gnomish dwelf
2021-12-13, 02:51 AM
¿do you think we could convince Rich Burlew to make a customized character avatar for one's posting persona based on
1.how one describes one's username identity
2.how many people dig one's username identity
3.how Rich Burlew chooses to work the character into his grand ouvre?
As example, I would be the first contestant, if he has time and agrees to engage with his fans in this way, he would determine how much time we have to send participations and when its done he helds polls to see who of us wins...
¿So what is the gnomish dwelf?
He is the child of a high elf (with some avariel blood and some gray elf blood, but mostly high elf) and his mountain dwarf spouse (she does not have a beard, female dwarves do not have beards)... But tragedy strikes early in his life and a mixed gnome family rescues him from death in the wilds, raising him as a gnome (tinker gnome adoptive father and forest gnome adoptive mother, with a pure forest gnome adoptive older brother, a mixed gnome adoptive middle brother that is more forest gnome than tinker gnome and an adoptive sister that is more tinker gnome than forest gnome and triplets that are a perfect mix of tinker gnome and forst gnome, two identica sisters and their semi-identical brother)... Eventually he learns of his true heritage but not before he becomes a transmogrifier bard... A transmogrifier bard gets 1 extra spell per spell level available as long as the extra spell is of the transmogrification school, the transmogrification school is an alteration subschool that transforms targets into tempora or permanent undead by binding them to negative energy... As a bard he is not a musician as 3rd edition bards and later edition bards are, nope, he is a storyteller, a joker, a riddlemaster, an etymologist, an expert in coats of arms, he even wears the hat and neck decoration of a buffoon/harlequin, but with skulls as bells... And has a predilection for undead familiars and shapeshifting into combinations of himself and them. But he is the life of a party and doesnt reject life, he sees death as part of nature, along with a cycle of birth-death-rebirth... So he takes after 2nd edition green book's bards from the celt books, a little at least. His thief skills are also unorthodox, he has hide in shadows, detect noise, climb walls, move silently, pick pockets, read languages, for the extra thief skills he sacrifices how much percentage he can divide between them... And his pick pockets only works on bags and on sleight of hand tricks similar to the one pulled by a charlatan thief from the green books who pretends to have magic, only that he has true magic too, but he uses stage magic to pretend access to the opposite schools which, for transmogrification, are enchantment/charm, conjuration/summoning and illusion/phantasm (enchant an item, and permanency belong to the universal school). He also has psionic mimicry proficiency and somatic concealment proficiency which allows his stage magic or true magic to pass as psionic powers when he wants to fool others, he sometimes even disguises himself as a mime to confuse others as his pantomimes do have magical effect. But he has a charisma penalty with his high charisma only working through what he writes (and he has the storytelling proficiency). Of course the props he uses are risky after all, he was raised by a tinker gnome... and has learnt all he knows about engineering from them... He is also well versed in mythological lore which means his legend lore identifies items as well as magical creatures and religious stuff. Is this OP? I dont mind writing some downsides to this unorthodox neutral good antihero... He is also close to nature and to druids, close to animals, plants, the elements and the weather, but his magic is transmogrification mostly.
If Rich Burlew despises this kewl 2nd edition homebrew character concept it wouldn't matter if others vote and say they do like it, after all, I am not suggesting this competition because I am desperate for a customized character avatar... the necromancer dude is cool too and could probably be the look my gnomish dwelf exhibits when trying to go low key, low profile... When not mounting a show. (although his staff allways has a skull at its tip with a fool's cap wth skulls as bells, and he is proficient in axes, sickles, scythes and curved blades in general)... I just need an excuse to post ten times in order to be allowed to share links and i thought I could kill two birds with a single stone, one is improving my avatar by customizing it and the other is posting an inane suggestion that the unknown Rich Burlew might dislike or not (my low charisma is showing, I know, but there are situations when I dont get the penalty and all works magnificiently).
1.how one describes one's username identity
2.how many people dig one's username identity
3.how Rich Burlew chooses to work the character into his grand ouvre?
As example, I would be the first contestant, if he has time and agrees to engage with his fans in this way, he would determine how much time we have to send participations and when its done he helds polls to see who of us wins...
¿So what is the gnomish dwelf?
He is the child of a high elf (with some avariel blood and some gray elf blood, but mostly high elf) and his mountain dwarf spouse (she does not have a beard, female dwarves do not have beards)... But tragedy strikes early in his life and a mixed gnome family rescues him from death in the wilds, raising him as a gnome (tinker gnome adoptive father and forest gnome adoptive mother, with a pure forest gnome adoptive older brother, a mixed gnome adoptive middle brother that is more forest gnome than tinker gnome and an adoptive sister that is more tinker gnome than forest gnome and triplets that are a perfect mix of tinker gnome and forst gnome, two identica sisters and their semi-identical brother)... Eventually he learns of his true heritage but not before he becomes a transmogrifier bard... A transmogrifier bard gets 1 extra spell per spell level available as long as the extra spell is of the transmogrification school, the transmogrification school is an alteration subschool that transforms targets into tempora or permanent undead by binding them to negative energy... As a bard he is not a musician as 3rd edition bards and later edition bards are, nope, he is a storyteller, a joker, a riddlemaster, an etymologist, an expert in coats of arms, he even wears the hat and neck decoration of a buffoon/harlequin, but with skulls as bells... And has a predilection for undead familiars and shapeshifting into combinations of himself and them. But he is the life of a party and doesnt reject life, he sees death as part of nature, along with a cycle of birth-death-rebirth... So he takes after 2nd edition green book's bards from the celt books, a little at least. His thief skills are also unorthodox, he has hide in shadows, detect noise, climb walls, move silently, pick pockets, read languages, for the extra thief skills he sacrifices how much percentage he can divide between them... And his pick pockets only works on bags and on sleight of hand tricks similar to the one pulled by a charlatan thief from the green books who pretends to have magic, only that he has true magic too, but he uses stage magic to pretend access to the opposite schools which, for transmogrification, are enchantment/charm, conjuration/summoning and illusion/phantasm (enchant an item, and permanency belong to the universal school). He also has psionic mimicry proficiency and somatic concealment proficiency which allows his stage magic or true magic to pass as psionic powers when he wants to fool others, he sometimes even disguises himself as a mime to confuse others as his pantomimes do have magical effect. But he has a charisma penalty with his high charisma only working through what he writes (and he has the storytelling proficiency). Of course the props he uses are risky after all, he was raised by a tinker gnome... and has learnt all he knows about engineering from them... He is also well versed in mythological lore which means his legend lore identifies items as well as magical creatures and religious stuff. Is this OP? I dont mind writing some downsides to this unorthodox neutral good antihero... He is also close to nature and to druids, close to animals, plants, the elements and the weather, but his magic is transmogrification mostly.
If Rich Burlew despises this kewl 2nd edition homebrew character concept it wouldn't matter if others vote and say they do like it, after all, I am not suggesting this competition because I am desperate for a customized character avatar... the necromancer dude is cool too and could probably be the look my gnomish dwelf exhibits when trying to go low key, low profile... When not mounting a show. (although his staff allways has a skull at its tip with a fool's cap wth skulls as bells, and he is proficient in axes, sickles, scythes and curved blades in general)... I just need an excuse to post ten times in order to be allowed to share links and i thought I could kill two birds with a single stone, one is improving my avatar by customizing it and the other is posting an inane suggestion that the unknown Rich Burlew might dislike or not (my low charisma is showing, I know, but there are situations when I dont get the penalty and all works magnificiently).