Greywander
2021-12-07, 05:00 PM
I've had the concept of a substantial overhaul to 5e bouncing around in my head, and one aspect of that is an expanded rest system, particularly with some longer rest periods.
First, a quick overview of the shorter rest periods:
A breather is 1 minute of light activity. Breather resources essentially act as per-encounter resources, and are basically at-will outside of combat (or other time-sensitive circumstances).
A break (short rest) is 1 hour of light activity. The longer rest time makes it more restrictive, putting you at risk of a random encounter if you don't secure your location. An hour is also a meaningful chunk of time, so taking a break will push the clock forward.
A camp (long rest) is 6 hours of sleep and 2 hours of light activity, once per day. I assume you're already familiar with long rests, I just wanted to drive home that a camp isn't a normal night's sleep, it's a transient rest in inhospitable territory. 6 hours of sleep is less then you'd want, but it's enough to keep you going for a while.
So now we get to the longer rest periods. I originally had two in mind:
A holiday is a day-long rest that includes 8 hours of sleep and 8 hours of light activity. This leaves you 8 hours to do downtime activities, or even a bit of light adventuring.
A vacation is a week-long rest that is 7 consecutive holidays. Again, you're afforded 8 hours each day for downtime activities while you're resting.
Because of the difficulty in resting while in the wilderness, holiday and vacation resources would basically equate to per adventure resources. There might be times when you can take a holiday in the middle of an adventure, but the distinction between holidays and vacations is mostly (a) to provide different timescales depending on what you need to recover (i.e. the difference between stopping for a day vs. stopping for a week), and (b) to allow you to spend and recover holiday resources while taking a vacation.
The issue I'm facing is in figuring out what kinds of activities you would be able to do during a holiday or vacation without interrupting the rest. Can you do basically anything during those free 8 hours? Also, the holiday kind of sounds like a normal workday: 8 hours of sleep, 8 hours of work, and 8 hours of relaxation. Maybe holidays and vacations should restrict those last 8 hours to "moderate activity", but would would qualify as "moderate"? I could add a "work day", which is just 8 hours of sleep, but I'm not sure that that's meaningfully different from a camp. On the other hand, with only 8 free hours per day, and most downtime activities assuming you spend 8 hours on it, a holiday pretty much locks you into only pursuing one downtime activity at a time, with no room for any other side stuff.
Thoughts on this?
First, a quick overview of the shorter rest periods:
A breather is 1 minute of light activity. Breather resources essentially act as per-encounter resources, and are basically at-will outside of combat (or other time-sensitive circumstances).
A break (short rest) is 1 hour of light activity. The longer rest time makes it more restrictive, putting you at risk of a random encounter if you don't secure your location. An hour is also a meaningful chunk of time, so taking a break will push the clock forward.
A camp (long rest) is 6 hours of sleep and 2 hours of light activity, once per day. I assume you're already familiar with long rests, I just wanted to drive home that a camp isn't a normal night's sleep, it's a transient rest in inhospitable territory. 6 hours of sleep is less then you'd want, but it's enough to keep you going for a while.
So now we get to the longer rest periods. I originally had two in mind:
A holiday is a day-long rest that includes 8 hours of sleep and 8 hours of light activity. This leaves you 8 hours to do downtime activities, or even a bit of light adventuring.
A vacation is a week-long rest that is 7 consecutive holidays. Again, you're afforded 8 hours each day for downtime activities while you're resting.
Because of the difficulty in resting while in the wilderness, holiday and vacation resources would basically equate to per adventure resources. There might be times when you can take a holiday in the middle of an adventure, but the distinction between holidays and vacations is mostly (a) to provide different timescales depending on what you need to recover (i.e. the difference between stopping for a day vs. stopping for a week), and (b) to allow you to spend and recover holiday resources while taking a vacation.
The issue I'm facing is in figuring out what kinds of activities you would be able to do during a holiday or vacation without interrupting the rest. Can you do basically anything during those free 8 hours? Also, the holiday kind of sounds like a normal workday: 8 hours of sleep, 8 hours of work, and 8 hours of relaxation. Maybe holidays and vacations should restrict those last 8 hours to "moderate activity", but would would qualify as "moderate"? I could add a "work day", which is just 8 hours of sleep, but I'm not sure that that's meaningfully different from a camp. On the other hand, with only 8 free hours per day, and most downtime activities assuming you spend 8 hours on it, a holiday pretty much locks you into only pursuing one downtime activity at a time, with no room for any other side stuff.
Thoughts on this?