DragonBaneDM
2021-12-19, 01:52 PM
Hi!
I am having the weirdest most niche writer's block with my newest dungeon.
I'm working on a new cult, a combination of a dwarven banker guild, pirates, and even some dragons all competing in a huge bank/cult chapel trying to gain the favor of an aberration giving them the ability to produce gold from thin air. (Midas is it's working name, we'll get there.)
Effectively I want to make the cult layered, each layer revealing more and more of the horrors underneath.
Layer 1: A bank heist/infiltration challenge for the party to break into a seemingly normal bank, with a few interesting characters.
Layer 2: The Cult of Coin. A mimic colony posing as a mix between a stock market and gold dungeon, featuring aspiring cultists frantically trying to acquire as much wealth as possible to ascend (well technically descend) up the cult's ranks.
Layer 3: Blood Money. The façade of this place being anything close to normal fades away, and the party encounters cultists who have "ascended" amidst halls of bleeding golden walls and organ-like architecture.
Layer 4: The Dungeon that Collects Dragons. Hostage dragons and the bones of deceased dragons, animated by tiny mimics taking the form of golden coins.
Layer 5: The Midas Version of the Beholder God By Czepeku (https://images.squarespace-cdn.com/content/v1/604b6935987d8e384e0009cb/1615696030943-D9G311E6Z2V0NO38H5X5/gl_lairofthebeholdergod_gold4154.jpg?format=750w)
Layer 2 is where I'm having the hardest time thinking this through. I don't want it to be "Alright, time to fight this army of mimics and gold-obsessed cultists." I'd rather have it be a skill challenge of some kind where they lie, cheat, and steal to get the amount of wealth necessary to move on to the next part of the dungeon, while having a peak behind the scenes.
I drew a lot from Kill Six Billion Demons here.
Thing is. I have NO IDEA how to make "Go to the stock market and do a business" into something fun for my table. I mean, I get that it would be half insane cultists making promises of power and alliances and betrayals for INSANE sums of gold coins (that are actually little baby mimics), but how would you present this to your players to signal "Hey this is a thing y'all can jump in on if you'd like to keep getting deeper into this dungeon." ?
Thanks Playground.
I am having the weirdest most niche writer's block with my newest dungeon.
I'm working on a new cult, a combination of a dwarven banker guild, pirates, and even some dragons all competing in a huge bank/cult chapel trying to gain the favor of an aberration giving them the ability to produce gold from thin air. (Midas is it's working name, we'll get there.)
Effectively I want to make the cult layered, each layer revealing more and more of the horrors underneath.
Layer 1: A bank heist/infiltration challenge for the party to break into a seemingly normal bank, with a few interesting characters.
Layer 2: The Cult of Coin. A mimic colony posing as a mix between a stock market and gold dungeon, featuring aspiring cultists frantically trying to acquire as much wealth as possible to ascend (well technically descend) up the cult's ranks.
Layer 3: Blood Money. The façade of this place being anything close to normal fades away, and the party encounters cultists who have "ascended" amidst halls of bleeding golden walls and organ-like architecture.
Layer 4: The Dungeon that Collects Dragons. Hostage dragons and the bones of deceased dragons, animated by tiny mimics taking the form of golden coins.
Layer 5: The Midas Version of the Beholder God By Czepeku (https://images.squarespace-cdn.com/content/v1/604b6935987d8e384e0009cb/1615696030943-D9G311E6Z2V0NO38H5X5/gl_lairofthebeholdergod_gold4154.jpg?format=750w)
Layer 2 is where I'm having the hardest time thinking this through. I don't want it to be "Alright, time to fight this army of mimics and gold-obsessed cultists." I'd rather have it be a skill challenge of some kind where they lie, cheat, and steal to get the amount of wealth necessary to move on to the next part of the dungeon, while having a peak behind the scenes.
I drew a lot from Kill Six Billion Demons here.
Thing is. I have NO IDEA how to make "Go to the stock market and do a business" into something fun for my table. I mean, I get that it would be half insane cultists making promises of power and alliances and betrayals for INSANE sums of gold coins (that are actually little baby mimics), but how would you present this to your players to signal "Hey this is a thing y'all can jump in on if you'd like to keep getting deeper into this dungeon." ?
Thanks Playground.