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Amnestic
2021-12-23, 11:55 AM
With a desire to take the spellcaster towards a simpler existence, this patron does away with Pact Magic entirely: No spells known, no mystic arcanum, no pact boons (so no ritual tome!) and only one cantrip in the form of Eldritch Blast. Replacing it are a number of passive benefits for a 'simple' design. Every turn will be basically the same unless you take some invocations to change that. This is the Champion Fighter of Warlocks, and it is deliberately designed as such.

The Eldritch Blast buffs are deliberately offset by making it scale only with warlock levels, not character levels. It is therefore more resistant to 'dipping' than normal EB steal builds - Hexblade is there for that if you really want it.

Homebrewery Link (https://homebrewery.naturalcrit.com/share/PAEzfmXaglN7)

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Otherworldly Patron - Sworn Friend

Many warlocks form pacts with planar beings or those of incredible supernatural power. But some warlocks are of a more simple demeanour, and their pacts come about not as a result of some infernal contract or fey bargain, but instead a mundane childhood promise, the kind made every day by children across the world. Sometimes, however, fate recognises the power of this promise, and it forms a patron pact despite neither participant being particularly potent.

The result of this pact tends to be a warlock whose focus is far more limited than their supernatural counterparts. They often lack the innate spellcasting prowess of their comrades, and instead focus more on a single spell: Eldritch Blast, the most basic of pact magics.

Sworn Friend patrons can be party members, or otherwise people from a character's backstory. The sworn promise may be one-sided, with the non-warlock unaware they're even granting such powers by proxy. In many ways the nature of a Sworn Friend warlock is similar to that of an oathbound paladin, and their powers reflect as such.


Alternate Class Design
The Sworn Friend patron represents a notable departure, mechanically, for warlocks, in that it does away with their spellcasting entirely outside of Eldritch Blast and Invocations. This is intended to represent a 'simpler' spellcaster archetype, similar to the 3.5 edition warlock, along with a mirror of the Champion Fighter or Thief Rogue.



Friendship Blast
Replaces Pact Magic

A bond with a sworn friend doesn't hold quite the same magical potential as other patrons, but it nevertheless grants you some manner of power simply from reality recognising the strength of your bond. You no longer gain pact magic spell slots or spells known as a result of your warlock levels, nor do you gain cantrips as you level. Instead you gain only one cantrip: Eldritch Blast. When gained from the Sworn Friend patron, this cantrip only scales with your warlock level, not with your character level, however its damage dice is increased to 1d12, and it critically strikes on an attack roll of 19 or 20. Finally, you bypass any damage resistance or immunity with your Friendship Blast.

Bond of Friendship

From first level you can help spread your Friendship powers to others. At the end of a long rest you can choose a number of creatures other than yourself equal to 1/4 your warlock level (minimum 1, rounded up). While you are within 10' of your friends and can see each other, both you and your Friends gain +1 to their armour class.

Warding Hope
Replaces Pact Boon

Even separated, your friend's positive wishes keep you safe. When you reach 3rd level in this class you can calculate your armour class as 13 + your Dexterity modifier while unarmoured and not wearing a shield. When you reach 11th level in this class, this increases to 15 + your dexterity modifier. This stacks with the armour class from Bond of Friendship.

Healing Blast

At 5th level you can target one of your Friendship Blast beams at an ally each turn when you cast it, which is automatically treated as hitting. The targeted creature can expend one hit dice when struck. Instead of taking damage from your beam though, if they expend the hit dice they also gain additional hit points equal to the damage you would have dealt to them on top of the normal hit points they would gain for expending a hit dice.

Ability Score Improvement

In addition to a warlock's standard Ability Score Improvements, you gain an additional Ability Score Improvement at 6th level, which you you can use to increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Hardy Heart

At 7th level you gain a stronger heart, ready to carry the burdens of the promise of your friendship. Your hit point maximum increases by an amount equal to twice your warlock level. Whenever you gain a warlock level thereafter, your hit point maximum increases by an additional 2 hit points

Bond of Friendship Improvement

At 9th level, your bond with your friends improves. If you would gain the bonus to armour class, you also gain a +1 bonus to all saving throws.

One For All

You are willing to put yourself in harms way to keep your friend safe. At 10th level when a Friend is hit by an attack roll while within your Bond of Friendship radius, you can use your Reaction to swap places with them and take the attack in their place. If you do so, you then use your armour class to calculate if the attack hits or not.

Bond of Friendship Improvement
Replaces Mystic Arcanum (6th Level)

From 11th level the radius in which you and your Friends gain benefit from your Bond of Friendship is increased to 30'. You also no longer need to see each other.

A Friendly Tutor
Replaces Mystic Arcanum (7th Level)

When you form a Bond of Friendship with a creature, you can gain proficiency in one skill, language, or tool in which your friend is proficient for so long as you maintain a Bond with them. You may gain two proficiencies in this way, but no more than one per Friend.

In addition, you may return the favour: On your turn you may use the Help action as a bonus action so long as it is assisting a Friend within your Bond of Friendship radius.

Ability Score Improvement

In addition to a warlock's standard Ability Score Improvements, you gain an additional Ability Score Improvement at 14th level, which you you can use to increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Empowered Friendship Blast
Replaces Mystic Arcanum (8th Level)

When you reach 15th level you gain even further powers to your Friendship Blast. You now critically strike with it on an attack roll of 18, 19, or 20, it deals 2d6 damage per beam instead of 1d12, and each time you use it you may enhance your beams with one of the following effects, which you choose before making any attack rolls:

* If you critically hit with your Friendship Blast, you can fire another beam at the same target. This additional beam deals half damage.
* If you critically hit with your Friendship Blast, you heal an amount of hit points equal to half the damage you dealt.
* If you critically hit with your Friendship Blast, you Restrain the target until the start of your next turn.

All For One
Replaces Mystic Arcanum (9th level)

From 18th level when you critically strike with your Friendship Blast, all of your Friends within your Bond of Friendship radius can use their Reaction to take one Action, so long as the Action targets the creature you critically struck.

Empowered Warding Hope

From 18th level when you use your Warding Hope feature for your armour class calculation, you also have advantage on saving throws against spells and magical effects.

Mastered Bond of Friendship
Replaces Eldritch Master

Your Bond of Friendship empowers you and your Friends further still. The radius increases to 60', and both you and your friends see the armour class and saving throw bonus increased from +1 to +2. In addition, so long as you have a Bond of Friendship your Charisma score and its maximum is increased by +2.

Bjarkmundur
2021-12-23, 03:13 PM
I... I don't hate this.

I mean, there are some rough edges to polish, some design decisions to mull over (I'm not sure about the healing bit), and I find the flavor kinda weird. But the idea of taking the warlock as is, and give it subclass features that replaces Pact Magic is hands-down genius!

If anything I feel like it's a little bit unsure what it's trying to do. It gives you a great at-will attack, then a party buff, then a durability buff, then a healing ability, and then two more durability buffs? So which is it, a damage dealer, party support, a mid-liner or a healer?

Friendship blast is a great foundation for a brute/champion type subclass.

I hope to see more Subclasses like this in the future. I really really want this to become the new trend. Getting 4 og 5 more subclasses like this would be absolutely fantastic, especially conversions of the existing ones.

For a different flavor I would stíll give the subclass a bonus spell list, even though they lack spell slots. Like Tasha's ranger they could get one free casting of each spell 1/long rest, using Warlock level as caster level