Rhocian Xothara
2021-11-29, 08:03 PM
So a friend of mine is running a high-level campaign. We're starting at 10th level, with what we're calling "Enhanced Array" stats (18/16/14/12/10/8). It's set in a homebrew land that's ruled by Dragons (think Abeir, but desertlands and slightly more pleasant). He tends to run campaigns based on whatever new cool sourcebook he gets is, and well... he just got Fizban's Treasury. So this should be good.
We as a party got it into our heads that we're all going to play Monks. Either Single Class or Multiclass. The short version of this post is: Help me create a Monk Multiclass idea.
There's a few rules we have to abide by in terms of creation:
Enhanced Array stats: 18/16/14/12/10/8
Minimum of 5 levels of Monk - no level-dipping!
Flurry of Blows; Step of the Wind and Patient Defense are table-ruled as being able to be used either by using your Bonus Action (no Ki Points required) or spend the required Ki Points to do them as a Free Action once per round.
Assume all official content is allowed.
Long version:
I'm a minmaxer at heart. Always have been. I'm kinda getting tired of the same old optimised builds. Yes, I know I can multiclass with Rogue, or a Samurai or even a Cleric or Druid if I really want. But I kinda want to do something a bit different, and try a Multiclass that isn't very common.
Most of the ones that would work in theory for Monk tend to fall apart because of how MAD they are. With the Enhanced Array rules that's not so much a problem: Three stats above the usual 13 requirement, and a 12 means I only need a racial ASI point to get a fourth. Here's a few character concepts I'm tempted by:
Monk/Bard
Race: Drow
Classes: Kensei Monk 5/Swords Bard 5
Feats: Alert & Mobile
Flavoured as a blade-wielding acrobat, I can see a bunch of uses for this. Firstly, Bardic Inspiration is always welcome support. Bard's Expertises are put into Athletics and Acrobatics to really help their 'Monk' half be great at doing Monk things (especially as Athletics is a big part of physical movement in general and most Monks don't value 'strength'.)
Bardic Spellcasting helps give this Monk ranged attack options, as well as spells that can support this kind of character (Invisibility, Feather Fall etc).
Alert & Mobile helps with the Monkiness of the build, with bonuses to movement and Initiative.
Monk/Paladin
Race: Dragonborn (ASIs respecced under TCoE rules)
Classes: Dragon Ascendant Monk 5/Redemption Paladin 5
Feats: None - spec all into ASIs
I've never played a Redemption Paladin before, and I like the idea of something like a Paladin of Tiamat who took to a Monastic Temple for redemption, leaving said temple with renewed resolve and possibly a newfound purpose in life.
The only downside is that this really needs 4 high stats to get the best out of it - and none of those are Constitution. Hence on this occasion I'd be foregoing Feats in favour of stat-boosts.
Monk/Wizard
Race: Variant Human
Classes: Kensei Monk 5/Bladesinger 5
Feats: Warcaster; Eldritch Adept (Armor of Shadows); Mobile
Monk/Bladesinger is MAD, but gives great movement and AC; the latter being something Monks typically lack. The AC boosts from Bladesinger will stack with the free-of-charge Mage Armor from the Feat. Mobile allows guerilla hit-and-run tactics, both with the excellent movement but also by avoiding AoOs.
The real gem is being able to cast 'Haste' though, amongst other spells found on what is widely accepted to be the best spell list in the game.
Monk/Wizard (alternative)
Race: Harengon
Classes: Ascendant Dragon Monk 5/War Wizard 5
Feats: Alert & Mobile
We're all familiar with the Harengon 'Speedbunny' build, right? The one with the insane bonus to Initiatives? Yeah well now we're going to add stupid amounts of movement to that, too.
Ascendant Dragon is mostly for the neat 'flight' feature that'll come at Monk 6, but honestly we're also a Wizard; We can just cast that as a 3rd-level spell. War Wizard also gives us bonuses to AC, which has traditionally been the weak spot of Monks in general.
We as a party got it into our heads that we're all going to play Monks. Either Single Class or Multiclass. The short version of this post is: Help me create a Monk Multiclass idea.
There's a few rules we have to abide by in terms of creation:
Enhanced Array stats: 18/16/14/12/10/8
Minimum of 5 levels of Monk - no level-dipping!
Flurry of Blows; Step of the Wind and Patient Defense are table-ruled as being able to be used either by using your Bonus Action (no Ki Points required) or spend the required Ki Points to do them as a Free Action once per round.
Assume all official content is allowed.
Long version:
I'm a minmaxer at heart. Always have been. I'm kinda getting tired of the same old optimised builds. Yes, I know I can multiclass with Rogue, or a Samurai or even a Cleric or Druid if I really want. But I kinda want to do something a bit different, and try a Multiclass that isn't very common.
Most of the ones that would work in theory for Monk tend to fall apart because of how MAD they are. With the Enhanced Array rules that's not so much a problem: Three stats above the usual 13 requirement, and a 12 means I only need a racial ASI point to get a fourth. Here's a few character concepts I'm tempted by:
Monk/Bard
Race: Drow
Classes: Kensei Monk 5/Swords Bard 5
Feats: Alert & Mobile
Flavoured as a blade-wielding acrobat, I can see a bunch of uses for this. Firstly, Bardic Inspiration is always welcome support. Bard's Expertises are put into Athletics and Acrobatics to really help their 'Monk' half be great at doing Monk things (especially as Athletics is a big part of physical movement in general and most Monks don't value 'strength'.)
Bardic Spellcasting helps give this Monk ranged attack options, as well as spells that can support this kind of character (Invisibility, Feather Fall etc).
Alert & Mobile helps with the Monkiness of the build, with bonuses to movement and Initiative.
Monk/Paladin
Race: Dragonborn (ASIs respecced under TCoE rules)
Classes: Dragon Ascendant Monk 5/Redemption Paladin 5
Feats: None - spec all into ASIs
I've never played a Redemption Paladin before, and I like the idea of something like a Paladin of Tiamat who took to a Monastic Temple for redemption, leaving said temple with renewed resolve and possibly a newfound purpose in life.
The only downside is that this really needs 4 high stats to get the best out of it - and none of those are Constitution. Hence on this occasion I'd be foregoing Feats in favour of stat-boosts.
Monk/Wizard
Race: Variant Human
Classes: Kensei Monk 5/Bladesinger 5
Feats: Warcaster; Eldritch Adept (Armor of Shadows); Mobile
Monk/Bladesinger is MAD, but gives great movement and AC; the latter being something Monks typically lack. The AC boosts from Bladesinger will stack with the free-of-charge Mage Armor from the Feat. Mobile allows guerilla hit-and-run tactics, both with the excellent movement but also by avoiding AoOs.
The real gem is being able to cast 'Haste' though, amongst other spells found on what is widely accepted to be the best spell list in the game.
Monk/Wizard (alternative)
Race: Harengon
Classes: Ascendant Dragon Monk 5/War Wizard 5
Feats: Alert & Mobile
We're all familiar with the Harengon 'Speedbunny' build, right? The one with the insane bonus to Initiatives? Yeah well now we're going to add stupid amounts of movement to that, too.
Ascendant Dragon is mostly for the neat 'flight' feature that'll come at Monk 6, but honestly we're also a Wizard; We can just cast that as a 3rd-level spell. War Wizard also gives us bonuses to AC, which has traditionally been the weak spot of Monks in general.