Bjarkmundur
2021-11-25, 11:39 AM
I have roughly 4 weeks to prepare my groups next main location, and I was having some trouble getting started. Posting things on the forums has saved me in this predicament before, so I think I'll use that technique again.
Over the next month I'll be designing a city using the first 2 posts of this thread. I'll be adding a little bit at a time, and you are all free to add suggestions, or use some of my work for your own games!
Winghorn City
Our adventurers left the new City of Menith to travel the Silver Path east towarfs the coast, were they intend to spend their winter. Like the two years before, they will stay in one of the capital cities of Faerun during the winter, and return to adventuring in the spring.
Winghorn City is our next main location.
The Silver Path is a long and hazardous stretch of wilderness and will take up most of our next session, with various interesting encounters, an optional ruins to explore, random encounters and trying to survive in a ledd-than-hospitable environment.
Before reaching the City they pass Dromadar Inn (https://worldbuilderblog.files.wordpress.com/2014/10/the-wererat-den1.pdf) and a small trading outpost. I'm even tempted to add Horror at Havel's Cross (https://www.dmsguild.com/product/191126/Horror-at-Havels-Cross--A-Basic-Rules-Adventure) somewhere before the party reaches the city, and maybe tie it into Dromadar Inn somehow.
In the city there will be three main adventures; The Wolves of Welton (https://winghornpress.com/adventures/wolves-of-welton/), Not a Creature was Stirring (https://www.dmsguild.com/product/196948/Not-a-Creature-Was-Stirring), and A Most Potent Brew (https://winghornpress.com/adventures/a-most-potent-brew/), alongside two classic monster-hunts; a Giant Scorpion and a Basilisk. I really enjoy stringing one-shots together like this, since each adventure is pretty self contained, easy to prepare, and gives me plenty of room to design the world around the modules as I see fit. I have not included THREE modules in a single city before, and I'm going to put in a lot of work to make sure everything I need is already in place
. This means going over these adventures and writing down all notable characters, locations, and setting details.
The main gimmick of this city will the the included flash cards. Instead of a map, I'll be printing out a playing-card sized infosheet for each location. On this infosheet will be all notable NPCs tied to that location, what services that location provides, what items it sell's etc.
So, now that I've created the thread, hopefully I'll feel committed and obligated to actually finish xD
Over the next month I'll be designing a city using the first 2 posts of this thread. I'll be adding a little bit at a time, and you are all free to add suggestions, or use some of my work for your own games!
Winghorn City
Our adventurers left the new City of Menith to travel the Silver Path east towarfs the coast, were they intend to spend their winter. Like the two years before, they will stay in one of the capital cities of Faerun during the winter, and return to adventuring in the spring.
Winghorn City is our next main location.
The Silver Path is a long and hazardous stretch of wilderness and will take up most of our next session, with various interesting encounters, an optional ruins to explore, random encounters and trying to survive in a ledd-than-hospitable environment.
Before reaching the City they pass Dromadar Inn (https://worldbuilderblog.files.wordpress.com/2014/10/the-wererat-den1.pdf) and a small trading outpost. I'm even tempted to add Horror at Havel's Cross (https://www.dmsguild.com/product/191126/Horror-at-Havels-Cross--A-Basic-Rules-Adventure) somewhere before the party reaches the city, and maybe tie it into Dromadar Inn somehow.
In the city there will be three main adventures; The Wolves of Welton (https://winghornpress.com/adventures/wolves-of-welton/), Not a Creature was Stirring (https://www.dmsguild.com/product/196948/Not-a-Creature-Was-Stirring), and A Most Potent Brew (https://winghornpress.com/adventures/a-most-potent-brew/), alongside two classic monster-hunts; a Giant Scorpion and a Basilisk. I really enjoy stringing one-shots together like this, since each adventure is pretty self contained, easy to prepare, and gives me plenty of room to design the world around the modules as I see fit. I have not included THREE modules in a single city before, and I'm going to put in a lot of work to make sure everything I need is already in place
. This means going over these adventures and writing down all notable characters, locations, and setting details.
The main gimmick of this city will the the included flash cards. Instead of a map, I'll be printing out a playing-card sized infosheet for each location. On this infosheet will be all notable NPCs tied to that location, what services that location provides, what items it sell's etc.
So, now that I've created the thread, hopefully I'll feel committed and obligated to actually finish xD