BisectedBrioche
2007-11-19, 10:58 AM
These are just some feats I came up with based around the theme of a random variation in something that's normally (in the d20 rules) fixed.
Erratic Gait
Your style of walking is unusual. The strange series of steps, skips and jumps may aid or hinder your movement.
Benefits: At the begining of each round roll 1d2. Heads represents 1, tails represents 2. Next roll another 1d2, if the result is heads then your speed increases by the number of squares you rolled before.
Drawback: If you end up with tails for the second roll then your BLS is reduced by the apropriate amount.
Roleplaying ideas: A character with this trait may be quite an unusual individual or they may have decided to adopt this gait for the benifits.
Damaging Effort
You have spent many years training and developing your abilities, thus giving you an edge. However the strain of this has taken its toll and your skills may suffer if you're unlucky.
Benefits: The player chooses one ability score to apply this trait to. Every day (when they wake up) they roll 1d2. If the result is a heads then the score is increased by 1 for the rest of the day.
Drawback: If the toss comes up as tails then the ability is treated as being 1 point lower for the rest of the day.
Role Playing ideas: A character who takes this trait would most likely have some reason for wanting to improve their score. Maybe they were pushed hard by a parent, though they were lacking in that area or simply have an obsessive personality.
Worn Skills
You have spent all your time practising a skill and both suffer and benefit from it.
Benefits: The player chooses one skill to apply this trait to. Every tiem they make a check with this skill they roll 1d2. They then role another 1d2, if the result is a heads then the result of the first roll is added to the check.
Drawbacks: If the second toss comes up as tails then result of the first roll is deducted from the check rather than added.
Role Playing Ideas: This trait may be taken for the same reasons as the Damaging Effort trait. There is also the possibility that the character has a hobby of some sort which they practised with too much enthusiasm.
Erratic Gait
Your style of walking is unusual. The strange series of steps, skips and jumps may aid or hinder your movement.
Benefits: At the begining of each round roll 1d2. Heads represents 1, tails represents 2. Next roll another 1d2, if the result is heads then your speed increases by the number of squares you rolled before.
Drawback: If you end up with tails for the second roll then your BLS is reduced by the apropriate amount.
Roleplaying ideas: A character with this trait may be quite an unusual individual or they may have decided to adopt this gait for the benifits.
Damaging Effort
You have spent many years training and developing your abilities, thus giving you an edge. However the strain of this has taken its toll and your skills may suffer if you're unlucky.
Benefits: The player chooses one ability score to apply this trait to. Every day (when they wake up) they roll 1d2. If the result is a heads then the score is increased by 1 for the rest of the day.
Drawback: If the toss comes up as tails then the ability is treated as being 1 point lower for the rest of the day.
Role Playing ideas: A character who takes this trait would most likely have some reason for wanting to improve their score. Maybe they were pushed hard by a parent, though they were lacking in that area or simply have an obsessive personality.
Worn Skills
You have spent all your time practising a skill and both suffer and benefit from it.
Benefits: The player chooses one skill to apply this trait to. Every tiem they make a check with this skill they roll 1d2. They then role another 1d2, if the result is a heads then the result of the first roll is added to the check.
Drawbacks: If the second toss comes up as tails then result of the first roll is deducted from the check rather than added.
Role Playing Ideas: This trait may be taken for the same reasons as the Damaging Effort trait. There is also the possibility that the character has a hobby of some sort which they practised with too much enthusiasm.