TheLogman
2007-11-18, 10:04 PM
Master of His Kind: At level 20, a Rogue choses one of the following three abilities/effects.
Skills of a Monkey: A Rogue with this ability has the ability to take 15 in any case that he would normally be able to take 10. Taking 15 is exactly the same as taking 10, consumes the same amount of time, and follows the same rules, except that the Rogue is counted as having rolled a 15 instead. A Rogue with this ability also gains a +5 untyped bonus to all skill checks, and an additional +5 Thematic bonus to Climb, Balance, and Grapple checks.
Mastery of the Vitals: A Rogue with this ability may apply their sneak attack dice to any attack, regardless of the conditions, as long as they roll a 15+ on their attack roll. In addition, Flanking gives a Rogue a +5 to attack instead of a +2.
Concealment of the Shadows: A Rogue with this ability may Hide in Plain Sight, gains a +5 Untyped bonus to Hide checks, may use Darkness as a Spell-Like Ability 3 times per day, and may act under the effects of the spell Etherealness once per week as a spell-like ability.
What do you think? They are a little powerful, but hey, this is 20 levels of Pure Rogue, it has to be good to compare with spell casters at that level.
What other things can we do to get rid of dead levels, especially giving (Actually worthy) Capstones to characters like the Fighter, Bard, and Psychic Warrior?
Skills of a Monkey: A Rogue with this ability has the ability to take 15 in any case that he would normally be able to take 10. Taking 15 is exactly the same as taking 10, consumes the same amount of time, and follows the same rules, except that the Rogue is counted as having rolled a 15 instead. A Rogue with this ability also gains a +5 untyped bonus to all skill checks, and an additional +5 Thematic bonus to Climb, Balance, and Grapple checks.
Mastery of the Vitals: A Rogue with this ability may apply their sneak attack dice to any attack, regardless of the conditions, as long as they roll a 15+ on their attack roll. In addition, Flanking gives a Rogue a +5 to attack instead of a +2.
Concealment of the Shadows: A Rogue with this ability may Hide in Plain Sight, gains a +5 Untyped bonus to Hide checks, may use Darkness as a Spell-Like Ability 3 times per day, and may act under the effects of the spell Etherealness once per week as a spell-like ability.
What do you think? They are a little powerful, but hey, this is 20 levels of Pure Rogue, it has to be good to compare with spell casters at that level.
What other things can we do to get rid of dead levels, especially giving (Actually worthy) Capstones to characters like the Fighter, Bard, and Psychic Warrior?