Khrysaes
2021-12-26, 05:48 AM
Okay, so this is purely theory craft. Obviously, you give up the very powerful 8th and 9th level spells.
I just reread Divination Wizard 6, in that casting a 2nd level divination spell with a spell slot gives the wizard a 1st level spell slot back, and it increases in levels up to 5th level spell slots.
Sorcerer can convert spell slots to sorcerery points.
Aberrant mind can cast their bonus spells by sorcery points at 1 point per spell level.
So my thought process was that:
Use 1st level slot (or other) for 2 sorcery points.
Cast a 2nd level divination spell using a slot. Regain 1st level spell slot.
Use 2 sorcery points to cast two 1st level spells.
Use regained 1st level slot (or other) for 2 sorcery points.
Use 2 sorcery points to cast two 1st level spells.
To me, this seems like it would like a reasonable way to extend the number of spells the character can cast between long rests. You are getting more spells per slot than either a pure sorcerer OR a pure wizard would get.
I just reread Divination Wizard 6, in that casting a 2nd level divination spell with a spell slot gives the wizard a 1st level spell slot back, and it increases in levels up to 5th level spell slots.
Sorcerer can convert spell slots to sorcerery points.
Aberrant mind can cast their bonus spells by sorcery points at 1 point per spell level.
So my thought process was that:
Use 1st level slot (or other) for 2 sorcery points.
Cast a 2nd level divination spell using a slot. Regain 1st level spell slot.
Use 2 sorcery points to cast two 1st level spells.
Use regained 1st level slot (or other) for 2 sorcery points.
Use 2 sorcery points to cast two 1st level spells.
To me, this seems like it would like a reasonable way to extend the number of spells the character can cast between long rests. You are getting more spells per slot than either a pure sorcerer OR a pure wizard would get.