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SmileyX
2007-11-19, 10:30 PM
Spell Infused:
Every so often powers appear in creatures, whether from overexposure to magic or freak accident. These powers are similar to the magics worked by arcane casters, except they are constant effects, or available at will.

Creating a Spell Infused Creature:
Spell Infused can be applied to any creature with a int, wis, and cha score.
A Spell Infused creature uses all the base creature's statistics and special abilities except as noted here.

Size and Type: Does not change.

Speed: Unless otherwise noted, speed does not change.

Armor Class: Unless otherwise noted, this does not change.

Special Attacks/Qualities: A Spell Infused creature retains all Special Attack/Qualities of the base creature, and obtains the following Special Attack/Qualities.
Spell Infused: the Spell Infused creature obtains one of the following spells as either a constant effect, or as an at will Spell Like Abilities. Unless otherwise noted the user needs to pay XP costs, and any costly material components. Constant effects cannot be suppressed, if a constant effect is 'used up' it reactivates at full power 1 minute later.


Constant:

{table=head]
Spell|
Level Adjustment
Protection from X|
+1
Alter Self|
+3
Mind Blank|
+4
Expeditious Retreat|
+1
Bless|
+1
Bane|
+1
Endure Elements|
+1
Fly|
+2
Feather Fall|
+1
Read Thoughts|
+1
Hide from Undead|
+1
Invisibility|
+1
Spider Climb|
+1
Freedom of Movement|
+3
Mage Armor|
+1
Shield|
+2
Call Lightning|
+3
Stinking Cloud|
+2
Divine Power|
+3
Enlarge Person|
+1
Reduce Person|
+1
Cat's Grace(etc)|
+1
Greater Mage Armor|
+2
Prayer|
+2
Hallow|
+3
Unhallow|
+3
Righteous Might|
+4
Sanctuary|
+1[/table]

At Will

{table=head]
Spell|
Level-Adjustment
Magic Missile|
+1
Teleport|
+3
Dimension Door|
+1
Telekinesis|
+2
Fireball|
+3
Disintegrate|
+6
Shatter|
+1
Control Weather|
+2
Control/Create Water|
+1
Dispel Magic|
+2
Greater Dispel Magic|
+4
Lightning Bolt|
+3
Animate Dead|
+1
Animate Dead(no material cost)|
+3
Chaos Hammer(etc)|
+2
Blasphemy|
+3[/table]

Challenge Rating: Same as LA

Alignment: stays the same

Level Adjustment: Listed Value

this came from one of my mad ideas, and instead of harassing my DM every time i wanted to use another spell in crappy builds, i decided to do them all at once :smalltongue: . Obviously i need lots of help to determine LA's for different spells, id like to cover as many as possible :smallwink: . Help is appreciated.

Edit 1: fixed tables to two >.>