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lostsole31
2021-12-09, 01:23 AM
This is my GM-specific tracking thread for in-battle initiative and other tracking of conditions.

If you are a player in my Reign of Winter game, I accept that these are easy to find, but I expect the honor system here. Do not read anything on this channel.

The IC for my Reign of Winter, Snows of Summer campaign is here (https://forums.giantitp.com/showthread.php?656756-Reign-of-Winter-The-Snows-of-Summer-Part-2).

lostsole31
2021-12-09, 01:31 AM
Minh has the Ulfen-crafted longsword in hand, and easily takes the spear out of the handles of the door, allowing the door to be opened. The door is open, and a woman in lady-in-waiting gown with blood on it is there. She looks to be in a dreadful state.

So dreadful, in fact, that Drina is pretty sure the woman is dead! As is, in fact, her fellow gentlewoman.

Begin Round One ...

R1T25: Drina, what do you do?


Drina: 25.
Amanu: 20.
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

lostsole31
2021-12-09, 03:01 AM
R1T25: Drina involuntarily takes a step back upon seeing the women. She’s never seen a person who died a violent death before. ”I guess we should check to see if they are really dead,” she says after halting her retreat. “Poke them, Griss…”

She then intones a spell while briefling bringing forth a piece of cured hide from a pouch and makes certain particular gestures. Very briefly, there is a faint blue shimmering that limns her entire form before that faint glow disappears.

R1T20: Amanu, what do you do?


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

lostsole31
2021-12-09, 04:43 PM
R1T20: Amanu frowns with suspicion at the lady-in-waiting. "Oh, bountiful nature, lend me your aid to repel those who would defile you." He waves his hand and intones several words of an ancient tongue, and sends a shimmering ray from his hand towards the poor woman. Despite the angle of the shot, the intervening bodies, and even the boundaries of the carriage, the ray strikes the woman in the left knee for 6 positive energy (6 PE) damage and there is a sizzling sound and a horrible smell welling it from it as if rotten meat were on a barbecue.

Amanu then calls out the warning, "It is undead!"

R1T19-18: Perhaps a bit faster than expected, both ladies in waiting attack Minh. A powerful fist slams Minh in his right shin for 7, a more powerful blow than Minh could have expected from such a person. The other lady misses him, though.

R1T13: Isolde had been standing back from the entire massacre site. She doesn't even see the enemy. [They are inside the carriage, and only the entrance to the south is open.] What do you do, and what do you direct Karina to do (if anything)?


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Zombie (Blue): 19. (16:22).
Zombie (Red): 18. (22:22).
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

lostsole31
2021-12-13, 04:49 AM
R1T13: Isolde has been off to one side, deep in thought, letting the others handle the dead bodies and other distasteful work. The sound of combat wakes her from her reverie. She asks Karina to take to the air and provide an overview of the area, as she moves to see what is happening for herself. She calls out, "That is a zombie, one of the walking dead!"

She forms a quick ball of frozen air and ice particles and sends it towards the carriage. Curse the carriage overhang and your confederates. You are not compassionless, but that weakness causes you to miss.

R1T9: Karina takes to the air (going off map), calling down in Taldane, Karina calls out, "They're slow! They're slow! Make them come to you in the snow!"

R1T8: Tenzei, what do you do?


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Zombie (Blue): 19. (16:22).
Zombie (Red): 18. (22:22).
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

lostsole31
2021-12-15, 11:40 PM
R1T8: Tenzei is slow to react to this nonsense. Undead! What a preposterous circumstance! As if poor people being frozen to death like some sick parody of a larder wasn't bad enough. This internal monologue continued as subconsciously his training kicked in.

"Let Me Help!" Tenzei barks. He steps eastward to be adjacent to Griss and Minh and reaches out to touch the both of them and once again reaches for The Dragon aspect of Qi Zhong. In that moment between moments an image of a great curling serpentine tail en-wraps the three imparting a sense of warmth and security. Those touched get the feeling that should they accept it the Dragon will protect them, even if it does involve being momentarily next to the strange heavyset man. There is a feeling of ... warmth? a tingle? even tangible compassion? ... something that connects the two heroes to the bald foreigner.

Then Tenzei drops into a fighting stance just as reflexively. His fingers tensing into the approximation of claws with his weight upon his back foot and his forefoot extended in a deep crouch.

R1T7: Griss, what do you do?


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Zombie (Blue): 19. (16:22).
Zombie (Red): 18. (22:22).
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

lostsole31
2021-12-16, 12:50 AM
R1T7: His hands lighting up like miniature suns, Griss sends vortices of light at two of the undead, but having to shoot past the big nagaji, they both miss.

R1T5: Darkhelm gets into a crouch on the log, but otherwise performs no visible action.

R1T4: Minh, what do you do?

Drina on deck, Amanu in the hole ...


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Zombie (Blue): 19. (16:22).
Zombie (Red): 18. (22:22).
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

lostsole31
2021-12-19, 07:56 AM
R1T4: "Wait, they're- gyaah!" Minh hisses in pain at the awkward but surprisingly painful smash to his leg, switching his lead foot to avoid presenting the injured side as a target.

Who attacks the shin? This is why I hate fighting undead- no subtlety or strategy to it, they just lunge forward with no sense of self-preservation until you hack them to bits or they manage the same.

Widening the gap between his hands in the grip he has on the blade, Minh makes a smooth, powerful, almost exaggeratedly textbook overhead chop with a fierce yell- more the kind of thing from a test-cutting demonstration than a fencing technique. Minh realizes quickly that a mindless undead or a savvy, martial-trained nagaji are no different when it comes to real battle and not fencing or sparring in a dojo. Namely, that you can't be assured for your target area, and you go for what you can. Minh's strike has to adjust for the low ceiling as the zombie's main body ducks back. Minh's strikes continues down to what did not dodge backwards, though - the zombie's foot. Minh strikes the foot incredibly hard. Stranger still, that seems to be the killing blow, for the sword cleaves through its shin bone and through the ankle and shatters the metatarsals ... and the zombie's body from that point and moving upwards is a strange type of internal combustion that destroys, blackens, and turns to ash the frightful undead.

End Round One, Begin Round 2 ...

R2T25: Drina, what do you do?

Amanu on deck, Zombie in the hole ...


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Zombie (Blue): 18. (22:22).
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

DEAD
Zombie.

lostsole31
2021-12-20, 11:26 AM
R2T25: Drina circles behind the combatants, seeing that she is not needed to dispatch the undead as much as she is to keep her compatriots upright and touches the Minh on his shoulder, "Merciful Dawnflower, heal this supplicant."

The healing that flows into Minh is incredible, fully knitting Minh's wound!

R2T20: Amanu, what do you do?

Zombie on deck, Isolde in the hole ...


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Zombie (Blue): 18. (22:22).
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

DEAD
Zombie.

lostsole31
2021-12-20, 12:26 PM
R2T20: Amanu sighs, "You all make it difficult to fight getting in the way." He intones more prayers and gestures letting another ray of light from his hand towards the zombie, but all the people in the way fouls his shot.

R2T18: The remaining doomed lady-in-waiting swings at Minh, smashing his left hand as he holds the sword for 8.

R2T13: Isolde, what do you do? Do you change Karina's orders?

Karina on deck, Tenzei in the hole ...


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Zombie (Blue): 18. (22:22).
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

DEAD
Zombie.

lostsole31
2021-12-20, 12:56 PM
R2T13: "Karina! Watch the area, tell me if any more appear!"

Positioning herself behind the others, Isolde aims another blast at the remaining zombie, completely missing.

R2T9: Karina continues flying around, keeping watch.

R2T8: Tenzei, what do you do?

Griss on deck, Darkhelm in the hole ...


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Zombie (Blue): 18. (22:22).
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

DEAD
Zombie.

lostsole31
2021-12-20, 03:17 PM
R2T8: Tenzei can see that the crowded choke point at the exit to the cart is more than a little blocked. Times like this call for a little improvisation. Even as Griss moves to the side to unleash destruction Tenzei finds that he is faster. Squeezing past Drina and past the scrabbling claws of the zombie, Tenzei clambers on top of the cart. He turns around to make eye contact with Minh.it was a MA just to cross the intervening distance through Drina, and then a separate MA to climb. Your turn is over.
R2T7: Griss' hands glow once more as he takes a step (East) to get a better shot, and releases a vortex of light at the remaining undead, missing.

R2T5: Darkhelm balances while moving along the log, and then turns with her right hand up. Though she doesn't possess eyes, one of the colorful markings near where her left eye would be glow orange and a dark ray shoots forth from her hand. Even with all of the bodies in the way in tight combat, she seems to have as much of a sense for that as Amanu does and the ray hits the zombie in the abdomen, and parts of that corpse turns to dust and sloughs off in hundreds of little flakes (10 damage).

R2T4: Minh, what do you do?

Drina on deck, Amanu in the hole ...


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Zombie (Blue): 18. (12:22).
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

DEAD
Zombie.

lostsole31
2021-12-22, 08:47 AM
R2T4: Minh snarls- more in pain from the broken finger then irritation at Amanu, but there's a little of it in there. "Being between you and it is the plan. But if you insist..."

The injury has made a classical two-handed grip untenable, and Minh shifts his hold on the sword from a two-handed one to a one-handed improvisation with his injured limb supporting and strengthening the good one with the heel of his palm on the base of the other's wrist, opting to disorient the thing and keep it focused on him by bashing it in the face with the flat of the blade. Getting proper edge alignment in the middle of switching grips would be tricky anyway.

All of that fanciness, however, turns out to be unnecessary, as it ends up being a brilliant critical stroke that destroys the zombie, turning it to ash.

Combat Ends ...


Drina: 25. Mage armor (3 hours).
Amanu: 20.
Isode: 13.
Karina: 9.
Tenzei: 8.
Griss: 7.
Darkhelm: 5.
Minh: 4.

lostsole31
2021-12-31, 01:27 AM
It isn't too much farther when the snow becomes increasingly deep in this part of the forest, where a windswept gully carves a path through a tree-covered ridge. A soft cascade of snow falls from an overhead branch, hissing softly as it strikes the ground.

The heavy snowdrift is incredibly difficult to slog through [costing 4 squares of movement/ square].

Surprise Round ...

S17: The bank of snow suddenly explodes as a large reptile leaps out, as white as a blizzard and at least six feet in length. It has a dragon’s head filled with sharp teeth, and two arms ending in grasping claws. A cloud of greenish vapor wafts from its gaping maw. It snaps at Darkhelm.

S16: Griss, you didn't see it when you passed by - practically right over it - but you were feeling uneasy and spin around to see the thing. What do you do?You would not be walking with sword in hand, because you would want to contact metal as little as possible. Also, this is a surprise round, so you get a MA or a SA, but not both and not an FRA or a FAA.

Amanu: 31.
Isode: 27.
Arctic Tatzlwyrm: 17. (39:39).
Griss: 16. Not surprised.
Karina: 15.
Minh: 14.
Tenzei: 13.
Darkhelm: 12.
Drina: 10. Mage armor (2 hours).

lostsole31
2022-01-01, 05:41 AM
S16: Seeing the creature attacking his comrade, Griss opens up with his Banelight Vortices. But in doing so, he opens himself up to counterattack as the white snake-lizard-dragon bites at him, but doesn't penetrate his armor. Light shoots at the thing and hits it for 9 light.

Begin Round One ...

R1T31: Amanu, your weapon is slung as the metal components would begin to freeze your hands if you were not careful. What do you do?


Amanu: 31.
Isode: 27.
Arctic Tatzlwyrm: 17. (30:39). AOO used.
Griss: 16. Not surprised.
Karina: 15.
Minh: 14.
Tenzei: 13.
Darkhelm: 12.
Drina: 10. Mage armor (2 hours).

lostsole31
2022-01-02, 12:05 AM
R1T31: Amanu curses at the ambush. He unslings his rifle and levels his aim at the creature hoping to hit something more vulnerable. He pulls the trigger while trying to recall anything he might have learned of such a creature. His musket ball hits true and solidly at the creature, tearing through its scales to do 15.

R1T27: Isolde, what do you do? Karina is flying recon, but do you have her do anything else? The snow is very difficult to move in [costing 4 squares of movement per square actually moved].


Amanu: 31. Musket in hand (unloaded).
Isode: 27.
Arctic Tatzlwyrm: 17. (15:39). AOO used.
Griss: 16. Not surprised.
Karina: 15.
Minh: 14.
Tenzei: 13.
Darkhelm: 12.
Drina: 10. Mage armor (2 hours).

lostsole31
2022-01-03, 05:16 AM
R1T27: Isolde appears momentarily startled, before backing away while levelling a bone-chilling stare at the lizard-thing. "It's an artic tatzlwyrm - a northern ambush predator. It's not from around here at all!" she calls out to her confederates as she surprisingly deftly moves over the snow to get away from the thing.

R1T17: The arctic tatzlwyrm turns on Griss and bites at him, but Griss holds up his pommel so it bashes its jaw on the catfolk's hilt for 1 CON.

R1T16: Griss, what do you do?


Amanu: 31. Musket in hand (unloaded).
Isode: 27.
Arctic Tatzlwyrm: 17. (12:36, 11:12). -2 to attack rolls until R2T27.
Griss: 16.
Karina: 15.
Minh: 14.
Tenzei: 13.
Darkhelm: 12.
Drina: 10. Mage armor (2 hours).

lostsole31
2022-01-03, 07:13 PM
R1T16: Taking a deep breath, Griss will stand his ground and send another vortex of light at the creature. It counters first, but Griss' *Perihelion Pauldrons* stop its bite as his banelight just manages to clip the tatzlwyrm for 12 + disabled.

R1T14: Minh, what do you do?


Amanu: 31. Musket in hand (unloaded).
Isode: 27.
Arctic Tatzlwyrm: 17. (0:36, 11:12). -2 to attack rolls until R2T27. DISABLED!!!
Griss: 16.
Karina: 15.
Minh: 14.
Tenzei: 13.
Darkhelm: 12.
Drina: 10. Mage armor (2 hours).

lostsole31
2022-01-05, 01:54 PM
R1T14: What? The weather was preposterous enough. That's- -the creature snaps and snarls- -something to think about in just a moment.

Recovering from the dual shocks of being ambushed and finding out that the identity of the creature doing the ambushing made this whole weird mess somehow more complicated, Minh makes what he can of his awful footing by taking a deep stance, then just outright leaping into an extended lunge, a jump carrying him over the knee-deep snow just far enough for the length of his weapon and his formidable wingspan to do the rest, adopting a terrible stance as he does ... and his weapon glides over the scales of the creature, not into.

R1T13: Tenzei, what do you do?


Amanu: 31. Musket in hand (unloaded).
Isode: 27.
Arctic Tatzlwyrm: 17. (0:36, 11:12). -2 to attack rolls until R2T27. DISABLED!!!
Griss: 16.
Karina: 15.
Minh: 14. Poisoners' stance.
Tenzei: 13.
Darkhelm: 12.
Drina: 10. Mage armor (2 hours).

lostsole31
2022-01-05, 11:24 PM
R1T13: Tenzei won't take the time to mince words, he dives through the snow in a low and erratic sweeping move that brings him behind the scaled thing. His acrobatics are beautiful, but far more tiring than expected, and he doesn't have the time to make an attack.

R1T12: It has been frustrating for Griss to be positioned for a flank, but to be unable to actually be flanking .... because Darkhelm doesn't carry any apparent weapons. This changes temporarily as a bolt of lightning comes out of the sky to strike at Darkhelm's now upraised right arm. The lightning plays along her arm and she holds an end of it while whipping out the rest at the dragon, striking sure and true and killing it instantly. Darkhelm releases the electricity harmlessly.

Combat Ends ...


Amanu: 31. Musket in hand (unloaded).
Isode: 27.
Griss: 16.
Karina: 15.
Minh: 14. Poisoners' stance.
Tenzei: 13. Dragon style.
Darkhelm: 12.
Drina: 10. Mage armor (2 hours).

lostsole31
2022-01-23, 02:25 PM
Surprise Round ...

S20: Amanu gets hit in the leg by something for 1 and it is very cold (no extra effect).
S17: Something small bounces off of Griss' armor.
S14: Something hits Drina's left hand for 1 NL + staggered (from the numbing cold).

Begin Round One ...

R1T27: Amanu, what do you do? You will have to spend a MA to make a Perception check if you want to find the sniper(s).


Amanu: 27. Musket in hand.
Darkhelm: 23.
Minh: 21.
Shor: 20. (18:18). Sniping Stealth: 7. Arrows (19).
Drina: 19. Mage armor (1 hour). STAGGERED til R1T14.
Griss: 18.
Pym: 17. (18:18). Sniping Stealth: 1. Arrows (19).
Karina: 16.
Vosi: 14. (18:18). Sniping Stealth: 18. Arrows (19).
Tenzei: 10.
Isolde: 9.

lostsole31
2022-01-25, 05:30 AM
R1T21: Of course. Not a magical threat- a mundane distraction to draw attention from beings similarly sized to the little bundles, Minh thinks to himself. Minh's hands blur into a fluid repetition of the pressure-point kata he displayed earlier- his long practice showing in how he compresses the motion into an instant before launching himself forward, powering his way through the snowdrifts towards the incongruously tiny threat. They've chosen their battlefield well, and he judges there to be little point trying to get close enough to attack with a spear: adjusting his grip to free up his dominant hand, he reaches into the opposite arm's sleeve and retrieves a dart to fling at the sprite above him- the motion smooth and powerful, swiftly snapping at the waist and shoulder to propel the weapon, but the cold is numbing and this is not his forte as his dart goes sailing past.

R1T20: The little sprite that just had a dart thrown at it now is fully revealed as it brazenly shoots at Minh, hitting him in the head with a tiny arrow for 1 NL.

R1T19: Drina, you are staggered from the numbing cold of that tiny arrow (so only a MA or a SA, not both nor a FRA/FAA). What do you do? It costs 2 squares to move in this snow.


Amanu: 27. Musket in hand.
* Base Assessment 29, 27 due to distance. DC 10/15/20/25.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (18:18). Arrows (18).
Drina: 19. Mage armor (1 hour). STAGGERED til R1T14.
Griss: 18.
Pym: 17. (15:18). Sniping Stealth: 1. Arrows (19).
Karina: 16.
Vosi: 14. (18:18). Sniping Stealth: 18. Arrows (19).
Tenzei: 10.
Isolde: 9.

lostsole31
2022-01-30, 09:27 AM
R1T19: Drina performs an incantation and motions towards the fey creature. A silver bolt of force flies from her index finger and unerringly strike both sprites. The one to the east gets struck for 4 force, and the one to the south gets hit for 5 force.

R1T18: Griss, what do you do? The snow is difficult terrain (2 squares to move).


Amanu: 27. Musket in hand.
* Base Assessment 29, 27 due to distance. DC 10/15/20/25.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (13:18). Arrows (18).
Drina: 19. Mage armor (1 hour). STAGGERED til R1T14.
Griss: 18.
Pym: 17. (11:18). Sniping Stealth: 1. Arrows (19).
Karina: 16.
Vosi: 14. (18:18). Sniping Stealth: 18. Arrows (19).
Tenzei: 10.
Isolde: 9.

lostsole31
2022-01-30, 05:19 PM
R1T18: Griss takes a few steps toward the imps, shouting "Is that all ya got?"as he then releases a vortex of light at each of them. The first one misses the one to the east. But the second one gets hit with a soft crit for 16 light! The little sprite gets blown off the branch and falls below to the snow for 1 (lethal) + 4 NL.

R1T17: The sprite to the east takes a shot at the darker (and newer) of the Darkhelms, missing.

R1T16: Karina sends a long a sense of emptathic concern to Isolde, and then closes right to her position.

R1T14: The third assailant that was unseen was able to reposition behind the party, and lets loose with a magical riot of light!

Isolde, roll a Will save!


Amanu: 27. Musket in hand.
* Base Assessment 29, 27 due to distance. DC 10/15/20/25.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (-4:18, 4 NL). Arrows (18). DYING!!!
Drina: 19. Mage armor (1 hour). STAGGERED til R1T14.
Griss: 18.
Pym: 17. (11:18). Arrows (18).
Karina: 16.
Vosi: 14. (18:18). Sniping Stealth: 18. Arrows (19).
Tenzei: 10.
Isolde: 9.

lostsole31
2022-02-03, 12:37 PM
[QUOTE=lostsole31;25349980]R1T18: Griss takes a few steps toward the imps, shouting "Is that all ya got?"as he then releases a vortex of light at each of them. The first one misses the one to the east. But the second one gets hit with a soft crit for 16 light! The little sprite gets blown off the branch and falls below to the snow for 1 (lethal) + 4 NL.

R1T17: The sprite to the east takes a shot at the darker (and newer) of the Darkhelms, missing.

R1T16: Karina sends a long a sense of emptathic concern to Isolde, and then closes right to her position.

R1T14: The third assailant that was unseen was able to reposition behind the party, and lets loose with a magical riot of light! Nothing appears to happen, however, and those caught in the effect (Isolde, her crow Karina, and Darkhelm II) seem annoyed.

R1T10: Tenzei, what do you do? The snow is difficult terrain.

Isolde on deck, Amanu in the hole ...


Amanu: 27. Musket in hand.
* Base Assessment 29, 27 due to distance. DC 10/15/20/25.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (-4:18, 4 NL). Arrows (18). DYING!!!
Drina: 19. Mage armor (1 hour). STAGGERED til R1T14.
Griss: 18.
Pym: 17. (11:18). Arrows (18).
Karina: 16.
Vosi: 14. (18:18). Sniping Stealth: 18. Arrows (19).
Tenzei: 10.
Isolde: 9.

lostsole31
2022-02-04, 11:19 AM
R1T10: Huffing and puffing like an overly taxed farm animal Tenzei waddles through the snow to at least be in range of assisting his companions. Wishing perhaps that he possessed snow shoes like the indigenous people had once worn whom he had seen on the long trek across the Aganpei. Keeping to the traditional forms whilst in hip deep snow was slow going, that's for sure.

"Warm my heart, Qi Zhong!" Tenzei's prayer flows into words that are more akin to growls and the sounds of ancient echoing bells. Tenzei's throat glows from within, a merry red.

R1T9: Isolde moves through the snow more deftly than anyone else. Back with arcane power, she looks to the sprite up in the tree and shouts, "Fall!"

She turns around, "Karina, kill the one that tried to ensorcel us. Everyone else, concentrate fire on the rear one before attacking the one in the tree, for my magicks are irresistible."

End Round One, Begin Round 2 ...

R2T27: Amanu, what do you do?

Darkhelm(s) on deck, Minh in the hole ...


Amanu: 27. Musket in hand.
* Base Assessment 29, 27 due to distance. DC 10/15/20/25.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (-4:18, 4 NL). Arrows (18). DYING!!!
Drina: 19. Mage armor (1 hour). STAGGERED til R1T14.
Griss: 18.
Pym: 17. (11:18). Arrows (18). Will "Fall" on its turn.
Karina: 16.
Vosi: 14. (18:18). Sniping Stealth: 18. Arrows (19).
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10.
Isolde: 9.

lostsole31
2022-02-04, 01:30 PM
R2T27: Amanu levels his musket with the creature next to Darkhelm, with no one in his line of fire he lets off a shot that hits the sprite for 9 mod before quickly reloading. Amanu notices he doesn't quite feel the bite of the wintry cold anymore.

R2T23: Darkhelm moves around the north side of the sprite Amanu hit, conjures a lash of lightning, which is dodged by the fey. It is less successful at dodging the stray bolt of lightning that hits it for 6 electricity. False Darkhelm doesn't do anything.

R2T21: Minh, you are in poisoner's stance. You no longer feel the bite of winter for some reason. The areas in the gray circles are in dim light from dark clouds above. What do you do?

Drina on deck, Griss in the hole ...


Amanu: 27. Musket in hand.
* Base Assessment 29, 27 due to distance. DC 10/15/20/25.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (-4:18, 4 NL). Arrows (18). DYING!!!
Drina: 19. Mage armor (1 hour). STAGGERED til R1T14.
Griss: 18.
Pym: 17. (5:18). Arrows (18). Will "Fall" on its turn.
Karina: 16.
Vosi: 14. (9:18). Sniping Stealth: 18. Arrows (19).
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10.
Isolde: 9.

lostsole31
2022-02-07, 01:51 PM
R2T21: Minh strides purposefully through the snow, focusing on infusing the wushu dart he draws with negative chi before throwing it at the eastern opponent. His dart strikes the small sprite in the head 4 mod + staggered + 2 WIS. That sprite is looking really woozy.

R2T19: Drina, you are no longer staggered. You also notice that the cold of the environment doesn't bite so much like it had before.

Griss on deck, Pym in the hole ...


Amanu: 27. Musket in hand.
* Base Assessment 29, 27 due to distance. DC 10/15/20/25.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (-4:18, 4 NL). Arrows (18). STABLE!!!
Drina: 19. Mage armor (1 hour).
Griss: 18.
Pym: 17. (1:18, 6:8 WIS). Arrows (18). Will "Fall" on its turn. STAGGERED!!!
Karina: 16.
Vosi: 14. (9:18). Sniping Stealth: 18. Arrows (19).
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10.
Isolde: 9.

lostsole31
2022-02-09, 09:18 PM
R2T19: Drina chooses to repeat her previous attack, firing force darts from her fingers with one dart for each sprite, each one getting hit for 5 force. The one to the east falls out of the tree and into a drift of snow.

R2T18: Griss, only one sprite is active - the one to the north. What do you do? Remember it costs 2 sq. of movement per sq. traveled.

Karina on deck, sprite in the hole ...


Amanu: 27. Musket in hand.
* Base Assessment 29, 27 due to distance. DC 10/15/20/25.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (-4:18, 4 NL). Arrows (18). STABLE!!!
Drina: 19. Mage armor (1 hour).
Griss: 18.
Pym: 17. (-4:18, 6:8 WIS). Arrows (18). Will "Fall" on its turn. STAGGERED!!! DYING!!!
Karina: 16.
Vosi: 14. (4:18). Sniping Stealth: 18. Arrows (19).
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10.
Isolde: 9.

lostsole31
2022-02-10, 03:21 PM
R2T18: Once again, Griss lashes out with a vortex of light, hitting the imp for 9 light, knocking the sprite back and onto the ground. It is not moving.

R2T16: Karina hops into the next square, pushing the unmoving fey around with its beak.

R2T10: Tenzei, all enemies appear to be down. What do you do?

Isolde on deck, Amanu in the hole ...


Amanu: 27. Musket in hand.
* Base Assessment 29, 27 due to distance. DC 10/15/20/25.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (-4:18, 4 NL). Arrows (18). STABLE!!!
Drina: 19. Mage armor (1 hour).
Griss: 18.
Pym: 17. (-4:18, 6:8 WIS). Arrows (18). Will "Fall" on its turn. STAGGERED!!! STABLE!!!
Karina: 16.
Vosi: 14. (-6:18). Sniping Stealth: 18. Arrows (19). DYING!!!
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10.
Isolde: 9.

lostsole31
2022-02-10, 03:53 PM
R2T10: "Filthy monster," says Isolde as she takes out her dagger and stabs the one near her for 1 mod.

End Round 2, Begin Round 3 ...

R3T27: Amanu, what do you do?

Darkhelm on deck, Minh in the hole ...


Amanu: 27. Musket in hand.
Darkhelm: 23. Occultation active.
Minh: 21. Poisoner's stance.
Shor: 20. (-4:18, 4 NL). Arrows (18). STABLE!!!
Drina: 19. Mage armor (1 hour).
Griss: 18.
Pym: 17. (-5:18, 6:8 WIS). Arrows (18). Will "Fall" on its turn. DYING!!!
Karina: 16.
Vosi: 14. (-6:18). Sniping Stealth: 18. Arrows (19). DYING!!!
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10. DELAYING!!!
Isolde: 9. Dagger in hand.

lostsole31
2022-02-10, 04:40 PM
R3T27: Amanu takes a moment to scan the surroundings for any other threats or observers before he lowers his guard.

R3T23: Darkhelm stands there, holding out her arms upwards, and the dark clouds above quickly dissipate. The "false" Darkhelm winks out of view."There is no need to kill for killing's sake. That is what they wanted when they attacked. We should not be sharing so ignoble a goal."She reaches down and shoos away the raven while attempting an untrained heal check to stabilize the sprite near her."I believe I have succeeded in stabilizing this one."
R3T21: Minh, what do you do?

Drina on deck, Griss in the hole, Tenzei delaying ...


Amanu: 27. Musket in hand.
Darkhelm: 23.
Minh: 21. Poisoner's stance.
Shor: 20. (-4:18, 4 NL). Arrows (18). STABLE!!!
Drina: 19. Mage armor (1 hour).
Griss: 18.
Pym: 17. (-5:18, 6:8 WIS). Arrows (18). Will "Fall" on its turn. DYING!!!
Karina: 16.
Vosi: 14. (-6:18). Sniping Stealth: 18. Arrows (19). STABLE!!!
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10. DELAYING!!!
Isolde: 9. Dagger in hand.

lostsole31
2022-02-13, 10:59 PM
R3T21: Minh just observes the argument. Honestly, it was nothing to him to take the life of those that attacked him, but he didn't feel strongly about it either way so he delays....

R3T19: Drina, what do you do now that you are having that first "moral quandary" in the party?

Griss on deck, Karina in the hole, Minh/ Tenzei delaying ...


Amanu: 27. Musket in hand.
Darkhelm: 23.
Minh: 21. Poisoner's stance. DELAYING!!
Shor: 20. (-4:18, 4 NL). Arrows (18). STABLE!!!
Drina: 19. Mage armor (1 hour).
Griss: 18.
Pym: 17. (-5:18, 6:8 WIS). Arrows (18). Will "Fall" on its turn. DYING!!!
Karina: 16.
Vosi: 14. (-6:18). Sniping Stealth: 18. Arrows (19). STABLE!!!
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10. DELAYING!!!
Isolde: 9. Dagger in hand.

lostsole31
2022-02-14, 03:00 AM
R3T19: Drina considers Amanu's words and finds she agrees with the strange woman. "That sounds reasonable, but let us disarm the sprite and bind her, in case she wakes up still intent on causing mischief. I have twine in my pack, or thread. Do you prefer searching her or tying her up?"

R3T18: Griss, what do you do?

Karina on deck, Isolde in the hole, Minh/Tenzei delaying ...


Amanu: 27. Musket in hand.
Darkhelm: 23.
Minh: 21. Poisoner's stance. DELAYING!!
Shor: 20. (-4:18, 4 NL). Arrows (18). STABLE!!!
Drina: 19. Mage armor (1 hour).
Griss: 18.
Pym: 17. (-5:18, 6:8 WIS). Arrows (18). Will "Fall" on its turn. DYING!!!
Karina: 16.
Vosi: 14. (-6:18). Sniping Stealth: 18. Arrows (19). STABLE!!!
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10. DELAYING!!!
Isolde: 9. Dagger in hand.

lostsole31
2022-02-14, 02:12 PM
R3T18: "I'll search her while you get your twine out." And Griss proceeds to do just that, cautiously, just in case the sprite wakes up, tactically choosing the one that Isolde is murderously standing over to throw her off her game. It turns out this sprite likely presents as a "him/he" rather than a "she/her," for whatever that means in the lands of fey. So, there is a short sword and a shortbow size appropriately (18 arrows remain), and it wears diaphanous clothing. Its largest possession is a pouch that is worn like a knapsack, that has several gold coins in it.

Combat Ends ...

As you gather everything up, you will find that each of these sprites (two male, one female) are tough, as all three of them happened to be able to self-stabilize. Each of them has 14 gold coins, for a total of 42 gold coins among them.

One point of annoyance is that Drina might have had twine at one point, but she ran out ... and all she has left are string (which is smaller and lighter) and thread. She has to use all 50' of her string to securely bind all three comatose sprites.

Now what?


Amanu: 27. Musket in hand.
Darkhelm: 23.
Minh: 21. Poisoner's stance. DELAYING!!
Shor: 20. (-4:18, 4 NL). Arrows (18). STABLE!!!
Drina: 19. Mage armor (1 hour).
Griss: 18.
Pym: 17. (-5:18, 6:8 WIS). Arrows (18). Will "Fall" on its turn. STABLE!!!
Karina: 16.
Vosi: 14. (-6:18). Sniping Stealth: 18. Arrows (19). STABLE!!!
Tenzei: 10. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R31T10. DELAYING!!!
Isolde: 9. Dagger in hand.

lostsole31
2022-02-20, 04:55 AM
The heroes, such as you are, continue onwards. After awhile, a narrow game trail winds its way through the trees and undergrowth here. Hoofprints mark the underlying snow, leading in both directions. The party sees, coming from a connecting point on this game trail, a stag. The stag doesn't run away, nor approach, nor show signs of hostility, but does look at the party.

Begin Round One (until it is determined initiative is not needed) ...

R1T27: Drina, you are not in combat. This is a first-contact situation that could be tense, so initiative is noted unless or until either combat does begin, or is determined to not be needed. You are the first one who may respond. Note that the elk is 80' from you.


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Elk: 18. (22:22).
Amanu: 17. Musket in hand.
Fawfein: 16. (14:14).
Griss: 8.

lostsole31
2022-02-21, 02:47 PM
R1T27: Drina raises her hand and takes an unbidden step towards the stag. "What a beautiful creature.", she says in a whisper. "We should wait for him to pass.", she says quietly to the others.

R1T26: Tenzei, what do you do?


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Elk: 18. (22:22).
Amanu: 17. Musket in hand.
Fawfein: 16. (14:14).
Griss: 8.

lostsole31
2022-02-22, 12:29 AM
R1T26: What a fascinating beast! Tenzei is tempted for a moment to spread his hands and wave at the beast in the universal sign for "Hello, beast!" but he catches himself. Regarding the snowy ground he finds himself blissfully wishing that he had paid more attention to the horse-master from his youth, for riding this creature would certainly make traversing the packed snow easier. Then again....Tenzei regards the branching antlers with trepidation, his lessons on horseback riding may not be terribly applicable to that thing. Regarding its fur and heaving flanks on the other hand does bring up another idea and Tenzei's stomach gently rumbles. Out of the corner of his mouth Tenzei inquires of the group. "Do we require more supplies?"

R1T21: Darkhelm trudges through the snow to move forward a little."We might. Normally, elk is as good a game as any. But as we live near Heldren, where an elk that actually regards you is possible some type of sacred messenger of Erastil, perhaps we should see what transpires."
The elk seems to be quietly regarding the group, unafraid.

R1T17: Amanu, musket is in hand and loaded. No combat is currently happening with this brush with nature. Truly, your own acceptance of the philosophy of red-in-tooth-and-claw feels slightly blunted as you sense something otherworldly about this encounter, for surely most stags would have sensed the predatory nature that are in humanoids and run off. What do you do?


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Musket in hand.
Fawfein: 16. (14:14).
* Elk: x. (22:22).
Griss: 8.

lostsole31
2022-02-22, 11:50 PM
R1T17: Amanu smiles as he lets his musket rest non threateningly against his shoulder while gesturing slowly with his off hand. With a warm and soft voice he addresses the creature more so than his companions. "Ah. What a wonderful blessing this is. Truly, if nature did not walk with us, such a magnificent beast would not deem us worthy of his grace." Amanu searches his memories for stories of such encounters as he walks calmly toward the creature, ready to halt if it grows uncomfortable with his approach.

R1T16: The elk's ears perk up as Amanu speaks to it, and it starts to calmly and comfortably walk forward in the snow towards the party. But the party really gets the weird when the elk speaks! "Thank you, fellow traveler, and good travels may you have. Unseasonable weather we are having, wouldn't you say? Though not nearly as uncommon as those who would treat respectfully with me, no doubt. Tell me, what brings you so deep into the ensorcelled Border Wood?"

R1T8: Griss, you may go.


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Musket in hand.
Fawfein: 16. (14:14).
* Elk: x. (22:22).
Griss: 8.

lostsole31
2022-02-27, 12:37 AM
"I am honored, Wanderer Drina," says Fawfein.

Darkhelm moves up some, and her telepathy is heard by all. <"How come your mouth doesn't move when you speak?">

"I am a magical talking stag."

Darkhelm answers as she moves up to Griss. <"And I am a nature worshiper of Sarenrae. I don't know about spells. I was never trained in such matters, but I know that even magic has a rule. The means by which sound comes out of your voice and is 'heard' is different from my own 'telepathy. But I do know that magic doesn't completely subvert the rules of nature, but merely co-opts them.'">

"I do not know how I am or came to be, but I speak. Is that not enough?"

<"The other thing I noticed, now that I am standing nearby you?">

"Yes? What's that?"

Lightning forms in Darkhelm's right hand, coiling around and she throws reaches out to lash the stag for 8 electricity as if holding a whip of electriity. <"I smell the fey riding you, probably using magic to give you a 'voice,' and your meat will taste good by our warm campfire tonight.">

Begin Round One ...

R1T27: Drina, what do you do?


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Musket in hand.
Fawfein: 16. (14:14).
* Elk: x. (14:22).
Griss: 8.

lostsole31
2022-02-27, 03:18 PM
R1T27: Drina, having come to trust her fellow follower of Sarenrae, draws colored sand from the pouch at her belt and hurls it toward Fawfein while voicing arcane syllables. A riot of light and colors flash from her hands. Fawfein is too far to be affected .... but Tenzei isn't.

Tenzei, roll a Will save vs. a mind-affecting effect! :smalleek:


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Musket in hand.
Fawfein: 16. (14:14).
* Elk: x. (14:22).
Griss: 8.

lostsole31
2022-02-28, 05:01 AM
R1T26: Tenzei looks at the pretty, pretty colors ... nothing he was ever trained to resist in all of his years of martial arts, not even considering supernatural or magical threats .. and thinks about how better to accessorize his garb.

R1T21: Darkhelm's lightning lash starts to glow ever brighter and she moves behind the elk while drawing Yuln's sword in her off-hand. Though the lightning appears more powerful, she only grazes the elk to do 7 electricity. Strange things now appear on Darkhelm ... first are a pair of greaves on her legs, and the second is a metallic gorget appearing about her neck, but seen within the surface of the metallic gorget is what appears to be a storm, as if looking into another world's darkened, stormy skies.

R1T17: Amanu, your musket is in hand. What do you do?


Drina: 27. Mage armor (30 min.).
Tenzei: 26. BLINDED & STUNNED til R3T27, then STUNNED til R4T27.
Darkhelm: 21.
Amanu: 17. Musket in hand.
Fawfein: 16. (14:14).
* Elk: x. (7:22).
Griss: 8.

lostsole31
2022-02-28, 12:50 PM
R1T17: "What are you doing?" Amanu shouts. "Stand down, or are YOU a murderer?" Amanu levels his musket at Darkhelm, prepared to defend himself if Darkhelm turns on him.

R1T16: "CHAAARRRGE!" is heard a squeaking voice full of rage. The stag moves forward and charges to charge Tenzei, but the snow gives it difficulty and it can't quite charge, and even blind and stunned Tenzei seems to possess some level of defense.

Meanwhile, on the back line, Amanu ... your musket shrinks to 1/16 its size and is now completely useless to you! No sooner does that happen then you see a teensy, tiny creature not even a full foot tall flying just above and to the side of you!

R1T8: Griss, what do you do? Tenzei is blind and stunned, and getting attacked by a stag. There is also a diminutive flying thing by Amanu, and his musket is the length of a palm now.

Drina on deck, Darkhelm in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26. BLINDED & STUNNED til R3T27, then STUNNED til R4T27.
Darkhelm: 21.
Amanu: 17.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (14:14).
Elk: 15.9. (7:22).
Griss: 8.

lostsole31
2022-02-28, 09:35 PM
R1T8: Griss was startled by Darkhelm's apparently unprovoked attack, but all seems clear now. Raising his hands, he sends light vortices at both the attacking stag and the imp. The stag gets hit for 9 light and falls with a big whump in the snow, having failed to hit Griss with its horns. The fey creature dodges the light that comes its way.

End Round One, Begin Round 2 ...

R2T27: Drina, only the fey creature by Amanu is active. What do you do?

Darkhelm on deck, Amanu in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26. BLINDED & STUNNED til R3T27, then STUNNED til R4T27.
Darkhelm: 21.
Amanu: 17.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (14:14).
Elk: 15.9. (-2:22). DYING!!!
Griss: 8.

lostsole31
2022-03-01, 04:34 AM
R2T27: Feeling her previous failure keenly, Drina is far more careful as she turns around to sight on the fey close to Amanu. She trudges through the snow just enough to cast a spell that targets the winter sprite but does not reach her ally. Fire bursts from her outstretched hands and engulfs her target. The little creature ducks as best as it can with its nimble form, only taking 3 fire.

R2T26: Tenzei, ever close your eyes after dealing with strobe lights or the like, and you can still "see" even though your eyes are shut ... weird, muted colors, shapes, and squiggly lines? Yup, and you are focused on them right now.

R2T21: Darkhelm steps up, releasing the lighting and putting two hands on the sword, and then drops down with a power stroke for 8 to try to end the elk's suffering, but it wasn't enough as the unconscious elk gives muted noises of pain.

R2T17: Amanu, you now hold onto a useless, teensy musket with one hand. What do you do?

Fey on deck, Griss in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26. BLINDED & STUNNED til R3T27, then STUNNED til R4T27.
Darkhelm: 21.
Amanu: 17.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (14:14).
Elk: 15.9. (-10:22). DYING!!!
Griss: 8.

lostsole31
2022-03-03, 04:19 AM
R2T17: Amanu clasps his hand around his miniature musket and draws his rapier with his other hand. Assuming a defensive posture he calls out, "Please, calling to violence so quickly? Let us talk, they might know what is going on!"

R2T16: Amanu isn't really getting listened to, though, as the little fey screeches in a vengeful rage, "Snowball!!!" before winking out of view.

R2T8: Griss, what do you do?

Drina on deck, Darkhelm in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26. BLINDED & STUNNED til R3T27, then STUNNED til R4T27.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (14:14). Invisible.
Elk: 15.9. (-11:22). DYING!!!
Griss: 8.

lostsole31
2022-03-04, 05:04 AM
R2T8: The slight shimmer at Griss' shoulders fades, to be replaced by a glistening in his eyes. True to his calculations, the imp had closed on him in a direct line from where it had been. A banelight blast shoots the thing skims its arm for 3 light.

End Round 2, Begin Round 3 ...

R3T27: Drina, you saw Griss' strange light-ball weapon impact something in the square just east and just above (5' off the ground). You know the square the fey is in, but you may not "target" the creature. What do you do?

Darkhelm on deck, Amanu in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26. BLINDED & STUNNED til R3T27, then STUNNED til R4T27.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (14:14). Invisible.
Elk: 15.9. (-11:22). DYING!!!
Griss: 8.

lostsole31
2022-03-04, 09:46 AM
R3T27: Drina breaks through the snow diagonally forward and left. She sets her feet and sends another gout of flame toward where she saw her tiny adversary shimmer out of sight, obviously not paying attention to Griss shooting at a very near contact. She casts a spell, and a gout of flame bursts towards where the fey was ... but by stepping where she did instead of just staying put, she would have missed anyway. :smallsigh:

R3T26: Tenzei's vision begins to clear, but he is still stunned ....

R3T21: While Griss has his battle with something Darkhelm cannot see, she seems to reverently pause over the pained, dying elk before finally delivering a stroke of mercy with the sword.

R3T17: Amanu, you are in total defense with rapier in hand (and tiny gun held/ not wielded in other). You see Griss flash attack something due east of him. What do you do?

Invisible fey on deck, Griss in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26. STUNNED til R4T27.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (14:14). Invisible.
Griss: 8.

lostsole31
2022-03-04, 10:46 PM
R3T17: Amanu stands aghast at the rampant slaughter of those who were just a moment ago talking. He continues to hold his defensive posture, unsure of who his allies and enemies are at this moment. "Please, stop this madness!"

R3T16: Griss sees the fey hover just above his head and concentrate before Griss feels strange energies wash over him. Without seeing the fey casting, he was unsure what was happening, so by the time the energies hit him, it is too late for him to prepare himself mentally. While not shrinking to an undue degree, still Griss shrinks down to a height of 3' (weighing in at 18 pounds). It is only his tall, lankiness that allows him to still even be considered Small size at best.

But by making that strange attack, the fey is now visible again.

R3T8: Griss, what do you do?

Drina on deck ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26. STUNNED til R4T27.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (14:14). Invisible.
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-06, 04:59 PM
R3T8: "Really? You're really gonna get it now!" Griss says as a burst of light hits the fey for 8 light.

End Round 3, Begin Round 4 ...

R4T27: Drina, what do you do?

Tenzei is no longer stunned, and is now on deck; Darkhelm in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26. STUNNED til R4T27.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (3:14).
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-07, 11:16 PM
R4T27: Now that the fey creature is fully visible, Drina falls back on Old Reliable, shooting two barbs of force from her fingers into the beast for a total of 11 force, dropping it.

R4T26: Tenzei, you are no longer stunned, nor are you aware of what happened in the intervening time since you were stunned. What do you do?

Darkhelm on deck, Amanu in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (-8:14, 13 CON). DYING!!!
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-08, 09:59 AM
R4T26: "...And that is why socks are the most universally appreciated form of western clothing." One moment there was an elk. The next the world was overtaken by the most distracting spray of colors and thoughts, other events playing out as some sort of half remembered blurry echo as Tenzei rambled about the ramifications of socks and their relationship to pack mules. Then there is a sparking flash and the world abruptly reasserts itself. Tenzei looks down at the little blasted figure lying in the snow and gestures with his fist towards the creature questioningly as if to ask 'I punch this?'

R4T21: Darkhelm moves past the much-smaller Griss to stand over the fallen fey. Her head looks to Tenzei's direction, then down at the fey.

R4T17: Amanu, what do you do?

Griss on deck ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (-8:14, 13 CON). DYING!!!
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-09, 11:17 AM
R4T17: Amanu stands in (cautious) disbelief at the slaughter he just witnessed.

R4T8: Griss walks over to the fey. Looking down at it, he mutters. "This had better wear off!"

End Round 4, Begin Round 5 ...

R5T27: Drina, what do you do?

Tenzei on deck, Darkhelm in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (-8:14, 13 CON). DYING!!!
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-09, 04:19 PM
R5T27: Drina looks around for more foes, planning to fire more force bolts if she spots any.

R5T26: Tenzei, what do you do?

Darkhelm on deck, Amanu in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (-8:14, 13 CON). DYING!!!
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-10, 03:40 PM
R5T26: Tenzei stares at the little corpse, his fist still cocked backwards. Wait....Is it a corpse? It occurs to him that perhaps he has been too trusting of the surface level and he peers closely at the fallen fae straining to see any sign of life. But using his eyeballs alone aren't enough to tell. He has to put "hands on" to do a Heal check.

Tenzei, you spent a MA to look at the creature, do you spend a SA to do a Heal check to actually check for signs of life?


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (-8:14, 13 CON). DYING!!!
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-11, 02:37 PM
R5T26 (Cont'd): As far as Tenzei can see the fallen winged creature does not appear to be playing dead. The through crosses his mind to try and find a pulse before he dismisses the idea. It's so cold he can barely feel his own finger tips let alone something that would be as faint as a fairy's heart beat.

Straightening up and letting his arms relax (and pulling them into his sleeves for good measure) Tenzei faces the group and solemnly proclaims. "We must find the propagator of these events. There is too much hostility to this weather and its inhabitants for these events to be circumstantial."

R5T21: Darkhelm kneels down over the fey, tries to tend to it, but it is just so tiny in her hands that Darkhelm just leaves it to its fate, be it dead or alive.

R5T17: Amanu, what do you do? Nobody is answering you.

Griss on deck, Drina in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (-8:14, 13 CON). DYING!!!
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-13, 01:31 PM
R5T17: Amanu stands back and watches with great confusion as Darkhelm attempts to tend to the creature they just assaulted so casually. "Why? Why did you attack them if you were then going to try and save them? Their deception may have only been caution."

R5T8: Griss looks at Amanu "You didn't see them attack us?"

He will then begin searching the imp, but Darkhelm's stern telepathic reply comes, <"Wait.">

End Round 5, Begin Round 6 ...

R6T27: Drina, what do you do?

Tenzei on deck, Darkhelm in the hole ...


Drina: 27. Mage armor (30 min.).
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (-9:14, 13 CON). DYING!!!
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-15, 02:48 AM
R6T27: Drina, hearing Darkhelm's injunction, prepares to fire another round of glowing darts at any enemy combatants that dare raise their little heads.

R6T26: Tenzei, what do you do?

Darkhelm on deck, Amanu in the hole ...


Drina: 27. Mage armor (30 min.). READIED to cast magic missile at enemies that appear.
Tenzei: 26.
Darkhelm: 21.
Amanu: 17. Rapier in hand. TD.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Fawfein: 16. (-9:14, 13 CON). DYING!!!
Griss: 8. Reduced til 63T16.

lostsole31
2022-03-22, 01:57 PM
Begin Round One ...

R1T18: A creature comes up out of the ice just past where the snowman had been and closes on Amanu. From the waist up, the creature seems like a humanoid crudely made of ice, and the lower portion is serpentine to a tail, but also spiky and ice-like. It is only about 4' tall. It comes right up to the vanaran, and swings up to hit Amanu in his right lower arm for 3 + 2 cold.

R1T15: Amanu, you were stunned, but now you have quickly recovered. Nothing is in hand (which is good, because it would've dropped it, anyway). What do you do?


Skrikks: 18. (22:22).
Amanu: 15.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 15.
Darkhelm: 13.
Griss: 13.
Drina: 11. Mage armor (15 min.).
Szassh: 6. (22:22).

lostsole31
2022-03-22, 02:51 PM
R1T15: Amanu curses as he draws his rapier and stabs at the creature, but misses wildly from some cold forming on the handle of his rapier, and nearly stabs himself.

R1T14: Tenzei, what do you do?


Skrikks: 18. (22:22).
Amanu: 15.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 14.
Darkhelm: 13.
Griss: 12.
Drina: 11. Mage armor (15 min.).
Szassh: 6. (22:22).

lostsole31
2022-03-23, 01:20 PM
R1T14: At this point Tenzei shouldn't really be surprised by things going south rapidly. After all, the snowman did warn everyone. Still, an explosion is an explosion, and Tenzei can't help but jumping just a little. He moves in to support his traveling companion and swings an axe kick that creates a whip crack of noise in the air far louder than a human foot should be able too. The sound is akin to that of a great serpentine tail that echoes through the mind. The thing moves its head and torso out of the way, but the axe kick just manages to catch the corner of whatever counts as its hip - where torso and tail meet - and does 7. It does not appear debilitated in any way beyond injury.

R1T13: Darkhelm's telepathy is "heard" by the party."It is a small ice elemental - ice given sapience. As such, it cannot suffer any type of biological disruption, Tenzei. Nor. Griss, can you strike any weak spots ... for other than fire it has none."A "new Darkhelm," like there was in the fight with the three fey before, appears and is flanking with Tenzei. This time, with the lighting a little better than before, you note that while Darkhelm wasn't wearing any armor, there is slightly less darkness "around" her, and she seems a little more vulnerable before, like this copy of her takes some of her essence in some way.

R1T12: Griss nods without looking at Darkhelm. He moves forward through the snow and shoots a light ball at the ice elemental.

R1T11: Drina, what do you do?


Skrikks: 18. (15:22).
Amanu: 15.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 14. Dragon Stance.
Darkhelm: 13.
Griss: 12.
Drina: 11. Mage armor (15 min.).
Szassh: 6. (22:22).

lostsole31
2022-03-23, 09:33 PM
R1T11: “Hearing” Darkhelm’s communication, Drina realizes she is the groups best hope against this creature. So she forges ahead to stand beside the Vanara before casting a spell meant to unleash a gout of flame from her hands directly into the fire elemental. So focused was she on getting her spell off she didn't realize she was as close as she was to the small creature as it punches her in the left elbow while she casts with a light crit for 5 + 3 cold + staggered. So painful and numbing is the cold that she loses her spell.

R1T6: Another small ice elemental appears, flanking the Faux Darkhelm. It punches the fake Darkhelm, who in turn disappears. The real Darkhelm seems to have regained that faint extra dark essence about her. Both elementals, not understanding that they didn't actually kill or destroy anything, give raspy, shrill cheer.

End Round One, Begin Round 2 ...

R2T18: The first one moves on the snow like its nothing, sidestepping away from the heavyset human. It swings at Drina again, but misses.

R2T15: Amanu, what do you do?

Tenzei on deck, Darkhelm in the hole ...


Skrikks: 18. (15:22).
Amanu: 15.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 14. Dragon Stance.
Darkhelm: 13.
Griss: 12.
Drina: 11. Mage armor (15 min.).
Szassh: 6. (22:22).

lostsole31
2022-03-23, 10:46 PM
R2T15: Amanu makes his way down and past Tenzi, invoking some divine words he lets loose a small glob of acid at the creature who previously attacked him, hitting it for 3 acid.

R2T14: Tenzei, what do you do?

Darkhelm on deck, Griss in the hole ...


Skrikks: 18. (12:22).
Amanu: 15.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 14. Dragon Stance.
Darkhelm: 13.
Griss: 12.
Drina: 11. Mage armor (15 min.).
Szassh: 6. (22:22).

lostsole31
2022-03-25, 11:11 PM
R2T14: Tenzei is drafting in the vacuum left in the air by his initial kick. He allows this negative pressure to pull him forwards, but it doesn't pull him enough to ignore the difficult terrain of the snow. He tries a double-fist strike, but underestimating the snow underfoot has him missing wildly.

R2T13: Darkhelm moves through the snow a little closer, and with a lash of lightning attacks the one threatening Drina. but misses.

R2T12: Griss moves as far as he can, and switches up from trudging through the snow to carefully moving along the ice, his rapier now in hand.

R2T11: Drina, you recover from the extremely short period in which you were staggered. What do you do?

Szassh on deck, Skrikks in the hole ...


Skrikks: 18. (12:22).
Amanu: 15.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 14. Dragon Stance.
Darkhelm: 13.
Griss: 12. Rapier in hand.
Drina: 11. Mage armor (15 min.).
Szassh: 6. (22:22).

lostsole31
2022-03-26, 11:59 PM
R2T11: Drina attempts to cast her spell again, pointing due east. The lead one tries to punch at her first, but in failing it is by the fire, partially shading his friend, who only takes 7 fire.

R2T6: The remaining ice elemental skates up to Drina effortlessly and swings twice at her, but she is ready and dodges both blows.

End Round 2, Begin Round 3 ....

R3T15: Amanu, what do you do?

Tenzei on deck, Darkhelm in the hole ...


Amanu: 15.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 14. Dragon Stance.
Darkhelm: 13.
Griss: 12. Rapier in hand.
Drina: 11. Mage armor (15 min.).
Szassh: 6. (15:22).

lostsole31
2022-03-29, 07:50 PM
R3T15: Amanu lets loose another glob of acid at Szassh, hitting it in the center of mass for 2 acid.

R3T14: Tenzei, you are in dragon stance. What do you do?

Darkhelm on deck, Griss in the hole ...


Amanu: 15.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 14. Dragon Stance.
Darkhelm: 13.
Griss: 12. Rapier in hand.
Drina: 11. Mage armor (15 min.).
Szassh: 6. (13:22).

lostsole31
2022-03-30, 01:48 PM
R3T14: Tenzei proceeds with punching, posthaste. His pugilistic potshots are more or less as effective as they have been before in a cosmic sense. His first strike has the creature looking woozy as the second hit then knocks it down, where it is now unmoving.

R3T13: Darkhelm closes and using her lightning lash, sunders the small ice elemental into a wave of ice chunks that scatter everywhwere.

Combat Ends ...


Amanu: 15.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 14. Dragon Stance.
Darkhelm: 13.
Griss: 12. Rapier in hand.
Drina: 11. Mage armor (15 min.).

lostsole31
2022-04-14, 12:07 PM
Amanu and Griss can get as close as they want to three bandits that are quarreling over shares of loot.

Amanu, what do you want to do?


Amanu: xx. Rapier in hand. [ST-32]
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Griss: xx. Rapier in hand. [ST-32]

Tenzei: xx.
* Life Link: Amanu, Drina, Griss.
Darkhelm: xx.
Drina: 11.

lostsole31
2022-04-16, 04:26 PM
Griss, on the other hand, doesn't have a mindmeld with Amanu. He just slinks forward and before Amanu can hiss at him (which would have given him away, anyway), Griss stabs a bandit in the foot, through the ankle for 18 + 1 STR. The shock and pain of a perfect strike to where the artery branches to the foot drops the man. As a signal for the others, Griss calls out, "For Lady Mala----whatsername!"

Begin Round One ...

R1T27-25: Drina and Tenzei, do you begin closing through the snow towards the ruckus?


Drina: 27.
Tenzei: 25.
* Life Link: Amanu, Drina, Griss.
Raider-Green: 21. (13:13).
Darkhelm: 18.
Raider-Blue: 17. (13:13).
Amanu: 14. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Raider-Red: 12. (-5:13, 12:13 STR). DYING!!!
Griss: 7. Rapier in hand.

lostsole31
2022-04-17, 03:22 AM
R1T27: Drina, upon hearing Griss' war cry, immediately re-casts her armor of shimmering force and begins moving toward him as fast as she can, following the footsteps he and Amanu left behind.

R1T25: Tenzei ...


Drina: 27. Mage armor (3 hours).
Tenzei: 25.
* Life Link: Amanu, Drina, Griss.
Raider-Green: 21. (13:13).
Darkhelm: 18.
Raider-Blue: 17. (13:13).
Amanu: 14. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Raider-Red: 12. (-5:13, 12:13 STR). DYING!!!
Griss: 7. Rapier in hand.

lostsole31
2022-04-18, 05:32 PM
R1T25: "Oh dear..." This had been a very violent day.

Tenzei moves to assist. His powerful legs churn through the snow until he catches up with Amanu to see two bandits standing and one down with blood pooling quickly from his lower right foot, Griss standing over him with bloody rapier.

R1T21: Green draws his sword and steps forward to attack, Griss deflecting the blade.

R1T18: Darkhelm passes Drina and gets to a point a little behind Tenzei and Amanu, not quite seeing the battle for the ice on the trees and brush.

R1T17: Blue steps over his fallen ally while drawing his short sword, but Griss was focused on deflecting the other blade. This one catches Griss in the underarm for 7.

R1T14: Amanu, your rapier is in hand. What do you do? The snow is difficult terrain.


Drina: 27. Mage armor (3 hours).
Tenzei: 25.
* Life Link: Amanu, Drina, Griss.
Raider-Green: 21. (13:13).
Darkhelm: 18.
Raider-Blue: 17. (13:13).
Amanu: 14. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Raider-Red: 12. (-5:13, 12:13 STR). DYING!!!
Griss: 7. Rapier in hand.

lostsole31
2022-04-19, 10:37 PM
R1T14: Amanu curses as he trudges through the snow to assist Griss. He stabs at the foe in front of him, striking him in the belly for 4.

R1T7: Griss gets into a strange combat stance, one fit for hunting more than killing. He attacks Green, but in doing so, Griss seems to temporarily disappear and reappear again farther along his striking path - not having moved from his space, but his strike surprising his assailant as his rapier suddenly appears in the man's chest for 10 + 1 STR, before it is withdrawn.

End Round One, Begin Round 2 ...

R2T27: Drina, what do you do?

Tenzei on deck, Green in the hole ...


Drina: 27. Mage armor (3 hours).
Tenzei: 25.
* Life Link: Amanu, Drina, Griss.
Raider-Green: 21. (3:13, 12/13 STR).
Darkhelm: 18.
Raider-Blue: 17. (9:13).
Amanu: 14. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Raider-Red: 12. (-6:13, 12:13 STR). DYING!!!
Griss: 7. Rapier in hand.

lostsole31
2022-04-20, 09:23 PM
R2T27: Drina grunts in frustration and runs over behind Tenzei hoping to get a better view. Seeing two armed men facing off against her new friends, she casts magic missile at the one she sees the best. Two bolts of arcane energy strike Raider-Green for 7, dropping him.

R2T25: Tenzei, that leaves one active raider .... Blue. What do you do?

Darkhelm on deck, Raider-Blue on deck ...


Drina: 27. Mage armor (3 hours).
Tenzei: 25.
* Life Link: Amanu, Drina, Griss.
Raider-Green: 21. (-4:13, 12/13 STR). DYING!!!
Darkhelm: 18.
Raider-Blue: 17. (9:13).
Amanu: 14. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Raider-Red: 12. (-6:13, 12:13 STR). DYING!!!
Griss: 7. Rapier in hand.

lostsole31
2022-04-20, 09:52 PM
R2T25: As Tenzei finishes his approach, there is a bright, hot flash of pain under his arm (5), as if a deep cut had suddenly opened where no blade had struck. Even as he felt this, he knew instinctively that Griss was himself feeling a great deal better(5 healing). But, there is also a pain from another part of his body (5), and Amanu feels much better as well (5 healing). Finally, he is wracked with more pain (5), as he Drina is healed as well (5 + 1 NL healing). That's a lot of pain all at once, But Tenzei can at least breathe easier knowing that all three of them are healed enough by his link to not hurt him further at this time.

From deep within Tenzei gathers a spark of ki. That infinitesimal life energy that flows through him is brighter to his inner eye than any cursory inspection of a wound and he pops that ki spark with a tiny needle from his pei zin supply kit. The movement so fast as to be a blur. He felt his ki flow strengthen slightly and sighed in relief (3 healing).

Turning his gaze to the sole man standing. "Hold! Drop your weapons or you shall surely be slain."

R2T18: Darkhelm delays, awaiting the raider's answer.

R2T17: The man shouts, "I yield! I yield!" as he drops his sword. He still has his shield, which technically could be a weapon, but he is worried in taking it off that he'll get sucker-stabbed, so he goes to his knees instead on top of his fallen friend. "Mercy! Mercy!"

R2T16: Darkhelm comes out of delay and double-moves closer.

R2T14: Amanu, what do you do?

Griss on deck, Drina in the hole ...


Drina: 27. Mage armor (3 hours).
Tenzei: 25.
* Life Link: Amanu, Drina, Griss.
Raider-Green: 21. (-5:13, 12/13 STR). DYING!!!
Raider-Blue: 17. (9:13). Sword dropped.
Darkhelm: 16.
Amanu: 14. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Raider-Red: 12. (-6:13, 12:13 STR). DYING!!!
Griss: 7. Rapier in hand.

lostsole31
2022-04-22, 02:29 PM
R2T14: Amanu holds his rapier to the man, ready to act if he behaves aggressively. "Tell us, who are you and where did you get this loot?"

R2T7: Griss crosses around and flanks the man with Amanu.

End Round 2, Begin Round 3 ...

R3T27: Drina, what do you do?

Tenzei on deck, Raider-Blue in the hole ...


Drina: 27. Mage armor (3 hours).
Tenzei: 25.
* Life Link: Amanu, Drina, Griss.
Raider-Green: 21. (-5:13, 12/13 STR). DYING!!!
Raider-Blue: 17. (9:13). Sword dropped.
Darkhelm: 16.
Amanu: 14. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Raider-Red: 12. (-6:13, 12:13 STR). STABLE!!!
Griss: 7. Rapier in hand.

lostsole31
2022-04-23, 02:15 AM
R3T27: Drina, seeing the situation well in hand, begins looking around to be sure there is no one else who might attack ... but sees nothing.

R3T25: Tenzei, what do you do?

Raider-Blue on deck (currently on his knees, sword dropped, begging for mercy), Darkhelm in the hole ...


Drina: 27. Mage armor (3 hours).
Tenzei: 25.
* Life Link: Amanu, Drina, Griss.
Raider-Blue: 17. (9:13). Sword dropped.
Darkhelm: 16.
Amanu: 14. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Raider-Red: 12. (-6:13, 12:13 STR). STABLE!!!
Griss: 7. Rapier in hand.

DEAD
Raider-Green

lostsole31
2022-05-26, 03:06 PM
Amanu quietly passes by Tenzei, with the latter understanding that stealth is the vanaran's bailiwick. But as soon as Amanu creeps north into the NW corner of the room, a board from the old lodge makes a terrific creak just as Amanu sees far to the eastern side of the lodge (looking out a window to the eastern porch) a human man. The problem is, the man sees Amanu and shouts, "Intruders!"

Begin Round One ...

R1T22: Tenzei, so much for Amanu being stealthy. You currently have a life link set up with Amanu, Drina, and Griss. What do you do?


Tenzei: 22.
* Life Link: Amanu, Drina, Griss.
Purple Raider: 21. (13:13).
Drina: 20. Mage armor (3 hours).
Ten-Penny: 18.
Griss: 17. Rapier in hand.
Red Raider: 16. (13:13).
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (13:13).
Blue Raider: 6. (13:13).
Brown Raider: 5. (13:13).

DEAD
...

lostsole31
2022-05-28, 01:01 AM
R1T22: "This feels familiar."

Tenzei goes to the double doors to the southwest and bars them. The less places to enter this room, the less likely the pair were to be flanked, and it was easier to defend a corridor than an open field.

"We shall make the same stand as Zhao'den'si!" Tenzei begins to explain.

R1T21: Purple Raider comes into view and calls out while taking a shot at Amanu (and missing) with his shortbow, "Got some freaky-monkey man, here! And somebody's by the front door!"

R1T16: Red, the one who spotted Amanu and broke the intended ambush. "Yeah, he'll make an interesting pelt!"

He closes on Amanu and shoots, an arrow skimming the vanaran's left knee for 1.

R1T15: Amanu, rapier in hand. What do you do?


Tenzei: 22.
* Life Link: Amanu, Drina, Griss.
Purple Raider: 21. (13:13). 19:20 arrows, shortbow in hand.
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!
Red Raider: 16. (13:13). 19:19 arrows, shortbow in hand.
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (13:13).
Blue Raider: 6. (13:13).
Brown Raider: 5. (13:13).

DEAD
...

lostsole31
2022-05-29, 07:18 AM
R1T15: Amanu makes his way across the room, affording the stone wall to protect his side as he strikes out against the purple raider with his rapier, grazing him in his left shoulder for 2.

R1T13: The kitchen door opens, revealing Darkhelm.

R1T10-5: Green comes around from the north, short sword bared but with shortbow in off hand. Blue comes into view and shoots at Tenzei. Amanu sees Brown arriving around the SE corner of the mid-room fireplace, putting his shortbow away with his short sword out.

Round One Ends, Round 2 begins ...

R2T22: Tenzei, what do you do?

Enemies on deck and in the hole ...


Tenzei: 22.
* Life Link: Amanu, Drina, Griss.
Purple Raider: 21. (11:13). 19:20 arrows, shortbow in hand.
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!
Red Raider: 16. (13:13). 19:19 arrows, shortbow in hand.
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (13:13). Short sword readied, but carrying shortbow.
Blue Raider: 6. (13:13). Shortbow in hand; 19:20 arrows.
Brown Raider: 5. (13:13). Short sword in hand.

DEAD
...

lostsole31
2022-05-30, 12:11 AM
R2T22: With the door securely barred (hopefully), Tenzei dashes low and fast to the aid of Amanu. Years of training providing surety to his step as he turns into a falling axe kick to the further foe, hitting him in his lower right arm for 12.

R2T21-16: Purple puts his bow in his off-hand, pulls out his short sword, and stabs Amanu in his right calf for 4. Red steps up and shoots at Tenzei with a wild shot that seems to put the man in some type of duress.

R2T15: Amanu, what do you do?

Darkhelm on deck, Raiders in the hole ...


Tenzei: 22. Dragon Stance. RS. Charged!
* Life Link: Amanu (will activate), Drina, Griss.
Purple Raider: 21. (11:13). 19:20 arrows, shortbow in hand.
Red Raider: 16. (13:13). 19:19 arrows, shortbow in hand. Fumble Effect til R5T16!!!
* For 3 rounds, you take an additional -2 penalty on ranged attacks for each ally in melee combat with your target.
* Recover: Spend a standard action to make a Perception check DC 20. This removes the attack penalty.
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (13:13). Short sword readied, but carrying shortbow.
Blue Raider: 6. (11:13). Shortbow in hand; 19:20 arrows.
Brown Raider: 5. (13:13). Short sword in hand.

DEAD/ OOC
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!

lostsole31
2022-06-01, 03:25 PM
R2T15: Amanu curses the sudden assault, but continues his attack and lashes out once again with his rapier, striking the man in the chest for 7.

R2T13: Darkhelm steps out of the kitchen, closes the door behind her, and surveys the current battle.

R2T10-5: Green stabs Amanu in the lower back for 5. Blue takes out his short sword and stabs Tenzei in the upper right arm for 4 before taking a step west. Brown tries to stab Amanu from around the corner.

End Round 2, Begin Round 3 ...

R3T22: Tenzei, your life link activates on Amanu; Amanu heals 5 as Tenzei takes 5. Tenzei recovers from his previous that had made him vulnerable to Blue's attack. Tenzei, what do you do? Blue is your antagonist, but Amanu is flanked; you're also pretty sure that your life link is going to activate again in a few seconds from the wounds Amanu had received.

Enemies on deck and in the hole ...


Tenzei: 22. Dragon Stance. RS.
* Life Link: Amanu (will activate), Drina, Griss.
Purple Raider: 21. (4:13). 19:20 arrows, shortbow in hand.
Red Raider: 16. (13:13). 19:19 arrows, shortbow in hand. Fumble Effect til R5T16!!!
* For 3 rounds, you take an additional -2 penalty on ranged attacks for each ally in melee combat with your target.
* Recover: Spend a standard action to make a Perception check DC 20. This removes the attack penalty.
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (13:13). Short sword readied, but carrying shortbow.
Blue Raider: 6. (11:13). Shortbow in hand; 19:20 arrows. Short sword in hand.
Brown Raider: 5. (13:13). Short sword in hand.

DEAD/ OOC
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!

lostsole31
2022-06-01, 11:46 PM
R3T22: "QI ZHONG! Jiů jiů wǒ!" Tenzei yells in Tian. Once again, he directs his chi inwards at a moments notice and heals some of his wounds (5 healing). Then he strikes hard and fast at the foes nearest to himself. A left fist strikes Green in the xiphoid process for 7 + stunned, knocking the air out of him hard enough that he drops both his bow and sword. A rising right fist hammer blows Blue in the left shoulder with a crunch for 8.

R3T21-16: Purple sidesteps to now flank Tenzei with Blue, but Tenzei blocks. Red steps up, takes out his sword, and Tenzei just barely deflects the swordarm.

R3T15: Amanu, what do you do?

Darkhelm on deck, Enemies in the hole ...


Tenzei: 22. Dragon Stance. RS.
* Life Link: Amanu (will activate), Drina, Griss.
Purple Raider: 21. (4:13). 19:20 arrows, shortbow in hand; short sword in hand.
Red Raider: 16. (13:13). 19:19 arrows, shortbow in hand; Short sword in hand. Fumble Effect til R5T16!!!
* For 3 rounds, you take an additional -2 penalty on ranged attacks for each ally in melee combat with your target.
* Recover: Spend a standard action to make a Perception check DC 20. This removes the attack penalty.
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (6:13). STUNNED til R4T22!!! Dropped both weapons.
Blue Raider: 6. (3:13). Shortbow in hand; 19:20 arrows. Short sword in hand.
Brown Raider: 5. (13:13). Short sword in hand.

DEAD/ OOC
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!

lostsole31
2022-06-03, 05:17 PM
R3T15: Continuing to focus his attacks on one target at a time he lashes out once more towards the raider. This time he stabs way low, hitting Purple in his Achilles heel for 7 + 1 DEX + 1/2 speed, dropping the man.

R3T13: Darkhelm looks over at the raiders to the north of Tenzei. She raises her arm, showing her lightless palm, and a beam of black energy fires out to hit Blue in the head for 11. The man drops, and the nature of the wound she inflicted was nothing like you've ever seen before. Where she struck on his face, there is a nasty wound, and it seems like part of the head and hair where he was struck turned to dust or ash or some type of floating particulate residue that floats to the floor. It isn't the most dramatic type of energy or effect, and yet there is something horrific about it. While the lightning lash she has used in the past seems more destructive, this attack is more disturbing.A good sense of the visual is when people in Avengers: Endgame "depixelated" into dust, though in this case it is only a much smaller part of a person, wounding rather than wholesale maiming or disintegrating.She also seems to Amanu to be quite trained in CQB ranged combat.

R3T10-5: Green is stunned. Brown steps in, hoping he would flank, and not realizing that his ally (Green) is stunned. He attacks Amanu, but the vanaran deflects masterfully.

End Round 3, Begin Round 4 ...

R4T22: Tenzei suffers 5 even as Amanu heals 5. Tenzei, what do you do?

Red on deck, Amanu in the hole ...


Tenzei: 22. Dragon Stance. RS.
* Life Link: Amanu (will activate), Drina, Griss.
Purple Raider: 21. (-3:13; 12:13 DEX, half speed until healed [DC 20]). 19:20 arrows, shortbow in hand; short sword in hand. DYING!!!
Red Raider: 16. (13:13). 19:19 arrows, shortbow in hand; Short sword in hand. Fumble Effect til R5T16!!!
* For 3 rounds, you take an additional -2 penalty on ranged attacks for each ally in melee combat with your target.
* Recover: Spend a standard action to make a Perception check DC 20. This removes the attack penalty.
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (6:13). STUNNED til R4T22!!! Dropped both weapons.
Blue Raider: 6. (-9:13). Shortbow in hand; 19:20 arrows. Short sword in hand. DYING!!
Brown Raider: 5. (13:13). Short sword in hand.

DEAD/ OOC
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!

lostsole31
2022-06-04, 09:44 AM
R4T22: Third verse, same as the first...and second. As Tenzei prepares, he feels the warmth of his gods' grace deep within. "The blessings of Qi Zhong are at my back! You are outnumbered!" Tenzei barks. Then he whirls into a spinning double roundhouse kick. The first moves quicker and he uses the impetus of this strike to spin over his first target (whom he did not strike, being blocked by the stunned man's padded armor) and strikes at the one behind instead. This second kick releases what feels almost like a burst of wind as a sound like the whip-crack of a long sinuous tail echoes throughout the small room. Even though the man attempt to block with his shield, Tenzei had gotten inside and kicked his shield hand for extraordinary pain, causing 6 + stunned, proving that you don't have to hit a vital to temporarily shut a man down. Red drops his bow and sword.

R4T16: Red is stunned ...

R4T15: Amanu, what do you do?

Darkhelm on deck, Enemies in the hole ....


Tenzei: 22. Dragon Stance. RS.
* Life Link: Amanu (will activate), Drina, Griss.
Purple Raider: 21. (-4:13; 12:13 DEX, half speed until healed [DC 20]). 19:20 arrows, shortbow in hand; short sword in hand. DYING!!!
Red Raider: 16. (7:13). 19:19 arrows. Dropped shortbow and short sword. Fumble Effect til R5T16!!! STUNNED til R5T22!!!
* For 3 rounds, you take an additional -2 penalty on ranged attacks for each ally in melee combat with your target.
* Recover: Spend a standard action to make a Perception check DC 20. This removes the attack penalty.
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (6:13). Dropped both weapons.
Blue Raider: 6. (-9:13). Shortbow in hand; 19:20 arrows. Short sword in hand. DYING!!
Brown Raider: 5. (13:13). Short sword in hand.

DEAD/ OOC
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!

lostsole31
2022-06-04, 10:26 AM
R4T15: Amanu turns toward the brown bandit, and jabs out at the man's foolish attempts to engage him when the tide of battle is clearly changing. That jab hits the man in the side of the groin for 5.

R4T13: Darkhelm steps up next to Tenzei, points to Brown, and a black beam grazes the man's chest for 6 of that strange effect.

R4T10-5: Green is in the absolute worst place to be and attempts to withdraw to the north. Tenzei, still having focused on power striking, fails to have the accuracy to penetrate the man's padded armor as he goes, though Green stops once he gets past Red. Badly wounded as he is, Brown's desperation helps him as he succeeds on a draw cut on Amanu's right hand for 2.

End Round 4, Begin Round 5 ...

R5T22: With that last cut on Amanu's hand, it is just enough for Tenzei to sacrifice 5 to give 5 healing to Amanu. Tenzei, what do you do?

Red on deck, Amanu in the hole ...


Tenzei: 22. Dragon Stance. RS.
* Life Link: Amanu (will activate), Drina, Griss.
Purple Raider: 21. (-4:13; 12:13 DEX, half speed until healed [DC 20]). 19:20 arrows, shortbow in hand; short sword in hand. DYING!!!
Red Raider: 16. (7:13). 19:19 arrows. Dropped shortbow and short sword. Fumble Effect til R5T16!!! STUNNED til R5T22!!!
* For 3 rounds, you take an additional -2 penalty on ranged attacks for each ally in melee combat with your target.
* Recover: Spend a standard action to make a Perception check DC 20. This removes the attack penalty.
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (6:13). Dropped both weapons.
Blue Raider: 6. (-10:13). Shortbow in hand; 19:20 arrows. Short sword in hand. DYING!!
Brown Raider: 5. (2:13). Short sword in hand.

DEAD/ OOC
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!

lostsole31
2022-06-04, 05:41 PM
R5T22: Having now finished speaking his truly florid and over exaggerated boast Tenzei makes good on his promises and attempts to beat the high holy heck out of the partially conscious figure before him. As he raises his fist to strike Tenzei feels the pull of the soul link once more and lets the part of his mind that regulates his chi bleed a little more into his extremities; flushing himself with light and vitality for 5 healing. Tenzei sees that he better hurry as Red is once more battle-focused he chops his hand against Red's elbow to cause it to bend the wrong way for 11. The man begins to fall but the second punch is already there to break his ulna in an open fracture for that sprays blood from the lower brachial artery as he falls.

R5T15: Amanu, what do you do?

Darkhelm on deck, Enemies in the hole ...


Tenzei: 22. Dragon Stance. RS.
* Life Link: Amanu (will activate), Drina, Griss.
Purple Raider: 21. (-5:13; 12:13 DEX, half speed until healed [DC 20]). 19:20 arrows, shortbow in hand; short sword in hand. DYING!!!
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (6:13). Dropped both weapons.
Blue Raider: 6. (-10:13). Shortbow in hand; 19:20 arrows. Short sword in hand. DYING!!
Brown Raider: 5. (2:13). Short sword in hand.

DEAD/ OOC
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!
DEAD: Red (19 arrows).

lostsole31
2022-06-04, 07:50 PM
R5T15: Amanu smirks at the bandit before him and lets loose another strike, striking the man in the belly for 3. The man slumps to his feet, and then falls over.

R5T13: Darkhelm steps over Blue's fallen form for a clear shot that hits Green in the lower left arm for 7, dropping the last active opponent.

Combat Over, but Initiative Continues ...

R6T22: Tenzei, no more active opponents. What do you do?

Amanu on deck, Darkhelm in the hole ...


Tenzei: 22. Dragon Stance.
* Life Link: Amanu (will activate), Drina, Griss.
Purple Raider: 21. (-5:13; 12:13 DEX, half speed until healed [DC 20]). 19:20 arrows, shortbow in hand; short sword in hand. DYING!!!
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.
Green Raider: 10. (-2:13). Dropped both weapons. DYING!!!
Blue Raider: 6. (-12:13). Shortbow in hand; 19:20 arrows. Short sword in hand. DYING!!
Brown Raider: 5. (-2:13). Short sword in hand. DYING!!!

DEAD/ OOC
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!
DEAD: Red (19 arrows).

lostsole31
2022-06-06, 07:35 PM
Final Status of Trophy Room Raiders


Tenzei: 22.
* Life Link: Amanu, Drina, Griss.
Amanu: 15. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Darkhelm: 13.

DEAD/ OOC
Drina: 20. Mage armor (3 hours). DELAYING!!!
Ten-Penny: 18. DELAYING!!!
Griss: 17. Rapier in hand. DELAYING!!!

DEAD: Red (19 arrows). Blue (19 arrows).
Purple Raider: 21. (-9:13; 12:13 DEX, half speed until healed [DC 20]). 19:20 arrows, shortbow in hand; short sword in hand. STABLE!!!
Green Raider: 10. (-3:13). Dropped both weapons. STABLE!!!
Brown Raider: 5. (-6:13). Short sword in hand. STABLE

lostsole31
2022-07-02, 02:38 AM
Amanu doesn't hear anything, so he opens the door. As he turns the knob, he notices that the knob is exceptionally cold, this triggers his hair-trigger senses so that by the time he opens the door and sees a skeleton with a glowing blue light and ice riming it, he is ready!

Begin Round One ...

R1T31: Amanu, there is some type of skeletal creature in front of you and a little farther in as well. What do you do?


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20.
Tenzei: 19.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours).
Red Frost Skeleton: 11. (9:9).
Ten-Penny: 10.
Rohkar Cindren: 9. Invisibility, death knell, & magic weapon.
Darkhelm: 8.
Blue Frost Skeleton: 7. (9:9).

DEAD/ OOC

lostsole31
2022-07-03, 10:20 PM
R1T31: "Unholy..." Amanu's breath trails off as he dives towards and past the creature in front of him hoping to evade it's retaliation. With a leap he hops up onto the counter and with another hop and skip leaps to the far counter. He spins around letting loose a shimmering beam from his hand with a prayer and a flourish at the skeleton in the doorway, hitting it in the lower spine for 2 PE.

R1T19: From the stairs, Lady Argentea sees the ape-man enter, but that the healer is now vulnerable on the stairs. She moves up the stairs and past Ten-Penny and Tenzei to stand in the doorway. She starts verbalizing defensive strategies from her position and around her as she gets into a fighting stance and two-hands Yuln's sword at the beastie with a battlecry that completely shatters the skeleton with a burst of cold rolling forth from it. Tenzei completely hides around the corner as the lady gets hit for 1 cold from its death throes before the bones are blasted to nothingness. "One more inside, to the southeast."

R1T19: Tenzei, it looks like the lady opened up the way. What do you do?


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20.
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours).
Ten-Penny: 10.
Rohkar Cindren: 9. Invisibility, death knell, & magic weapon.
Darkhelm: 8.
Blue Frost Skeleton: 7. (9:9).

DEAD/ OOC
Frozen skeleton (1).

lostsole31
2022-07-04, 10:52 PM
R1T19: "Scuse me. Yes, that way, thank you." Tenzei squeezes past Argentea to try and find and pacify whatever threat is to the southeast. Seeing a revenant of suitable anathema to fit the description he slides into a combat stance. He thrusts his knee towards center of mass, but he hits the void where lots of soft organs would have been ... but only bones are part of this creature ... and his targeting is too short to pass through to the spine.

R1T18: Drina, what do you do? Do you go upstairs and take a starknife to things if possible?


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20.
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19. Dragon Style.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours).
Ten-Penny: 10.
Rohkar Cindren: 9. Invisibility, death knell, & magic weapon.
Darkhelm: 8.
Blue Frost Skeleton: 7. (9:9).

DEAD/ OOC
Frozen skeleton (1).

lostsole31
2022-07-05, 02:29 PM
R1T18: Drina goes up the stairs, dagger in hand, but she is already winded by the time she stops behind the Lady Argentea. She could push in more, but she'd have no more steam to throw a dagger and can't really see in the room anyway.

R1T10: Ten-Penny darts past Drina, Lady Argentea, and Tenzei and hops up onto the table. The monster swings its broken scimtar at her, but Ten-Penny is quite nimble on the go. Ten-Penny crosses swords with the thing.

R1T9: The sound of a man's voice casting a spell is heard downstairs.

R1T8: Darkhelm's telepathic voice is heard by all..."Creepy guy just appeared after sucking the life force out of one of the not-yet-dead bandits! Symbol of Norgorber, so probably evil."Drina sees a double of Darkhelm at the bottom of the stairs next to Darkhelm herself.
"What was that?!" shouts Lady Argentea.

R1T7: The monster and Ten-Penny continue to cross swords.

End Round One, Begin Round 2 ...

R2T31: Amanu, what do you do?

Lady Argentea on deck, Tenzei in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20.
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19. Dragon Style.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Invisibility, magic weapon. THP: 4. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8.
Blue Frost Skeleton: 7. (9:9).

DEAD/ OOC
Frozen skeleton (1).

lostsole31
2022-07-05, 11:03 PM
R2T31: Amanu intones another blessing of nature and lets forth another ray of positive energy from his hand at the remaining monstrosity, but Ten-Penny's presence on the table fouls his shot.

R2T20: "You have this strange horror well in hand," says Lady Argentea. "I shall go down and deal with Rohkar himself."

The woman passes by Drina, Darkhelm, and Darkhelm's double. Drina (not the others) sees her walk right up to him. "Rohkar Cindren! When you attacked my caravan, slaughtered my guards, and massacred my ladies-in-waiting, I gave you then the option to put up your sword. Even then, I showed mercy. You proved to me that you believe only in the right of might, losing the mercy I offered. I challenge you, and offer you no such avenue a second time."

While those in the room don't see her, they definitely hear the woman's powerful voice issue her challenge.

R2T19: Tenzei, waves of supernatural cold billow out from the monster, doing 6 cold to you. What do you do?

Drina on deck, Ten-Penny in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage).
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19. Dragon Style.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Invisibility, magic weapon. THP: 4. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8.
Blue Frost Skeleton: 7. (9:9).

DEAD/ OOC
Frozen skeleton (1).

lostsole31
2022-07-07, 07:53 PM
R2T19: Tenzei grits his teeth. It felt colder in the room than it did outside and he was sure that he didn't want to stay nearby for very long. With the same sort of desperation that sees people run the last few feet to get out of the rain, or cross a street before the signaler turns away Tenzei throws himself fist first towards the glowing bone'd fiend, but with armor and shield it pushes the man away and deflects his attacks.

R2T18: Drina, you have your dagger in hand. What do you do?

Ten-Penny on deck, Rohkar in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage).
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19. Dragon Style.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Invisibility, magic weapon. THP: 4. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8.
Blue Frost Skeleton: 7. (9:9).

DEAD/ OOC
Frozen skeleton (1).

lostsole31
2022-07-08, 02:11 PM
R2T18: Drina steps into the room, hoping to help. As she moves in, her magical armor is struck by a creepy ice-skeleton-thingy's broken scimitar. She quickly darts away from it, comes all the way around the room, and then threatens from the south.

R2T10: Ten-Penny takes 2 cold from the icy chill of the monster. "I don't know what this is, but it ain't natural!" she exclaims, shivering. She stabs at it, and then even tries to bite it with her toothy maw as she nibbles on the outside of its old, broken wooden shield.

R2T9: Downstairs, a man's voice is heard casting a spell, followed by, "Now kill that thing!"

R2T8: Darkhelm's lightning lash is heard snapping, but not finding a target.

R2T7: Back in the room, the monster slashes wildly at Tenzei.

End Round 2, Begin Round 3 ...

R3T31: Amanu, what do you do?

Lady Argentea on deck, Tenzei in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage).
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19. Dragon Style.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Magic weapon. THP: 4. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8.
Blue Frost Skeleton: 7. (9:9).

DEAD/ OOC
Frozen skeleton (1).

lostsole31
2022-07-10, 12:01 AM
R3T31: A third time Amanu invokes the aid of Nature to remove the blasphemous presence launching yet another ray of positive energy at the creature, but misses.

R3T20: Lady Argentea is calling tactics downstairs to Darkhelm. There's the sound of something metal clanging onto a floor.

R3T19: Tenzei, you take 4 cold. What do you do?

Drina on deck, Ten-Penny in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage). Longsword yeeted!
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19. Dragon Style.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Magic weapon. THP: 4. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8. Coordinated Distraction TW feat til R8T20!!!
* THP: 4 for 10 min.
Blue Frost Skeleton: 7. (9:9).

Coordinated Distraction (Ex, TW): When she & at least one ally w/ this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character w/ this feat.
* If she or her allies are incapable of taking an AOO vs. the target for any reason, the effects of this feat do not apply.

DEAD/ OOC
Frozen skeleton (1).

lostsole31
2022-07-12, 10:14 AM
R3T19: "Stop...Moving," Tenzei punctuates each word with a fist. It wasn't getting warmer and the portly surgeon's fists were starting to feel like he'd been smashing a stone wall. But that first fist smashes into the monster's chest, blasting it, to which it then explodes in freezing burst that does 1 cold to Tenzei, Drina, and Ten-Penny.

R3T18: Drina, no enemies in here now, but fighting downstairs. What do you do?

Ten-Penny on deck, Rohkar in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage). Longsword yeeted!
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19. Dragon Style.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Magic weapon. THP: 4. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8. Coordinated Distraction TW feat til R8T20!!!
* THP: 4 for 10 min.
Blue Frost Skeleton: 7. (9:9).

Coordinated Distraction (Ex, TW): When she (Argentea) & at least one ally w/ this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character w/ this feat.
* If she or her allies are incapable of taking an AOO vs. the target for any reason, the effects of this feat do not apply.

DEAD/ OOC
Frozen skeleton (2).

lostsole31
2022-07-12, 01:51 PM
R3T18: "Brrr, I'm glad that's over. Shall we go help the princess and Darkhelm?"Drina says with a small shiver as she turns and sprints down the stairs, passing Darkhelm and her double, stepping over a body to be just out of reach of the Rohkar.

"NOT a princess," Lady Argentea says as Drina shows.

R3T10: Ten-Penny jumps off the table to go downstairs, and tire-hops the fallen men but does not get in reach of Rohkar either.

R3T9: Rohkar concentrates on a spell, but Lady Argentea proves a terrifying foe and he loses his spell.

R3T8: Darkhelm sends her double as she then hustles around to flank Rohkar with ... herself.

End Round 3, Begin Round 4 ...

R4T31: Amanu, what do you do?

Lady Argentea on deck, Tenzei in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage). Longsword yeeted!
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19. Dragon Style.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Magic weapon. THP: 4. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8. Coordinated Distraction TW feat til R8T20!!!
* THP: 4 for 10 min.

Coordinated Distraction (Ex, TW): When she (Argentea) & at least one ally w/ this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character w/ this feat.
* If she or her allies are incapable of taking an AOO vs. the target for any reason, the effects of this feat do not apply.

DEAD/ OOC
Frozen skeleton (2).

lostsole31
2022-07-13, 04:23 PM
R4T31: Amanu rushes downstairs to engage the unseen foe, but with jumping off the table and bodies and allies at the bottom, he only gets to the bottom of the stairs.

R4T20: Lady Argentea steps away from Rohkar to pick up the longsword that she apparently yeeted at some point. During this time, she is calling out protective tactics for everyone.

R4T19: Tenzei, you are currently in Dragon Style, and all alone in the room. What do you do?

Drina on deck, Ten-Penny in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage).
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19. Dragon Style.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Magic weapon. THP: 4. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8. Coordinated Distraction TW feat til R8T20!!!
* THP: 4 for 10 min.

Coordinated Distraction (Ex, TW): When she (Argentea) & at least one ally w/ this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character w/ this feat.
* If she or her allies are incapable of taking an AOO vs. the target for any reason, the effects of this feat do not apply.

DEAD/ OOC
Frozen skeleton (2).

lostsole31
2022-07-13, 11:34 PM
R4T19: Letting a slow breath escape from his lips with a shudder, Tenzei pulled himself up into a relaxed stance. You know, this room wasn't so bad when it was quiet. He casts about for a place to sit for a moment.

He has only just begun to relax when a thought occurs to him. Why would such a creature be kept up here? He stands up and looks around the room to see if there's any rhyme or reason to this.

An L-shaped table with many chairs takes up most of the floor space in this loft. A second smaller table sits near the entrance, and several windows look over the snowy grounds of the lodge. In the southwest corner, a large map hangs on the wall, opposite another door in the northeast wall.

R4T18: Drina, what do you do?

Ten-Penny on deck, Rohkar in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage).
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Magic weapon. THP: 4. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8. Coordinated Distraction TW feat til R8T20!!!
* THP: 4 for 10 min.

Coordinated Distraction (Ex, TW): When she (Argentea) & at least one ally w/ this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character w/ this feat.
* If she or her allies are incapable of taking an AOO vs. the target for any reason, the effects of this feat do not apply.

DEAD/ OOC
Frozen skeleton (2).

lostsole31
2022-07-14, 12:07 AM
R4T18: Drina scans the room, looking for some way she can make a difference. She pays particular attention to the bodies of the dead in hopes that one of them was carrying some weapon more powerful than her little dagger. First, she notes that one of the men that was only comatose is now dead. But they had short swords and bows readily visible.

R4T10: Ten-Penny races around the eastern side of the central fireplace and using the cover of the corner to the north comes out to threaten Rohkar with her short sword. "Somebody step inna' flank with me!"

R4T9: "Traitor! I gave you saved you from the cold," hisses Rohkar as he stabs at her and their short swords clash. He steps out of the Darkhelm-twins flank and whatever Ten-Penny was trying to set up.

"Yeah," quips Ten-Penny, "outta' the..."

R4T8: Darkhelm steps to the side to flank Rohkar with Ten-Penny. She - not her twin - lashes Rohkar right in the jaw with lightning for 32 electricity!

End Round 4, Begin Round 5 ...

R5T31: Amanu, what do you do?

Lady Argentea on deck, Tenzei in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage).
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Magic weapon. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8. Coordinated Distraction TW feat til R8T20!!!
* THP: 4 for 10 min.

Coordinated Distraction (Ex, TW): When she (Argentea) & at least one ally w/ this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character w/ this feat.
* If she or her allies are incapable of taking an AOO vs. the target for any reason, the effects of this feat do not apply.

DEAD/ OOC
Frozen skeleton (2).

lostsole31
2022-07-15, 12:51 PM
R5T31: Amanu moves up and to the side to help box the man in while striking with his rapier into his left calf for 3.

R5T20: Lady Argentea gets into some type of defensive stance and steps north to flank with Amanu. With all the power she can muster she swings at the man but he deftly avoids the attack.

R5T19: Tenzei, what do you do?

Drina on deck, Ten-Penny in the hole ...


Amanu: 31. Rapier in hand.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 20. Challenge Rohkar (+1 morale attack rolls, +4 damage).
* Golden Lion Style (Ex): 1/rd, when an ally (other than herself) misses an attack vs. a foe they both flank, she can make an AOO vs. that opponent.
Tenzei: 19.
* Life Link: Amanu, Drina.
Drina: 18. Mage armor (2 hours). Dagger in hand.
Ten-Penny: 10.
Rohkar Cindren: 9. Magic weapon. +2 STR and +1 CL for 10 minutes.
Darkhelm: 8. Coordinated Distraction TW feat til R8T20!!!
* THP: 4 for 10 min.

Coordinated Distraction (Ex, TW): When she (Argentea) & at least one ally w/ this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character w/ this feat.
* If she or her allies are incapable of taking an AOO vs. the target for any reason, the effects of this feat do not apply.

DEAD/ OOC
Frozen skeleton (2).

lostsole31
2022-07-16, 01:29 PM
Amanu finds that even going as quickly as he is very dangerous. He slips and slides, and just barely manages to catch himself from slipping, falling, and sliding off into the bridge into the icy waters below.

Surprise Round ...

S15: Something small and bluish white flies out from the tree to block Amanu's passage across the bridge. It is flying, but at normal human walking height.

Begin Round One ...

R1T22: Amanu, you see a Small (TM) humanoid creature that has thin, leathery wings, small horns, and a mischievous smile ... as well as a stylish hat upon its head. It is currently blocking your way on the bridge. What do you do?


Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 18.
Tenzei: 17.
Arthog: 16.
Izoze: 15.
Darkhelm: 14.
Ten-Penny: 13.
Drina: 11.

lostsole31
2022-10-02, 12:51 AM
R1T22: As the bridge sways Amanu looks at the creature and steadies himself with his tail as he raises his hands up in a show of peace. "Ah, hello there." his concentration split focusing on his balance. "That is a lovely hat you have there." He lowers a hand to hold on and steady himself. "Is this your bridge?" he questions the creature as politely as he can while trying to keep his footing.

R1T18: Lady Argentea, seeing diplomacy in action, delays ...

R1T17: Tenzei, what do you do?


Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Lady Argentea: 18. DELAYING ..
Tenzei: 17.
Arthog: 16.
Izoze: 15.
Darkhelm: 14.
Ten-Penny: 13.
Drina: 11.

lostsole31
2022-10-02, 02:15 PM
R1T17: Wary of what happened the day before Tenzei tries to remain ready to react and rush to Amanu's side if necessary, but to hopefully assist the efforts at speaking nicely he pops a huge grin and a thumbs up.

R1T16: Arthog, sensing something different, gives a low growl (delaying) ...

R1T15: The creature flaps her wings to land, tilts her head to see past the monkeyman in front of her to the pack beyond. She also gives a disturbing grin, and mimics the thumbs up. She then straightens up to look at Amanu. She takes a breath as if she is about to speak, and then she breathes out an icy wind. Amanu was readied for treachery, and the tail he prepped pulls him close to the handholds as the rest of him then hangs on, and he only takes 1 cold.

R1T14: "Treacherous fey!" Lady Argentea snaps as she dismounts and moves onto the first part of the bridge while readying her shield and getting out a javelin. "Amanu, behind me!"

R1T13: Darkhelm tepes to the party: <*"It's an ice mephit; not a fey, but a creature from beyond our world and one of pure air, but bordering the plane of water where ice combines. It's body quickly heals in temperatures like this. Its cold breath carries a supernatural chill that is particularly painful to the living. Oh, and fire really hurts it."*>

She trudges through the snow to the south and aims her arm, a line of black energy striking the ice mephit in the right wing to do 2 disruption, as little bits of the wing turn to an ashy dust and float off on the wind.

R1T13: Ten-Penny, what do you do? Note that the snow is difficult terrain. What do you command Arthog to do?

Drina on deck, Amanu in the hole ...

HEROES: +1 morale AC/ Will saves w/in Lady Argentea's aura.
Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17.
Arthog: 16. DELAYING!!!
Izoze: 15. (31:33). FH2 in cold environ.
Lady Argentea: 14. Shield and javelin.
Darkhelm: 13.
Ten-Penny: 12.
Drina: 11.

lostsole31
2022-10-02, 06:47 PM
R1T13: "Arthog, stay!" Ten-Penny barks at Arthog; the last thing any of them needed was a bear trying to fight on the bridge. She shoves the saddlebags free from her shoulders and moves past Tenzei, drawing her crossbow, clomping as best she can through the snow as she reloads it.

R1T11: Drina, what do you do?

Amanu on deck, Tenzei in the hole ...

HEROES: +1 morale AC/ Will saves w/in Lady Argentea's aura.
Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17.
Arthog: 16. DELAYING!!!
Izoze: 15. (31:33). FH2 in cold environ.
Lady Argentea: 14. Shield and javelin.
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (loaded).
Drina: 11.

lostsole31
2022-10-03, 12:30 AM
R1T11: Seeing the treachery of the "mephit" and Darkhelm's instruction on its vulnerability to fire, Drina immediately begins vocalizing words of magic while taking sand from her pouch, throwing it towards the far end of the bridge as she finishes the spell. Sand begins to spread from a point right in front of Amanu in the middle of the bridge, smoking with gouts of flame rising from it. As the burning sand falls on each side of the bridge, steam rises from the icy river where it lands.

At the completion of the spell, Drina yells, "Back off, Amanu!"

End Round One, Begin Round 2 ...

R2T22: Amanu, what do you do? The sand is about a foot deep where you are on the bridge, though much is spilling out the sides and through the cracks of the bridge. Still, it changes it from one type of difficult terrain to another, but this one already feels warm underfoot and threatens to burn you!

Tenzei on deck, Ice mephit in the hole ...


Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17.
Arthog: 16. DELAYING!!!
Izoze: 15. (31:33). FH2 in cold environ.
Lady Argentea: 14. Shield and javelin.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (loaded).
Drina: 11.

lostsole31
2022-10-03, 06:53 PM
Tenzei mutters, "Hmph. Well that's ...."

R2T22: At the repeated insistence of his allies, Amanu carefully steps out of the sand towards the edge of the bridge, the sand actually helping his standing stability. "That better not set the bridge on fire!" he calls as he moves. He then utters some words and launches a ball of acid at the flying creature, hitting her in the groin for 2 acid.

R2T17: "... rude." Tenzei, what do you do?

Ice mephit on deck, Lady Argentea in the hole ...


Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17.
Arthog: 16. DELAYING!!!
Izoze: 15. (29:33). FH2 in cold environ.
Lady Argentea: 14. Shield and javelin.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (loaded).
Drina: 11.

lostsole31
2022-10-03, 10:58 PM
R2T17: Tenzei resolves that violence is the currently selected solution to this predicament. Taking the now familiar stance called "The Dragon's Tail Sweeps the River Dry," he hums a soft tune and a sense of warmth and security ignites within his core as he casts a spell, intoning the prayers, mystic hand symbols, and even a bit of ephemera found in his pouch. Almost insolently he gestures towards the blue figure and beckons them closer, for the bridge is smoking and doesn't appear to be a reliable place of footing.

R2T15: The creature's wounds begin to knit, though slowly (FH2), the icy air helping it despite its stance upon hot sands. She simply takes wing again, getting 5' off of the bridge's level and moving southwards over the gorge. She concentrates midair and returns the favor of a spell at Drina. A bolt of arcane force hits Drina's left elbow for 2 force.

R2T14: Lady Argentea smiles as her quarry and her ally have separated. She gets into a shield-focused combat stance, but the steam rising from the gorge, the heights, the movment of Timber Creek below, and her strange opponent foul her wits as her javelin goes wild ... lost into the creek. She seems a bit off, and recognizing herself as a liability, she pulls back and takes out another javelin while still panting out defensive strategries to those nearby. "I just realized in this strange place, that all of my training never prepared me for so bizarre a battlefield nor enemy. I apologize for my lack of puissance."

R2T13: Darkhelm is inscrutable as she stands still for several seconds ...

R2T12: Ten-Penny, you have a loaded crossbow in hand. What do you do?

Drina on deck, Amanu in the hole ...


Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
Arthog: 16. DELAYING!!!
Izoze: 15. (29:33). FH2 in cold environ. Can't breathe til R5T15.
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (loaded).
Drina: 11.

lostsole31
2022-10-04, 03:46 PM
R2T12: Ten-Penny levels the crossbow at the creature, aiming just below the ridiculous hat, and fires .... and grins as she sees the bolt strike for a light crit in her chest for only 1 mod. Seeing her weapon do so little damage with such a great shot, that grin is brief indeed.

R2T11: Drina, what do you do?

Amanu on deck, Tenzei in the hole ...


Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
Arthog: 16. DELAYING!!!
Izoze: 15. (29:33). FH2 in cold environ. Can't breathe til R5T15.
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded). RS.
Drina: 11.

lostsole31
2022-10-05, 06:49 PM
R2T11: Drina eases herself towards the edge, thinking it is a bank, but getting to the edge next to Darkhelm and realizing it is no easy bank, but a 30' drop down the cliff to the icy waters below! She recognizes that she is too far away for burning hands to be of use now that she couldn't get as close as desired.

End Round 2, Begin Round 3 ...

R3T22: Amanu, what do you do?

Tenzei on deck, ice mephit in the hole ...


Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
Arthog: 16. DELAYING!!!
Izoze: 15. (29:33). FH2 in cold environ. Can't breathe til R5T15.
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded). RS.
Drina: 11.

lostsole31
2022-10-05, 11:20 PM
R3T22: Amanu continues to chant words and hurls another acid globlet into the creature's belly for 1 acid.

R3T17: Tenzei, the mephit didn't take the bait. What do you do?

Ice mephit on deck, Lady Argentea in the hole ...


Amanu: 22.
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
Arthog: 16. DELAYING!!!
Izoze: 15. (28:33). FH2 in cold environ. Can't breathe til R5T15.
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded). RS.
Drina: 11.

lostsole31
2022-10-07, 01:39 AM
R3T17: "Everyone. Back. Up!" the uncharacteristically terse Tenzei barks, and to everyone's shock, there is a power in his voice. Following his own suggestion , he slowly begins retreating from the bridge. He adopts an unusual posture where his right leg is held directly above his head. Almost as if he were showing off his most squishy bits to the icy hatter floating above the stream.

R3T15: The ice mephit - whose wounds slowly knit (FH2) - charges Amanu, completely taking him by surprise and knocking him clear off the bridge. He disappears into the icy gorge and the freezing waters below of Red Run Gorge 50' below (10 NL + 12 lethal). The ice mephit might just look more surprised than the rest of the party.

R3T14: Lady Argentea gives a yell of anguish ... a yell so primal at the likely loss of a fellow comrade-in-arms that all of you are given a momentary bloodlus. She throws her javelin with all the fury she can muster, striking it in the elbow for 7 mod. She takes out another javelin.

R3T13: Darkhelm's head declines forward and looking southeast, seeming to track Amanu before she lifts her head back and tepes to the group. *<"I saw him hit the water, but not come to the surface. The rapids move very swiftly. It only took a split-second for my feeling of protection given to him to be lost. He will be instantly enervated by the water's temperatures. I do not suspect him to survive....">*

And here she looks to the ice mephit as the sky darkens around Darkhelm, with her gathering power, and you get the feeling she has included the ice mephit. *<"...nor, creature, do I suspect you to survive us.">*

Smoke fills the sky around you, sparks and fire falling from the heavens in a constant rain. About you, carried on the winds, are embers from an unseen fire. Darkhelm seems to direct some of those embers to coalesce into a ball that falls down and hits the mephit squarely for 9 bludgeoning + 9 fire + burning! The mephit squeals in pain and horror as the flames somehow engulf a creature made of ice. Darkhelm stalks right up to the edge of the bridge while lightning plays along her hands, the static of the ash and embers building. *<"But if you do, tell your masters that I bring the Conflagration, and summer will reclaim itself.">*

R3T12: Ten-Penny, your crossbow is unloaded. What do you do?

Drina on deck, Amanu in the hole ...

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. DISORIENTED in 10' deep water of rapids. He is currently underwater. Air Remaining (26 rounds). SUFFER Hypothermia!!!
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
* Ready Action to Attack the "Mephit" with an axe kick should it miraculously decide to come into melee range.
Arthog: 16. DELAYING!!!
Izoze: 15. (17:33). FH2 in cold environ. Can't breathe til R5T15. Charged.
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin. Stance of the defending shell.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded). RS.
Drina: 11.

lostsole31
2022-10-07, 05:35 PM
R3T12: Ten-Penny’s frustration at her spoiled shot turns to anger as Amanu plummets off the bridge. She draws her dagger — plinking another shot with the crossbow seems insufficient for the bloodlust she’s feeling — and hurls it at the mephit. On any other day, the toss might have failed, but Lady Argentea's wrath is infectious, and that dagger strikes against the ice mephit's right wing for 1 mod.

R3T11: Drina, what do you do?

Amanu on deck, Tenzei in the hole ...

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. DISORIENTED in 10' deep water of rapids. He is currently underwater. Air Remaining (26 rounds). SUFFER Hypothermia!!!
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
* Ready Action to Attack the "Mephit" with an axe kick should it miraculously decide to come into melee range.
Arthog: 16. DELAYING!!!
Izoze: 15. (16:33). FH2 in cold environ. Can't breathe til R5T15. Charged.
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin. Stance of the defending shell.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded). RS.
Drina: 11.

lostsole31
2022-10-10, 10:16 PM
R3T11: "Let's see how you do with some of your own magic thrown your way!" Drina seethes as she casts a spell. Two arcane bolts shoot forth from her fingers to hit the ice mephit for 7 force.

End Round 3, Begin Round 4 ...

R4T22: Amanu, you are disoriented, underwater, in rapids, and holding your breath. Roll a Fort save. What do you do?Roll the Fort save first, which is against possible hypothermia. It won't stop your actions, but may modify them.

Then, you are disoriented. This is the underwater version of being prone, which means you can't move meaningfully until you take a MA to right yourself.

Then, pretty much anything you do at this point is going to be a Swim check, which you may roll.
Tenzei on deck, Izoze in the hole ...

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. DISORIENTED in 10' deep water of rapids. He is currently underwater. Air Remaining (26 rounds). SUFFER Hypothermia!!!
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
* Ready Action to Attack the "Mephit" with an axe kick should it miraculously decide to come into melee range.
Arthog: 16. DELAYING!!!
Izoze: 15. (9:33). FH2 in cold environ. Can't breathe til R5T15. Charged.
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin. Stance of the defending shell.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded). RS.
Drina: 11.

lostsole31
2022-10-11, 09:22 AM
R4T22: Amanu tries to brace himself against the cold as he struggles to determine which way is up in the chaos of the rapids. He does his best to swim towards some obstacle to hold onto, a rock or tree limb, anything to help steady himself and allow him a moment to gather his wits and breath. His fur helps him against the cold, but he is tumbled all about in the water, no longer quite disoriented, but finding himself along the bottom and moving very quickly downstream with the powerful current. He isn't in the current long, however, when Amanu - who has yet to suffer hypothermia- realizes that he is now out of Darkhelm's realm of protection.

R4T17: Tenzei, you no longer feel linked to Amanu. What do you do?

Ice mephit on deck, Lady Argentea in the hole ...

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. He is currently underwater. Air Remaining (24 rounds). Depth: 10' (bottom). Roll a Fort save vs. hypothermia (DC 16).
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
* Ready Action to Attack the "Mephit" with an axe kick should it miraculously decide to come into melee range.
Arthog: 16. DELAYING!!!
Izoze: 15. (9:33). FH2 in cold environ. Can't breathe til R5T15. Charged.
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin. Stance of the defending shell.
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded). RS.
Drina: 11.

lostsole31
2022-10-12, 01:07 AM
R4T17: Tenzei doesn't spare time for words as his companion is knocked into the air. This certainly looked like a job for Medicine! He bolts to the side of the gorge to see if he can see Amanu's broken corpse or not, but he cannot any sign of him. If he were to continue south along the cliff here, it would be extremely treacherous, as a large shrub is in the way. Beyond that, the area by the cliff has dangerous overhanging snow and very deep drifts that would end up being almost prohibitive in movement, as well as other dangers of overhanging vegetation to manage and the possibiiity of snow subsiding and sending him into the gorge as well.

R4T15: The ice mephit screams while its on fire (4 fire), though that is offset by its fast healing in the cold weather (FH2). She drops to the deck and rolls around, successfully putting out the flames, but now prone.

R4T14-13: Lady Argentea delays as Darkhelm's storm powers increase in her and she guides down another flaming ball of ash that the mephit rolls out of the way of.

R4T12: Ten-Penny, what do you do? The mephit is prone.

Drina on deck, Amanu in the hole ...

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. He is currently underwater. Air Remaining (24 rounds). Depth: 10' (bottom). Roll a Fort save vs. hypothermia (DC 16).
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
Arthog: 16. DELAYING!!!
Izoze: 15. (7:33). FH2 in cold environ. Can't breathe til R5T15. PRONE!!!
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin. Stance of the defending shell. DELAYING!!!
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded). RS.
Drina: 11.

lostsole31
2022-10-13, 04:07 AM
R4T12: Seeing an opportunity as the creature falls almost within arm's reach, Ten-Penny takes a step out to the bridge's first planks as she draws Rohkar's sword, and stabs at the mephit with an angry curse, hitting her in the head for 4 mod.

R4T11: Drina, what do you do?

Amanu on deck, Tenzei in the hole ...

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. He is currently underwater. Air Remaining (24 rounds). Depth: 10' (bottom). Roll a Fort save vs. hypothermia (DC 16).
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
Arthog: 16. DELAYING!!!
Izoze: 15. (3:33). FH2 in cold environ. Can't breathe til R5T15. PRONE!!!
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin. Stance of the defending shell. DELAYING!!!
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded); short sword in hand. RS.
Drina: 11.

lostsole31
2022-10-14, 09:21 PM
R4T11: Drina, seeing no way to take advantage of the prone imp, slowly makes her way back to the foot of the bridge and unleashes two more bolts of force that strike the mephit for 10 force, causing it to go limp.

End Round 4, Begin Round 5 ...

R5T22: Amanu, roll a Fort save vs. hypothermia. What do you do (which probably involves making one or more Swim checks)?

Tenzei on deck, Darkhelm in the hole ...

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. He is currently underwater. Air Remaining (24 rounds). Depth: 10' (bottom). Roll a Fort save vs. hypothermia (DC 16).
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
Arthog: 16. DELAYING!!!
Izoze: 15. (-7:33). FH2 in cold environ. Can't breathe til R5T15. PRONE!!! DYING!!!
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin. Stance of the defending shell. DELAYING!!!
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded); short sword in hand. RS.
Drina: 11.

lostsole31
2022-10-17, 06:01 AM
R5T22: Struggling against the cold, Amanu continues to try to find something to hold onto to drag himself out of the river. He continues to succeed against the cold, but still is underwater bouncing off of things rather than being able to hold onto them.

R5T17: Tenzei, what do you do?

Lady Argentea on deck, Darkhelm in the hole ...

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. He is currently underwater. Air Remaining (22 rounds). Depth: 10' (bottom). Roll a Fort save vs. hypothermia (DC 17).
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Tenzei: 17. Dragon Style. Firebelly (https://www.d20pfsrd.com/magic/all-spells/f/firebelly/) til R32T17.
Arthog: 16. DELAYING!!!
Izoze: 15. (-7:33). FH2 in cold environ. Can't breathe til R5T15. PRONE!!! DYING!!!
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin. Stance of the defending shell. DELAYING!!!
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13.
Ten-Penny: 12. Crossbow in hand (unloaded); short sword in hand. RS.
Drina: 11.

lostsole31
2022-10-18, 03:40 AM
R5T17: Tenzei backs up from the cliff edge and bolts southwards he will continue this until he is able to find a way down to the river below as he continues his frantic search for his charge. If he cannot save Amanu, he'll at least recover their body and see it properly laid to rest.

R15T15: The mephit's wounds begin knitting (FH2).

R5T14: "See that creature to Pharasma, Ten-Penny," orders Lady Argentea. "We can't afford to have scouts reporting on us."

She then calls to Tenzei, who is still visible. "Gods' speed, Tenzei! We will wait for you here."

R5T13: Darkhelm delays ...

R5T12: Ten-Penny, what do you do?

Drina, what do you do?

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. He is currently underwater. Air Remaining (22 rounds). Depth: 10' (bottom). Roll a Fort save vs. hypothermia (DC 17).
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Arthog: 16. DELAYING!!!
Izoze: 15. (-5:33). FH2 in cold environ. Can't breathe til R5T15. PRONE!!! UNCONSCIOUS!!!
* She cast magic missile this hour.
Lady Argentea: 14. Shield and javelin. Stance of the defending shell. DELAYING!!!
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13. DELAYING!!!
Ten-Penny: 12. Crossbow in hand (unloaded); short sword in hand. RS.
Drina: 11.

OFF MAP
Amanu, Tenzei.

lostsole31
2022-10-18, 12:17 PM
R5T12: ”Done,” Ten-Penny replies. She kneels over the limp mephit, seizing its head with one hand to bare its neck, and slides her sword swiftly across its throat. A clearish-blue liquid gushes out until the initial gush and flow begin to diminish and the pumping of the action of where the arteries were cut cease to pump, indicating the deed is done.

R5T11: Drina, what do you do?

Amanu, while you wait ... please roll a Fort save, a Ref save, and then depending on how frantic you wish to be ... one or two Swim checks.

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. He is currently underwater. Air Remaining (22 rounds). Depth: 10' (bottom). Roll a Fort save vs. hypothermia (DC 17).
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Arthog: 16. DELAYING!!!
Lady Argentea: 14. Shield and javelin. Stance of the defending shell. DELAYING!!!
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13. DELAYING!!!
Ten-Penny: 12. Crossbow in hand (unloaded); short sword in hand. RS.
Drina: 11.

OFF MAP
Amanu, Tenzei. Izoze.

lostsole31
2022-10-20, 04:38 AM
R5T11: Drina, seeing the mephit down and Amanu disappearing in the frozen river, concentrates and calls upon her familiar to manifest, "Alexandru, fly down the river and keep Amanu in your sight. I will be following with Tenzei."

Though she took a little time getting her familiar on task, she begins following after Tenzei.

R5T10: Alexandru ... a white hare ... now has red draconic wings and goes flying into the gorge.

End Round 5, Begin Round 6 ...

R6T22: Struggling in the current, Amanu tries to find something to grab onto, but hopes to bide his time until an opportunity presents itself. He is just barely fighting off the cold water. His head slams against a rock for 4, staggering Amanu and he swims so badly from getting tossed that he is tumbled along the bottom of the rapids for 6 NL, his world goes black.

Out of Initiative...

Tenzei and Drina are trying to navigate their way, and little Alexandru is flying.

Darkhelm and Lady Argentea are going to stay at the bridge.

Ten-Penny, do you go racing as you will after the others, or stay at the bridge in Darkhelm's weather protective aura?

HEROES: +2 morale attack/damage til R4T14.
Amanu: 22. He is currently underwater. Air Remaining (22 rounds). Depth: 10' (bottom). Roll a Fort save vs. hypothermia (DC 18).
* Shrink item on his musket (with loaded powder and bullet) will last six days hence.
Arthog: 16. DELAYING!!!
Lady Argentea: 14. Shield and javelin. Stance of the defending shell. DELAYING!!!
* HEROES: Defensive Aegis, 10' (+1 morale bonus to AC and Will saves).
Darkhelm: 13. DELAYING!!!
Ten-Penny: 12. Crossbow in hand (unloaded); short sword in hand. RS.
Drina: 11.
Alexandru: 10. Dragon's Wings til R15T10.

OFF MAP
Amanu, Tenzei. Izoze.

lostsole31
2022-11-12, 12:00 PM
Finally, Ten-Penny will have to cast a spell that shrinks Arthog down into a tiny miniature statuette of itself before she picks it up and collects it, then crosses as carefully as others have done ... at a very slow 5' per round. In time, the rest of the party - Tenzei and Drina - do the same. Finallly, Lady Argentea crosses alone as all others have done, and then verbally guide her horse across the bridge. The horse balks at first, but finally comes across.

As the party prepares itself and leaves the bridge, the gorge, the site of Amanu's effective death, and the backdrop of High Sentinel Lodge behind ... you enter deeper into the frozen section of the Border Wood for whatever trials await you.


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Even with new snow, there's been enough traffic between the lodge and points beyond that a furrow in older snows was made, making the trail ridiculously easy to follow. As the PCs approach the Somir Valley, the temperature drops even more, and only Darkhelm's strange powers keep all living creatures from feeling the false winter's bite.

You're not on this trail very long before you get to an area where the forest stands deathly quiet. Even the wind has grown still as snow softly falls through the stark branches overhead. Tracks, human in size but oddly misshapen, mar an otherwise unblemished trail through the trees. There is a crunching of snow down trail, and the party sees two Qadirans by way of garb, but the garb is for summer - as one should expect, of course. The two Qadirans turns to face the party.

Begin Round One ...

R1T24: Ten-Penny, even from this distance, you can tell that these guys are no longer among the living .. but they are among the moving as they turn to face you with broken, ancient scimitars and shields and rusted chain. What do you do?


Ten-Penny: 24.
Drina: 24.
Lady Argentea: 24.
Qadiran (Blue): 20. (9:9).
Moorgram: 17.
Alexandru: 16.
Tenzei: 14.
Darkhelm: 9.
Qadiran (Red): 7. (9:9).

lostsole31
2022-11-13, 01:59 PM
R1T24: "Undead ones," Ten-Penny calls to the others as she moves abreast of Moorgram, "looks like they've seen us." She crouches and puts the figurine to the frozen ground, speaking a word that returns it into Arthog's normal form. "Stay close," she tells the reanimated bear.

R1T23: Drina, what do you do?


Ten-Penny: 24.
Drina: 23.
Lady Argentea: 22.
Qadiran (Blue): 20. (9:9).
Moorgram: 17.
Alexandru: 16.
Tenzei: 14.
Darkhelm: 9.
Qadiran (Red): 7. (9:9).
Arthog: 6.

lostsole31
2022-11-13, 07:01 PM
R1T23: "I'm going to get a little more mobility," Drina says, pulling a pinch of hair from her spell pouch. She intones in the language of magic, making arcane gestures with the hair in hand... and a horse appears wearing full tack. "This should help a bit," she says, putting her foot in the stirrup and climbing up on her conjured steed.

R1T22: From astride her horse, Lady Argentea gets into a certain type of focused combat "stance" (albeit from the saddle of a horse). Lowering her lance as she rolls forward, she moves west across the difficult, snowy terrain.

R1T20: One of the distant Qadirans (Blue) closes to meet the cavalry coming its way.

R1T17: Moorgram, what do you do?


Ten-Penny: 24.
* Ant Haul (6 hours).
Drina: 23.
* Mount (6 hours).
Lady Argentea: 22. Stance of the defending shell.
Qadiran (Blue): 20. (9:9).
Moorgram: 17.
Alexandru: 16.
Tenzei: 14.
Darkhelm: 9.
Qadiran (Red): 7. (9:9).
Arthog: 6.

lostsole31
2022-11-14, 01:04 AM
R1T17: Moorgram advances forward, angrily intoning long and sturdy words as he makes his way alongside the Lady Argentea and hefting his axe.

R1T14: Tenzei, what do you do?


Ten-Penny: 24.
* Ant Haul (6 hours).
Drina: 23.
* Mount (6 hours).
Lady Argentea: 22. Stance of the defending shell.
Qadiran (Blue): 20. (9:9).
Moorgram: 17.
Tenzei: 14.
Darkhelm: 9.
Qadiran (Red): 7. (9:9).
Arthog: 6.

lostsole31
2022-11-15, 02:08 AM
R1T14: For the majority of the morning, Tenzei has been understandably morose. Now faced with yet more unethical horrors and tribulations, he flies well and truly off the handle. "No More Friends Dying!" he roars and hurls himself at the armed and threatening shape, instinct and training taking him over the snow and past his allies with a sense of grace that is only sorta' appropriate for his husky form - the charge resembling something between a dragon and a barrel of mead. He turns his body at the last minute to put all of his weight to drive an elbow into the monster, though it does manage to intervene the center of mass with an arm, that's just not enough as Tenzei completely topples the undead ... which in turn explodes in a wave of cold energy.

Though Tenzei rolled away from the blast, he realizes his elbow took 6 cold from contact with the now-destroyed undead. Looking around, he just sees a large blasted section of ash and snow where it had been standing.

R1T9: Darkhelm begins build up energy within herself, and releases the conflagration as before as the wind now carries ash and embers. Appearing about her feet is interesting, and obviously magically created, footwear. She then hustles forward at full speed, completely unhindered by the snow, though evoking more grace than her humble monk friend.

R1T7: The Qadiran moves forward to attack Darkhelm, now the closest target, but misses.

R1T6: Arthog delays, waiting for Ten-Penny to move to keep up with her.

End Round One, Begin Round 2 ...

R2T24: Ten-Penny, what do you do?

Drina on deck, Lady Argentea in the hole ...


Ten-Penny: 24.
* Ant Haul (6 hours).
Drina: 23.
* Mount (6 hours).
Lady Argentea: 22. Stance of the defending shell.
Qadiran (Blue): 20. (9:9).
Moorgram: 17.
Tenzei: 14. Dragon Style. Charged (-2 AC).
Darkhelm: 9. Conflagration active.
Qadiran (Red): 7. (9:9).
Arthog: 6.

lostsole31
2022-11-15, 10:39 PM
R2T24-23.5: Ten-Penny startles as the skeleton bursts apart, then hustles forward as quickly as her short, strong legs can push through the snow. ”C’mon Arthog.”

Arthog follows.

R2T23: Drina, what do you do?

Lady Argentea on deck, Moorgam in the hole ...


Ten-Penny: 24.
* Ant Haul (6 hours).
Arthog: 23.5.
Drina: 23.
* Mount (6 hours).
Lady Argentea: 22. Stance of the defending shell.
Moorgram: 17.
Tenzei: 14. Dragon Style. Charged (-2 AC).
Darkhelm: 9. Conflagration active.
Qadiran (Red): 7. (9:9).

DEAD/ OOC
Frost skeleton (1).

lostsole31
2022-11-16, 05:21 PM
R2T23: Drina clucks to her horse and rides forward through the party, sending her thoughts to Darkhelm.

R2T22: With as much power as she can must and with an angle to deal with getting around stabbing an empty rib cage, Lady Argentea thrusts her spear with as much power as she can muster. She smashes her spear in seemingly the least-bone-inhabited part of the body ... the lower spine ... but contact is brutal and solid as she does more than enough to break the back and destroy the skeleton. Cold bursts outwards. Lady Argentea protects herself with her shield to only take 1 cold, and Darkhelm uses the horse to minimize (also 1 cold), but Lady Argentea's mount just sucks it up tough-horse style and takes nothing.

Combat Ends!


Ten-Penny: 24.
* Ant Haul (6 hours).
Arthog: 23.5.
Drina: 23.
* Mount (6 hours).
Lady Argentea: 22. Stance of the defending shell. Shortspear and shield.
Moorgram: 17.
Tenzei: 14. Dragon Style. Charged (-2 AC).
Darkhelm: 9. Conflagration active.
Qadiran (Red): 7. (9:9).

DEAD/ OOC
Frost skeleton (1).

lostsole31
2022-11-28, 06:36 PM
As Ten-Penny searches, she notes that the turned earth was not because of something external, but internal. Then, she sees one of the roots of this small tree move slightly.

Begin Surprise Round!

S24: Ten-Penny, you look up to see the small (Medium-sized) fir tree looking down at you with a malicious smile!! What do you do?


Ten-Penny: 24.
* Ant Haul (5 hours).
Tenzei: 23.
Lady Argentea: 21. Shortspear and shield.
Darkhelm: 21. Conflagration inactive.
Drina: 20. SURPRISED!
* Mount (5 hours).
Red Frost Fir: 17. (22:22).
Blue Frost Fir: 16. (22:22).
Moorgram: 9.
Arthog: 7.
Gingey: 6.

DEAD/ OOC
x

lostsole31
2022-11-29, 12:41 AM
S24: She keeps her face impassive, as if looking at just another tree, and makes a motion as though pass on by. But her hand closes on the hilt of her sword. "Stay sharp, crew," she says nonchalantly.

S23: Tenzei, what do you do?


Ten-Penny: 24.
* Ant Haul (5 hours).
Tenzei: 23.
Lady Argentea: 21. Shortspear and shield.
Darkhelm: 21. Conflagration inactive.
Drina: 20. SURPRISED!
* Mount (5 hours).
Red Frost Fir: 17. (22:22). Feinted by Ten-Penny.
Blue Frost Fir: 16. (22:22).
Moorgram: 9.
Arthog: 7.
Gingey: 6.

DEAD/ OOC
x

lostsole31
2022-11-30, 12:07 AM
S23: Tenzei moves to Ten-Penny's side and whispers, "I shall do .."

S22: "Have a care!" shouts Lady Argentea as she closes with spear and shield ready on her horse.

S21: Darkhelm's warning is heard telepathically, <"Keep back!"> even as the sky darkens around the party, and sparks and ash fall from above. She directs one particular dense ball of ash to strike the tree towards the back, successfully hitting it for 2 mod + 4 mod fire.

S17-16: Red animates and swings a branchy fist at Arthog, and Blue trudges through the snow, its roots ripping out of the ground like so many wood-tentacled pseudopods.

S9: Moorgram, what do you do?


Ten-Penny: 24.
* Ant Haul (5 hours).
Tenzei: 23.
Lady Argentea: 22. Shortspear and shield.
Darkhelm: 21. Conflagration inactive.
Drina: 20. SURPRISED!
* Mount (5 hours).
Red Frost Fir: 17. (22:22). Feinted by Ten-Penny.
Blue Frost Fir: 16. (16:22).
Moorgram: 9.
Arthog: 7.
Gingey: 6.

DEAD/ OOC
x

lostsole31
2022-12-02, 02:51 PM
S9: Moorgram snarls and moves towards the moving trees, hefting his axe into his hands. He wanted to go northwest, but Lady Argentea's horse's rump is in the way.

S7: Arthog aroos angrily and bites at the tree in front of him for 9.

S6: Gingey flits around on Moorgram's head, delaying but ready to fly away if directed...

Begin Round One ...

R1T24: Red recovers from having been feinted by Ten-Penny. Ten-Penny, it's on now. What do you do?

Tenzei on deck, Lady Argentea in the hole ...


Ten-Penny: 24.
* Ant Haul (5 hours).
Tenzei: 23.
Lady Argentea: 22. Shortspear and shield.
Darkhelm: 21. Conflagration inactive.
Drina: 20. SURPRISED!
* Mount (5 hours).
Red Frost Fir: 17. (22:22). Feinted by Ten-Penny.
Blue Frost Fir: 16. (7:22).
Moorgram: 9.
Arthog: 7.
Gingey: 6. DELAYING!!!

DEAD/ OOC
x

lostsole31
2022-12-03, 02:20 PM
R1T24: "Good boy!" Ten-Penny cries as Arthog bites one of the attacking trees. She draws her sword and stabs at its companion, but completely misses.

R1T23: Tenzei, what do you do?

Lady Argentea on deck ...


Ten-Penny: 24.
* Ant Haul (5 hours).
Tenzei: 23.
Lady Argentea: 22. Shortspear and shield.
Darkhelm: 21. Conflagration inactive.
Drina: 20. SURPRISED!
* Mount (5 hours).
Red Frost Fir: 17. (22:22). Feinted by Ten-Penny.
Blue Frost Fir: 16. (7:22).
Moorgram: 9.
Arthog: 7.
Gingey: 6. DELAYING!!!

DEAD/ OOC
x

lostsole31
2022-12-06, 01:04 AM
R1T23: Tenzei blinks at the sight that indeed the trees themselves were making their displeasure at his presence known. He plods along to come abreast of Ten-Penny, and taking his familiar fighting stance, he attempts to punch the moving tree. He winces at the feeling of bark on knuckle with a far-away look in his eye. Unfortunately, this detachment doesn't serve, as the fear of pain has him slow his strike. He solid punches against the bark of the tree, but lack of commitment nearly mashed his own knuckles.

R1T22: Lady Argentea sees Tenzei's reticence. She gives a battle cry, "For summer days in Taldor!" even as she gives defensive advice to all (except Tenzei). She rears her horse and brings it down in a stamp as she thrusts her spear into the hard bark of the animate tree. Her spear doesn't penetrate, but the thrust is overcommitted and Lady Argentea badly bruises her muscles against her own spear haft for 1 STR.

R1T21: Her power growing to its maximum, Darkhelm brings down another glowing ball of ash to strike Blue for 5 mod + 7 fire. This is enough to make Blue topple to the ground and catch on fire.

R1T20: Drina, you are mounted. You get over being gobsmacked. Lady Argentea's battle cry fills you with strength. What do you do?

Red on deck, Moorgram in the hole ...

HEROES: +2 morale attk/ dmg rolls til R2T22.
Ten-Penny: 24.
* Ant Haul (5 hours).
Tenzei: 23. Dragon Stance.
Lady Argentea: 22. 1 STR damage. Shortspear and shield.
Darkhelm: 21. Conflagration active.
Drina: 20.
* Mount (5 hours).
Red Frost Fir: 17. (22:22). Feinted by Ten-Penny.
Blue Frost Fir: 16. (-5:22). BURNING!!! DYING!!!
Moorgram: 9.
Arthog: 7.
Gingey: 6. DELAYING!!!

DEAD/ OOC
x

lostsole31
2022-12-06, 01:14 PM
R1T20: Drina, figuring it's safer to stay out of the tree's reach, points her finger at it and says, "Pew Pew" in the language of magic, then watches as the two silver streaks she unleashed fly unerringly and strike the strange creature to strike for a total of 5 force.

R1T17: Red recoils from that strange magical strike and then slams Ten-Penny in the chest with a branchy fist for 4, but also splattering Ten-Penny with a sticky resin.

R1T16: Blue burns for another 3 fire.

R1T9: Moorgram, what do you do?

Arthog on deck, Ten-Penny in the hole ...

HEROES: +2 morale attk/ dmg rolls til R2T22.
Ten-Penny: 24. STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Tenzei: 23. Dragon Stance.
Lady Argentea: 22. 1 STR damage. Shortspear and shield.
Darkhelm: 21. Conflagration active.
Drina: 20.
* Mount (5 hours).
Red Frost Fir: 17. (17:22).
Blue Frost Fir: 16. (-9:22). BURNING!!! DYING!!!
Moorgram: 9.
Arthog: 7.
Gingey: 6. DELAYING!!!

DEAD/ OOC
x

lostsole31
2022-12-07, 12:24 PM
R1T9: Moorgram trudges through the snow and swings his axe at the tree with all his force for 16. He just barely manages to wrench his axe free, as the sticky resin on the tree threatened to hold his axe fast.

R1T7: Arthog bites at the tree, and then swipes it with his claw that breaks the tree in half, killing it instantly!

End Round One, Begin Round 2 ...

R2T24: Ten-Penny, both trees are down, and you are covered in a sticky resin. What do you do?

Tenzei on deck, Lady Argentea in the hole ...

HEROES: +2 morale attk/ dmg rolls til R2T22.
Ten-Penny: 24. STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Tenzei: 23. Dragon Stance.
Lady Argentea: 22. 1 STR damage. Shortspear and shield.
Darkhelm: 21. Conflagration active.
Drina: 20.
* Mount (5 hours).
Blue Frost Fir: 16. (-9:22). BURNING!!! DYING!!!
Moorgram: 9.
Arthog: 7.
Gingey: 6. DELAYING!!!

DEAD/ OOC
Red.

lostsole31
2022-12-08, 10:49 AM
R2T24: "Bah!" Ten-Penny curses as she tries - and fails - to wipe off the resin with fistfuls of snow, before looking about to make sure there aren't any more of the hostile trees approaching.

R2T23: Tenzei, what do you do?

Lady Argentea on deck, Darkhelm in the hole ...

HEROES: +2 morale attk/ dmg rolls til R2T22.
Ten-Penny: 24. STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Tenzei: 23. Dragon Stance.
Lady Argentea: 22. 1 STR damage. Shortspear and shield.
Darkhelm: 21. Conflagration active.
Drina: 20.
* Mount (5 hours).
Blue Frost Fir: 16. (-9:22). BURNING!!! DYING!!!
Moorgram: 9.
Arthog: 7.
Gingey: 6. DELAYING!!!

DEAD/ OOC
Red.

lostsole31
2022-12-09, 06:20 PM
R2T23: Tenzei does the only thing that seems natural while standing beside a burning tree in the middle of a snowstorm and he crouches down to warm his hands by the fire. "This feels poetic."

R2T22-21: Lady Argentea and Darkhelm drop out of initiative.

R2T20: Drina, what do you do?

Moorgram on deck, Arthog in the hole ...

HEROES: +2 morale attk/ dmg rolls til R2T22.
Ten-Penny: 24. STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Tenzei: 23. Dragon Stance.
Drina: 20.
* Mount (5 hours).
Blue Frost Fir: 16. (-9:22). BURNING!!! DYING!!!
Moorgram: 9.
Arthog: 7.
Gingey: 6. DELAYING!!!

Lady Argentea: 22. 1 STR damage. Shortspear and shield.
Darkhelm: 21. Conflagration active.


DEAD/ OOC
Red.

lostsole31
2022-12-14, 11:05 AM
R2T20: Drina rides up to the rest, carefully watching her surroundings for more strange creatures. "So, what weirdness will we encounter next?", she wonders aloud.

HEROES: +2 morale attk/ dmg rolls til R2T22.
Ten-Penny: 24. STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Tenzei: 23. Dragon Stance.
Moorgram: 9.
Arthog: 7.
Gingey: 6. DELAYING!!!

Lady Argentea: 22. 1 STR damage. Shortspear and shield.
Darkhelm: 21. Conflagration active.
Drina: 20.
* Mount (5 hours).

DEAD/ OOC
Red.

lostsole31
2022-12-30, 01:44 AM
Begin Round One...

R1T27: Drina holds onto the reins of her horse for dear life as her magically summoned horse rears up in its own terror several times before taking off out of the maze and off-map.

R1T26: Tenzei is likewise terrified and, seeing himself at the edge of the maze, bolts away from the faces in the ice as quickly as he can.

R1T18: Ten-Penny, you are scared, sure. But you don't go running off like Drina and Tenzei. What do you do?


Drina: 27. FRIGHTENED til R3T10!!!
* Mount (5 hours). FRIGHTENED til R3T10!!!
Tenzei: 26. FRIGHTENED til R3T10!!!
Ten-Penny: 18. SHAKEN til R1T10!!!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Moorgram: 16. SHAKEN til R1T10!!!
Lady Argentea: 13. Shortspear and shield. FRIGHTENED til R3T10!!!
* 1 STR damage.
* Cavalier's Mount: FRIGHTENED til R3T10!!!
Arthog: 8. SHAKEN til R1T10!!!
Gingey: 8.
Darkhelm: 6. SHAKEN til R1T10!!!

DEAD/ OOC
Red.

lostsole31
2022-12-31, 02:51 PM
R1T18: "Arthog, stay." She didn't want the bear running off in a third direction.

She turns in a circle, in case an attack is coming from one of the ice blocks. As she looks around, already the terrible images and sounds are fading.

"These are as fake as the girl," she says. "But I'll bet the hut's got something to do with it. These blocks didn't fall with the snow, and they're right on its doorstep." She moves toward the maze to the west, calling for Tenzi to come back.

R1T16: Moorgram, you are also scared, but at least you have control of your rational thought like Tenzei. What do you do?


Drina: 27. FRIGHTENED til R3T10!!!
* Mount (5 hours). FRIGHTENED til R3T10!!!
Tenzei: 26. FRIGHTENED til R3T10!!!
Ten-Penny: 18. SHAKEN til R1T10!!!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Moorgram: 16. SHAKEN til R1T10!!!
Lady Argentea: 13. Shortspear and shield. FRIGHTENED til R3T10!!!
* 1 STR damage.
* Cavalier's Mount: FRIGHTENED til R3T10!!!
Arthog: 8. SHAKEN til R1T10!!!
Gingey: 8.
Darkhelm: 6. SHAKEN til R1T10!!!

DEAD/ OOC
Red.

lostsole31
2023-01-02, 12:10 AM
R1T16: Moorgram snarls, takes a step to ready himself and swings his axe at the ice blocks, hoping to bring the tortured souls to rest. To his likely amazement, the axe bites deep, and all the noises of the unquiet dead fade away ..... but not the effect they've already had on people's psyches (even if those people ... or horses) haven't had a chance to act out physically yet.

R1T13: Lady Argentea barely hangs on as her own horse bolts after Drina.

R1T8-6: Arthog is shaken, as is Darkhelm, but otherwise they hold their position. Gingey is the only one that is completely unaffected.

End Round 2, Begin Round 3 ...

R3T27-26: Drinda isn't seen anymore, but her horse is heard screaming in terror to the northeast (off map) even as Tenzei continues pushing through the deep snow.

R3T18: Ten-Penny, you feel still feel shaken, even though Moorgram dispelled the dead somehow. What do you do?

Moorgram on deck, Lady Argentea in the hole ...


Drina: 27. FRIGHTENED til R3T10!!!
* Mount (5 hours). FRIGHTENED til R3T10!!!
Tenzei: 26. FRIGHTENED til R3T10!!!
Ten-Penny: 18. SHAKEN til R1T10!!!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Moorgram: 16. SHAKEN til R1T10!!!
Lady Argentea: 13. Shortspear and shield. FRIGHTENED til R3T10!!!
* 1 STR damage.
* Cavalier's Mount: FRIGHTENED til R3T10!!!
Arthog: 8. SHAKEN til R1T10!!!
Gingey: 7.
Darkhelm: 6. SHAKEN til R1T10!!!

DEAD/ OOC
Red.

lostsole31
2023-01-05, 04:03 PM
R3T18: Ten-Penny realizes that with people running off in all directions, it is silly for her to try to chase people down. Better they make their way back to regroup when they regain their wits. She still tries to deal with her own discomfort, and orders Arthog to heel. She begins walking through the snow to the southeast, as she doesn't want to tumble down the incline.

R3T16: Moorgram, what do you do? You are still shaken.

Lady Argentea on deck, Arthog in the hole ...


Drina: 27. FRIGHTENED til R3T10!!!
* Mount (5 hours). FRIGHTENED til R3T10!!!
Tenzei: 26. FRIGHTENED til R3T10!!!
Ten-Penny: 18. SHAKEN til R1T10!!!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Moorgram: 16. SHAKEN til R1T10!!!
Lady Argentea: 13. Shortspear and shield. FRIGHTENED til R3T10!!!
* 1 STR damage.
* Cavalier's Mount: FRIGHTENED til R3T10!!!
Arthog: 8. SHAKEN til R1T10!!!
Gingey: 7.
Darkhelm: 6. SHAKEN til R1T10!!!

DEAD/ OOC
Red.

lostsole31
2023-01-06, 03:06 AM
R3T16: "I said it was a trap." Moorgram grumbles as he readies his axe and looks around, waiting for any indication of which direction would be best to head.

R3T13: Lady Argentea is now off-map, not to be seen.

R3T8: Arthog hustles to catch up to Ten-Penny.

R3T6: "They'll regain their wits, as I have mine. We can wait for them instead of adding to the scatter. Just be on alert for screams of alarum."As her telepathy comes in, Ten-Penny and Moorgram that while uneasy, they are no longer physically trembling in fright themselves. Darkhelm moves in behind Arthog.

End Round 3, Begin Round 4 ...

R4T27: Drina, you are no longer frightened, but your horse ... needs to be controlled. Though magical fear likely has subsided, normal equine fear of danger has taken over. What do you do?

Tenzei on deck, Ten-Penny in the hole ...


Drina: 27.
* Mount (5 hours).
Tenzei: 26.
Ten-Penny: 18
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Moorgram: 16. TD.
Lady Argentea: 13. Shortspear and shield.
* 1 STR damage.
* Cavalier's Mount:
Arthog: 8.
Gingey: 7. DELAYING!!!
Darkhelm: 6.

DEAD/ OOC
Red.

lostsole31
2023-01-07, 02:43 AM
R4T27: Drina comes back to herself and realizes she had been magically made afraid (or that what she tells herself, so as not to feel like she succumbed to normal mortal dread in the face of spooks). Her summoned steed remains fearful, so Drina dismisses the horse and steps up from the snow.

R4T26: Tenzei, you manage to catch your wits. As you find where you are ... which is to the west of the main group of the party, you take quick stock of where you are. The trail continues through a narrow pass, descending south and west into an icy valley. An unusual pattern of lines is scratched into the fresh snow covering the trail at the edge of the clearing. What do you do?

And with that, we can come out of initiative ...

lostsole31
2023-01-13, 04:55 PM
Surprise Round ...

S19: As Moorgram intones the spell and detects magic in the direction of the doll, the doll's head slowly turns to Moorgram, as if to regard him ... and then starts to float straight up to a height of 20' off the level of the unroofed hut!

Begin Round One ...

R1T25: Drina, what do you do?

Moogram on deck ...


Drina: 25. Endure elements.
Moorgram: 21.
Darkhelm: 20.
Thora Petska: 19.
Ten-Penny: 12.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Lady Argentea: 11. Shortspear and shield.
* 1 STR damage.
* Cavalier's Mount: xx.
Gingey: 10.
Tenzei: 9.
Arthog: 4.


DEAD/ OOC
Red.

lostsole31
2023-01-13, 09:29 PM
R1T25: Seeing the doll rise and come towards them, Drina wastes no time and casts magic missile at the creepy child's toy, but the arcane bolts fizzle as they get to her/it. "I'm a bit tired of everything attacking us!"

R1T21: Moorgram, what do you do?


Drina: 25. Endure elements.
Moorgram: 21.
Darkhelm: 20.
Thora Petska: 19.
Ten-Penny: 12.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Lady Argentea: 11. Shortspear and shield.
* 1 STR damage.
* Cavalier's Mount: xx.
Gingey: 10.
Tenzei: 9.
Arthog: 4.

DEAD/ OOC
x

lostsole31
2023-01-14, 01:13 AM
R1T21: "Gingey, it's not safe! To me!" Moorgram calls as he focuses on the doll. "There IS a child around here, now..." he snarls. "What do you want?"
Every time you move your POV, even if portions of current and previous area overlap, your detect magic resets. So, Round 1 again is completed with yes, there is magic in the area you are looking at ... upwards, towards the doll.
R1T20: Darkhelm easily moves ... more along, then through ... the snow, the magic of her spell or whatever is on her feet making itself obvious now, and she gets right up to the hut, "facing" upwards."We must destroy this thing. It is a guardian doll. It is susceptible to mental effects unlike most constructs. Its gemstone eye has the imprisoned soul of the child we likely saw, corrupted for another's use."As before Darkhelm simply relaxes her ever-present control over the powers of weather that ever work through her, and as before, she develops what she calls "The Conflagration" ... burning ash and embers as before. She calls down a flaming ball to strike the doll in the air with 3 bludgeoning + 7 fire. It seemed that the flaxen hair and wooden body does not like the fire.

R1T19: "Please, please don't let her hurt me!" a sweet little old lady's voice calls out from the doll to Ten-Penny, even though its mouth doesn't move.

R1T12: Ten-Penny, roll a Will save. What do you do?


Drina: 25. Endure elements.
Moorgram: 21. Roll a Wll save vs. charm person.
Darkhelm: 20.
Thora Petska: 19. (30:40). Charm person (1/3).
Ten-Penny: 12.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Lady Argentea: 11. Shortspear and shield.
* 1 STR damage.
* Cavalier's Mount: xx.
Gingey: 10.
Tenzei: 9.
Arthog: 4.

DEAD/ OOC
x

lostsole31
2023-01-16, 02:35 PM
R1T12: Ten-Penny shakes her head, as if to clear it of a bad memory, then regains focus. She looks around and shouts, "Listen up! She ain't done nothin' but get out of the way. We're the danger here. Darkhelm, drop your fire-whatsit." She glares at Drina. "Try it again, and I'll have Arthog rip your belly open and we'll use your guts to make showshoes."
Ten-Penny is actually scary when she wants to be, and you are "shaken."
R1T11: Lady Argentea says, "Very well. Her spirit did try to contact us and give us information, it seems. Let's see if it is the same with this thing."

Wary, though, Lady Argentea prepares to put her shield up should she be attacked.

R1T10: Gingey flies back to and lands in her hat-perch.

R1T9: Tenzei, what do you do?

Arthog on deck, Drina in the hole ....


Drina: 25. Endure elements.
Moorgram: 21. Roll a Wll save vs. charm person.
Darkhelm: 20.
Thora Petska: 19. (30:40). Charm person (1/3).
Ten-Penny: 12. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Lady Argentea: 11. Shortspear and shield. Stance of the defending shell. TD!
* 1 STR damage.
* Cavalier's Mount: xx.
Gingey: 10.
Tenzei: 9.
Arthog: 4.

DEAD/ OOC
x

lostsole31
2023-01-16, 10:26 PM
R1T9: Tenzei eyes the doll cautiously. Anything that can casually disperse a spell is far from helpless and that voice it spoke with was decidedly not the same as the remorseful child's spirit he had just spoken too. "It isn't defenseless." Although he is slow to do so he does coil himself into a fighting stance.

R1T4: Arthog delays, awaiting a command....

End Round One, Begin Round 2 ...

R2T25: Drina, what do you do?

Moorgram on deck, Darkhelm in the hole ...


Drina: 25. Endure elements.
Moorgram: 21.
Darkhelm: 20.
Thora Petska: 19. (30:40). Charm person (1/3).
Ten-Penny: 12. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Lady Argentea: 11. Shortspear and shield. Stance of the defending shell. TD!
* 1 STR damage.
* Cavalier's Mount: xx.
Gingey: 10.
Tenzei: 9. Dragon Style. READIED to strike doll if it comes within range in an aggressive manner.
Arthog: 4. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-18, 12:23 AM
R2T25: Drina looks at Ten-Penney like she grew a new head, but holds until she can decide what is happening.

R2T21: Moorgram, what do you do?

Darkhelm on deck, Doll in the hole, Drina delaying ...


Moorgram: 21.
Darkhelm: 20.
Thora Petska: 19. (30:40). Charm person (1/3).
Ten-Penny: 12. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Lady Argentea: 11. Shortspear and shield. Stance of the defending shell. TD!
* 1 STR damage.
* Cavalier's Mount: xx.
Gingey: 10.
Tenzei: 9. Dragon Style. READIED to strike doll if it comes within range in an aggressive manner!

Drina: 25. Endure elements. DELAYING!!!
Arthog: 4. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-18, 04:32 PM
R2T21: Moorgram continues his examination of magic around the doll, unsure if the doll itself is the threat.

R2T20: Darkhelm hops up into the hut and moves towards the back, and gestures to bring down another ball of ash, but the doll dodges it.

R2T19: "Please, why are you trying to hurt me?" shouts the crone-voiced doll child. She looks at Moorgram, pleading, "Stop that creepy black-skinned mannequin creature, I beg you!"

Moorgram, roll a Will save!


Moorgram: 21. Detect magic (Round 2).
Darkhelm: 20.
Thora Petska: 19. (30:40). Charm person (2/3).
Ten-Penny: 12. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Lady Argentea: 11. Shortspear and shield. Stance of the defending shell. TD!
* 1 STR damage.
* Cavalier's Mount: xx.
Gingey: 10.
Tenzei: 9. Dragon Style. READIED to strike doll if it comes within range in an aggressive manner!

Drina: 25. Endure elements. DELAYING!!!
Arthog: 4. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-21, 12:29 AM
R2T19: Moorgram ignores he supernatural power behind the doll's words. Though attempts to use mental-affecting magic is often seen as an attack in civilized society, it still isn't the same as aggravated assault or assault with a deadly weapon.

R2T12: Ten-Penny looks at Arthog, points to Darkhelm, and says, "Fetch."

She otherwise delays.

R2T11.5: Arthog double moves, getting onto the hut floor.

R2T11: Lady Argentea maintains her singular defense. Not quite sure what to do, and leaving such philosophical things to the wiser members of the party.

R2T10: Gingey delays ...

R2T9: Tenzei, your readied action did not occur. What do you do?

Moorgram on deck, Darkhelm in the hole ...


Moorgram: 21. Detect magic (Round 2).
Darkhelm: 20.
Thora Petska: 19. (30:40). Charm person (2/3).
Arthog: 11.5:
Lady Argentea: 11. Shortspear and shield. Stance of the defending shell. TD!
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Dragon Style. READIED to strike doll if it comes within range in an aggressive manner!

Drina: 25. Endure elements. DELAYING!!!
Ten-Penny: 12. CHARMED by Thora! DELAYING!!!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-22, 05:56 AM
R2T9: "It speaks lies." Tenzei draws upon his power and a furnace like glow thrums to life in his chest. He stalks towards the door with determination etched into his features.

End Round 2, Begin Round 3 ...

R3T21: Moorgram, what do you do?

Darkhelm on deck, Doll in the hole, Drina/ Ten-Penny delaying ....


Moorgram: 21. Detect magic (Round 2).
Darkhelm: 20.
Thora Petska: 19. (30:40). Charm person (2/3).
Arthog: 11.5:
Lady Argentea: 11. Shortspear and shield. Stance of the defending shell. TD!
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Dragon Style. Firebelly til R32T9.

Drina: 25. Endure elements. DELAYING!!!
Ten-Penny: 12. CHARMED by Thora! DELAYING!!!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-22, 04:08 PM
R3T21: Moorgram continues to focus on the doll, hoping to learn what magics are at play.

R3T20: Darkhelm does some free-running looking activity where she steps at the wall to spring to the top of the chair to then spring up to the top of the back wall and pull herself up to balance. A ball of ash clips the doll, but doesn't harm it.

R3T19: "Please," she appeals to the big lady on the horse. "I haven't done anything wrong. Protect me!"

Lady Argentea looks like she's fighting against something and finally calls out, "Witch trickery!"

R3T11.5: Arthog moves around to the back wall, but can't do much more than that.

R3T11: Lady Argentea puts away her spear and shield. "Tenzei's right. It seeks to ensorcel us to unknown, but likely nefarious, end."

R3T9: Tenzei, what do you do? The doll is 20' off the level of the hut.

Moorgram on deck, Darkhelm in the hole, Drina/ Ten-Penny delaying ...


Moorgram: 21. Detect magic (Round 2).
Darkhelm: 20.
Thora Petska: 19. (30:40). Charm person (3/3). Levitate (20' high).
Arthog: 11.5:
Lady Argentea: 11. TD!
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Dragon Style. Firebelly til R32T9.

Drina: 25. Endure elements. DELAYING!!!
Ten-Penny: 12. CHARMED by Thora! DELAYING!!!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-22, 11:08 PM
R3T9: Tenzei hops forward on to the abandoned chair, puffs out his cheeks, and exhales a burp's worth of emerald flame at the doll, but the flames curl around it and do not harm it.

R3T8: Ten-Penny, seeing her friend get attacked by fire, leaves Drina be for now, trudging through the snow and hopping up into the hut. She gives a command to Arthog. Meanwhile, she is still annoyed by the fact that the sticky resin from the previous frost fir encounter is still on her and bothering her.

End Round 3, Begin Round 4 ...

R4T21: Moorgram, you finished three rounds of magic detection on the doll. What do you do?

Darkhelm on deck, Doll in the hole, Drina delaying ...


Moorgram: 21. Detect magic (Round 3).
Darkhelm: 20.
Thora Petska: 19. (30:40). Charm person (3/3). Levitate (20' high).
Arthog: 11.5:
Lady Argentea: 11. TD!
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Dragon Style. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Drina: 25. Endure elements. DELAYING!!!
Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-23, 05:13 PM
R4T21: "Time to rest dear child." Moorgram intones as he steps towards the doll, glaring at it's mirrored eye.

The child-crone-doll laughs at Moorgram's attempt.

R4T20: Darkhelm carefully balances on the lip of the hut, nearly falling off, and then a ball of ash hits the doll for 1 mod blugeoning + 7 fire (2d6 burning)! The doll screams as it realizes it has caught fire.

R4T19: The doll takes 7 fire, but manages to put itself out.

R4T11.5: Arthog threatens Tenzei, who is NOT high up enough on a chair to matter.

R4T11: Lady Argentea fast dismounts and gets into a stance to help keep "her" soldiers' spirits up. From her position, she gives a mighty war cry that instills some vigor into Moogram, Darkhelm, Tenzei, Drina, and herself.

R4T9: Tenzei, what do you do?

Ten-Penny on deck, Moorgram in the hole, Drina delaying ...

HEROES: +2 morale attk/ damage til R5T11!
Moorgram: 21. Detect magic (Round 3).
Darkhelm: 20.
Thora Petska: 19. (15:40). Charm person (3/3). Levitate (20' high). BURN 2d6!!!
Arthog: 11.5:
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Dragon Style. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Drina: 25. Endure elements. DELAYING!!!
Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-25, 05:38 PM
R4T9: Sighing heavily, Tenzei raises his hands in exasperation. He stands down off the chair, grabs the now empty chair under one arm and then realizes it is nailed down to the floor. He likely sighs again.

End Round 4, Begin Round 5 ...

R5T21: Moorgram, what do you do?

Darkhelm on deck, Doll in the hole, Drina delaying ...

HEROES: +2 morale attk/ damage til R5T11!
Moorgram: 21. Detect magic (Round 3).
Darkhelm: 20.
Thora Petska: 19. (15:40). Charm person (3/3). Levitate (20' high).
Arthog: 11.5:
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Dragon Style. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Drina: 25. Endure elements. DELAYING!!!
Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-25, 11:01 PM
R5T21: Frustrated with the doll's resilience, Moorgram begins to intone some words. He lifts up his hand causing a shower of sparkling material to appear in a cloud around the doll.

R5T20: Darkhelm maintains her careful perch on the ruined roof, but the ash ball she directs bounces off of the doll.

R5T19: The doll drifts upwards 10' (height of 30' now) and then shouts down in its creepy old/young voice, "Oooh, I can play with the weather, too! My friend, get out of there!"

The wooden chair that Tenzei has an arm around starts to freeze. Tenzei quickly lets go, but that whole section of the interior of the hut suddenly becomes supernaturally cold ... much more than Darkhelm's collective protection can help with:

Tenzei: 6 cold

Ten-Penny: 10 cold

Arthog: 3 cold



Despite being hurt by an attack having come from the doll, still Ten-Penny doesn't realize it and the charm is unbroken.

R5T11.5: Arthog, confused by the pain (another 3 cold), delays for guidance from Ten-Penny.

R5T11: Lady Argentea shoots her bow, missing vastly.

R5T9: Tenzei, you take 1 cold standing in this area, though you resisted what could have been more. What do you do?

Ten-Penny on deck, Moorgram in the hole, Drina delaying ...

HEROES: +2 morale attk/ damage til R5T11!
Moorgram: 21. Detect magic (Round 3).
Darkhelm: 20.
Thora Petska: 19. (15:40). Levitate (30' high). Frostfall til R7T19.
* Charm person (3/3). Frostfall expended.
Arthog: 11.5. DELAYING ...
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Dragon Style. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Drina: 25. Endure elements. DELAYING!!!
Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-28, 04:28 AM
R5T9: Unsure of what precisely possessed him to stand around tugging at a chair for several seconds that refuses to move when he intended to walk outside, Tenzei leaves the hut. Again. And walks around to the north, and with a tree that's right there, uses a combination of jumping and accelerated climbing to get on top of the patchy thatched roof. He is now on the main connection of thatched roof to wall, and really the wall is the only place he can go. He can instantly see that any attempt to go on the roof proper would be disastrous. It now makes sense why Darkhelm - whoe easily just pushed patch the thatching from below - is balancing carefully on the 6"-wide beam. It's enough that Tenzei is no longer in Dragon Style, and is peculiarly vulnerable should someone attack him.

R5T8: From inside the hut, Ten-Penny does something similar to what Darkhelm did - using the chair to sprinboard her through the roof and then carefully balancing .... right in front of Tenzei! "Stop! Don't hurt her!" she says to Tenzei.

End Round 5, Begin Round 6 ...

R6T21: Moorgram, what do you do?

Darkhelm on deck, Creepy Doll in the hole, Drina delaying ...

HEROES: +2 morale attk/ damage til R5T11!
Moorgram: 21.
Darkhelm: 20.
Thora Petska: 19. (15:40). Levitate (30' high). Frostfall til R7T19.
* Charm person (3/3). Frostfall expended.
Arthog: 11.5. DELAYING ...
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Drina: 25. Endure elements. DELAYING!!!
Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-29, 03:36 AM
R6T25: Drina backs away, drawing a circle with her foot as she chants. Once the circle is complete she lights a small white candle and sits it in the center, then uses it to light a small bag she pulls out of her pouch, her chanting continuing throughout.

R6T21: Moorgram sighs and draws and readies his sling. "I don't suppose setting the place on fire would be helpful," he grumbles as he watches the would be acrobats climbing all over the building.

R6T20.5: Arthog takes 3 cold as it finally decides to quit the frozen area.

R6T20: Darkhelm directs an ash ball to crack into the doll again for another 7 + 4 fire.

R6T19: The doll changes to an altitude of 40' now. Pointing her finger at Darkhelm, a bolt of super-frozen air hits Darkhelm in the left shoulder for 2 cold.

R6T11: Lady Argentea trudges a little closer and shoots, but the arrow shatters on impact.

R6T9: Tenzei, what do you do?

Ten-Penny on the deck, Drina in the hole ...

HEROES: +2 morale attk/ damage til R5T11!
Drina: 25. Endure elements.
Moorgram: 21. Sling (loaded).
Arthog: 20.5.
Darkhelm: 20.
Thora Petska: 19. (4:40). Levitate (30' high). Frostfall til R7T19.
* Charm person (3/3). Frostfall expended.
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-30, 04:02 PM
R6T9: Seeing only retreat or bait as an option Tenzei beckoned to the doll. "Come and get it." He sets himself as best as he can and readies himself to wrestle the doll straight to the ground should it decide to ever come within arm's reach.

R6T8: Ten-Penny tries to trip Tenzei, and while it is completely a fail, Tenzei realizes that while balancing up here, he is unable to really do much dodging out of the way.

End Round 6, Begin Round 7 ...

R7T25.1: The winds whip around dramatically and the tiny votive candle exintinguishes. (The whole candle, not just the flame ... it disappears.) A high-pitched screeing noise is heard in the air. Drina points to something in air, and then towards the doll, calling for it to attack. An eagle with golden feathers swoops in, having flown a little higher than necessary for some height advantage, to attack the doll. But the doll must have fell witch powers indeed, for the eagle only ends up biting itself for 5 .... and then disappears from sight!

R7T25: Drina, your summons didn't even last three seconds before it was made to attack itself and go away. What do you do?

Moorgram on deck, Arthog in the hole ...


Drina: 25. Endure elements.
Moorgram: 21. Sling (loaded).
Arthog: 20.5.
Darkhelm: 20.
Thora Petska: 19. (4:40). Levitate (30' high). Frostfall til R7T19.
* Charm person (3/3). Frostfall expended.
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9. READIED to piledriver doll if she comes in reach.
Ten-Penny: 8. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-31, 02:44 PM
R7T25: Drina shrugs in frustration, then moves to the hut.

R7T21: Moorgram, you sling is loaded. What do you do?

Arthog on deck, Darkhelm in the hole ...


Drina: 25. Endure elements.
Moorgram: 21. Sling (loaded).
Arthog: 20.5.
Darkhelm: 20.
Thora Petska: 19. (4:40). Levitate (30' high). Frostfall til R7T19.
* Charm person (3/3). Frostfall expended.
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9. READIED to piledriver doll if she comes in reach.
Ten-Penny: 8. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-01-31, 06:05 PM
R7T21: With a curse of the thrice damned doll, Moorgram lets loose a sling stone with all his might. It barely clips her, but doesn't seem to do anything.

R7T20.5: Arthog tries to interfere with Lady Argentea.

R7T20: Darkhelm misses with an ash-ball.

R7T19: The unnaturally chilly area in the hut dissipates. The doll drifts down 20' while taking out a tiny dagger, but doesn't do anything else.

R7T11: Lady Argentea moves away from the annoying bear and shoots at the doll, missing.

R7T9: Tenzei, what do you do?

Ten-Penny on deck, Drina in the hole ...


Drina: 25. Endure elements.
Moorgram: 21. Sling (loaded).
Arthog: 20.5.
Darkhelm: 20.
Thora Petska: 19. (4:40). Levitate (30' high). Frostfall til R7T19.
* Charm person (3/3). Frostfall expended.
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-02-02, 01:52 AM
R7T9: With his companion doing his best to beat him up Tenzei focuses for a moment on protecting himself. Seeing the doll seem to hesitate he calls up, "Do you want to talk yet?"

R7T8: With his focus on defense, Ten-Penny is more adorable than dangerous in trying to trip Tenzei.

End Round 7, Begin Round 8 ...

R8T25: Drina, what do you do?

Moorgram on deck, Arthog in the hole ...


Drina: 25. Endure elements.
Moorgram: 21. Sling (loaded).
Arthog: 20.5.
Darkhelm: 20.
Thora Petska: 19. (4:40). Levitate (30' high). Frostfall til R7T19.
* Charm person (3/3). Frostfall expended.
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora! TD!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-02-02, 06:36 PM
R8T25: Drina quietly finds a place to climb and starts working her way to the roof of the hut. She will work for a long time, because with an average effort, she is finding that it will be nearly impossible for her to climb the hut.

R8T21: Moorgram, what do you do? Your sling is loaded.

Arthog on deck, Darkhelm in the hole ...


Drina: 25. Endure elements.
Moorgram: 21. Sling (loaded).
Arthog: 20.5.
Darkhelm: 20.
Thora Petska: 19. (4:40). Levitate (30' high). Frostfall til R7T19.
* Charm person (3/3). Frostfall expended.
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora! TD!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-02-05, 04:08 PM
R8T21: Moorgram lets out another shot, growing more frustrated with his uselessness, and even more so with his complete miss again.

R8T20.5: Arthog puts two paws on Drina and knocks her down in the snow. He snorts over her threateningly.

R8T20: Darkhelm brings another ash-ball down. This time it perfectly smashes into the dolly with a crit that obliterates the thing. Burning, it smashes into the chair with a flaming "whump" and starts a fire. Darkhelm deftly jumps down into the snow outside.

Ten-Penny, the odd nature of charms is such that you still feel the dolly was your friend, and allow whatever confusion to be RP'd .... and it is sad to see her killed like that, but there is no reason for me to bot soft aggression anymore.

The fire threatens to move quickly

Combat/ Initiative Ends ...


Drina: 25. Endure elements. PRONE!!!
Moorgram: 21. Sling (loaded).
Arthog: 20.5.
Darkhelm: 20.
Thora Petska: 19. (4:40). Levitate (30' high). Frostfall til R7T19.
* Charm person (3/3). Frostfall expended.
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9.
Ten-Penny: 8. CHARMED by Thora! TD!
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-02-19, 02:57 AM
Most of the day has been moving westwards, and in fact the hut of the soulbound guardian was a turn south. Now, the trail heads east as you turn away from the South Pass and being a descent into the Somir Valley. A cold wind blows through the valley, bringing a spray of sleet and broken ice. The sky ahead roils with thick, gray clouds and the sun is only a dim glow somewhere in the mist, now behind you as you turned east and it slowly tracks lower to the west.

Drina, you get a momentary sense of alarm, followed by heart-pounding terror.


Drina: 25. Endure elements.
Moorgram: 21. Sling (loaded).
Arthog: 20.5.
Darkhelm: 20.
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9.
Ten-Penny: 8.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Gingey: 10. DELAYING!!!

DEAD/ OOC
x
[/QUOTE]

lostsole31
2023-02-20, 02:44 PM
Administrative Tracking ...


Drina: 25. Endure elements.
Moorgram: 21. Greataxe. Ironskin (3 min.).
Arthog: 20.5.
Darkhelm: 20.
Lady Argentea: 11. Bow in hand.
* 1 STR damage.
* Cavalier's Mount: xx.
Tenzei: 9. Firebelly til R22T9.
Ten-Penny: 8.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).

Gingey: 10. DELAYING!!!

DEAD/ OOC
x

lostsole31
2023-02-23, 03:28 AM
Begin Surprise Round ...

S20: "Monster!" shouts Lady Argentea and she's off on her horse through the snow drifts to the east.

S18: There's a loud chittering sound as something long and lean pops out of the green towards the rider and horse.

End Surprise Round, Begin Round One ...

R1T25: Tenzei, what do you do?


Tenzei: 25.
Ten-Penny: 21.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Drina: 20. Endure elements.
Lady Argentea: 20. Shortspear and shield.
* 1 STR damage.
* Cavalier's Mount: xx.
Giant Weasel: 18. Stealth-18.
Gingey: 11.
Darkhelm: 8.
Moorgram: 7. Greataxe. Ironskin (3 min.).
Alexandru: 6.
Arthog: 5.

DEAD/ OOC
x

lostsole31
2023-02-24, 02:01 AM
R1T25: Tenzei yelps, "Watch out!" as he moves to intercede between Argentea and the thing. Gathering his feet beneath himself he fairly springs across the top of the snow in a low sweeping fist to strike the thing in the underside where the sternum is for 9.

R1T21: Ten-Penny casts a spell on herself, and darts across the top of the snow deftly and without sinking into it. She takes her hand crossbow out as she goes. "It's a giant weasel! Great sense of smell."

R1T20: Drina, what do you do?


Tenzei: 25. Dragon Stance. Charged.
Ten-Penny: 21. Hand crossbow (unloaded). Feather step (30 min.).
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Drina: 20. Endure elements.
Lady Argentea: 20. Shortspear and shield.
* 1 STR damage.
* Cavalier's Mount: xx.
Giant Weasel: 18. (7:16).
Gingey: 11.
Darkhelm: 8.
Moorgram: 7. Greataxe. Ironskin (3 min.).
Alexandru: 6.
Arthog: 5.

DEAD/ OOC
x

lostsole31
2023-02-24, 11:55 PM
R1T20: Drina trudges through the snow trying to get closer to the beast. She fires off two more bolts of force from her fingertips when she comes to a stop, and it hits the monster with two bolts of arcane force hard enough to drop it.

Initiative Ends ...

The monster is put out of its misery. Darkhelm mentions this was probably the beast that gave the doomed hunter trouble. A check of the giant weasel shows that it would've been a much tougher fight normally, but was put down relatively quickly because it had been previously wounded by a bear trap and a couple arrows from a hunter.



Tenzei: 25. Dragon Stance. Charged.
Ten-Penny: 21. Hand crossbow (unloaded). Feather step (30 min.).
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Drina: 20. Endure elements.
Lady Argentea: 20. Shortspear and shield.
* 1 STR damage.
* Cavalier's Mount: xx.
Giant Weasel: 18. (7:16).
Gingey: 11.
Darkhelm: 8.
Moorgram: 7. Greataxe. Ironskin (3 min.).
Alexandru: 6.
Arthog: 5.

DEAD/ OOC
x

lostsole31
2023-03-02, 05:02 PM
Administrative Tracking ...

Moorgram lights a torch and is holding that.

Tenzei has blue light on his hat.


Tenzei: 25. Light (blue) on hat.
Ten-Penny: 21. Hand crossbow (unloaded). Feather step (30 min.).
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
* Ant Haul (5 hours).
Drina: 20. Endure elements.
Lady Argentea: 20. Shortspear and shield.
* 1 STR damage.
* Windrunner (Mount): xx.
Gingey: 11.
Darkhelm: 8.
Moorgram: 7. Torch (lit).
Alexandru: 6.
Arthog: 5.

DEAD/ OOC
x

lostsole31
2023-03-12, 09:02 AM
Surprise Round ....

S13: Squald clobbers Gingey for 3.

S11: Hommelstaub uses a sneaky wintry touch on Gingey for 9 cold.

Begin Round One ...

R1T27: Lady Argentea pops awake and cries, "To arms! To arms! Something on the branches above us! Somebody give us light!" She reaches down and picks up her javelin quiver.

R1T26: Ten-Penny blearily stands. She wears her medicine bundle to bed since it isn't too bulky, and casts a spell that puts a ball of flame in her hand with the brightness of a candle. "What's going on," she says with a slur. "Arthog, get up!"

R1T22: Windrunner, Lady Argentea's bolts to awareness at his mistress' voice with a loud whinny.

R1T16: Drina, you wake up to shouting, though asleep as you were, you didn't hear exactly what was being said. What do you do?


Lady Argentea: 27. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R31T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Windrunner (Mount): 22.
Drina: 16. Endure elements.
Squald: 13.
Tenzei: 12.
Hommelstaub: 11.
Gingey: 10.
Moorgram: 9.
Darkhelm: 7.
Arthog: 7.

DEAD/ OOC
x

lostsole31
2023-03-12, 08:06 PM
R1T16: Drina, waking to Lady Argentea's shouts, sits up and casts dancing lights into the branches above their heads, creating a soft, silvery light. She the stands up and prepares to fight or flee.

R1T13: Something not on, but floating along, one of the branches above Drina moves in place quickly, and a sharp, soft, whistling sound of impact is heard.

R1T12: Tenzei, you awaken. What do you do? From your vantage looking straight up, it seems like some small, vaguely humanoid wisp of air is beating on something 10' above.


Lady Argentea: 27. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R31T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Windrunner (Mount): 22.
Drina: 16. Endure elements. Concentrating on dancing lights.
Squald: 13.
Tenzei: 12.
Hommelstaub: 11.
Gingey: 10.
Moorgram: 9.
Darkhelm: 7.
Arthog: 7.

DEAD/ OOC
x

lostsole31
2023-03-13, 11:03 PM
R1T12: Tenzei sits up, and forces himself to be calm before trying to figure out what precisely he was looking at.

R1T10: Gingey withdraws directly away from the humanoid whatsit before flying down to Moorgram and thunks Moorgram on the head to awaken him.

R1T9: Moorgram, you are actually getting up in this time, and Gingey ..... Gingey looks pretty badly beat up. What do you do?


Lady Argentea: 27. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R31T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Windrunner (Mount): 22.
Drina: 16. Endure elements. Concentrating on dancing lights.
Squald: 13.
Hommelstaub: 11.
Gingey: 10.
Moorgram: 9.
Tenzei: 8.
Darkhelm: 7.
Arthog: 7.

DEAD/ OOC
x

lostsole31
2023-03-15, 12:05 AM
R1T9: Moorgram grumpily awakens to the commotion, seeing his wounded companion sets his mood even fouler. Looking up to the source of the light as he stands, Moorgram scowls at the thing moving amidst the branches. "Now is the time for sleep, not games." he intones at the thing for no apparent effect.

R1T8: Tenzei, what do you do?


Lady Argentea: 27. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R31T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Windrunner (Mount): 22.
Drina: 16. Endure elements. Concentrating on dancing lights.
Squald: 13.
Hommelstaub: 11.
Gingey: 10.
Moorgram: 9.
Tenzei: 8.
Darkhelm: 7.
Arthog: 7.

DEAD/ OOC
x

lostsole31
2023-03-15, 12:36 AM
R1T8: "What is that thing?" Tenzei clearly has no idea what is going on. He stands and draws himself into a defensive stance, but his form doesn't look on point.

R1T7: Darkhelm awakens and stands and answers the question."It is an air spirit, and elemental with no bodily processes to override or interrupt. It is an impossibly fast flyer and can zip in and out with that flight."She sends a tight beam of blackness the elemental's way, but misses.

R1T6: Arthog gets up.

End Round One, Begin Round 2 ...

R2T27: Lady Argentea picks up her wooden shield and readies it.

R2T26: Ten-Penny sends out the mote of flame that strikes the elemental for 6 fire before the mote reforms in her hand.

R2T16: Drina, you are concentrating on the dancing lights that are at branch height with the air spirit now. What do you do?

Air spirit on deck ...


Lady Argentea: 27. Shield readied. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R21T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Windrunner (Mount): 22.
Drina: 16. Endure elements. Concentrating on dancing lights.
Squald: 13. (16:22).
Hommelstaub: 11.
Gingey: 10.
Moorgram: 9.
Tenzei: 8. Dragon Style. TD.
Darkhelm: 7.
Arthog: 6.

DEAD/ OOC
x

lostsole31
2023-03-16, 11:01 AM
R2T16: Drina allows the lights to dance overhead as she fires another round of silvery force missiles at the creature, slamming into its semi-vaporous nature for what should have been 9 force, and it really seemed like it was hurt for a split second, but something happened in that split second and it no longer seems to have been wounded by the magic at all!

R2T13: The air spirit moves so quickly that it completely disappears from view, having zoomed out of sight to the west, faster than eye or foot could possibly carry.

R2T11: Tenzei, your body fights a significant battle to keep some outside force from acting upon it. You are sure that you just barely managed to keep from being affected.

R2T10: Gingey uses total defense ...

R2T9: Moorgram, what do you do?

Tenzei on deck, Darkhelm in the hole ...


Lady Argentea: 27. Shield readied. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R21T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Windrunner (Mount): 22.
Drina: 16. Endure elements. Concentrating on dancing lights.
Squald: 13. (16:22). Off map west to set up Flyby Attack.
Hommelstaub: 11.
Gingey: 10.
Moorgram: 9.
Tenzei: 8. Dragon Style. TD.
Darkhelm: 7.
Arthog: 6.

DEAD/ OOC
x

lostsole31
2023-03-16, 04:57 PM
R2T9: Moorgram picks up his greataxe and does his best to keep an eye out for the creature and moving to put himself between Gingey and the creatures last seen position.

R2T8: Tenzei, what do you do?

Darkhelm on deck, Arthog in the hole ...


Lady Argentea: 27. Shield readied. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R21T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Windrunner (Mount): 22.
Drina: 16. Endure elements. Concentrating on dancing lights.
Squald: 13. (16:22). Off map west to set up Flyby Attack.
Hommelstaub: 11.
Gingey: 10.
Moorgram: 9.
Tenzei: 8. Dragon Style. TD.
Darkhelm: 7.
Arthog: 6.

DEAD/ OOC
x

lostsole31
2023-03-18, 06:29 AM
R2T8: Tenzei shakes his head viciously. "Qi Zhong, do you favor me?" he asks before casting his spell, and in answer a surge of strength crawls up his limbs.

R2T7: Darkhelm is still for a second or two before pointing to the branch above and gives a telepathic alert, <"There, on the branch above. An atomie - a minuscule type of fey - is hiding!">

Darkhelm pulls down a ball of ash from the ash-and-ember sky that she had formed, and a ball of this material thumps into something on the branch above for 3 fire, and a tiny voice cries out in shock and pain 10' above.

R2T6: Arthog delays, awaiting orders.

End Round 2, Begin Round 3 ...

R3T27: Now that Darkhelm painted a target, Lady Argentea moves out a little from the overhanging tree and gives a war cry and tossing her javelin well off target.

R3T26: Ten-Penny chucks another mote of flame that seems to catch the tiny (technically, "diminutive") creature for 7 fire, as it seems to really hate that type of attack, singeing it well.

R3T16: Drina, what do you do? You vaguely see something not even a foot tall on the branch above, its shadow from your dancing lights larger than the creature itself.

HEROES: +2 morale attack/ damage til R4T27.
Lady Argentea: 27. Shield readied. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R11T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Drina: 16. Endure elements. Concentrating on dancing lights.
Squald: 13. (16:22). Off map west to set up Flyby Attack.
Hommelstaub: 11.
Gingey: 10.
Moorgram: 9.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage).
Darkhelm: 7.

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
x

lostsole31
2023-03-18, 07:44 AM
R3T16: Drina lifts her hands above her head, pointing her fingers at the fey creature with her thumb tips touching and voices arcane intonations. A fan of kaleidoscopic colors jets forth from her fingers and palm, washing over the atomie on the branch above in a psychedelic display, but the fey resists the emanation.

R3T13: Something zooms in quickly and thumps a limb at Gingey - impacting, but not hard enough to do damage. Moorgram swings at it, but it is gone again, zooming out into the darkness.

R3T11: The atomie takes out a small vial of something and throws it at Ten-Penny. The vial smashes easily on the ground, and though Ten-Penny is missed, there is a pulse of chill that does 1 cold to Drina, Darkhelm, Ten-Penny, and Arthog.

R3T10: Gingey goes into total defense.

R3T9: Moorgram, what do you do?

Tenzei on deck, Darkhelm in the hole ...

HEROES: +2 morale attack/ damage til R4T27.
Lady Argentea: 27. Shield readied. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R11T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Drina: 16. Endure elements. Concentrating on dancing lights.
Squald: 13. (16:22). Off map west to set up Flyby Attack.
Hommelstaub: 11.
Gingey: 10. TD.
Moorgram: 9. Axe.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage).
Darkhelm: 7.

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
x

lostsole31
2023-03-18, 09:30 PM
R3T9: Moorgram growls and moves closer to Gingey, hoping to help shield his friend. He readies his axe to bring down whatever thing is attacking his friend.

R3T8: Tenzei, what do you do?

Darkhelm on deck, Lady Argentea in the hole ...

HEROES: +2 morale attack/ damage til R4T27.
Lady Argentea: 27. Shield readied. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26. Produce flame til R11T26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Drina: 16. Endure elements. Concentrating on dancing lights.
Squald: 13. (16:22). Off map west to set up Flyby Attack.
Hommelstaub: 11.
Gingey: 10. TD.
Moorgram: 9. Axe. Ready action to attack non ally that comes in range.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage).
Darkhelm: 7.

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
x

lostsole31
2023-03-20, 06:04 PM
R4T16: Having tested the fey's will and found it strong, Drina reverts to tossing up two bolts that strike for 7 force.

R4T14-13: At the last minute, Moorgram sees the snow kick up from the air spirit's incredible flight and tags it for 14! It is such a powerful blow that it knocks the air elemental off course to miss Gingey, but it is more than acrobatic enough to not deal with that axe again as it zig-zags away into the darkness.

R4T11: The fey, using the branch as cover from any possible high reach, withdraws out of sight and into the darkness.

R4T10: Gingey remains in total defense.

R4T8: Tenzei, do you remain in total defense yourself? What do you do?

Darkhelm on deck, Lady Argentea in the hole ...


Lady Argentea: 27. Shield readied. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Drina: 16. Endure elements. Concentrating on dancing lights.
Moorgram: 14. Axe.
Squald: 13. (2:22). Off map west to set up Flyby Attack.
Hommelstaub: 11.
Gingey: 10. TD.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage). TD!
Darkhelm: 7.

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
x

lostsole31
2023-03-20, 06:43 PM
R4T8: Tenzei maintains his defensive posture. Tired as he is, he wants to wait to make sure he doesn't get dive-bombed out of the darkness unprepared.

R4T7: Darkhelm looks readied after adjusting position.

End Round 4, Begin Round 5 ...

R5T27: Lady Argentea moves back to her bedroll, and actually straps on her javelin quiver.

R5T26: Ten-Penny asks, "Does anyone have any alcohol so I can get rid of this resin? I still have it on me from the fight with the tree, and it is sticky and throwing off my aim."

She picks up her hand crossbow and bolt case.

R5T16: Drina looks prepared for something as she brings the dancing lights closer to her now.

R5T14: Moorgram, great tag on the air elemental. Now what?

Enemies on deck/ in the hole ... if they are still in the fight ....


Lady Argentea: 27. Shield readied. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Drina: 16. Endure elements. Concentrating on dancing lights. READIED to cast magic missile at fey.
Moorgram: 14. Axe.
Squald: 13. (2:22). Off map west to set up Flyby Attack.
Hommelstaub: 11.
Gingey: 10. TD.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage). TD!
Darkhelm: 7. READIED to strike the next enemy that comes w/in 30' w/ The Conflagration.

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
x

lostsole31
2023-03-20, 07:12 PM
R5T14-10: Moorgram smirks a little and continues his watch for foes. And good thing, too, because this damned air elemental has the stubbornness of an earthie as it just keeps going for Gingey for some inexplicable reason. It's actually a ball of flaming ash that misses the elemental that alerts Moorgram. As the snow puffs up and steams behind it as it comes closer, Moorgram cuts it in twain, and the elemental spirit's existence is erased from this world. Gingey is cautious, and maintains its focus on its own defense.

R5T8: Tenzei, do you continue to focus on your defense?

Lady Argentea on deck, Ten-Penny in the hole ...


Lady Argentea: 27. Shield readied. Javelin quiver.
* 1 STR damage.
Ten-Penny: 26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Drina: 16. Endure elements. Concentrating on dancing lights. READIED to cast magic missile at fey.
Darkhelm: 15.
Moorgram: 14. Axe.
Hommelstaub: 11.
Gingey: 10. TD.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage). TD!

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
Squald.

lostsole31
2023-03-20, 10:26 PM
R5T8: Trusting to the bravery of his fellows, and each to their gifts, Tenzei continues a wary defense.

End Round 5, Begin Round 6 ...

R6T27: Lady Argentea takes another javelin from her long quiver, readying it ...

R6T26: Ten-Penny casts a spell on Darkhelm.

R6T16: Drina maintains her readiness.

R6T15: Darkhelm maintains a readied awareness.

R6T14: Moorgram, what do you do?


Lady Argentea: 27. Shield readied. Javelin quiver. READIED to throw javelin ....
* 1 STR damage.
Ten-Penny: 26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Drina: 16. Endure elements. Concentrating on dancing lights. READIED to cast magic missile at fey.
Darkhelm: 15. Guidance til R16T26. READIED to...
Moorgram: 14. Axe.
Hommelstaub: 11.
Gingey: 10. TD.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage). TD!

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
Squald.

lostsole31
2023-03-20, 10:54 PM
R6T14: Moorgram keeps his axe ready to strike.

R6T10-8: Gingey and Tenzei remain defensive.

End Round 6, Begin Round 7 ...

R7T27: Lady Argentea remains poised .....

R7T26: Ten-Penny casts a spell on Lady Argentea.

R7T15: Darkhelm remains readied.

R7T14: Moorgram, what do you do?


Lady Argentea: 27. Shield readied. Javelin quiver. Guidance til R17T26. READIED to throw javelin ....
* 1 STR damage.
Ten-Penny: 26.
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Drina: 16. Endure elements. Concentrating on dancing lights. READIED to cast magic missile at fey.
Darkhelm: 15. Guidance til R16T26. READIED to...
Moorgram: 14. Axe. READIED to strike with axe.
Hommelstaub: 11.
Gingey: 10. TD.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage). TD!

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
Squald.

lostsole31
2023-03-21, 10:10 AM
R7T14: Moorgram continues to maintain his protection over Gingey.

R7T10-8: Gingey and Tenzei maintain their defensive postures.

End Round 7, Begin Round 8 ...

R8T27: Lady Argenta is still ready to throw her javelin.

R8T26: Ten-Penny puts on her bolt case and reloads her hand crossbow.

R8T16-14: Drina, Darkhelm, and Moorgram are all still ready to deliver death in their various ways.

R8T11-9: There is a whistling sound heard ... and Gingey explodes in now inanimate gingerbread goo ..... destroyed. There is a flurry of activity as soon as that happens. Lady Argentea throws a javelin to the north, almost into complete darkness which elicits a cry of pain. Drina's spell goes off as two bolts of force zip off into the farthest dim reaches of her dancing lights, bringing forth sounds of tiny impact and more pain. Drina's nose is bleeding from nearly complete expulsion of all mana after a long day.

R8T8: Tenzei, you barely see something to the north of you, and are pretty sure that Lady Argentea was more lucky than good. It is hovering 5' off the ground. What do you do?

Ten-Penny on deck, Darkhelm in the hole ...


Ten-Penny: 26. Hand crossbow (loaded).
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Darkhelm: 15. Guidance til R16T26. READIED to...
Moorgram: 14. Axe. READIED to strike with axe.
Hommelstaub: 11.
Lady Argentea: 10. Shield. Javelin quiver.
* 1 STR damage.
Drina: 9. Endure elements. Concentrating on dancing lights.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage). TD!

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
Squald. Gingey.

lostsole31
2023-03-21, 08:39 PM
R8T8: As the hazy thing drifts lower to the ground Tenzei can't help but feel like its taunting him. So tired that even the thought of charging doesn't cross his mind let alone would the ability to move his legs fast enough to actually take the action be within his current ability. Thus ,it is less of a charge and more of a tired shuffle that Tenzei makes toward the wispy thing. A desire to see better manifesting in a will-o'-wisp like flickering illumination from his prayer beads.

End Round 8, Begin Round 9 ...

R9T26: Ten-Penny follows behind a little and shoots her crossbow, the bolt glancing off of what appears to be a tiny suit of armor completely made of ice on the fey.

R9T15: Darkhelm double-moves across the surface of the snow, being unhindered by it. She calls down a ball of ash that the thing dodges.

R9T14: Moorgram, what do you do?

Fey on deck, Lady Argentea in the hole ...


Ten-Penny: 26. Hand crossbow (unloaded).
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Darkhelm: 15. Guidance til R16T26.
Moorgram: 14. Axe.
Hommelstaub: 11.
Lady Argentea: 10. Shield. Javelin quiver.
* 1 STR damage.
Drina: 9. Endure elements. Dancing lights.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage). Light on prayer beads.

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
Squald. Gingey.

lostsole31
2023-03-22, 07:29 AM
R9T14: Moorgram's eyes widen at the sight of his friend and companion being unmade. With a roar of rage, Moorgram trudges through the snow, shouldering his way past Darkhelm and up to the small creature with axe in hand and malice in his eyes.

R9T11: The little fey seems to concentrate on something and then tries to fly within Moorgram's reach while holding magical energy on its outstretched hand. But Moorgram's rage only gives him focus and he strikes the atomie for 10 mod, knocking it out of the air and into the snow.

R9T10: Lady Argentea picks up her shortspear from her pile and looks around, staying by the Drina to protect her.

R9T9: Drina, exhausted and out of spells, is only too happy to stay behind under the aegis of the noblewoman.

R9T8: Tenzei, what do you do?

Ten-Penny on deck, Darkhelm in the hole ...


Ten-Penny: 26. Hand crossbow (unloaded).
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Darkhelm: 15. Guidance til R16T26.
Moorgram: 14. Axe.
Hommelstaub: 11. DYING!!!
Lady Argentea: 10. Shield. Javelin quiver. Shortspear.
* 1 STR damage.
Drina: 9. Endure elements. Dancing lights.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage). Light on prayer beads.

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
Squald. Gingey.

lostsole31
2023-03-24, 02:15 PM
R9T8: Tenzei moves around the tree to stand beside the thing in the snow and attempts to thumps it for good measure (12 mod). It is a crushing blow that must have killed it, though the snow below it softens some of that, and yet Tenzei does recognize that its body was minorly resistant to some of that impact.

Combat Ends!

A picture of the atomie will be in Discord.

What do you do?


Ten-Penny: 26. Hand crossbow (unloaded).
* STICKY RESIN (-2 penalty on attack & concentration checks until removed)!!!
Darkhelm: 15. Guidance til R16T26.
Moorgram: 14. Axe.
Lady Argentea: 10. Shield. Javelin quiver. Shortspear.
* 1 STR damage.
Drina: 9. Endure elements. Dancing lights.
Tenzei: 8. Dragon Style. Divine favor til R12T8 (+1 luck bonus attack/damage). Light on prayer beads.

Windrunner (Mount): 22. DELAYING ...
Arthog: 6. DELAYING ...

DEAD/ OOC
Squald. Gingey. Hommelstaub.

lostsole31
2023-04-14, 07:37 AM
Moorgram only just makes it into the ring when the blackened tree trunk shifts form into a large, ice-blue-colored giant with an oversized nose, warty skin, and gangly limbs. It is easily 9' tall and likely a quarter ton of gnarled muscle carrying a stout boar spear. He gives a great and terrifying shout, but Moorgram keeps his nerve.

Begin Round One ...

R1T27: "Ambush!" calls out Lady Argenta from the back. "Two fey back here. I know not what type, but I have no cold iron weapon or magic."

Lady Argentea rides, pushing past her comrades, to get into the portal-ring for better visibility and does a brilliant fast-dismount to interpose herself between the monster and Moorgram. As she looks up at it she calls out, "Moss troll!"

She then fixes her sights upon it. "You creature! Are you the captain of our troubles? If so, then surrender this folly and you may yet lives this day."

R1T24: Ten-Penny spins around and moves into the blast of snow while taking out her hand crossbow and shoots at something. "Arthog, come!"

R1T22: Drina, what do you do?


Lady Argentea: 27. Gave terms to Teb Knotten.
* Windrunner: x.
Ten-Penny Tacey: 24.
Drina: 22. Endure elements.
Darkhelm: 18.
Arthog: 16.
Tenzei: 13.
Moorgram: 10.
Teb Knotten: 9.
Sprite #1: 7. (18:18).
Sprite #2: 5. (18:18).

lostsole31
2023-04-15, 12:24 PM
R1T22: Drina mouths the arcane words - noisily as they are - and waves her hands in front of her face, then simply... disappears. Under the cover of invisibility, she circles closer to the troll.

R1T18-13: Darkhelm tepes, *<"Lady Argentea, Moorgram ... you've got the troll. Tenzei, we'll help Ten-Penny out in the storm to keep the fey off of the others.">*

She then disappears into the wintry blast, as does Arthog and Tenzei, and the sounds of battle are vaguely heard from the wind.

R1T10: Moorgram, what do you do?


Lady Argentea: 27. Gave terms to Teb Knotten.
* Windrunner: x.
Ten-Penny Tacey: 24.
Drina: 22. Endure elements. Vanish til R4T22.
Darkhelm: 18. Short sword.
Arthog: 16.
Tenzei: 13. Dragon style.
Moorgram: 10.
Teb Knotten: 9.
Red Sprite: 7. (11:18).
Blue Sprite #2: 5. (18:18).

lostsole31
2023-04-15, 11:09 PM
R1T10: Moorgram looks at the troll thing. "Sleep," he commands (without effect), and begins to work his way around the portal hoping to help the lady face off against it from another side, finding that the windblown snow is hard packed and easy to walk upon, but still grainy enough not to be slippery.

R1T9: The troll shrugs his shoulders and speaks in an unknown language: <„Ich kenne kein Pinkskin-Quieken. Aber du verstehst meine Gewalt!“>"I don't know pinkskin squeakings. But you understand my violence!"His boar spear gets past her shield, but not her leathers, and with fetid breath he gnashes at her with a bite.

R1T7-5: Outside of where Moorgram or Drina can see properly, there is a bright, coruscating burst of colors!

End Round One, Begin Round 2 ...

R2T27: Lady Argentea seems to understand the troll's speech as much as she does his, but she understood his attack clearly. "Very well, then. To you I commit all my strength," she says while setting up some type of fighting style and stepping forward. But instead of attacking right away, she gives inspiring commands to Moorgram and even Drina (though she can't see where she is right now). Moorgram and Drina both find that their heart is stirred with this woman's bravery.

R2T22: Drina, what do you do?

HEROES: +1 morale vs. charm/ fear. +1 competence attack/ damage.
Lady Argentea: 27. Teb didn't take terms. CHALLENGE vs. Ten Knotten (+1 attack, +4 damage). Golden Lion fighting style.
* Windrunner: x.
Ten-Penny Tacey: 24. BLINDED R3T5!!! STUNNED til R4T5!!!
Drina: 22. Endure elements. Vanish til R4T22.
Darkhelm: 18. Short sword.
Arthog: 16.
Tenzei: 13. BLINDED R2T5!!! STUNNED til R3T5!!!
Moorgram: 10.
Teb Knotten: 9.
Red Sprite: 7. (11:18). Lost color spray.
Blue Sprite #2: 5. (18:18).

lostsole31
2023-04-17, 08:20 PM
R2T22: Drina, unseen, slips up on the troll's right flank and unleashes a gout of flame from her hands. The troll is completely surprised by this and takes 9 fire, though now Drina is exposed.

R2T18: Darkhelm makes a wild miss with her storm lash.

R2T16: Arthog roars, moves forward, and attacks Red.

R2T10: Moorgram, what do you do?

Troll on deck ...

HEROES: +1 morale vs. charm/ fear. +1 competence attack/ damage.
Lady Argentea: 27. Teb didn't take terms. CHALLENGE vs. Ten Knotten (+1 attack, +4 damage). Golden Lion fighting style.
* Windrunner: x.
Ten-Penny Tacey: 24. BLINDED R3T5!!! STUNNED til R4T5!!!
Drina: 22. Endure elements. Vanish til R4T22.
Darkhelm: 18. Short sword.
Arthog: 16.
Tenzei: 13. BLINDED R2T5!!! STUNNED til R3T5!!!
Moorgram: 10.
Teb Knotten: 9. (35:44). Can't regenerate til after R3T22!!!
Red Sprite: 7. (11:18). Lost color spray.
Blue Sprite #2: 5. (18:18).

lostsole31
2023-04-18, 03:08 PM
R2T10: "For Gingey!" Moorgram cries as he charges into the fray, swinging his great axe with all his might and hoping to fell the troll in the name of his lost companion. As he closes, he get clipped in the side of the stomach with that spear for 8, but his own axe bites deeply into the troll's upper left arm for 20.

R2T9: Moorgram now has the troll's attention and it attacks the big man, but Moorgram's spinning haft blocks spear and tooth.

R2T7-5: ....

End Round 2, Begin Round 3 ...

R3T27: Lady Argentea continues his exhortations for her current companions and adjusts her shield for stronger defense. She attacks the exact spot Moorgram struck on its upper arm with her own spear, matching Moorgram's strike for 20, and dropping the troll.

R3T22: Drina, what do you do?

HEROES: +1 morale vs. charm/ fear. +1 competence attack/ damage.
Lady Argentea: 27. Teb didn't take terms. CHALLENGE vs. Ten Knotten (+1 attack, +4 damage). Golden Lion fighting style.
* Windrunner: x.
Ten-Penny Tacey: 24. BLINDED R3T5!!! STUNNED til R4T5!!!
Drina: 22. Endure elements. Vanish til R4T22.
Darkhelm: 18. Short sword.
Arthog: 16.
Tenzei: 13. BLINDED R2T5!!! STUNNED til R3T5!!! STAGGERED til R3T5!!!
Moorgram: 10. Charged.
Teb Knotten: 9. (-5:44). Can't regenerate til after R3T22!!! DYING!!!
Red Sprite: 7. (11:18). Lost color spray.
Blue Sprite #2: 5. (18:18).

DEAD/OOC
X

lostsole31
2023-04-19, 02:01 AM
R3T22: Drina steps back, watching the troll for signs of life and ready to burn it again. After a second, she summons Alexandru. "Watch this dead troll from over there," she says, pointing to a hump of snow he can hide in at the edge of the stomped-down area. "I'm going to see if our friends need help!"

She heads to the far edge of the portal ring, enjoying briefly the tamped down snow before she will head back into blustering winds blowing snow and the deep drifts.

R3T21: Alexandru scampers to a spot to hide.

R3T18-16: Another flash of lighting screened by the whiteout, followed by angry bear growls.

R3T10: Moorgram, you recover from the charge. What do you do?

HEROES: +1 morale vs. charm/ fear. +1 competence attack/ damage.
Lady Argentea: 27. Teb didn't take terms. CHALLENGE vs. Ten Knotten (+1 attack, +4 damage). Golden Lion fighting style.
* Windrunner: x.
Ten-Penny Tacey: 24. BLINDED R3T5!!! STUNNED til R4T5!!!
Drina: 22. Endure elements.
Alexandru: 21.
Darkhelm: 18. Short sword.
Arthog: 16.
Tenzei: 13. STUNNED til R3T5!!! STAGGERED til R3T5!!!
Moorgram: 10. Charged.
Teb Knotten: 9. (-5:44). Can't regenerate til after R3T22!!! DYING!!!
Red Sprite: 7. (11:18). Lost color spray.
Blue Sprite #2: 5. (18:18).

DEAD/OOC
X

lostsole31
2023-04-19, 05:46 PM
R3T10: Moorgram lets out a roar raises his axe and brings it down on the troll-thing's neck, hoping to sever the head and claim it as a trophy. His axe comes down and hews well into the troll's thick neck. Arterial spray and venal release go everywhere ... covering Moorgram with gore and discoloring the snow and area around, and even some spattering getting on Lady Argentea. The arterial spray - while gruesome - begins to slowly abate in its weird pumping way until it is no more. However, Moorgram is not a trained headsman, so as horrific and deep the cut, he did not behead the troll.

R3T7-5: Battle rages farther out in the wintry mix.

End Round 3, Begin Round 4 ...

R4T27: Lady Argentea stops her oration and turns away, telling her horse to stay as she heads out into the fray beyond the portal ring. She gets past Drina, who can barely see her now, and Lady Argentea turns back to shout something at Drina."Something seems to be wrong with Ten-Penny! Enemy fae about Tenzei!"
R4T22: Drina, what do you do?

HEROES: +1 morale vs. charm/ fear. +1 competence attack/ damage.
Lady Argentea: 27. Golden Lion fighting style.
* CHALLENGE vs. Ten Knotten (+1 attack, +4 damage).
* Windrunner: x.
Ten-Penny Tacey: 24. STUNNED til R4T5!!!
Drina: 22. Endure elements.
Alexandru: 21.
Darkhelm: 18. Short sword.
Arthog: 16.
Tenzei: 13.
Moorgram: 10. Charged.
Teb Knotten: 9. (-19:44). REGENERATING...
Red Sprite: 7. (11:18). Bow, short sword. Lost color spray.
Blue Sprite #2: 5. (18:18). Bow, short sword. Lost color spray.

DEAD/OOC
X

lostsole31
2023-04-19, 06:39 PM
R4T22: Drina stops, realizing that it will take too long to help her friends this way. Pulling a bit of shaggy horse hair from her pouch, she speaks the words to call her horse back into being while she lets the hairs fall from her fingers a little at a time. She straddles the animal as it solidifies and lightly kicks its sides while directing it toward Lady Argentea. She only moves a few feet before she sees Ten-Penny in the bluster, looking loopy but still standing. Ten-Penny's hand crossbow is in the snow.

R4T18-13: South of Drina, there is a burst of lightning and a high-pitched, shrill cry of pain ... followed by Arthog attacking something ...followed by Tenzei shouting a kiai.

R4T10: Moorgram, what do you do?

HEROES: +1 morale vs. charm/ fear. +1 competence attack/ damage.
Lady Argentea: 27. Golden Lion fighting style.
* CHALLENGE vs. Ten Knotten (+1 attack, +4 damage).
* Windrunner: x.
Ten-Penny Tacey: 24. STUNNED til R4T5!!! Hand crossbow in snow.
Drina: 22. Endure elements.
* Mount (6 hours).
Alexandru: 21.
Darkhelm: 18. Short sword.
Arthog: 16.
Tenzei: 13. Dragon style.
Moorgram: 10.
Teb Knotten: 9. (-19:44). REGENERATING...
Red Sprite: 7. (11:18). Bow, short sword. Lost color spray.
Blue Sprite #2: 5. (0:18). Bow, short sword. Lost color spray. DISABLED!!!

DEAD/OOC
X

lostsole31
2023-04-19, 07:52 PM
R4T10: Moorgram glances to the thick storm outside, though the portal fills his gaze. They are not his friends, Gingey was his friend, they can handle whatever lies out there. He gazes at the portal a moment in thought. He raises his axe and brings it down once again, creating more of a mess. This time, there is no arterial spray, but a big splash of blood and viscera flinging from the still body. "Gingey will be avenged."

R4T7-5: High-pitched sounds of exertion, barely heard by only Drina (not Moorgram). Meanwhile, Ten-Penny seems to regain her senses.

End Round 4, Begin Round 5 ...

R5T27: Lady Argentea gives a mighty battle cry that heartens everyone in the clump (so not Moorgram). Drina barely sees her attacking with her spear slightly upwards at something to the lady's SE.

R5T24: Ten-Penny shakes her head, squints, and shoots at something slightly above and to the south and a small cry of pain.

R5T22: Drina, what do you do?

HEROES: +2 morale attack/damage til R6T27.
Lady Argentea: 27. Golden Lion fighting style.
* CHALLENGE vs. Ten Knotten (+1 attack, +4 damage).
* Windrunner: x.
Ten-Penny Tacey: 24. Hand crossbow (unloaded).
Drina: 22. Endure elements.
* Mount (6 hours).
Alexandru: 21.
Darkhelm: 18. Short sword.
Arthog: 16.
Tenzei: 13. Dragon style.
Moorgram: 10.
Teb Knotten: 9. (-37:44). REGENERATING...
Red Sprite: 7. (9:18). Bow, short sword. Lost color spray.
Blue Sprite #2: 5. (-1:18). Bow, short sword. Lost color spray. DYING!!!

DEAD/OOC
X

lostsole31
2023-04-19, 08:45 PM
R5T22: Drina squeezes her knees, using one hand to send her horse to the southeast until she can see what the other two women are targeting, but has to pass Ten-Penny, Arthog, deal with an igloo as she does so. She sees a lone sprite as she moves, but she has to wait until she is south of Arthog before she quickly releases two bolts of force from her pointed fingers at her foe to strike the sprite for 8 force. As she does, she notes another sprite fallen in the snow, unmoving.

R5T18: Darkhelm uses her lightning lash and whips the last remaining foe - the sprite that Drina just struck - for 14 electricity, cutting the sprite in half along the lower rib line.

R5T16: Arthog savages the other sprite.

Combat Ends!

Now what?

HEROES: +2 morale attack/damage til R6T27.
Lady Argentea: 27. Golden Lion fighting style.
* CHALLENGE vs. Ten Knotten (+1 attack, +4 damage).
* Windrunner: x.
Ten-Penny Tacey: 24. Hand crossbow (unloaded).
Drina: 22. Endure elements.
* Mount (6 hours).
Darkhelm: 18. Short sword.
Arthog: 16.
Tenzei: 13. Dragon style.
Moorgram: 10.
Teb Knotten: 9. (-37:44). REGENERATING...

Alexandru: 21. DELAYING...

DEAD/OOC
Winter-touched sprites (2).

lostsole31
2023-05-29, 02:03 PM
Begin Round One ...

R1T25: Something small .. not even a foot tall ... zooms past Moorgram's head from west to east before turning sharply north. There is a thrumming noise in the air - not terribly loud - but similar to a dragonfly, as compared to the buzzing of a bee. The tiny creature is flying right over the surface of the snow when it pipes up in a small voice some incantation, runes floating in the air as a line of magical green energy shoots forth to strike the oversized insect in the forward lower right leg for 5 acid.

R1T24: Windrunner hasn't even had a chance to take stock of any aspect of its self, form, or sense of awareness when he is guided confidently into forward motion by his beloved rider. Though he senses that she could guide him to strike and pass, her trajectory on this is to directly intervene. The only thing that kept this from being a charge rather than an intercept is that Windrunner - who still doesn't quite get their changed legs - has to go through heavy snowdrifts.

R1T23: The meal has come to the Big Bug. It claws at Lady Argentea, but she directly blocks it with her shield. It then tries to claw Windrunner, but her brilliant handling of her mouth nopes that attack as well.

R1T21: A unicorn that is in the party's presence starts to have a cool, blue light emanating from its horn before it moves forward at INCREDIBLE speed over the snow to loop up and around and then down to engage the Big Bug from the north.

R1T19: Darkhelm scurries through the snow as far as she can, getting right up to Moorgram.

R1T7: Moorgram, you suffer/enjoy a strange surge of information in your mind, though you can't quite make sense of why your mind is so alive now. Still, that's less important right now than the battle. What do you do? You are holding a torch in your off-hand, and your axe is stowed.

Ten-Penny Tacey on deck, Lady Argentea in the hole ...


Ten-Penny Tacey: 25.
Lady Argentea: 24. Golden Lion Style. No SwA.
>>>Windrunner: 24.
Advanced Giant Mantis: 23. (47:52).
Arthog: 21.
Darkhelm: 19.
Moogram: 7.

DEAD/OOC
x

lostsole31
2023-05-30, 02:05 AM
R1T7: Moorgram advances towards the creature, drawing one of his smaller axes and throwing it at the large bug, completely missing.

End Round One, Begin Round 2 ...

R2T25: The little fey creature darts down behind the winged monster that Lady Argentea now seems to ride. The little creature uses their bulk, movement, and kicking up of snow to hide.

R2T24: Since a few seconds ago, Lady Argentea is as before ... a barrage of various tactical recommendations and hints for the party. Meanwhile, she brilliantly guides Windrunner with her knees while maintaining her saddle with ease during battle. Now, she calls even louder, giving inspiring commands to all those who would join in battle with her, and increasing their bravery and ferocity in doing so!

Windrunner, the lady is focusing on making everyone else better rather than taking the glory. What do you do?

HEROES: +1 morale vs. charm/ fear, +1 competence weapon attack/ damage.
Ten-Penny Tacey: 25.
Lady Argentea: 24. Golden Lion Style. Inspiring Commands: Inspire Courage +1!!!
>>>Windrunner: 24.
Advanced Giant Mantis: 23. (47:52).
Arthog: 21.
Darkhelm: 19.
Moogram: 7.

DEAD/OOC
x

lostsole31
2023-05-30, 03:43 PM
R2T24: As Windrunner follows Lady Argentea's guidance, he lashes out at the giant bug with both forefeet and tries to savage it with his teeth. But instead of hooves, he sees talons. And instead of his muzzle, a beak! Before he can consider what this means, though, Argentea's knees give him another command which he follows without question. The first attack tries to smash at the too-protected neck joint, but still does 6; the other claw hits a shoulder joint on its thorax for 8; but the bite follows and plunges right deeper into the same wound for 21. The beast is still standing.

R2T23: Enraged, the Big Bug attacks Windrunner. Its first attack is just barely noped by Lady Argentea, but the second claw catches Windrunner in the wing for 9.

R2T21: The winged unicorn ALSO crits the Big Bug while flanking with the griffin, catching it for 28 with its glowing horn and dropping it.

The heroes can put the thing out of its misery.

Initiative Ends!

There is a motionless, bloody man lying next to the Big Bug. Some 30' or so to the east, there is a small crowd of people with a couple torches.

What do you do?

HEROES: +1 morale vs. charm/ fear, +1 competence weapon attack/ damage.
Ten-Penny Tacey: 25.
Lady Argentea: 24. Golden Lion Style. Inspiring Commands: Inspire Courage +1!!!
>>>Windrunner: 24.
Advanced Giant Mantis: 23. (-16:52).
Arthog: 21.
Darkhelm: 19.
Moogram: 7.

DEAD/OOC
x

lostsole31
2023-06-28, 10:23 PM
Begin Round One ...

R1T18: Arthog tromps quickly through the snow from his hiding place to have his horn whip about and do significant damage (10 mod) to the raven swarm. Still, it is a single pokey horn-stick, and as many ravens as he kills, it isn't as much as he might have hoped as he pulls back from the initial strike.

R1T17: "Protect your eyes!" squeaks out Ten-Penny Tacey as she flies away from the swarm. "They love eyes and might scratch or peck them out!"

She casts a spell, and two arcane bolts of force leap forth to rip through the swarm for a total of 7 force. "Wait, what? Oh, cool!" cries Ten-Penny, as it appears that what happened was different than expected.

R1T16: Lady Argentea rides Windrunner towards the swarm, readying her shield as she goes. As she closes, she gives a particularly brutal sweep through the mass of ravens for 22, causing real mayhem.

Windrunner, this isn't a charge, and you had to move closer (MA), now adjacent to the swarm. What do you do?


Arthog: 18.
Ten-Penny Tacey: 17.
Lady Argentea: 16. Mounted. Stance of the defending shell.
>>>Windrunner: xx.
Raven Swarm: 15. (6:45). Enraged. Must include Argentea in square.
Nadya: 14.
Darkhelm: 13.
Moogram: 12.

DEAD/OOC
x

lostsole31
2023-07-02, 12:12 PM
R1T16 (Cont'd): Windrunner follows Lady Argentea's instruction to the best of his abilities. As she uses her knees to guide him close enough for her to strike the birds, he takes his own chance to get in a shot with his beak, seeking purchase among the swarming vermin. His beak snaps on so many of the ravens, that they begin to scatter, for which he follows up to bring down the fleeing birds with more strikes from his foreclaws.

The swarm is scattered.

Combat Ends!


Arthog: 18.
Ten-Penny Tacey: 17.
Lady Argentea: 16. Mounted. Stance of the defending shell.
>>>Windrunner: xx.
Nadya: 14.
Darkhelm: 13.
Moogram: 12.

DEAD/OOC
x

lostsole31
2023-07-31, 02:23 AM
Nadya opens the door wide, herself to the side of the doorway, and several of the Pale Guard come straight in but stop, realizing at once that strangers are here.

Begin Round One ...

R1T29: Darkhelm is on the lead soldier in a flash, short sword drawn. She makes a brilliant guarded strike that hits the guard in the side of the chest for 9 while gaining great defensive advantage.

R1T22: Windrunner, outside you saw four soldiers move to enter the house, while another four have taken up a defensive position on the porch ... shields and swords drawn and readied. What do you do?


Darkhelm: 29. _+4 AC vs. Red til R2T29!
Windrunner: 22.
Arthog: 21.
Moorgram: 20.
Brown Pale Guard: 19. (19:19).
Blue Pale Guard: 17. (19:19).
Pink Pale Guard: 16. (19:19).
Ten-Penny: 15.
Lady Argentea: 13.
Green Pale Guard: 11. (19:19).
Nadya: 9.
Purple Pale Guard: 8. (19:19).
Red Pale Guard: 4. (9:19).

DEAD/OOC
x

lostsole31
2023-07-31, 01:48 PM
R1T22: Seeing the soldiers set themselves at the door, Windrunner tenses his muscles and prepares for combat. He charges the group. As he runs toward the door, he yells, "On me!" towards Arthog just before he crashes into the first guard, tearing into the woman's chest with a claw for 13.

R1T21: Arthog waves his horn around, and the two guards start to glow a ghostly blue radiance ... as does Windrunner!

R1T20: Inside the house, Moorgram, what do you do?


Darkhelm: 29. _+4 AC vs. Red til R2T29!
Windrunner: 22.
Arthog: 21.
Moorgram: 20.
Brown Pale Guard: 19. (19:19).
Blue Pale Guard: 17. (19:19).
Pink Pale Guard: 16. (6:19). Faerie fire.
Ten-Penny: 15.
Lady Argentea: 13.
Green Pale Guard: 11. (19:19).
Nadya: 9.
Purple Pale Guard: 8. (19:19). Faerie fire.
Red Pale Guard: 4. (9:19).

DEAD/OOC
x

lostsole31
2023-08-01, 04:09 PM
R1T20: "Night is a time for rest, not fighting." Moorgram says to the second warrior in the line as he steps forward hefting his axe. Blue drops to the ground, asleep.

R1T19-16: "Brown" moves inside, over his sleeping fellow, and up to Nadya and Moorgram. His sword drawn, it clips Nadya in the head for 9. Outside, "Pink" draws her sword and attacks Windrunner, but misses.

R1T15: Ten-Penny is standing on top of a bookcase. She casts a spell and two bolts streak down to hit Brown for a total of 5 force.

R1T13: Lady Argentea takes up a stance that focuses on defensive shield work while also calling out her usual defensive suggestions for those near her. She steps north of Nadya and drops her spear right into Brown's right foot for 21, and Brown drops.

R1T11: Green moves in and engages Lady Argentea with his sword.

R1T9: Blood spattering her white hat and cloak, Nadya shakes clear and steps back. Though she has a bow in hand ... and handaxe and pick at her side ... after getting rattled like that in her own home with her children in the home, something takes over her. Everything in the room rattles and there is a thrumming sound that increases to a deafening crescendo before Nadya shakes her fist at Green and screams. Green isn't harmed, but a powerful unseen force screeches forth to slam into his armor.

Nobody is more surprised at this than Nadya. The strange room-filling sound and energy dissipates.

R1T8: Outside, Purple steps off the porch stairs and swings, but Windrunner ducks completely out of the way. The sword continues in an arc to hit with a loud "whong" against the porch bannnister, and the force transmits to the guard's arm to cause him to drop the sword and take 2 STR.

R1T4: Indoors, Red engages sword to axe against Moorgram.

End Round One, Begin Round 2 ...

R2T29: Darkhelm reaches out with her blackened hand (for in Nadya's house, she wears clothes, but is no disguised) and touches Red's chest. Red breathes with a strain for a second, but then resists whatever is happening.

R2T22: Outside ... Windrunner, what do you do?

Arthog on deck, Moorgram in the hole ...


Darkhelm: 29.
Windrunner: 22.
Arthog: 21.
Moorgram: 20.
Brown Pale Guard: 19. (-7:19). DYING!!!
Blue Pale Guard: 17. (19:19). ASLEEP til R4T20.
Pink Pale Guard: 16. (6:19). Faerie fire.
Ten-Penny: 15.
Lady Argentea: 13.
Green Pale Guard: 11. (19:19).
Nadya: 9.
Purple Pale Guard: 8. (19:19, 2 STR). Sword dropped. Faerie fire.
Red Pale Guard: 4. (9:19).

DEAD/OOC
x

lostsole31
2023-08-04, 03:02 PM
R2T22: Remaining in Pugilist's Stance, Windrunner continues his attack upon the soldier in front of him. He sends a claw raking across Pink's neck, and as the soldier falls, Windrunner completely murks him with his other claw and bite.

R2T21: Arthog moves forward, and has to go partway up the stairs and stomp on the dead guard to be able to reach Purple. A single stroke through the arm and into the chest drops the guardsman.

R2T20: Moorgram, what do you do?

Ten-Penny on deck, Green in the hole ...


Darkhelm: 29.
Windrunner: 22.
Arthog: 21.
Moorgram: 20.
Brown Pale Guard: 19. (-7:19). DYING!!!
Blue Pale Guard: 17. (19:19). ASLEEP til R4T20.
Ten-Penny: 15.
Lady Argentea: 13.
Green Pale Guard: 11. (19:19).
Nadya: 9.
Purple Pale Guard: 8. (-4:19, 2 STR). Sword dropped. Faerie fire. DYING!!!
Red Pale Guard: 4. (9:19).

DEAD/OOC
Pale Guard (1).

lostsole31
2023-08-06, 04:45 PM
R2T20: Moorgram's blood pulses as he brings his axe to bear against the foes who downed his dear friend. With a roar he swings his axe with all his strength hoping to fell the man before him with a single stroke. He put too much emphasis on power and not enough on accuracy, however, as his axe bites the guard's hauberk but doesn't penetrate.

R2T15: From the top of a bookshelf, Ten-Penny casts another spell and two arcane bolts rip into Red for 8 force.

R2T13: Lady Argentea gives a cry, "Let none live to tell the tale, but all else know of the story!" She's pretty good at this war cry bit, because the heroes indoors all feel pretty pumped by that. She stabs Green in the left shoulder with her spear for 13, causing the man to gasp in labored shock and pain.

R2T11: Yet that man has a mission, and that mission will not be denied him before death. He tries to get out of that corner, but Lady Argentea's spear finds his hand for 8, dropping him.

R2T9: Nadya mentally recovers from whatever psychotic break she just had. She looks at the last standing soldier, and now with purpose begins to swirl her hand about. Again, everything in the entire room seems to rattle, shutter, and shake up until the point that she releases a mote of pure coalesced force that hits the man square in the face for 15, disfiguring him and dropping him.

End Round 2, Begin Round 3 ...

R3T29: Darkhelm steps over fallen soldiers to go outside and see that the quads (i.e., quadrupeds) already handled business. "Clear outside and inside," she says.

R3T22: Windrunner, is there anything you do, or do you drop out of initiative?

Arthog on deck, Moorgram in the hole ...

HEROES: +2 morale attack/ dmg til R3T13.
Darkhelm: 29.
Windrunner: 22.
Arthog: 21.
Moorgram: 20.
Brown Pale Guard: 19. (-8:19). DYING!!!
Blue Pale Guard: 17. (19:19). ASLEEP til R4T20.
Ten-Penny: 15.
Lady Argentea: 13. Shortspear-and-shield.
Green Pale Guard: 11. (-2:19). DYING!!!
Nadya: 9.
Purple Pale Guard: 8. (-5:19, 2 STR). Sword dropped. Faerie fire. DYING!!!

DEAD/OOC
Pale Guard (1).
Red Pale Guard: 4. (-6:19). STABLE!!! Face disfigured.

lostsole31
2023-08-06, 11:47 PM
R3T22: Windrunner, upon hearing Darkhelm'Lady Argentea's declaration, leaps into the air to fly over the town and immediate environs searching for watchers.

R3T20: Moorgram, what do you do?

HEROES: +2 morale attack/ dmg til R3T13.
Darkhelm: 29.
Windrunner: 22.
* Fly around the area looking for other foes/crows who might report back or ambush the group.
* Double move in initiative to start, in the direction of the witch's tower.
Arthog: 21.
Moorgram: 20.
Brown Pale Guard: 19. (-8:19). DYING!!!
Blue Pale Guard: 17. (19:19). ASLEEP til R4T20.
Ten-Penny: 15.
Lady Argentea: 13. Shortspear-and-shield.
Green Pale Guard: 11. (-2:19). DYING!!!
Nadya: 9.
Purple Pale Guard: 8. (-5:19, 2 STR). Sword dropped. Faerie fire. DYING!!!

DEAD/OOC
Pale Guard (1).
Red Pale Guard: 4. (-6:19). STABLE!!! Face disfigured.

lostsole31
2023-08-07, 01:49 PM
R3T20: Moorgram lets out a deep breath and let's his emotions calm, but he finds that even though his adrenaline spiked for a few seconds, he finds himself winded. He then moves to examine the man he commanded to sleep. It seems that guard is simply sleeping, but will wake up in seconds for sure!

R3T18: The man beneath Moorgram takes 5 to the head from something blunt, just as a tiny creature holding a club appears, shrieking and with ugly tears, "That's for killing Thora, you bastards!"

Of course, an attempted CDG from so small a creature was sure to fail, and the man - though still prone with his sword on the floor - awakens.

R3T15: Ten-Penny fires down another magic missile at the stirring guard for 5 force.

R3T13: Lady Argentea approaches, astride a fallen guardsman. He squirms to not be hit and she lances him in his left knee for 15, powerfully enough for him to stop moving.

Moorgram, do you have any issues with those present CDG-ing the remaining guards?



Darkhelm: 29.
Windrunner: 22.
* Fly around the area looking for other foes/crows who might report back or ambush the group.
* Double move in initiative to start, in the direction of the witch's tower.
Arthog: 21.
Moorgram: 20. FATIGUED til R13T20.
Brown Pale Guard: 19. (-9:19). DYING!!!
Hatch: 18. Club.
Blue Pale Guard: 17. (9:19). PRONE!!! Sword on deck, but shield.
Ten-Penny: 15.
Lady Argentea: 13. Shortspear-and-shield.
Green Pale Guard: 11. (-2:19). DYING!!!
Nadya: 9.
Purple Pale Guard: 8. (-5:19, 2 STR). Sword dropped. Faerie fire. DYING!!!

DEAD/OOC
Pale Guard (1).
Red Pale Guard: 4. (-6:19). STABLE!!! Face disfigured.

lostsole31
2023-08-14, 02:20 PM
Begin Round One ...

R1T27: Arthog passes everyone right off, and using a combination of ground movement and short duration, low altitude flight goes to the far northeast of the White Weasel's common room to gore a soldier in the belly for 27, dropping him instantly. Arthog continues past and around that wall to hook south and west to get closer to another guard.

R1T20: From within, steel-vs.-horn is heard clashing.

R1T19: Lady Argentea adjusts her shield and spurs Windrunner forward in a charge. Her spear is deflected by a shield, but Windrunner successfully overbears the man to the ground while the rider keeps him moving north a little more before turning to regard a seated soldier who has some manner of insignia.

R1T18: Moorgram, what do you do?


Arthog: 27.
Green Guard: 20. (19:19).
Lady Argentea: 19. Shortspear-and-shield.
>>>Windrunner: xx.
Moorgram: 18.
Ten-Penny: 17.
Darkhelm: 16.
Blue Guard 15. (19:19).
Sergeant Volan Sertane: 13. (19:19).
Brown Guard: 9. (-8:19). DYING!!!
Nadya: 8.
Red Guard: 3. (19:19).

DEAD/OOC
x

lostsole31
2023-08-15, 09:35 PM
R1T18: Moorgram looks through the doorway at the guard ready to ambush. "Sleep you fool and stay out of this fight," he says as he gives the man an angry look before striding inside with his axe ready. The guard slumps against the corner, slides down, and begins to softly snore.

R1T17: Ten-Penny zooms in and lands on the floor right next to the guard that Argentrunner bowled over. She touches the guard, who begins to laugh hysterically.

R1T16: Darkhelm moves in while drawing her short sword and stabs Green in the back for 8. She holds her head briefly though, as if dealing with a headache.

R1T15: Blue laughs fully, but still tries to stand. In doing so, Lady Argentea stabs him in the chest for 11 as Windrunner thrusts his beak into his entrails for 10, dropping him.

R1T13: The officer at the fire spins around out of his chair and readies his sword and shield.

R1T8: Nadya moves in and fires off her newly discovered power, but misses.

End Round One, Begin Round 2 ...

R2T27: Arthog gores Green in the right knee for 30, killing him outright from shock. Arthog then makes his way across the entrance from Moorgram.

R2T19: Lady Argentea fails to stab the officer with her spear.

R2T19+: Windrunner, there is no guidance to move or control you this round. What do you do?

Moorgram on deck, Ten-Penny on deck ...


Arthog: 27. RS.
Lady Argentea: 19. Shortspear-and-shield.
>>>Windrunner: xx.
Moorgram: 18.
Ten-Penny: 17.
Darkhelm: 16.
Blue Guard 15. (-2:19). DYING!!!
Sergeant Volan Sertane: 13. (37:37). Sword and shield.
Brown Guard: 9. (-9:19). DYING!!!
Nadya: 8.
Red Guard: 3. (19:19). ASLEEP til R4T18!!!

DEAD/OOC
Guard (1).

lostsole31
2023-08-19, 10:46 PM
R2T19+: Windrunner tries to step to the side of Yellow, but a large bar is in the way. He unleashes his full might on the soldier, looking to end the battle quickly. The man ducks the first claw, but exposes his shield arm and Windrunner gashes his shield hand for 10 with the other claw before following up with a beak to the left knee for 17.

R2T18: Moorgram, what do you do?


Arthog: 27. RS.
Lady Argentea: 19. Shortspear-and-shield.
>>>Windrunner: xx. RS.
Moorgram: 18.
Ten-Penny: 17.
Darkhelm: 16.
Blue Guard 15. (-2:19). DYING!!!
Sergeant Volan Sertane: 13. (10:37). Sword and shield.
Brown Guard: 9. (-9:19). DYING!!!
Nadya: 8.
Red Guard: 3. (19:19). ASLEEP til R4T18!!!

DEAD/OOC
Guard (1).

lostsole31
2023-08-21, 03:00 PM
R2T18: Moorgram looks down at the man at his feet and lifts his axe up high and brings it down with all his might on the slumbering guard, granting him an eternal rest.

R2T17: Ten-Penny likewise CDG's Blue, to put him out of his misery.

R2T16: Something is happening with Darkhelm, like she is concentrating on something that takes both time and effort ...

R2T13: The officer (Yellow) realizes the battle has turned against him. He switches his sword to his shield hand, and focuses his shield on defense, steps between the chair and the fireplace to give him some cover, and with his now free hand he takes out what appears to be a hand vanity mirror. Looking into the mirror he says, "Radosek! My patrol is overrun in Waldsby. Black Rider not located, but southerners with strange powers have attacked. I am lost. Make the preparations."

R2T8: Nadya runs to the bar and leaps up onto the corner, now eye-to-eye with Lady Argentea and Windrunner. She now confidently gathers force energy and shoots it at the dodging sergeant.

End Round 2, Begin Round 3 ...

R3T27: Arthog pushes past friend and fallen to the chairs by the fireplace and lances downwards below the man's shield to strike the sergeant in the upper right thigh for 21 to drop the man, his sword and mirror falling from his grasp as he hits the floor.

R3T19: Lady Argentea CDGs the sergeant, which forces Windrunner to stay put.

R3T18: Moorgram, what do you do?

Ten-Penny on deck, Darkhelm in the hole ...


Arthog: 27. RS.
Lady Argentea: 19. Shortspear-and-shield.
>>>Windrunner: xx.
Moorgram: 18.
Ten-Penny: 17.
Darkhelm: 16. Invoking "Disguise" for the first time.
Brown Guard: 9. (-10:19). DYING!!!
Nadya: 8.

DEAD/OOC
Guard (3). Sergeant Volane.

lostsole31
2023-08-23, 02:27 PM
R3T18: Moorgram looks around for any other hostiles. "What was that about? Who is Radosek?" He says taking a defensive stance.

R3T17: Ten-Penny flies over to mid-room and casts a gout of acid on the fallen soldier there ... just in case.

R3T16: Darkhelm's concentration ends, and she is now no longer the creepy black-skinned creature she was before. Now, she is a human woman of similar height (5' 9"), but dressed as an attractive, straw-haired Ulfen woman with the same gear she had before. She hustles to the far eastern side of the room.

R3T8: "Radosek is the consort of the local white witch, and reputedly a terrifying magician in his own right," says Nadya before hustling to the east.

End Round 3, Begin Round 4 ...

R4T27-19: Arthog, Lady Argentea (and by extension Windrunner) delay, listening to Nadya.

R4T18: Moorgram, what do you do?

Ten-Penny on deck, Darkhelm in the hole ...


Arthog: 27. RS.
Lady Argentea: 19. Shortspear-and-shield.
>>>Windrunner: xx.
Moorgram: 18. TD!
Ten-Penny: 17.
Darkhelm: 16. Appears as an attractive Ulfen woman.
Brown Guard: 9. (-11:19). DYING!!!
Nadya: 8.

DEAD/OOC
Guard (3). Sergeant Volane.

lostsole31
2023-10-10, 02:57 PM
Pre-Combat...

"You were warned," Moorgram says as he hefts his axe and makes for the gate with a roar. He puts full power into it, but it bites with the beard of the axe - going deep and cutting a gouge, but not so much as he'd hoped (10).

Begin Round One ...

R1T20: Ten-Penny says, "Good luck!" and she flies off, about 20' high now and mostly around the curve of the tower walls.

R1T19: Darkhelm takes out her longbow and shoots, the arrow plinking off of the icy wall of the gatehouse.

R1T18: Lytil tears off and looks like she is going to pass Ten-Penny on the way to their target.

R1T16: A guard shoots Moorgram in the chest for 8 with a light crossbow bolt.

R1T13: Arthog takes a page out of Moorgram's book and charges the ice wall ... the remainder of which explodes into chunks all over the place. A wave of cold thrums out from the newly opened breach and washes over the unicorn and the woodsman for 2 mod cold to Arthog, and 13 mod cold to Moogram. "Thanks for softening it up for me, pal! The breach is open!"

But now, just past that first ice wall, is a portcullis made of inverted icicles.

R1T12: Another bolt clips Moorgram in the belly for 3.

R1T11: Lady Argentea rides Windrunner a distance of 30' away from the wall (only 10' lateral movement) and 25' high ...

R1T10: Another guard shoots Moorgram in the gut for 6.

R1T9: Nadya moves up behind Moorgram, getting a little more confident every time she tries this strange power she discovered, and lets loose a blast which splinters and destroys the ice portcullis.

R1T8: Moogram, you recover from your charge. What do you do?

Ten-Penny on deck, Darkhelm in the hole ...


Ten-Penny: 20.
Darkhelm: 19.
* Appears as an attractive Ulfen woman.
Lytil: 18.
Red Pale Guard: 16. (19:19).
Arthog: 13.
Blue Pale Guard: 12. (19:19).
Lady Argentea: 11. Shortspear-and-shield. 60' from wall, 20' high
>>>Windrunner: xx.
Green Pale Guard: 10. (19:19).
Nadya: 9.
Moorgram: 8. CHARGED!!!

Icicle Portcullis: (27:27).

DEAD/OOC
x

lostsole31
2023-10-10, 04:10 PM
R1T8: Moorgram moves into the courtyard - but not before the cold emanating from the breach does another 13 mod cold to him - hunkering down and preparing for more attacks as he observes the surroundings.

A massive ice sculpture of a dragon dominates this open courtyard, standing with raised wings upon a dais of solid ice. Seven squat shacks sit along the inner wall, with several dogsleds stored outside. Between them, four ice chutes descend from the battlements of the outer wall. To the west, large double doors studded with icicles lead inside the Pale Tower itself, just beneath an overhang of sharp icicles dangling from above.

End Round One, Begin Round 2 ...

R2T20/18 ...

R2T19: Darkhelm moves closer and and takes a defensive shot up at one of the guards. It strikes Blue in the neck in a nerve cluster for 6 + stunned and he drops his crossbow off the gate to shatter below!

R2T16: Red reloads and shoots at Moorgram, striking him in the lower back for 6 despite the latter's focus on defense.

R2T13: Arthog moves in - taking no damage from the cold breach - and tries to screen Moorgram. He touches his horn to Moorgram for 16 healing.

R2T11: Lady Argentea (w/ Windrunner) wheels around and closes a little, now at the desired height advantage and angle. Windrunner can tell from her knee positioning that she is prepared with her shield in her fighting stance.

Windrunner, you have only SWA/FA available. Do you do anything?

Green Guard on deck, Nadya in the hole ...


Ten-Penny: 20.
Darkhelm: 19. DS.
* Appears as an attractive Ulfen woman.
Lytil: 18.
Red Pale Guard: 16. (19:19).
Arthog: 13.
Blue Pale Guard: 12. (13:19). STUNNED til R4T19!!!
Lady Argentea: 11. Shortspear-and-shield. 60' from wall, 20' high
>>>Windrunner: xx.
Green Pale Guard: 10. (19:19).
Nadya: 9.
Moorgram: 8. TD!

DEAD/OOC
x

lostsole31
2023-10-15, 12:45 PM
R2T10: "Green" adjust his position to attack those already in the courtyard. He shoots, misses Arthog, and reloads.

R2T9: Nadya throws another force-ball at the stunned soldier, but the armor protects him.

R2T8: Moorgram, you were using total defense. What do you do now?

Darkhelm in the hole ...


Ten-Penny: 20.
Darkhelm: 19. DS.
* Appears as an attractive Ulfen woman.
Lytil: 18.
Red Pale Guard: 16. (19:19).
Arthog: 13.
Blue Pale Guard: 12. (13:19). STUNNED til R4T19!!!
Lady Argentea: 11. Shortspear-and-shield. 60' from wall, 20' high
>>>Windrunner: xx.
Green Pale Guard: 10. (19:19).
Nadya: 9.
Moorgram: 8. TD!

DEAD/OOC
x

lostsole31
2023-10-15, 01:50 PM
R2T8: Moogram doesn't notice anything more about anything that he's already seen, at least nothing of note. He maintains his defense.

End Round 2, Begin Round 3 ...

R3T20/18: ...

R3T19: Darkhelm looks like she suffers from a massive headache and holds up her bow to wave around defensively as she is face down, holding her head. During that time, Blue seems to recover from having been stunned.

R3T16: Red shoots at the seemingly debilitated Ulfen woman (Darkhelm), but Darkhelm is able to luckily smack the bolt away with her bow as Red reloads.

R3T13: Arthog touches his horn to Moorgram for 8 healing.

R3T12: Blue hunkers down now that he is without his crossbow.

R3T11: Windrunner, Lady Argentea is looking to do a charge of the guard that is by itself on the south side of the gate. Make attack rolls for a charge!

Green on deck, Nadya in the hole ...


Ten-Penny: 20.
Darkhelm: 19. TD!
* Appears as an attractive Ulfen woman.
Lytil: 18.
Red Pale Guard: 16. (19:19).
Arthog: 13.
Blue Pale Guard: 12. (13:19). Hiding.
Lady Argentea: 11. Shortspear-and-shield. 60' from wall, 20' high
>>>Windrunner: xx.
Green Pale Guard: 10. (19:19).
Nadya: 9.
Moorgram: 8. TD!

DEAD/OOC
x

lostsole31
2023-10-18, 02:07 AM
R3T11: Lady Argenta spurs the charge, and Windrunner prepares an offensive stance as she does so. Once they close on their charge, Lady Argentea's spear pierces Green's lower arm for 13 while Windrunner's bite pierces the man's shoulder for 17. Windrunner worries the guard and tosses his corpse from the battlement with a dying scream.

R3T9: Nadya manages to hit Red for a light crit of 17!

R3T8: Moorgram, what do you do?

Darkhelm on deck, Red on deck ...


Ten-Penny: 20.
Darkhelm: 19. TD!
* Appears as an attractive Ulfen woman.
Lytil: 18.
Red Pale Guard: 16. (2:19).
Arthog: 13.
Blue Pale Guard: 12. (13:19). Hiding.
Lady Argentea: 11. Shortspear-and-shield. Golden Lion Style. Charged!
* 60' from wall, 20' high.
>>>Windrunner: xx. Pugilist's stance (+1d6 damage).
Nadya: 9.
Moorgram: 8. TD!

DEAD/OOC
Pale Guard (1).

lostsole31
2023-10-20, 04:30 PM
R3T8: "Thanks," Moorgram says to Arthog as he sets down his axe and grabs his sling, and loads it with a stone.

End Round 3, Begin Round 4 ....

R4T19: Darkhelm recovers from whatever she temporarily suffered. She shoots upwards to strike Red in the shoulder for 3, and he falls from the tower to his death below, waves of cold constantly battering him and turning him to a block of ice. She then bolts into the courtyard as quickly as she can to minimize damage but still takes 8 mod cold.

R4T13: Arthog says, "I don't have hands, so somebody needs to start kickin' in doors."

R4T12: Blue pops up from where he was hiding to shoot at the woman on the griffon, missing.

R4T11: Recovering from the charge, Lady Argentea directs Windrunner to the last guard. Her spear is deflected by the man's shield, but Windrunner tears into him, and in so doing, Lady Argentea gets another spear strike to skewer the man, who drops where he is on the battlement.

R4T9: "Can I get an airlift?" Nadya calls up to the aerialists. "There is a powerful cold field that attacks all who pass the barrier."

R4T8: Moorgram, it seems the tower guards are put down. Your axe is on the ground and a loaded sling in hand. What do you do?

Darkhelm on deck, Arthog in the hole ...


Ten-Penny: 20.
Darkhelm: 19. Shortbow.
* Appears as an attractive Ulfen woman.
Lytil: 18. Mirror image (2 images).
* Expended: mirror image.
Arthog: 13.
Lady Argentea: 11. Shortspear-and-shield. Golden Lion Style.
* 60' from wall, 20' high.
>>>Windrunner: xx. Pugilist's stance (+1d6 damage).
Nadya: 9.
Moorgram: 8. Axe set down, sling grabbed and loaded.

DEAD/OOC
Pale Guard (1).

lostsole31
2023-10-21, 04:07 PM
R4T8: "Just a moment, friend." Says Moorgram as he picks up his axe in one hand and begins to walk around the statue to get a clear view of the door. "I'd hate for those Icicles to fall on any of our heads."

End Round 4, Begin Round 5 ...

R5T19: A kennel door right in front of Moorgram opens up, bringing with it a pungent reek. A creature squeezes out of the door to stand before the woodsman. Standing a whopping 10' tall, this creature has light blue skin and cold, piercing eyes. Dressed in rough furs, her tusked jaw ends in a long underbite. She carries a battleaxe in her hand and then strikes Moorgram in the belly with it for 17.

R5T16: Darkhelm moves to the far side of the courtyard while drawing her short sword, right near those very threatening ice spears. "Contact!" she yells for those to the east at the gate. "Ice troll. Use fire if you have it."

R5T13: Arthog moves quickly up behind Moorgram and touches him with his horn for 12 healing.

R5T11-9: Lady Argentea guides Wind runner down to Nadya, but has to do so in a wide arc, and lands. Nadya gets onto the griffon and holds on for dear life.

R5T8: Moorgram, you have your axe in one hand, and a loaded sling in the other. What do you do?

Ice troll on deck, Darkhelm in the hole ...


Ten-Penny: 20.
Lytil: 18. Mirror image (2 images).
* Expended: mirror image.
Bordegga: 19. (66:66).
Darkhelm: 16. Shortbow.
* Appears as an attractive Ulfen woman.
Arthog: 13.
Lady Argentea: 11. Shortspear-and-shield. Golden Lion Style.
* 60' from wall, 20' high.
>>>Windrunner: xx. Pugilist's stance (+1d6 damage).
Nadya: 9.
Moorgram: 8. Axe in one hand, loaded sling in another.

DEAD/OOC
Pale Guard (1).

lostsole31
2023-10-22, 04:27 PM
R5T8: "Curse you. Lie down and do not trouble us." Moorgram snarls glaring at the beast and willing it to sleep.

The troll drops her axe and drops to the ground, snoring.

End Round 5, Begin Round 6 ...

R6T19: Troll snoozing.....

R6T16: Darkhelm steps up to the troll, taking out her shortsword.

R6T13: Arthog delays ...

R6T11-9: Lady Argentea flies east to get some altitude, Nadya holding tightly behind her.

R6T8: Moorgram, you still have your axe in one hand, loaded sling in the other. You are suddenly and inexplicably wracked with pain all over your body. What do you do?

Darkhelm on deck, Arthog in the hole ...


Ten-Penny: 20.
Lytil: 18. Mirror image (2 images).
* Expended: mirror image.
Bordegga: 19. (66:66). ASLEEP til R8T8!!!
Darkhelm: 16. Shortbow.
* Appears as an attractive Ulfen woman.
Arthog: 13.
Lady Argentea: 11. Shortspear-and-shield. Golden Lion Style.
* 60' from wall, 20' high.
>>>Windrunner: xx. Pugilist's stance (+1d6 damage).
Nadya: 9.
Moorgram: 8. Axe in one hand, loaded sling in another.

DEAD/OOC
Pale Guard (1).

lostsole31
2023-10-23, 03:38 PM
R6T8: Moorgram grits his teeth as the pain tears through him. He drops his sling and readies his axe as he looks around for what might be causing the pain. He can't sense an external source, but while still malleable, his skin seems to have taken on a certain amount of rigidity, and that process causes him intense pain. Likewise, he is feeling extreme pain now in his mouth.

End Round 6, Begin Round 7 ...

In the distance somewhere is heard an unholy ruckus of crows.

R7T16-13: Darkhelm and Arthog delay, looking curiously at Moorgram.

R7T11-9: Lady Argentea, Nadya, and Winter fly in from over the gatehouse, not yet landing in the courtyard at a height of about 30'

R7T8: Moorgram, the bodily pain is there, but slowly subsiding, but you still have a headache and severe pain ... but in your mouth. Deep bone-type pain, rather than a sharp one. The troll is still sleeping there. What do you do?


Ten-Penny: 20.
Lytil: 18. Mirror image (2 images).
* Expended: mirror image.
Bordegga: 19. (66:66). ASLEEP til R8T8!!!
Lady Argentea: 11. Shortspear-and-shield. Golden Lion Style.
* 60' from wall, 20' high.
>>>Windrunner: xx. Pugilist's stance (+1d6 damage).
Nadya: 9.
Moorgram: 8. Axe in one hand. Dropped loaded sling.

Darkhelm: 16. Shortbow. DELAYING!!!
* Appears as an attractive Ulfen woman.
Arthog: 13. DELAYING!!!

DEAD/OOC
Pale Guard (1).

lostsole31
2023-10-25, 12:51 AM
R7T8: As the pain wells up inside him from an unknown source so does his anger. Moorgram hefts his axe and with a roar of pain and anger brings it down on the troll below him, sinking his axe deep into her brow.

Combat Ends!


Ten-Penny: 20.
Lytil: 18. Mirror image (2 images).
* Expended: mirror image.
Bordegga: 19. (66:66). ASLEEP til R8T8!!!
Lady Argentea: 11. Shortspear-and-shield. Golden Lion Style.
* 60' from wall, 20' high.
>>>Windrunner: xx. Pugilist's stance (+1d6 damage).
Nadya: 9.
Moorgram: 8. Axe in one hand. Dropped loaded sling.

Darkhelm: 16. Shortbow. DELAYING!!!
* Appears as an attractive Ulfen woman.
Arthog: 13. DELAYING!!!

DEAD/OOC
Pale Guard (1).

lostsole31
2023-10-29, 12:41 AM
Lady Argentea: 11. Shortspear-and-shield. Golden Lion Style.
* 60' from wall, 20' high.
>>>Windrunner: xx. Pugilist's stance (+1d6 damage).
Nadya: 9.
Moorgram: 8. Axe in one hand. Dropped loaded sling.

Darkhelm: 16. Shortbow. DELAYING!!!
* Appears as an attractive Ulfen woman.
Arthog: 13. DELAYING!!!

DEAD/OOC
Pale Guard (3). Ice Troll (1).
Ten-Penny: 20.
Lytil: 18. Mirror image (2 images).
* Expended: mirror image.

lostsole31
2023-11-09, 11:48 PM
Moorgram and Darkhelm both open the doors they are currently at.

Begin Round One ...

R1T30: Arthog tenses, but delays ...

R1T21: Moorgram, what do you do? Nine double bunks, little more than straw mattresses and heavy blankets on raised blocks of ice, occupy most of the space in this partitioned chamber. A single wooden chest and a weapons locker furnish the rest of the room.


Arthog: 30. DELAYING!!!
Moorgram: 21. Axe in one hand.
Blue-4: 20. (19:19).
Red-4: 19. (19:19). Fatigued.
Darkhelm: 18. Shortbow.
* Appears as an attractive Ulfen woman.
Windrunner: 17.
Blue-1: 15. (19:19).
Lady Argentea: 14. Shortspear-and-shield.
Blue-3: 13. (19:19).
Blue-2: 12. (19:19).
Red-3: 11. (19:19). Fatigued.
Red-2: 9. (19:19). Fatigued.
Nadya: 8.
Red-5: 7. (19:19). Fatigued.
Sgt. Yana Dultsev: 6. (35:35).
Red-1: 1. (19:19). Fatigued.

DEAD/OOC
x

lostsole31
2023-11-12, 04:59 AM
R1T21: Moorgram moves to the soldier's bedside, quickly looking for other threats. He readies his axe to make short work of the man, who is awake and looking up in terror, and not asleep. He is not in armor, nor does he have his weapons nearby.

Nine double bunks, little more than straw mattresses and heavy blankets on raised blocks of ice, occupy most of the space in this partitioned chamber. A single wooden chest and a weapons locker furnish the rest of the room.

R1T20-19: A soldier on the other side who is ready for war steps into the doorway nicks Darkhelm in her left hand for 2. He starts calling out an alarm. Red-4 (to the north) gets up and moves blearily to the east.

R1T18: Darkhelm withdraws from her position at the doorway.

R1T17: Windrunner moves up to Darkhelm, and puts a talon gingerly on the woman's shoulder for 6 healing.

R1T15: Lady Argentea gets into a fighting style and begins calling out inspiring commands. She steps up to the doorway and begins her fight with the guard.

R1T13-9: A fully armored and ready soldier steps up to Windrunner from the south. To the north of Moorgram, a fatigued soldier gets on his feet. Just north of Moorgram in this partition, Red-2 manages to scramble out of bed under Moorgram's attack and darts to the north.

R1T8: Nadya gets behind a column and lets loose a telekinetic blast.

R1T7-1: Final soldier to north is on the move. An officer appears from the south, engages Windrunner, and nicks the griffin for 3; she is followed by another soldier who soft-crits Windrunner for 9. Red-1, the fatigued, unarmed, unarmored soldier under Moorgram, doesn't try to get up with Moorgram threatening him. "No ... no, p-please no."

End Round One, Begin Round 2 ...

R2T30: Arthog continues to delay and keep his head on a swivel.

R2T21: Moorgram, the man cowered under you, begging, but wasn't stupid enough to try to get up. What do you do?

Enemies on deck and in the hole ...

HEROES: +1 morale vs. charm/ fear, +1 competence attack/ weapon damage.
Moorgram: 21. Axe in one hand. READIED to attack if man in bed tries to arise.
Blue-4: 20. (19:19).
Red-4: 19. (19:19). Fatigued.
Darkhelm: 18. Shortbow.
* Appears as an attractive Ulfen woman.
Windrunner: 17.
Blue-1: 15. (19:19).
Lady Argentea: 14. Shortspear-and-shield. INSPIRING COMMANDS (INSPIRE COURAGE)! Golden Lion Style.
Blue-3: 13. (19:19).
Blue-2: 12. (19:19).
Red-3: 11. (19:19). Fatigued.
Red-2: 9. (19:19). Fatigued.
Nadya: 8.
Red-5: 7. (19:19). Fatigued.
Sgt. Yana Dultsev: 6. (35:35).
Blue-1: 5.
Medium Water Elemental: 3. (48:48).
Red-1: 1. (19:19). Fatigued.

Arthog: 30. DELAYING!!!

DEAD/OOC
x

lostsole31
2023-11-13, 07:34 PM
R2T21: Moorgram snarls in disgust, "I'll not kill a man begging for his life." He turns towards the other guards. "Beg if you want to live, or fight if you want to die!" he roars as he steps towards them.

R2T20-19: Blue-4 crosses weapons with Lady Argentea. Red-4 opens the door on the north end of the northern barracks.

R2T18: Darkhelm puts away her shortbow away, and then moves north to block the northern barracks door while drawing her shortsword.

R2T17: "Yield, officer!" caws Windrunner, intimidating the leader.

R2T15: Blue-1 attacks Windrunner.

R2T14: Lady Argentea continues with her inspiring commands, continuing to cross weapons with her foe.

R2T13-9: Blue-3 steps out and puts shield away. Blue-2 steps up to attack Windrunner. Red-3 and Red-2 cower, not wanting to be torn asunder.

R2T8: Protected by an interposing column, Nadya moves away from the guard threatening her to a point north of the fountain. She shoots a telekinetic blast into the man's chest for 14.

R2T7: Red-5 does nothing offensive.

R2T6: Though shaken, the officer attacks Windrunner.

R2T3: There is a loud sloshing and splashing sound out in the main hallway, and Wind runner cries out in pain.

R2T2: High speed hooves heard.

R2T1: Red-1 gets off the bed and runs out the nearest door.

End Round 2, Begin Round 3 ...

R3T21: Moorgram, your readied attack didn't go off as it seems Red-2 surrendered.

Enemies on deck and in the hole ...

HEROES: +1 morale vs. charm/ fear, +1 competence attack/ weapon damage.
Moorgram: 21. Axe in one hand. READIED to attack #2 if he doesn't surrender.
Blue-4: 20. (19:19).
Red-4: 19. (19:19). Fatigued.
Darkhelm: 18. Shortsword.
* Appears as an attractive Ulfen woman.
Windrunner: 17.
Blue-1: 15. (19:19).
Lady Argentea: 14. Shortspear-and-shield. INSPIRING COMMANDS (INSPIRE COURAGE)! Golden Lion Style. RS.
Blue-3: 13. (19:19). Sword only.
Blue-2: 12. (5:19). Sword and shield.
Red-3: 11. (19:19). Fatigued. TOTAL DEFENSE.
Red-2: 9. (19:19). Fatigued. TOTAL DEFENSE.
Nadya: 8.
Red-5: 7. (19:19). Fatigued.
Sgt. Yana Dultsev: 6. (35:35). SHAKEN til R5T17!!!
Medium Water Elemental: 3. (48:48).
Arthog: 2.
Red-1: 1. (19:19). Fatigued.

DEAD/OOC
x

lostsole31
2023-11-15, 10:53 PM
R3T21: "Flee this place before I lose my patience," Moorgram says, glaring at them. (Using off-turn words and gestures) It seems that the soldiers are suitably cowed.

Darkhelm shouts, "Come on out!" and does body language to show she is an "ally" to the unarmed soldiers for purposes of moving through her square.

R3T20-19: A guard soft-crits Windrunner for 9. Red-4 leaves out Darkhelm's door out of Moorgram's sight.

R3T18: Darkhelm leaves sight of the doorway and then flanks the water serpent with Arthog, stabbing it for 6.

R3T17: "I am badly wounded, if anyone has healing!" cries Windrunner, who now goes on the defensive. "Before I go, officer of evil, I swear to smite your body upon this icy floor!"

Windrunner bites the sergeant in her leg for 21, claws her in the groin for 20, dropping her, and then finishing off with his last claw, ending his short-lived smite.

R3T15: Lady Argentea is struck by a soldier for 4.

R3T14: Lady Argentea maintains her inspiring commands and spears her foe in the knee for 12, then steps away.

R3T13-9: A soldier strikes Windrunner for 5. Two soldiers near Moorgram scramble out the door.

R3T8: Nadya steps down the stairs, waving one of the unarmed soldiers past her as she shoots a bolt of force at the water-serpent, striking it for 12.

R3T7: The last soldier in the northern barracks leaves out the north.

R3T3: The water serpent slams Windrunner for 9.

R3T2: Arthog touches Windrunner with his horn for 11 healing.

R3T1: The last unarmored soldier moves north out of the way, past Nadya.

End Round 3, Begin Round 4 ...

R4T21: Moorgram, the northern barracks is clear. What do you do?

Enemies on deck and in the hole ...

HEROES: +1 morale vs. charm/ fear, +1 competence attack/ weapon damage.
Moorgram: 21. Axe in one hand.
Blue-4: 20. (7:19).
Red-4: 19. (19:19). Fatigued.
Darkhelm: 18. Shortsword.
* Appears as an attractive Ulfen woman.
Windrunner: 17. DS.
Blue-1: 15. (19:19).
Lady Argentea: 14. Shortspear-and-shield. INSPIRING COMMANDS (INSPIRE COURAGE)! Golden Lion Style. RS.
Blue-3: 13. (19:19). Sword and shield.
Blue-2: 12. (5:19). Sword and shield.
Red-3: 11. (19:19). Fatigued. TOTAL DEFENSE.
Red-2: 9. (19:19). Fatigued. TOTAL DEFENSE.
Nadya: 8.
Red-5: 7. (19:19). Fatigued.
Medium Water Elemental: 3. (30:48).
Arthog: 2.
Red-1: 1. (19:19). Fatigued.

DEAD/OOC
Sgt. Dultsev.

lostsole31
2023-11-17, 02:00 AM
R4T21: Hearing the commotion, Moorgram heads back into the main chamber. "Sleep," he says as he glares at the largest foe in sight - which appears to be an 8'-long serpent made entirely of water. The water-creature does not sleep.

R4T20-19: A soldier at the doorway to the southern barracks attacks Moorgram as he comes out, nicking his lower abdomen for 2.

R4T18: Darkhelm stabs the water serpent for 9.

R4T17: Windrunner puts a talon on his chest for 5 healing. He then continues a more defensive combat approach, but the soldier that is his target brilliant sword presses Windrunner's own forepaw into his beak so that Windrunner bites himself for 10. In retaliation Windrunner slashes that man's arm for 8 as the other scrapes off of his armor.

R4T15: The soldier now provides his own drive, striking Windrunner in the forearm but Windrunner does some special maneuver to ignore it.

R4T14: Lady Argentea continues her commands of offense and defense and steps down to engage. She stabs Blue-2 in the forearm for 13, dropping him.

R4T13-9: A soldier strikes Windrunner for 5. A couple voices muttering something to the north.

R4T8: Nadya's power bolt splashes into the water-serpent without apparently hurting it.

R4T7-3: The water-serpent hits Windrunner with what seems like just slamming against the griffin forcefully for 6 ... enough for the griffin to fall.

R4T2: A tired Arthog touches his horn to Windrunner for 14 healing, reviving Windrunner.

End Round 4, Begin Round 5 ...

R5T21: Moorgram, what do you do?

Enemies on deck and in the hole ...

HEROES: +1 morale vs. charm/ fear, +1 competence attack/ weapon damage.
Moorgram: 21. Axe in one hand.
Blue-4: 20. (7:19).
Red-4: 19. (19:19). Fatigued.
Darkhelm: 18. Shortsword.
* Appears as an attractive Ulfen woman.
Windrunner: 17. DS.
Blue-1: 15. (11:19).
Lady Argentea: 14. Shortspear-and-shield. INSPIRING COMMANDS (INSPIRE COURAGE)! Golden Lion Style. RS.
Blue-3: 13. (19:19). Sword and shield.
Blue-2: 12. (-9:19). Sword and shield. DYING!!!
Red-3: 11. (19:19). Fatigued. TOTAL DEFENSE.
Red-2: 9. (19:19). Fatigued. TOTAL DEFENSE.
Nadya: 8.
Red-5: 7. (19:19). Fatigued.
Medium Water Elemental: 3. (21:48).
Arthog: 2.
Red-1: 1. (19:19). Fatigued.

DEAD/OOC
Sgt. Dultsev.

lostsole31
2023-11-20, 08:02 AM
R5T21: "I have no time for you!" Moorgram roars as he turns on the guard in the doorway, swinging his axe with all his might and anger, with his axe cleaving the man's shin and landing in his left foot while shredding an artery for 25 as the man drops.

R5T18: Darkhelm continues to attack the water serpent, striking again with her short sword for 10.

R5T17: Windrunner continues to maintain a more defensive approach. He snaps at Blue-3's knee for 14; slashes him in the upper right arm for 13, dropping him; and fails to strike Blue-1 with a claw. Placing a talon on his chest, Windrunner gains 1 healing.

R5T15: Blue-1 is unable to successfully counterattack.

R5T14: Lady Argentea continues her inspiring commands while climbing over bodies to get to the last active soldier. She spears Blue-1 in the groin with an enraging strike for 19, dropping him. She gives defensive advice to those around her.

R5T8: Nadya throws out another blast of force that fails to harm the water serpent.

R5T3: The water serpent now instead moves a little bit north and clips Darkhelm in the upper arm for 5.

R5T2: Now with a fountain in his way, Arthog touches horn to Windrunner for 10 healing. Wearily, Arthog says, "I feel that I have no more of that energy to spend."

End Round 5, Begin Round 6 ...

R6T21: Raging Moorgram, what do you do?

Darkhelm on deck, Windrunner in the hole ...

HEROES: +1 morale vs. charm/ fear, +1 competence attack/ weapon damage.
Moorgram: 21. Axe. RAGING!
Red-4: 19. (19:19). Fatigued.
Darkhelm: 18. Shortsword. RS.
* Appears as an attractive Ulfen woman.
Windrunner: 17. DS.
Blue-1: 15. (-8:19). DYING!!!
Lady Argentea: 14. Shortspear-and-shield. INSPIRING COMMANDS (INSPIRE COURAGE)! Golden Lion Style.
Blue-3: 13. (-9:19). Sword and shield. DYING!!
Blue-2: 12. (-10:19). Sword and shield. DYING!!!
Red-3: 11. (19:19). Fatigued. TOTAL DEFENSE.
Red-2: 9. (19:19). Fatigued. TOTAL DEFENSE.
Nadya: 8.
Red-5: 7. (19:19). Fatigued.
Medium Water Elemental: 3. (11:48).
Arthog: 2.
Red-1: 1. (19:19). Fatigued.

DEAD/OOC
Sgt. Dultsev. Blue-4.

lostsole31
2023-11-21, 09:11 PM
R6T21: Moorgram continues fuming and makes his way around the pool towards the watery serpent, swinging his axe into the creature, but his axe is simply buffeted away by the watery surface.

R6T18: With Moorgram coming on scene, Darkhelm counters to flank, only to find out that this eyeless being of all water isn't to be "flanked." She still slips her short sword into it for 6.

R6T17: Windrunner delays ...

R6T14: Lady Argentea continues her inspiring commands and gives a mighty warcry that only adds to the ferocity she instills in everyone!

R6T8: Nadya strikes the water serpent with a blast of force that has it discorporating and splashing water everywhere.

R6T2: "Steady the fallen," says Lady Argentea even as Arthog stands guard. "We're not murderers."

End Round 6, Begin Round 7 ...

R7T21: Moorgram, do you stop raging? What do you do?

HEROES: +1 morale vs. charm/ fear, +1 competence attack/ weapon damage. Til R7T14: +2 morale attack/ damage.
Moorgram: 21. Axe. RAGING!
Darkhelm: 18. Shortsword. RS.
* Appears as an attractive Ulfen woman.
Blue-1: 15. (-9:19). DYING!!!
Lady Argentea: 14. Shortspear-and-shield. INSPIRING COMMANDS (INSPIRE COURAGE)! Golden Lion Style.
Blue-3: 13. (-10:19). Sword and shield. DYING!!
Blue-2: 12. (-11:19). Sword and shield. DYING!!!
Nadya: 8.
Arthog: 2.

Windrunner: 17. DS. DELAYING!!!

DEAD/OOC
Sgt. Dultsev. Blue-4. Medium water elemental.

lostsole31
2023-11-24, 03:09 PM
R7T21: Moorgram lowers his axe with a huff and takes a deep calming breath. He looks around for the signs of life in any of the wounded soldiers. He moves to Blue-4, and notes that Blue-4 died.

R7T18: Darkhelm puts her sword away and moves over to Blue-2.

R7T14: Lady Argentea stops her commands, comes out of stance, steps away, and puts up her shield. She looks at Blue-3, but admits she doesn't know.

R7T13: Windrunner moves north to get out of the way.

R7T8: Nadya moves to Blue-1 and stabilizes him.

R7T2: Arthog gets out of the way.

End Round 7, Begin Round 8 ...

R8T21: Moorgram moves to Blue-2 and determines that he died of his wounds.

R8T18: Recognizing Nadya as a better healer, Darkhelm moves over to aid Nadya on the last.

R8T13: Blue-3 dies of his wounds, a second before Nadya was able to have helped him.

Initiative Ends!

Lady Argentea orders that the one stable person be removed to a bed for now, and she will help.

HEROES: +1 morale vs. charm/ fear, +1 competence attack/ weapon damage. Til R7T14: +2 morale attack/ damage.
Moorgram: 21. Axe. FATIGUED til R17T21!!!
Darkhelm: 18.
* Appears as an attractive Ulfen woman.
Lady Argentea: 14. Spear.
Nadya: 8.
Arthog: 2.

Windrunner: 17. DS. DELAYING!!!
Blue-1: 15. (-10:19). STABLE!!!

DEAD/OOC
Sgt. Dultsev. Blue-2/3/4. Medium water elemental.

lostsole31
2023-12-12, 12:46 AM
Surprise Round ...

Moorgram raises his hands to evoke peace and says, "Stay in your ..." and that is where he is interrupted by a fey that stabbed him in his chain shirt (that didn't puncture) that is standing at his feet.

Another one at his feet is likewise hapless in getting its little rapier through Moorgram's chain shirt.

Begin Round One ...

R1T25: Blue stabs him in the knee this time for 1 NL.

R1T20: A crossbow bolt whizzes by his head, shot by someone/something on the stairs of the dais.

R1T19: Moorgram, your previously posted bit interrupted, what do you do?


Lask (Blue): 25. Rapier.
Mierul Ardelain: 20. Light Crossbow (loaded).
Moorgram: 19. Axe.
Jir (Red): 16. Rapier. Invisible.
Darkhelm: 8.
* Appears as an attractive Ulfen woman.
Lady Argentea: 9. Longsword and shield.

DEAD/OOC
x.

lostsole31
2023-12-13, 12:43 AM
R1T19: Moorgram swings his axe at the creature who stabbed him in the knee by striking Blue in the upper leg for 13 mod. "Begone unless you want to die!" he shouts as he tries to move into the room.

R1T16: Red steps under a chair for cover and concentrates. Moorgram's axe thrums in his hand and by force of will he ends whatever was happening.

R1T8: Darkhelm now appears on the pad, though she has little time to do anything else.

R1T9: "Mierul Ardelain!" calls out Lady Argentea. "When Nadya's camp was our host, we in turn with her was yours. Give up your allegiance to your liege, and lay down your arms that no harm may come to you, else I will lay you low."

She has to work her way around the difficult terrain of table and chairs, but comes up to the stairs out of reach of the fey there. The fey on the stairs is the same one that wintered with you on the night you first arrived, a guest of Nadya's and a fey who had many questions but divulged little.

End Round One, Begin Round 2 ...

R2T25: Blue concentrates carefully this time, and again Moorgram's axe thrums briefly but for his will.

R2T20: "It is you who should despair of this foolish quest. I didn't realize it before, but you are the Black Rider's heir that we have been hunting," Mierul says as she falls back to the east to a set of double doors, drops her crossbow and then forms a scimitar made of flame.

R2T19: Moorgram, what do you do?

Red fey on deck (under a chair), Darkhelm in the hole ...


Lask (Blue): 25. (1:14). Rapier.
Mierul Ardelain: 20. Light Crossbow (loaded), dropped. Flame blade.
Moorgram: 19. Axe. RS.
Jir (Red): 16. (14:14). Rapier.
Darkhelm: 8.
* Appears as an attractive Ulfen woman.
Lady Argentea: 9. Longsword and shield. CHALLENGE vs. Mierul Ardelain.

DEAD/OOC
x.

lostsole31
2023-12-13, 10:09 PM
R2T19: Moorgram continues around the table and advances onto the stairs. "Listen to the Lady and lay down, or be cast down," he intones as he stares at Mierul, who in turn falls to the ground softly, her flame blade winking out of existence.

R2T16: ..... ?

R2T8: Darkhelm takes out her short sword and with a power stroke drops Blue. "The other fey turned invisible."

R2T9: Lady Argentea stands over the sleeping Mierul and readies a sword stroke. "Moorgram, remove any equipment from her. Be sure to include pouches and symbols she may have."

End Round 2, Begin Round 3 ...

R3T19: Moorgram, what do you do?


Lask (Blue): 25. (-6:14). Rapier dropped. DYING!!!
Mierul Ardelain: 20. Light Crossbow (loaded), dropped. ASLEEP til R5T19!!!
Moorgram: 19. Axe. RS.
Jir (Red): 16. (14:14). Rapier. Invisible.
Darkhelm: 8.
* Appears as an attractive Ulfen woman.
Lady Argentea: 9. Longsword and shield. CHALLENGE vs. Mierul Ardelain.

DEAD/OOC
x.

lostsole31
2023-12-15, 03:39 AM
R3T19: Moorgram moves to Mierul and begins to look for any potentially weaponizable or magical items. He can't know from magic just from looking, but she does seem to have a fancy entertainer's outfit with a white hood, a very expensive-looking necklace, a coin pouch, an obvious spell component pouch, and several small vials hanging from her belt with little quick-pull string ties. She already dropped her light crossbow, and she doesn't appear with a search to have any weapons hidden, though her nails do appear sharp. The time it took to move to her and search her is all he had, and he didn't have time to actually remove anything yet.

R3T16: Moorgram feels a sharp pain in his left calf (1) followed by numbing cold that he ignores, and Red-fey is standing at his feet now, having stabbed him with its tiny widdle wapier.

R3T8: Darkhelm dispatches Blue, but makes a point of showing the soldiers in case anyone tries to think of anything.

R3T9: Lady Argentea gets into a shield-focused defensive stance but lashes out with a very aggressive strike with her cold iron longsword that does 18, dropping the fey. "Keep focused on her," she says, refocusing on the downed larger fey. "Definitely remove that spell pouch, followed by the liquids."

End Round 3, Begin Round 4 ...

R4T19: Moorgram, what do you do? You also still have axe in hand.


Mierul Ardelain: 20. Light Crossbow (loaded), dropped. ASLEEP til R5T19!!!
Moorgram: 19. Axe.
Jir (Red): 16. (-5:14). Rapier. DYING!!!
Darkhelm: 8.
* Appears as an attractive Ulfen woman.
Lady Argentea: 9. Longsword and shield. CHALLENGE vs. Mierul Ardelain.

DEAD/OOC
Atomie.

lostsole31
2023-12-16, 12:59 AM
R4T19: Moorgram gives a grunt to Lady Argentea as he kneels down next to Mierul, setting his axe down and removes the spell component pouch and a single vial.

R4T8: Darkhelm comes around with short sword at the ready.

R4T9: Lady Argentea readies her stroke should Mierul fail to understand her dire situation.

End Round 4, Begin Round 5 ...

R5T19: Moorgram, Mierul's eyes flutter open as she awakens. What do you do/ say?


Mierul Ardelain: 20. Light Crossbow (loaded), dropped. PRONE!!!
Moorgram: 19. Axe.
Jir (Red): 16. (-6:14). Rapier. DYING!!!
Darkhelm: 8.
* Appears as an attractive Ulfen woman.
Lady Argentea: 9. Longsword and shield. CHALLENGE vs. Mierul Ardelain.

DEAD/OOC
Atomie.

lostsole31
2023-12-17, 05:38 AM
R5T19: Moorgram pauses his removal of her gear for a brief moment to let the confused transition from sleeping to wakefulness occur. "Don't waste your life, you have lost, there is no need for your death, too many have died already," he says bitterly as he resumes removing her gear (two more vials removed).

R5T8: With battle seemingly done, Darkhelm turns to the smaller fey and attempts first aid. It seems she is unsuccessful right now, but ...

R5T9: .... Lady Argentea remains vigilant as safety cover for Moorgram.

End Round 5, Begin Round 6 ...

R6T20: Mierul says, "It is painful, and inconvenient. But death is not the same to fey as it is to a fragile mortal like yourself. But painful and inconvenient enough I shall yield."

R6T19: Moogram, continue to de-gear the fey?


Mierul Ardelain: 20. Light Crossbow (loaded), dropped. PRONE!!!
Moorgram: 19. Axe.
Jir (Red): 16. (-7:14). Rapier. DYING!!!
Darkhelm: 8.
* Appears as an attractive Ulfen woman.
Lady Argentea: 9. Longsword and shield. CHALLENGE vs. Mierul Ardelain.

DEAD/OOC
Atomie.

lostsole31
2023-12-18, 06:09 AM
R6T19: Moorgram continues to remove her gear.

At this point, it is really just a check now to see if the small fey can be stabilized. As it is, it self-stabilizes without Darkhelm's help.

Combat Ends!


Mierul Ardelain: 20. Light Crossbow (loaded), dropped. PRONE!!!
Moorgram: 19. Axe.
Jir (Red): 16. (-7:14). Rapier. DYING!!!
Darkhelm: 8.
* Appears as an attractive Ulfen woman.
Lady Argentea: 9. Longsword and shield. CHALLENGE vs. Mierul Ardelain.

DEAD/OOC
Atomie.

lostsole31
2023-12-26, 09:41 AM
Surprise Round ...

S15: Something steps right up to Moorgram and a terrifying supernatural power blooms forth from it, but Moorgram's grit easily overcomes the scare.

End Surprise Round, Begin Round One ...

R1T19: While not an acrobat, the athletic and agile Darkhelm jumps up onto the dinging room table, crosses, and hops down again between the table and the wall to get a better view of what just sent magic out into the hall. She shoots over Moorgram's head in vain. She is not much of a CQB archer, either.

R1T15: The creature changes size from something as small as a gnome to a small giant, practically filling the kitchen beyond. It takes out a now giant-sized morningstar.

R1T14: Lady Argentea sets up her normal defensive patter, gets into a stance and calls out things which keep one's spirit from quailing against fear, and then gives inspiring commands to the group, especially Moorgram.

R1T3: Moorgram, you hesitated. You had seen a spit-second into the future, but took the wrong path that caused you to hesitate dreadfully. In front of you, flecks of saliva drip from the corners of this filthy and ill-smelling humanoid, and its large, pointed ears twitch at every sound. It had looked like a sickly gnome, but now is about 9' tall, and appears almost feral and alien. What do you do?

Darkhelm on deck, Bogey in the hole ...

HEROES: +1 morale vs. charm/ fear, +1 competence weapon attack/ damage rolls.
Darkhelm: 19. Shortbow.
* Appears as an attractive Ulfen woman.
Migs Epsel: 15.
Lady Argentea: 14. Longsword and shield. INSPIRE COURAGE +1
Moorgram: 3. Axe.

DEAD/OOC
Atomie.

lostsole31
2023-12-26, 11:17 AM
R1T3: Moorgram readies his axe for a fight but glowers at the beast. "Nightmares belong in dreams, so to the land of dreams with you," he says as he stares the beast down.

It is a fight. It really is, as the bogey tries to swallow the oncoming yawn the best way it can before it finally succumbs and drops to the floor.

End Round One, Begin Round 2 ...

R2T19: "There's no way we can trust a monster of that size to behave itself when it awakens. Moorgram, will you deliver the stroke?" asks Darkhelm.

R2T15: The bogey snores.

R2T14: Lady Argentea, understanding, turns away.

R2T3: Moorgram, what do you do?

HEROES: +1 morale vs. charm/ fear, +1 competence weapon attack/ damage rolls.
Darkhelm: 19. Shortbow.
* Appears as an attractive Ulfen woman.
Migs Epsel: 15. ASLEEP!
Lady Argentea: 14. Longsword and shield. INSPIRE COURAGE +1
Moorgram: 3. Axe.

DEAD/OOC
Atomie.

lostsole31
2023-12-26, 11:45 AM
R2T3: Moorgram nods and does his best to bring an end to the creature with one well-placed stroke.

Combat Ends!

HEROES: +1 morale vs. charm/ fear, +1 competence weapon attack/ damage rolls.
Darkhelm: 19. Shortbow.
* Appears as an attractive Ulfen woman.
Lady Argentea: 14. Longsword and shield. INSPIRE COURAGE +1
Moorgram: 3. Axe.

DEAD/OOC
Atomie.