Greywander
2021-11-14, 02:29 PM
I've taken a stab at writing up witch subclasses for both warlock and druid (https://forums.giantitp.com/showthread.php?638559-Witch-themed-subclasses-for-druid-and-warlock), and I've also looked over KibblesTasty's Occultist class (https://forums.giantitp.com/showthread.php?638813-Some-quibbles-for-KibblesTasty-s-Occultist-(Witch-subclass-specifically)), which has a witch subclass. I think any of these are... fine. They work, they're functional. But the witch is such a weird concept (deliberately; unconventionality is part of their trademark) that I think it can only be captured by creating an entirely new Witch class. Warlock is close, but relies too heavily on EB, whereas I don't really think of witches as being blasters.
With that in mind, one of the features I was considering for this new class was something sort of similar to metamagic, where they learn Curses and can apply one Curse they know to a target of Bane, Hex, or Bestow Curse. At the moment, I'm not thinking that Curses would cost anything to use, they would simply be a straight upgrade to these spells. Each of these three spells has slightly different use-cases: Bane can let you curse multiple enemies, Bestow Curse can get up to a permanent duration with no concentration (and is already pretty nasty by itself), and Hex... Hex doesn't require a save, and can get to a 24 hour duration much easier than Bestow Curse can, and you can move it to a new target if the previous one dies.
Is this an issue? Being able to inflict a curse on someone with no save? It is only single target, and without something like EB you miss out on the major benefits of Hex anyway. So maybe it's fine?
I was also considering partially lifting concentration requirements for Bane and Hex specifically, probably as a T2 or T3 feature. You'd still have to concentrate, and casting the spell again would end the previous casting, but you could concentrate on a different spell at the same time. This would somewhat degrade the usefulness of Bestow Curse becoming non-concentration when cast at higher levels.
With that in mind, one of the features I was considering for this new class was something sort of similar to metamagic, where they learn Curses and can apply one Curse they know to a target of Bane, Hex, or Bestow Curse. At the moment, I'm not thinking that Curses would cost anything to use, they would simply be a straight upgrade to these spells. Each of these three spells has slightly different use-cases: Bane can let you curse multiple enemies, Bestow Curse can get up to a permanent duration with no concentration (and is already pretty nasty by itself), and Hex... Hex doesn't require a save, and can get to a 24 hour duration much easier than Bestow Curse can, and you can move it to a new target if the previous one dies.
Is this an issue? Being able to inflict a curse on someone with no save? It is only single target, and without something like EB you miss out on the major benefits of Hex anyway. So maybe it's fine?
I was also considering partially lifting concentration requirements for Bane and Hex specifically, probably as a T2 or T3 feature. You'd still have to concentrate, and casting the spell again would end the previous casting, but you could concentrate on a different spell at the same time. This would somewhat degrade the usefulness of Bestow Curse becoming non-concentration when cast at higher levels.