Jervis
2021-11-15, 12:47 AM
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Magic is everything
Red Scholar
Students of faith and the arcane, these mages travel the world in search of its secrets. They seek to understand everything the world has to offer. The path they walk requires that they understand the basic interactions of all magic and see the nature of the world for what it truly is, at least at a glimpse. They seek to gather and, preserve, and beyond all else, share the knowledge of history.
Requirements
Skills: Knowledge(Religion) 6 ranks, Knowledge(Arcane) 6 ranks, Spellcraft 6 ranks
Spellcasting: Must be able to cast 2nd level Arcane and 2nd level Divine spells
Feats & Special: Any one of Southern Magician, Alternate Source Spell, or Hermetic Magician*, or Access to the spell domain, or the ability to prepare divine spells from a prayer or spellbook.
Hermetic Magician
Metamagic Feat
Prerequisites: Ability to cast 3rd level spells, ability to cast divine spells, ability to cast arcane spells
You can prepare or cast a spell using two spells slots gained from two classes. A spell prepared this way uses two spell slots of the same level, one from a arcane spellcasting class and one from a divine spellcasting class. A spell cast spontaneously with this metamagic uses an additional spell slot not holding a spell from a class with a different casting type, arcane or divine, the same level of the spell being cast. In either case the effected spell need not be a spell available to both classes but must be a spell available to one of them. A spell with this metamagic applied gains the following benefits.
The spell is cast at +2 CL. The spell save DC of the spell is increased by one half the spell level, rounded down. The spell counts as both arcane and divine wherever it would be beneficial, such as ignoring arcane spell failure. Creatures suffer a -6 penalty and spellcraft checks to identify the spell and to counterspell attempts. You gain a +4 bonus to rolls to overcome spell resistance with this casting of the spell.
Hit Die: 1d6
Skill Points: 4 + int
Class Skills: Concentration, Craft, Decipher Script, Knowledge (all), Profession, Spellcraft, Use Magic Device, Fly(if using pathfinder fly rules)
Level
BAB
Fort
Ref
Will
Special
Spellcasting
1st
+0
+0
+0
+2
Journey's Aid
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
2nd
+1
+0
+0
+3
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
3rd
+1
+1
+1
+3
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
4th
+2
+1
+1
+4
To the Seas
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
5th
+2
+1
+1
+4
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
6th
+3
+2
+2
+5
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
7th
+3
+2
+2
+5
Unseen Companion
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
8th
+4
+2
+2
+6
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
9th
+4
+3
+3
+6
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
10th
+5
+3
+3
+7
To the Skies
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
Spellcasting: Refer to table
Journey's Aid (SP): At 1st level you gain the ability to summon a mount to aid in your travels. You can summon a mount as the mount spell for a number of hours per day equal to twice your class level. You don't need to use all of these hours consecutively but must spend them in 2 hour increments. You can substitute any ride check made regarding this mount with a spellcraft check.
To the Seas(SU): At 4th level you gain the ability to command ships alone to aid on journeys. You can mentally control the rigging of any ship you're riding on. You count as a number of people equal to your highest caster level for the purposes of manning a ship. You can substitute any Profession (sailor) check you make with a spellcraft check.
This class itself and especially the first two features are inspired by a pathfinder ACF for wizards called Polyhiera's Adherent. This may or may not exist just because i like that a lot,
Unseen Companion(SP): At 7th level you can cast the spell Unseen Servant, Mass at will as a spell like ability. Treat the caster level of this ability as your class level. The effect of this spell like ability ends early if you use it again.
To the Skies (SP): At 10th level you can cast the spell Overland flight once per day as a spell-like ability. When cast this way treat your caster level as your class level. Additionally you can target a number of other willing creatures equal to your class level to also be effected by the spell.
Magic is everything
Red Scholar
Students of faith and the arcane, these mages travel the world in search of its secrets. They seek to understand everything the world has to offer. The path they walk requires that they understand the basic interactions of all magic and see the nature of the world for what it truly is, at least at a glimpse. They seek to gather and, preserve, and beyond all else, share the knowledge of history.
Requirements
Skills: Knowledge(Religion) 6 ranks, Knowledge(Arcane) 6 ranks, Spellcraft 6 ranks
Spellcasting: Must be able to cast 2nd level Arcane and 2nd level Divine spells
Feats & Special: Any one of Southern Magician, Alternate Source Spell, or Hermetic Magician*, or Access to the spell domain, or the ability to prepare divine spells from a prayer or spellbook.
Hermetic Magician
Metamagic Feat
Prerequisites: Ability to cast 3rd level spells, ability to cast divine spells, ability to cast arcane spells
You can prepare or cast a spell using two spells slots gained from two classes. A spell prepared this way uses two spell slots of the same level, one from a arcane spellcasting class and one from a divine spellcasting class. A spell cast spontaneously with this metamagic uses an additional spell slot not holding a spell from a class with a different casting type, arcane or divine, the same level of the spell being cast. In either case the effected spell need not be a spell available to both classes but must be a spell available to one of them. A spell with this metamagic applied gains the following benefits.
The spell is cast at +2 CL. The spell save DC of the spell is increased by one half the spell level, rounded down. The spell counts as both arcane and divine wherever it would be beneficial, such as ignoring arcane spell failure. Creatures suffer a -6 penalty and spellcraft checks to identify the spell and to counterspell attempts. You gain a +4 bonus to rolls to overcome spell resistance with this casting of the spell.
Hit Die: 1d6
Skill Points: 4 + int
Class Skills: Concentration, Craft, Decipher Script, Knowledge (all), Profession, Spellcraft, Use Magic Device, Fly(if using pathfinder fly rules)
Level
BAB
Fort
Ref
Will
Special
Spellcasting
1st
+0
+0
+0
+2
Journey's Aid
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
2nd
+1
+0
+0
+3
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
3rd
+1
+1
+1
+3
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
4th
+2
+1
+1
+4
To the Seas
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
5th
+2
+1
+1
+4
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
6th
+3
+2
+2
+5
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
7th
+3
+2
+2
+5
Unseen Companion
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
8th
+4
+2
+2
+6
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
9th
+4
+3
+3
+6
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
10th
+5
+3
+3
+7
To the Skies
+1 level of one Divine spellcasting Class, +1 level of one Arcane spellcasting Class
Spellcasting: Refer to table
Journey's Aid (SP): At 1st level you gain the ability to summon a mount to aid in your travels. You can summon a mount as the mount spell for a number of hours per day equal to twice your class level. You don't need to use all of these hours consecutively but must spend them in 2 hour increments. You can substitute any ride check made regarding this mount with a spellcraft check.
To the Seas(SU): At 4th level you gain the ability to command ships alone to aid on journeys. You can mentally control the rigging of any ship you're riding on. You count as a number of people equal to your highest caster level for the purposes of manning a ship. You can substitute any Profession (sailor) check you make with a spellcraft check.
This class itself and especially the first two features are inspired by a pathfinder ACF for wizards called Polyhiera's Adherent. This may or may not exist just because i like that a lot,
Unseen Companion(SP): At 7th level you can cast the spell Unseen Servant, Mass at will as a spell like ability. Treat the caster level of this ability as your class level. The effect of this spell like ability ends early if you use it again.
To the Skies (SP): At 10th level you can cast the spell Overland flight once per day as a spell-like ability. When cast this way treat your caster level as your class level. Additionally you can target a number of other willing creatures equal to your class level to also be effected by the spell.