tontoncho
2021-11-13, 06:01 PM
Hi, Ive been meaning to create a warforged swarmkeeper ranger for a while now but I cant seem to find the right way to conceptualize and optimize it so this is somewhat of a brainstorm post feel free to throw in whatever you see fit.
Ok so the background is kind of important here: "Guardian of the silk moth sanctuary"; the character is a construct created for the purpose of capturing, nurturing and protecting a special species of silk moth. Specialized design will provide the weavers tools or land vehicle, for flavor, and Im probably gonna train nature, animal handling, stealth, perception, and acrobatics/athlecis (dont know which one would be better for this build). Part of the background describes how the sanctuary was constantly attacked by monsters hungry for the magic the moths produce in their silk so guardians also had the duty to protect it. Until a horde of monsters so strong came one night and left the sanctuary in ruins, my character manages to save a few moth specimens or eggs and now has the mission to keep them alive and find them a new habitat. The swarmkeeper powers will come later from the spirits of all the deceased moths during the night of the attack.
For the character mechanics I really wanted it to fight with a silk braid kinda thing (whip) cause I love the idea of a construct originally designed for capturing flying moths having to adapt its body parts for a new life of combat, so the idea for the whip comes from it originally having some kind of long range net throwing device now turned into a reach weapon (since there are no hook throwers in dnd 5e). Also I was toying with the idea of making it a dual fighter with 2 whips and maybe find a way to be able to grapple people from afar with them, although that's a longshot. Or dual fighter with the crossbow expert feat at lvl 4 and have it wield the silk braid whip in one hand and a Samus like cannon (the hand crossbow) in the other. This is where I start to lose track as you can see. And don't even get me started on the spells and optional class features Tasha's bring to the table. Id like it to be really fast and be able to move across the board hitting and tangling foes all over the place, so I thought Zephyr strike and Ensaring strike but I reckon there are better options (the almighty hunters mark).
Other things Ive considered:
Mobile
Dual Wielder
Defensive duelist
Crossbow expert
Slasher
Pick deft explorer for the bonus speed
Ability Score priority: DEX,WIS,CON
And thats about it, hope someone can help me bring some clarity to this character development. Thanks!
Ok so the background is kind of important here: "Guardian of the silk moth sanctuary"; the character is a construct created for the purpose of capturing, nurturing and protecting a special species of silk moth. Specialized design will provide the weavers tools or land vehicle, for flavor, and Im probably gonna train nature, animal handling, stealth, perception, and acrobatics/athlecis (dont know which one would be better for this build). Part of the background describes how the sanctuary was constantly attacked by monsters hungry for the magic the moths produce in their silk so guardians also had the duty to protect it. Until a horde of monsters so strong came one night and left the sanctuary in ruins, my character manages to save a few moth specimens or eggs and now has the mission to keep them alive and find them a new habitat. The swarmkeeper powers will come later from the spirits of all the deceased moths during the night of the attack.
For the character mechanics I really wanted it to fight with a silk braid kinda thing (whip) cause I love the idea of a construct originally designed for capturing flying moths having to adapt its body parts for a new life of combat, so the idea for the whip comes from it originally having some kind of long range net throwing device now turned into a reach weapon (since there are no hook throwers in dnd 5e). Also I was toying with the idea of making it a dual fighter with 2 whips and maybe find a way to be able to grapple people from afar with them, although that's a longshot. Or dual fighter with the crossbow expert feat at lvl 4 and have it wield the silk braid whip in one hand and a Samus like cannon (the hand crossbow) in the other. This is where I start to lose track as you can see. And don't even get me started on the spells and optional class features Tasha's bring to the table. Id like it to be really fast and be able to move across the board hitting and tangling foes all over the place, so I thought Zephyr strike and Ensaring strike but I reckon there are better options (the almighty hunters mark).
Other things Ive considered:
Mobile
Dual Wielder
Defensive duelist
Crossbow expert
Slasher
Pick deft explorer for the bonus speed
Ability Score priority: DEX,WIS,CON
And thats about it, hope someone can help me bring some clarity to this character development. Thanks!