King of Nowhere
2021-11-23, 03:55 PM
My main BBEG for the campaign is a crazy nymph who accidentally gained control over a wild magic zone, and, long story short, in her madness decided to destroy the world.
She's a druid with a few monk levels, she's got crazy defence with sky-high saving throws and AC and some unique elusive abilities, she packs a good punch in offensive spells, but her main features are creatures. Mutated creatures.
Commanding the wild magic, she also controls the mutated creatures living in the area, and can breed them and use them for conquest - meaning they will be encountered well before the party is ready to personally face her. She also has a unique perk of a summon natural ally IX for free every round in addition to any other spell she may cast, and she never runs out of spells as long as she's in her home turf - the wild magic is empowering her spellcasting. And every creature she breeds or summons is mutated in some way.
I have found and statted the most common summons she'd use, here I am looking for help finding more stuff that she could summon
what I have so far:
- mutations: every time she summons a creature, roll a d6 and apply
1) the creature has a tentacle; it gains an additional slam attack. Alternatively, the tentacle ends with a mouth, so it gains a bite attack
2) the creature is covered in armored tumors, gaining a bonus to AC and CON
3) the creature has a breath weapon, either on its regular mouth or it has an additional mouth where it shouldn't have
4) the creature has all its legs swapped with arms. It cannot move, except maybe by crawling, but it gainsas many slam or claw attacks as it had legs
5) the creature is a conjoined twins; it has a second bite attack, and for most effects that affect a single target it can roll twice the saving throw
6) the creature is half plant, gaining the greenbound template
I empowered her summonings with augment summonings, ashbound, child of winter, and rashemi elemental summoning.
Rashemi elemental summoning gives her elemental the orglash template, which adds some minor boosts and - most important - gives them a cone of cold spell-like ability. She generally uses that for offensive potential, especially because even at high level most foes would take some damage from that. the template can be applied to air and earth elemental, but for obvious reasons it doesn't make much sense applied to fire and water elementals.
Child of winter give her access to colossal scorpions, her favored heavy combat summoning. With augment summoning and ashbound, they top at +39 to hit, enabling them to damage even the most armored targets. If she cannot overcome a target with her magic, and it's immune to the elemental's cone of cold, the BBEG starts summoning three of those per round until the target is overwhelmed.
child of winter also gives her access to hellwasp swarms, but she already has a lot of those (she breeds them), that she uses to take control of other npcs. anyway, they were her trump card to take a city defended by heavy weaponry, but in a normal high level combat they aren't very useful.
So far, then, the BBEG is going to rely mostly on colossal scorpions and air/earth elementals. Occasional sprinkle of hellwasps, but I expect the party to discover weapon crystals to damage swarms, and with those they will lose their main appeal (namely, that the party has to waste spells to deal with them)
This nymph and her forces will be the major opponent for the rest of the campaign; for the sake of variety, I would like to have encounters with creatures other than colossal scorpions and orglash elementals.
For the sake of making those encounters meaningful, those creatures should be capable of hitting AC 40 at least a few times. I run a high magic world, and high loot translates to high AC, which makes most summoned monsters useless.
Thanks
She's a druid with a few monk levels, she's got crazy defence with sky-high saving throws and AC and some unique elusive abilities, she packs a good punch in offensive spells, but her main features are creatures. Mutated creatures.
Commanding the wild magic, she also controls the mutated creatures living in the area, and can breed them and use them for conquest - meaning they will be encountered well before the party is ready to personally face her. She also has a unique perk of a summon natural ally IX for free every round in addition to any other spell she may cast, and she never runs out of spells as long as she's in her home turf - the wild magic is empowering her spellcasting. And every creature she breeds or summons is mutated in some way.
I have found and statted the most common summons she'd use, here I am looking for help finding more stuff that she could summon
what I have so far:
- mutations: every time she summons a creature, roll a d6 and apply
1) the creature has a tentacle; it gains an additional slam attack. Alternatively, the tentacle ends with a mouth, so it gains a bite attack
2) the creature is covered in armored tumors, gaining a bonus to AC and CON
3) the creature has a breath weapon, either on its regular mouth or it has an additional mouth where it shouldn't have
4) the creature has all its legs swapped with arms. It cannot move, except maybe by crawling, but it gainsas many slam or claw attacks as it had legs
5) the creature is a conjoined twins; it has a second bite attack, and for most effects that affect a single target it can roll twice the saving throw
6) the creature is half plant, gaining the greenbound template
I empowered her summonings with augment summonings, ashbound, child of winter, and rashemi elemental summoning.
Rashemi elemental summoning gives her elemental the orglash template, which adds some minor boosts and - most important - gives them a cone of cold spell-like ability. She generally uses that for offensive potential, especially because even at high level most foes would take some damage from that. the template can be applied to air and earth elemental, but for obvious reasons it doesn't make much sense applied to fire and water elementals.
Child of winter give her access to colossal scorpions, her favored heavy combat summoning. With augment summoning and ashbound, they top at +39 to hit, enabling them to damage even the most armored targets. If she cannot overcome a target with her magic, and it's immune to the elemental's cone of cold, the BBEG starts summoning three of those per round until the target is overwhelmed.
child of winter also gives her access to hellwasp swarms, but she already has a lot of those (she breeds them), that she uses to take control of other npcs. anyway, they were her trump card to take a city defended by heavy weaponry, but in a normal high level combat they aren't very useful.
So far, then, the BBEG is going to rely mostly on colossal scorpions and air/earth elementals. Occasional sprinkle of hellwasps, but I expect the party to discover weapon crystals to damage swarms, and with those they will lose their main appeal (namely, that the party has to waste spells to deal with them)
This nymph and her forces will be the major opponent for the rest of the campaign; for the sake of variety, I would like to have encounters with creatures other than colossal scorpions and orglash elementals.
For the sake of making those encounters meaningful, those creatures should be capable of hitting AC 40 at least a few times. I run a high magic world, and high loot translates to high AC, which makes most summoned monsters useless.
Thanks