Lord Tataraus
2007-11-19, 12:14 AM
Wild Shape is overpowered, at least from my perspective as a DM of powergamers. Shapshift is great, but just not the same and removes a lot. So, I've been thinking and I've got this Druid variant:
Aspects of the Wild Druid
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Aspects|0lvl|1st|2nd|3rd|4th|5th|6th| 7th|8th|9th
1st|
+0|
+2|
+0|
+2|Spirit Companion, Nature Sense, Wild Empathy, Aspect of the Wild (1/day)|1|3|1|—|—|—|—|—|—|—|—
2nd|
+1|
+3|
+0|
+3|Woodland Stride|1|4|2|—|—|—|—|—|—|—|—
3rd|
+2|
+3|
+1|
+3|Trackless Step|1|4|2|1|—|—|—|—|—|—|—
4th|
+3|
+4|
+1|
+4|Resist Nature's Lure, Aspect of the Wild (2/day)|2|5|3|2|—|—|—|—|—|—|—
5th|
+3|
+4|
+1|
+4|Aspect of the Wild (3/day)|2|5|3|2|1|—|—|—|—|—|—
6th|
+4|
+5|
+2|
+5|Aspect of the Wild (4/day)|2|5|3|3|2|—|—|—|—|—|—
7th|
+5|
+5|
+2|
+5|Aspect of the Wild (5/day)|3|6|4|3|2|1|—|—|—|—|—
8th|
+6/+1|
+6|
+2|
+6|Augment Spirit Companion|3|6|4|3|3|2|—|—|—|—|—
9th|
+6/+1|
+6|
+3|
+6|Venom Immunity|3|6|4|4|3|2|1|—|—|—|—
10th|
+7/+2|
+7|
+3|
+7|Aspect of the Wild (6/day)|4|6|4|4|3|3|2|—|—|—|—
11th|
+8/+3|
+7|
+3|
+7|Aspect of the Wild (7/day)|4|6|5|4|4|3|2|1|—|—|—
12th|
+9/+4|
+8|
+4|
+8|Aspect of the Wild (8/day)|4|6|5|4|4|3|3|2|—|—|—
13th|
+9/+4|
+8|
+4|
+8|-|5|6|5|5|4|4|3|2|1|—|—
14th|
+10/+5|
+9|
+4|
+9|Aspect of the Wild (9/day)|5|6|5|5|4|4|3|3|2|—|—
15th|
+11/+6/+1|
+9|
+5|
+9|Greater Augment Companion|5|6|5|5|5|4|4|3|2|1|—
16th|
+12/+7/+2|
+10|
+5|
+10|Aspect of the Wild (10/day)|6|6|5|5|5|4|4|3|3|2|—
17th|
+12/+7/+2|
+10|
+5|
+10|-|6|6|5|5|5|5|4|4|3|2|1
18th|
+13/+8/+3|
+11|
+6|
+11|Aspect of the Wild (11/day)|6|6|5|5|5|5|4|4|3|3|2
19th|
+14/+9/+4|
+11|
+6|
+11|-|7|6|5|5|5|5|5|4|4|3|3
20th|
+15/+10/+5|
+12|
+6|
+12|Aspect of the Wild (12/day)|7|6|5|5|5|5|5|4|4|4|4
[/table]
Aspect of the Wild (Su): A druid at 1st level chooses an aspect of nature to personify as she adventures and fights for nature. The druid must chose 1 Aspect and always gains a benefit while it is active. The druid may assume the Aspect of the Wild to gain additional benefits 1/day for a number of hours equal to her druid level. At 4th level and every 4 levels thereafter, the druid may gain one more Aspect. A druid may change her aspect focus as a free action usable at will. The druid may assume the Aspect of the Wild additional times per day as listed on the above table.
Spirit Companion (Ex): A druid begins play with a nature spirit that guides and protects her. This spirit takes the corporeal form of an animal, depending upon the Aspect the druid chooses. Whenever the druid changes aspects, the spirit companion reflects that change by taking the form of this new animal. The spirit companion is always the same as a normal animal of its form.
Augment Spirit Companion (Su): A druid of 8th level or higher who assumes an Aspect of the Wild may grant her spirit companion a benefit for as long as the druid stays in that form.
Greater Augment Spirit Companion (Su): A druid of 15th level or higher may grant an additional bonus to her spirit companion when using the Augment Spirit Companion ability.
Aspects of the Wild
{table=head]Aspect|Animals|Normal Benefit|Aspect Benefit|Physical Transformation
Ferocity|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Badger|
1|+8 Str|+8 Con
Wolverine|
4|+6 Str|Rage +3/day
Tiger|
7|+4 Str|+4 Dex
Polar Bear|
10|+2 Str|+2 Con
Dire Tiger|
16|-|-[/table]|+2 on all damage rolls|+2 Str|Become a medium sized predator of cat or bear-like appearance
Survival|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Bat|
1|+8 Dex|Fly +40ft (perfect)
Skunk|
1|+8 Dex|+8 Con
Boar|
4|+6 Con|+6 Str
Dire Skunk|
4|+6 Dex|+6 Con
Dire Boar|
7|+4 Con|+4 Str
Legendary Skunk|
10|+2 Dex|+2 Con
Dire Elephant|
16|-|-[/table]|+1 bonus to AC|+2 Con|Become a medium or large sized boar or elephant-like creature
Camouflage|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Chameleon|
1|+8 Dex|Hide in Plain Sight
Leopard|
4|+6 Dex|+30 land speed
|
7||
|
10|-|-
|
16|-|-[/table]|+4 to hide checks|Camouflage
Hunting|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Wolf|
1|+8 Dex|+8 Str
Owl|
1|+8 Dex|Fly speed +30ft (perfect)
Cheetah|
4|+6 Dex|Natural Attack increases by 1 size
Lion|
7|+4 Str|+4 Dex
Dire Lion|
10|+2 Str|+2 Dex
Roc|
16|-|-[/table]|+1 to attack rolls|+2 Str
Healing|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Lizard|
1|+8 Con|+8 Dex
Dire Toad|
4|+6 Con|+6 Str
Dire Eagle|
7|+4 Dex|Fly speed +20ft (good)
Legendary Eagle|
10|+2 Dex|Fly speed +20ft
|
16|-|-[/table]|+4 to heal checks|Heal up to 2 points per level as Lay on Hands ability
Disease|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Dire Rat|
1|+8 Dex|Disease DC+10
Large Viper (Snake)|
4|+6 Con|Poison DC+8
Huge Viper (Snake)|
7|+4 Con|Poison DC+6
Dire Snake|
10|+2 Con|Poison DC+4
Legendary Snake|
16|-|-[/table]|+2 to fortitude saves|Cause Disease on touch attack, DC10+level+con mod, incubation instantaneous, 1d2 Str damage/1d2 Con damage|Become a small-sized rat or snake-like creature
Adaption|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Raven|
1|+8 Dex|Gain 4 Languages
Ape|
4|+6 Con|+6 Str
Dire Ape|
7|+4 Con|+4 Str
|
10||
|
16|-|-[/table]|?|+2 Con|Become a medium or small sized monkey-like creature
Extinction|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Swindlespitter (Dinosaur)|
1|+8 Dex|Poison DC+10
Crocodile|
4|+6 Con|+6 Str
Giant Crocodile|
7|+4 Con|+4 Str
Allosaurus (Dinosaur)|
10|+2 Str|+2 Con
Tyrannosaurus (Dinosaur)|
16|-|-[/table]|+2 to will saves|+2 Str|Become a large sized dinosaur or reptilian-like creature
[/table]
I need more ideas as you can see. Also, I might want to include more aspects.
Aspects of the Wild Druid
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Aspects|0lvl|1st|2nd|3rd|4th|5th|6th| 7th|8th|9th
1st|
+0|
+2|
+0|
+2|Spirit Companion, Nature Sense, Wild Empathy, Aspect of the Wild (1/day)|1|3|1|—|—|—|—|—|—|—|—
2nd|
+1|
+3|
+0|
+3|Woodland Stride|1|4|2|—|—|—|—|—|—|—|—
3rd|
+2|
+3|
+1|
+3|Trackless Step|1|4|2|1|—|—|—|—|—|—|—
4th|
+3|
+4|
+1|
+4|Resist Nature's Lure, Aspect of the Wild (2/day)|2|5|3|2|—|—|—|—|—|—|—
5th|
+3|
+4|
+1|
+4|Aspect of the Wild (3/day)|2|5|3|2|1|—|—|—|—|—|—
6th|
+4|
+5|
+2|
+5|Aspect of the Wild (4/day)|2|5|3|3|2|—|—|—|—|—|—
7th|
+5|
+5|
+2|
+5|Aspect of the Wild (5/day)|3|6|4|3|2|1|—|—|—|—|—
8th|
+6/+1|
+6|
+2|
+6|Augment Spirit Companion|3|6|4|3|3|2|—|—|—|—|—
9th|
+6/+1|
+6|
+3|
+6|Venom Immunity|3|6|4|4|3|2|1|—|—|—|—
10th|
+7/+2|
+7|
+3|
+7|Aspect of the Wild (6/day)|4|6|4|4|3|3|2|—|—|—|—
11th|
+8/+3|
+7|
+3|
+7|Aspect of the Wild (7/day)|4|6|5|4|4|3|2|1|—|—|—
12th|
+9/+4|
+8|
+4|
+8|Aspect of the Wild (8/day)|4|6|5|4|4|3|3|2|—|—|—
13th|
+9/+4|
+8|
+4|
+8|-|5|6|5|5|4|4|3|2|1|—|—
14th|
+10/+5|
+9|
+4|
+9|Aspect of the Wild (9/day)|5|6|5|5|4|4|3|3|2|—|—
15th|
+11/+6/+1|
+9|
+5|
+9|Greater Augment Companion|5|6|5|5|5|4|4|3|2|1|—
16th|
+12/+7/+2|
+10|
+5|
+10|Aspect of the Wild (10/day)|6|6|5|5|5|4|4|3|3|2|—
17th|
+12/+7/+2|
+10|
+5|
+10|-|6|6|5|5|5|5|4|4|3|2|1
18th|
+13/+8/+3|
+11|
+6|
+11|Aspect of the Wild (11/day)|6|6|5|5|5|5|4|4|3|3|2
19th|
+14/+9/+4|
+11|
+6|
+11|-|7|6|5|5|5|5|5|4|4|3|3
20th|
+15/+10/+5|
+12|
+6|
+12|Aspect of the Wild (12/day)|7|6|5|5|5|5|5|4|4|4|4
[/table]
Aspect of the Wild (Su): A druid at 1st level chooses an aspect of nature to personify as she adventures and fights for nature. The druid must chose 1 Aspect and always gains a benefit while it is active. The druid may assume the Aspect of the Wild to gain additional benefits 1/day for a number of hours equal to her druid level. At 4th level and every 4 levels thereafter, the druid may gain one more Aspect. A druid may change her aspect focus as a free action usable at will. The druid may assume the Aspect of the Wild additional times per day as listed on the above table.
Spirit Companion (Ex): A druid begins play with a nature spirit that guides and protects her. This spirit takes the corporeal form of an animal, depending upon the Aspect the druid chooses. Whenever the druid changes aspects, the spirit companion reflects that change by taking the form of this new animal. The spirit companion is always the same as a normal animal of its form.
Augment Spirit Companion (Su): A druid of 8th level or higher who assumes an Aspect of the Wild may grant her spirit companion a benefit for as long as the druid stays in that form.
Greater Augment Spirit Companion (Su): A druid of 15th level or higher may grant an additional bonus to her spirit companion when using the Augment Spirit Companion ability.
Aspects of the Wild
{table=head]Aspect|Animals|Normal Benefit|Aspect Benefit|Physical Transformation
Ferocity|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Badger|
1|+8 Str|+8 Con
Wolverine|
4|+6 Str|Rage +3/day
Tiger|
7|+4 Str|+4 Dex
Polar Bear|
10|+2 Str|+2 Con
Dire Tiger|
16|-|-[/table]|+2 on all damage rolls|+2 Str|Become a medium sized predator of cat or bear-like appearance
Survival|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Bat|
1|+8 Dex|Fly +40ft (perfect)
Skunk|
1|+8 Dex|+8 Con
Boar|
4|+6 Con|+6 Str
Dire Skunk|
4|+6 Dex|+6 Con
Dire Boar|
7|+4 Con|+4 Str
Legendary Skunk|
10|+2 Dex|+2 Con
Dire Elephant|
16|-|-[/table]|+1 bonus to AC|+2 Con|Become a medium or large sized boar or elephant-like creature
Camouflage|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Chameleon|
1|+8 Dex|Hide in Plain Sight
Leopard|
4|+6 Dex|+30 land speed
|
7||
|
10|-|-
|
16|-|-[/table]|+4 to hide checks|Camouflage
Hunting|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Wolf|
1|+8 Dex|+8 Str
Owl|
1|+8 Dex|Fly speed +30ft (perfect)
Cheetah|
4|+6 Dex|Natural Attack increases by 1 size
Lion|
7|+4 Str|+4 Dex
Dire Lion|
10|+2 Str|+2 Dex
Roc|
16|-|-[/table]|+1 to attack rolls|+2 Str
Healing|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Lizard|
1|+8 Con|+8 Dex
Dire Toad|
4|+6 Con|+6 Str
Dire Eagle|
7|+4 Dex|Fly speed +20ft (good)
Legendary Eagle|
10|+2 Dex|Fly speed +20ft
|
16|-|-[/table]|+4 to heal checks|Heal up to 2 points per level as Lay on Hands ability
Disease|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Dire Rat|
1|+8 Dex|Disease DC+10
Large Viper (Snake)|
4|+6 Con|Poison DC+8
Huge Viper (Snake)|
7|+4 Con|Poison DC+6
Dire Snake|
10|+2 Con|Poison DC+4
Legendary Snake|
16|-|-[/table]|+2 to fortitude saves|Cause Disease on touch attack, DC10+level+con mod, incubation instantaneous, 1d2 Str damage/1d2 Con damage|Become a small-sized rat or snake-like creature
Adaption|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Raven|
1|+8 Dex|Gain 4 Languages
Ape|
4|+6 Con|+6 Str
Dire Ape|
7|+4 Con|+4 Str
|
10||
|
16|-|-[/table]|?|+2 Con|Become a medium or small sized monkey-like creature
Extinction|{table=head]Spirit Form|Min Level|Augment|Greater Augment
Swindlespitter (Dinosaur)|
1|+8 Dex|Poison DC+10
Crocodile|
4|+6 Con|+6 Str
Giant Crocodile|
7|+4 Con|+4 Str
Allosaurus (Dinosaur)|
10|+2 Str|+2 Con
Tyrannosaurus (Dinosaur)|
16|-|-[/table]|+2 to will saves|+2 Str|Become a large sized dinosaur or reptilian-like creature
[/table]
I need more ideas as you can see. Also, I might want to include more aspects.