: C-
177 Immune
Severity 1.35 (Net), 0.8 (Level 1), 1.4 (Level 2), 3.4 (Level 3), 5.4 (Level 4), 6.2 (Level 5)
Sparingly1 found on Aberrations, Fiends, Giants, and Plants
Sometimes2 found on Elementals
Generally3 found on Celestials
Frequently4 found on Constructs and Undead
Universally5 found on Oozes
Prone: D+
97 Immune
Severity 0.6
Sparingly1 found on Aberrations, Beasts, Constructs, Dragons, and Plants
Sometimes2 found on Elementals and Undead
Universally5 found on Oozes
Frightened: D- (C- if Fear*)
252 Immune
Severity 0.85 (Severity 2 if Fear*)
Sparingly1 found on Beasts, Fey, Giants, Humanoids, and Monstrosities
Sometimes2 found on Aberrations, Dragons, Fiends, and Plants
Generally3 found on Celestials, Oozes, and Undead
Frequently4 found on Constructs
*Fear: Target must dash away, i.e. Fear, Eyebite, and Antipathy
Poisoned: F
313 Immune
Severity 0.8
Sparingly1 found on Aberrations, Celestials, Dragons, Fey, Giants, Monstrosities, and Plants
Frequently4 found on Elementals
Universally5 found on Constructs, Fiends, and Undead
Charmed: F (D if Hypnotized*, D+ if Madness**, C- if Friendly***, B- if Dominated****)
253 Immune
Severity 0.55 (Severity 1.2 if Hypnotized*, Severity 1.55 if Madness**, Severity 1.8 if Friendly***, Severity 3.4 if Dominated****)
Sparingly1 found on Aberrations, Beasts, Fey, Giants, Humanoids, Monstrosities, and Plants
Sometimes2 found on Dragons and Fiends
Generally3 found on Celestials
Frequently4 found on Constructs, Oozes, and Undead
*Hypnotized: Target is Incapacitated and can't move but the effect ends on damage, i.e. Hypnotic Pattern
**Madness: Target must use action to make one melee attack or act normally, i.e. Crown of Madness
***Friendly: Target is friendly toward you, you can't harm the target, e.g. Charm Person, Charm Monster
****Dominated: Target repeats save with damage, target must do everything you say, e.g. Dominate Beast, Dominate Person, Dominate Monster
Deafened: F
39 Immune
Severity 0.15
Sparingly1 found on Constructs and Undead
Sometimes2 found on Plants
Universally5 found on Oozes
Starting with a maximum score of 1040, Immunity scores -1 and Severity scales the score on a weighted exponential scale. In theory, a score of 0 would represent a completely useless condition (everything is immune to it), while a score of 1040 represents a condition with the highest possible severity for which nothing is immune. The letter grades are scored on a quasilinear grading scale that's curved such that Unconscious (the best condition) is 100% and Deafened (the worst condition) is 0%.
S: 90100%
A+: 8490%
A: 7684%
A-: 7076%
B+: 6470%
B: 5664%
B-: 5056%
C+: 4450%
C: 3644%
C-: 3036%
D+: 2430%
D: 1624%
D-: 1016%
F: 010%
Creature Types
Aberrations
Sparingly1: Acid*, Cold*, Fire*, Lightning*, Necrotic, Physical (Non-magical), Poison*, and Thunder* | Blinded, Charmed, Exhaustion, Poisoned, and Prone
Sometimes2: Psychic | Frightened
*Particularly impacted by Elemental Adept or Poisoner
Beasts
Sparingly1: Physical (Magical) and Physical (Non-magical) | Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, and Stunned
Swarms are the reason for these immunities/resistances
Celestials
Sparingly1: Fire*, Necrotic, Poison, Psychic, and Thunder | Paralyzed and Poisoned
Generally3: Physical (Non-magical) and Radiant | Charmed, Exhaustion, and Frightened
*Particularly impacted by Elemental Adept
Constructs
Sparingly1: Cold*, Fire, Lightning, and Necrotic | Blinded, Deafened, Grappled, Prone, Stunned, and Unconscious
Sometimes2: Psychic
Generally3: Physical (Non-magical)
Frequently4: Charmed, Exhaustion, Frightened, Paralyzed, and Petrified
Universally5: Poison* | Poisoned
*Particularly impacted by Elemental Adept or Poisoner
Dragons
Sparingly1: Acid, Cold, Lightning, Necrotic, Poison, Psychic, Radiant, and Thunder* | Poisoned and Prone
Sometimes2: Fire* | Charmed and Frightened
*Particularly impacted by Elemental Adept
Elementals
Sparingly1: Acid*, Cold, Lightning, and Thunder | Stunned
Sometimes2: Fire | Exhaustion, Grappled, Prone, Restrained, and Unconscious
Generally3: Physical (Non-magical) | Paralyzed and Petrified
Frequently4: Poison | Poisoned
*Particularly impacted by Elemental Adept
Fey
Sparingly1: Cold, Fire, Physical (Non-magical), and Poison | Charmed, Frightened, and Poisoned
Fiends
Sparingly1: Acid and Necrotic | Exhaustion and Paralyzed
Sometimes2: Charmed and Frightened
Generally3: Lightning***
Frequently4: Physical (Non-magical)
Universally5: Cold*****, Fire***, and Poison | Poisoned
*Particularly impacted by Elemental Adept (more asterisks = more impact)
Giants
Sparingly1: Cold, Lightning, Necrotic, Physical (Non-magical), Poison, Psychic, and Thunder | Charmed, Exhaustion, Frightened, Paralyzed, Petrified, and Poisoned
Humanoids
Sparingly1: Poison* | Charmed and Frightened
*Particularly impacted by Poisoner
Monstrosities
Sparingly1: Acid*, Cold*, Necrotic, Physical (Non-magical), and Poison | Charmed, Frightened, and Poisoned
*Particularly impacted by Elemental Adept
Oozes
Sparingly1: Physical (Magical) and Poison* | Grappled, Paralyzed, Petrified, Restrained, and Unconscious
Sometimes2: Acid*, Cold*, Lightning*, and Physical (Non-magical)
Generally3: Frightened
Frequently4: Charmed
Universally5: Blinded, Deafened, Exhaustion, and Prone
*Particularly impacted by Elemental Adept or Poisoner
Plants
Sparingly1: Cold*, Lightning, and Poison | Charmed, Exhaustion, Paralyzed, Poisoned, and Prone
Sometimes2: Physical (Magical) and Physical (Non-magical) | Deafened and Frightened
Generally4: Blinded
*Particularly impacted by Elemental Adept
Undead
Sparingly1: Acid*, Physical (Magical), Psychic, and Thunder* | Blinded, Deafened, Grappled, Restrained, Stunned, and Unconscious
Sometimes2: Cold** and Lightning** | Petrified and Prone
Generally3: Physical (Non-magical) | Frightened and Paralyzed
Frequently4: Necrotic | Charmed and Exhaustion
Universally5: Poison | Poisoned
*Particularly impacted by Elemental Adept (more asterisks = more impact)