BoutsofInsanity
2021-11-18, 03:48 PM
A Primal Defender. The Battle Warden Circle of Druids are concerned with guidance in battles. Safe Guarding their warriors against the weapons of war so they may return home to their loved ones. (This is a little over-tuned, but it will convey the idea of the subclass)
Based on the Warden from D&D 4e.
2nd Level Druid Circle Feature
Bulwark against attacks - A Battle Warden when wearing light or no armor may calculate their AC using their Constitution modifier instead of their Dexterity.
Warriors Guardian - A Battle Warden may expend one use of their Wildshape feature and instead give a number of resistances equal to their proficiency bonus to up to 6 allies (not themselves) within 30 feet. (For example: At second level they could do piercing and fire). This lasts for one minute.
6th Level Druid Circle Feature
Warden's Grasp- The Battle Warden gains the booming blade cantrip using Wisdom
Warden's Fury - If an ally affected by Warriors Guardian is attacked by an enemy, the Warden may make a melee attack against said enemy if they are in reach as a reaction.
10th level Druid Circle Feature
Wardens Blessing - Whenever the Warden receives magical healing they may add their constitution modifier+1/2 their druid levels to the total healing received.
14th Level Druid Circle Feature
Thunderous Death - Should the warden hit 0 hit points the following occur. May happen once per short rest.
The enemy that struck down the warden is afflicted by a blast of thunder - They must make a constitution saving throw or take 4d12 thunder damage, half if they pass. All enemies within 30 feat of the warden must make a constitution saving throw or take 2d10 thunder damage. Half if they pass.
The Warden automatically stabilizes.
The next turn the warden gains 2d8 magical healing thus enabling their Warden's Blessing.
Based on the Warden from D&D 4e.
2nd Level Druid Circle Feature
Bulwark against attacks - A Battle Warden when wearing light or no armor may calculate their AC using their Constitution modifier instead of their Dexterity.
Warriors Guardian - A Battle Warden may expend one use of their Wildshape feature and instead give a number of resistances equal to their proficiency bonus to up to 6 allies (not themselves) within 30 feet. (For example: At second level they could do piercing and fire). This lasts for one minute.
6th Level Druid Circle Feature
Warden's Grasp- The Battle Warden gains the booming blade cantrip using Wisdom
Warden's Fury - If an ally affected by Warriors Guardian is attacked by an enemy, the Warden may make a melee attack against said enemy if they are in reach as a reaction.
10th level Druid Circle Feature
Wardens Blessing - Whenever the Warden receives magical healing they may add their constitution modifier+1/2 their druid levels to the total healing received.
14th Level Druid Circle Feature
Thunderous Death - Should the warden hit 0 hit points the following occur. May happen once per short rest.
The enemy that struck down the warden is afflicted by a blast of thunder - They must make a constitution saving throw or take 4d12 thunder damage, half if they pass. All enemies within 30 feat of the warden must make a constitution saving throw or take 2d10 thunder damage. Half if they pass.
The Warden automatically stabilizes.
The next turn the warden gains 2d8 magical healing thus enabling their Warden's Blessing.