Zhepna
2021-12-16, 10:34 AM
Hi,
We will play a lvl 20 game where I have more than 1 million of gp to buy equipment.
It's my first time buying or crafting if possible since my character is 100% a crafter, a weapon with many enchantements.
I would like to know how to calculate it. At first I thought that no limitations were present since another player bought a pair of weapons for over 500k but then I saw in a expansive item threat this:
''Continuous "Greater Magic Weapon" CL 15. Costs you 90k. Going from a +6 weapon (+1 w/ +5 worth) to a +10 weapon (+5 with +5 worth) would cost you 128000 gp. But more importantly than saving money is saving enchantment space - you could get a +1 weapon with +9 worth of enchantment, then slap a 90k ring on and now any weapon you wield counts as +5, upgrading that weapon to effectively +14 worth.''
Also, another player said the following weapon could be really good but like I said, I don't know where to begin for the value:
Quote Originally Posted by MaxiDuRaritry View Post
<snip>
So what weapon combos truly put the 'legend' in legendary? Are there any?
The closest I can think of to something like this is a riverine +1 metalline/aptitude/skillful/morphing/sizing/vorpal sword enhanced as an energy bow and also enhanced as a raptor arrow (for both returning and bane [everything]), with a stacked weapon crystal permanently set into it, which has a ton of weapon crystal abilities stacked on it for energy damage, ghost touch, throwing, quick draw, and so on, and enhanced via an acorn of far travel permanently embedded into it with a +5 greater magic weapon effect and a bunch of other buffs tossed on (which, of course, includes repeating surge of fortune to always roll Nat 20s on every swing, bless weapon to auto-confirm crits against evil creatures, haste, and a ton of other very high level buffs whenever you hold it).
Effects vary, depending on exactly what buffs are set into it with the acorn of far travel/hallow combo, but at the very least you have the ultimate Swiss army knife of weapons, capable of turning into literally any kind of weapon you want, of any size you want, which produces its own ammo and kills any evil enemy you successfully hit with a vorpal strike. You might not be leveling any mountains, but at least you can one-hit kill evil stuff reliably, especially if you start stacking true strike and such.
Thanks a lot for the information and have a nice day.
We will play a lvl 20 game where I have more than 1 million of gp to buy equipment.
It's my first time buying or crafting if possible since my character is 100% a crafter, a weapon with many enchantements.
I would like to know how to calculate it. At first I thought that no limitations were present since another player bought a pair of weapons for over 500k but then I saw in a expansive item threat this:
''Continuous "Greater Magic Weapon" CL 15. Costs you 90k. Going from a +6 weapon (+1 w/ +5 worth) to a +10 weapon (+5 with +5 worth) would cost you 128000 gp. But more importantly than saving money is saving enchantment space - you could get a +1 weapon with +9 worth of enchantment, then slap a 90k ring on and now any weapon you wield counts as +5, upgrading that weapon to effectively +14 worth.''
Also, another player said the following weapon could be really good but like I said, I don't know where to begin for the value:
Quote Originally Posted by MaxiDuRaritry View Post
<snip>
So what weapon combos truly put the 'legend' in legendary? Are there any?
The closest I can think of to something like this is a riverine +1 metalline/aptitude/skillful/morphing/sizing/vorpal sword enhanced as an energy bow and also enhanced as a raptor arrow (for both returning and bane [everything]), with a stacked weapon crystal permanently set into it, which has a ton of weapon crystal abilities stacked on it for energy damage, ghost touch, throwing, quick draw, and so on, and enhanced via an acorn of far travel permanently embedded into it with a +5 greater magic weapon effect and a bunch of other buffs tossed on (which, of course, includes repeating surge of fortune to always roll Nat 20s on every swing, bless weapon to auto-confirm crits against evil creatures, haste, and a ton of other very high level buffs whenever you hold it).
Effects vary, depending on exactly what buffs are set into it with the acorn of far travel/hallow combo, but at the very least you have the ultimate Swiss army knife of weapons, capable of turning into literally any kind of weapon you want, of any size you want, which produces its own ammo and kills any evil enemy you successfully hit with a vorpal strike. You might not be leveling any mountains, but at least you can one-hit kill evil stuff reliably, especially if you start stacking true strike and such.
Thanks a lot for the information and have a nice day.